/usr/share/games/endless-sky/data/events.txt is in endless-sky-data 0.8.11-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# Endless Sky is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later version.
#
# Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details.
event "remembrance day"
date 19 2 3014
mission "remembrance day"
landing
source
government "Republic"
to offer
has "event: remembrance day"
on offer
conversation
`Today, throughout human space, is Remembrance Day, the anniversary of the beginning of the Alpha Wars more than five centuries ago. The Alphas were genetically engineered soldiers, with superhuman agility and intelligence, and a complete lack of compassion or empathy. At the height of the War, dozens of planets had been enslaved by the Alphas.`
` Remembrance Day commemorates the beginning of the war, rather than its end, as a perpetual reminder that the war is not over: although the Alphas were defeated, some of them escaped and remained in hiding, and they and their offspring are presumed to still be present in the galaxy today.`
` Since the Alpha War, genetic resequencing technology has been very tightly controlled. Because the Alphas were the product of experimental genetic manipulation rather than natural evolution, it is believed that their genes are less robust than true human beings, and they are almost unable to have viable offspring without access to special technology. Therefore, most Alpha enclaves that have been discovered since the War have had very small populations, no more than a few dozen.`
` In these days when the Navy ensures peace throughout much of the galaxy, on many worlds the Alphas are treated as nothing more than a bogeyman story to frighten children. Because the most striking physical feature of the Alphas was their photosynthetic skin, on some worlds kids even run around wearing green face paint on Remembrance Day, trying to frighten people. But on other worlds, especially on the fringes of space where the Navy seldom patrols, the Alphas are still spoken of with fear.`
event "war begins"
date 4 7 3014
system "Gamma Corvi"
government "Free Worlds"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 1400
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 1300
system "Spica"
government "Free Worlds"
system "Minkar"
government "Free Worlds"
system "Acrux"
government "Free Worlds"
system "Mimosa"
government "Free Worlds"
system "Kraz"
government "Free Worlds"
system "Izar"
government "Free Worlds"
system "Zeta Centauri"
government "Free Worlds"
system "Hadar"
government "Free Worlds"
system "Alkaid"
government "Free Worlds"
system "Zubeneschamali"
government "Free Worlds"
system "Kochab"
government "Free Worlds"
system "Ildaria"
government "Free Worlds"
system "Zubenelgenubi"
government "Free Worlds"
system "Sabik"
government "Free Worlds"
system "Unukalhai"
government "Free Worlds"
system "Kornephoros"
government "Free Worlds"
system "Sargas"
government "Free Worlds"
system "Lesath"
government "Free Worlds"
system "Aldhibain"
government "Free Worlds"
system "Dschubba"
government "Free Worlds"
system "Atria"
government "Free Worlds"
system "Alniyat"
government "Free Worlds"
system "Han"
government "Free Worlds"
system "Pherkad"
government "Free Worlds"
system "Yed Prior"
government "Free Worlds"
system "Beta Lupi"
government "Free Worlds"
system "Kappa Centauri"
government "Free Worlds"
system "Castor"
fleet "Small Northern Merchants" 800
fleet "Large Northern Merchants" 1100
fleet "Small Republic" 800
fleet "Large Republic" 400
system "Pollux"
fleet "Small Northern Merchants" 700
fleet "Large Northern Merchants" 1100
fleet "Small Republic" 700
fleet "Large Republic" 900
system Vega
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 4000
fleet "Small Republic" 900
fleet "Large Republic" 1000
system Denebola
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Republic" 700
fleet "Large Republic" 900
system Merak
fleet "Small Northern Merchants" 1500
fleet "Large Northern Merchants" 4000
fleet "Small Republic" 1100
fleet "Large Republic" 1300
planet "Geminus"
description `Until recently, Geminus was home to the Republic Navy Yard, the largest shipyard in human space. Now, there is nothing left of the shipyard but a gaping crater in the ground, from the recent terrorist bombing.`
spaceport `Fortunately, the spaceport and residential areas survived the bombing, which was focused only on the Navy yard and happened early in the morning, when very few people were at work.`
spaceport `The Navy officers who are in charge here have no time for anyone who is not enlisted in the Navy and participating in the ongoing investigation.`
shipyard clear
outfitter clear
"required reputation" 100
planet "Martini"
description `Martini is a world of exotic beaches and perfect weather. The Republic's central bank and the galactic stock exchange were previously headquartered here, before a terrorist attack destroyed them and a large portion of the capital city as well.`
"required reputation" 100
security .9
planet "Bourne"
description `Bourne is a well-developed industrial world that was first settled four centuries ago. Its cities are home to some of the richest individuals in this section of the galaxy, but also home to tens of thousands of homeless people, and many others whose factory jobs are barely providing enough to make ends meet.`
description `Bourne is also the seat of government for the newly formed Coalition of Free Worlds.`
mission "event: war begins"
landing
source
government "Republic" "Syndicate" "Free Worlds"
to offer
has "event: war begins"
on offer
conversation
`The moment you step off your ship you realize something is very wrong. The spaceport is eerily quiet, and a large crowd of people is gathered around a video screen in the local bar.`
` You ask what is happening, and someone explains. Recently, a collection of local governments in the southern galactic arm sent the Republic Parliament what amounted to an ultimatum: a refusal to pay taxes until certain reforms were made in trade tariffs, ship licensing, and election of planetary representatives. The coalition calls themselves the "Free Worlds." Parliament outright refused to consider their demands.`
` Then, in the early morning, nuclear explosions on Geminus and Martini destroyed the Republic Navy Yard and the Galactic Stock Exchange, crippling the military and economic center of the Republic. The "Free Worlds" disclaim any responsibility for the attacks, despite the timing and the fact that the attacks serve their purposes very well.`
` Unless the terrorists can be found or turn themselves in, civil war is imminent. It has been less than a year since you bought your ship, and already the galaxy is falling apart on you.`
decline
event "initial deployment 1"
date 24 7 3014
system "Spica"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 1700
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1500
system "Minkar"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1500
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 1200
system "Mimosa"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2300
fleet "Small Free Worlds" 1200
fleet "Large Free Worlds" 1900
system "Kraz"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 1600
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 900
system "Acrux"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 800
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 1100
system "Tania Australis"
fleet "Small Northern Merchants" 1400
fleet "Large Northern Merchants" 2900
fleet "Small Republic" 600
fleet "Large Republic" 400
fleet "Navy Surveillance" 2000
planet "Ingot"
description `Ingot is a volcanic moon, totally unsuitable for life but rich in metal. The miners who work here must spend all their time inside pressurized buildings. Because Ingot has almost no atmosphere to slow them down, meteorites are a constant danger to the colonists. The shells of the buildings have multiple layers, designed to be self-sealing in any but the largest of impacts. Most of the mining is done remotely by robotic vehicles, but someone still needs to be present to control them and to make repairs when something goes wrong.`
description `Ingot is also now home to a burgeoning Navy base, although since the planet is so unlivable most of the troops are just living in ships in orbit.`
system "Fala"
fleet "Small Northern Merchants" 1900
fleet "Large Northern Merchants" 3500
fleet "Small Republic" 600
fleet "Large Republic" 400
fleet "Small Northern Pirates" 4000
fleet "Large Northern Pirates" 8000
fleet "Navy Surveillance" 2000
system "Phecda"
fleet "Small Northern Merchants" 900
fleet "Small Southern Merchants" 1100
fleet "Small Republic" 900
fleet "Large Republic" 1100
fleet "Navy Surveillance" 2000
system "Algorel"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1200
fleet "Small Republic" 700
fleet "Large Republic" 500
fleet "Small Southern Pirates" 2500
fleet "Large Southern Pirates" 8000
fleet "Navy Surveillance" 2000
planet "New Wales"
description `New Wales is home to a few mining outposts which extract and refine rare earth minerals and heavy metals. It is dangerous work: the mines are deep underground and prone to noxious gases and cave-ins, and the refineries work with molten radioactive materials and caustic chemicals. Due to the somewhat dim light of the star Algorel, and the cloudiness of the atmosphere, this is not a good world for farming, and the population remains quite small.`
description `The Republic Navy has planted a base on New Wales: so far, just a densely packed cluster of prefabricated barracks and infirmary buildings on the outskirts of one of the mining colonies.`
system "Porrima"
fleet "Small Southern Merchants" 1400
fleet "Large Southern Merchants" 4000
fleet "Small Republic" 1200
fleet "Large Republic" 1800
fleet "Small Southern Pirates" 9000
fleet "Navy Surveillance" 2000
system "Ipsing"
fleet "Small Southern Merchants" 2800
fleet "Large Southern Merchants" 7000
fleet "Small Republic" 2500
fleet "Large Republic" 4000
fleet "Small Southern Pirates" 5000
fleet "Navy Surveillance" 2000
system "Mizar"
fleet "Small Southern Merchants" 1400
fleet "Large Southern Merchants" 4500
fleet "Small Republic" 1000
fleet "Large Republic" 1400
fleet "Small Southern Pirates" 9000
fleet "Navy Surveillance" 2000
system "Muphrid"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4800
fleet "Small Republic" 1100
fleet "Large Republic" 1900
fleet "Small Southern Pirates" 9000
fleet "Navy Surveillance" 2000
system "Menkent"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1900
fleet "Small Republic" 500
fleet "Large Republic" 600
fleet "Navy Surveillance" 2000
planet "New Austria"
description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry.`
description `The Navy has recently requisitioned one of the abandoned mining towns and begun refurbishing it for a secure military base, with the mining tunnels used as deep underground bunkers.`
event "initial deployment 2"
date 14 8 3014
planet "Martini"
"required reputation" 10
system "Izar"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 1500
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 1000
system "Zeta Centauri"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1700
fleet "Small Free Worlds" 1200
fleet "Large Free Worlds" 2000
fleet "Small Southern Pirates" 6000
fleet "Large Southern Pirates" 9000
system "Hadar"
fleet "Small Southern Merchants" 400
fleet "Large Southern Merchants" 600
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 1100
system "Alkaid"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 6000
fleet "Large Free Worlds" 10000
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 8000
system "Zubeneschamali"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 1000
fleet "Small Free Worlds" 1400
fleet "Large Free Worlds" 2400
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 5000
system "Kochab"
fleet "Small Southern Merchants" 1800
fleet "Large Southern Merchants" 5000
fleet "Small Southern Pirates" 6000
fleet "Small Free Worlds" 5000
system "Ildaria"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 1800
fleet "Small Free Worlds" 2200
fleet "Large Free Worlds" 3600
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 7000
system "Mora"
fleet "Small Southern Merchants" 2800
fleet "Large Southern Merchants" 5000
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 4000
fleet "Small Republic" 1000
fleet "Large Republic" 2000
fleet "Navy Surveillance" 1600
system "Delta Velorum"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 5000
fleet "Small Republic" 1600
fleet "Large Republic" 2400
fleet "Navy Surveillance" 1600
system "Turais"
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 6000
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Small Republic" 1000
fleet "Large Republic" 1800
fleet "Navy Surveillance" 1600
system "Gacrux"
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 5000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 4000
fleet "Small Republic" 2000
fleet "Large Republic" 3000
fleet "Navy Surveillance" 1600
system "Cor Caroli"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1300
fleet "Small Southern Pirates" 2000
fleet "Small Republic" 1200
fleet "Large Republic" 1800
fleet "Navy Surveillance" 1600
system "Muhlifain"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3500
fleet "Small Southern Pirates" 6000
fleet "Small Republic" 3000
fleet "Large Republic" 4000
fleet "Navy Surveillance" 1600
system "Vindemiatrix"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 4000
fleet "Small Republic" 2000
fleet "Large Republic" 3000
fleet "Navy Surveillance" 1600
system "Sarin"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 6000
fleet "Small Republic" 8000
fleet "Large Republic" 15000
fleet "Navy Surveillance" 1600
system "Alioth"
fleet "Small Southern Merchants" 400
fleet "Large Northern Merchants" 600
fleet "Small Southern Pirates" 1200
fleet "Large Southern Pirates" 2400
fleet "Small Republic" 3000
fleet "Large Republic" 4000
fleet "Navy Surveillance" 1600
system "Holeb"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 5000
fleet "Small Republic" 2000
fleet "Large Republic" 3000
fleet "Navy Surveillance" 1600
system "Arcturus"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 4000
fleet "Small Republic" 2000
fleet "Large Republic" 3000
fleet "Navy Surveillance" 1600
system "Rutilicus"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 8000
fleet "Small Republic" 1000
fleet "Large Republic" 2000
fleet "Navy Surveillance" 1600
system "Alphecca"
fleet "Small Southern Merchants" 2000
fleet "Large Northern Merchants" 3500
fleet "Small Southern Pirates" 3000
fleet "Small Republic" 3000
fleet "Large Republic" 4000
fleet "Navy Surveillance" 1600
system "Boral"
fleet "Small Southern Merchants" 3000
fleet "Large Northern Merchants" 8000
fleet "Small Southern Pirates" 1500
fleet "Small Republic" 7000
fleet "Large Republic" 12000
fleet "Navy Surveillance" 1600
system "Cebalrai"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 4000
fleet "Small Republic" 1000
fleet "Large Republic" 2000
fleet "Navy Surveillance" 1600
system "Rasalhague"
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 8000
fleet "Small Republic" 3000
fleet "Large Republic" 4000
fleet "Navy Surveillance" 1600
event "initial deployment 3"
date 29 8 3014
system "Zubenelgenubi"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 900
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1000
fleet "Small Southern Pirates" 5000
fleet "Large Southern Pirates" 8000
system "Unukalhai"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 3000
fleet "Small Free Worlds" 3000
fleet "Large Free Worlds" 6000
system "Sabik"
fleet "Small Southern Merchants" 400
fleet "Large Southern Merchants" 600
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1600
system "Aldhibain"
fleet "Small Southern Merchants" 400
fleet "Large Southern Merchants" 500
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 700
fleet "Small Southern Pirates" 1400
fleet "Large Southern Pirates" 3000
system "Kornephoros"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 700
fleet "Small Southern Pirates" 5000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 2000
system "Wei"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 2500
fleet "Small Southern Pirates" 6000
fleet "Small Republic" 800
fleet "Large Republic" 700
fleet "Navy Surveillance" 1200
system "Seginus"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2700
fleet "Small Southern Pirates" 8000
fleet "Small Republic" 1200
fleet "Large Republic" 1400
fleet "Navy Surveillance" 1200
system "Alnasl"
fleet "Small Southern Merchants" 1300
fleet "Large Southern Merchants" 2500
fleet "Small Southern Pirates" 6000
fleet "Small Republic" 900
fleet "Large Republic" 1100
fleet "Navy Surveillance" 1200
system "Eber"
fleet "Small Southern Merchants" 1900
fleet "Large Southern Merchants" 2900
fleet "Small Southern Pirates" 3000
fleet "Small Republic" 1000
fleet "Large Republic" 1500
fleet "Navy Surveillance" 1200
system "Alpha Arae"
fleet "Small Southern Merchants" 2100
fleet "Large Southern Merchants" 8000
fleet "Small Southern Pirates" 6000
fleet "Large Southern Pirates" 13000
fleet "Small Republic" 900
fleet "Large Republic" 800
fleet "Navy Surveillance" 1200
system "Kaus Borealis"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 4000
fleet "Small Southern Pirates" 8000
fleet "Small Republic" 1100
fleet "Large Republic" 800
fleet "Navy Surveillance" 1200
event "initial deployment 4"
date 17 9 3014
planet "Geminus"
"required reputation" 10
system "Sargas"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2500
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 5000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1500
fleet "Navy Surveillance" 800
system "Dschubba"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 2600
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 6000
fleet "Small Free Worlds" 2000
fleet "Large Free Worlds" 3000
fleet "Navy Surveillance" 800
system "Lesath"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1600
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1100
fleet "Navy Surveillance" 800
system "Atria"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 2600
fleet "Small Southern Pirates" 5000
fleet "Large Southern Pirates" 8000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 2100
system "Alniyat"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 600
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 4000
fleet "Small Free Worlds" 1500
fleet "Large Free Worlds" 4000
system "Han"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 4000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 9000
fleet "Small Free Worlds" 3000
fleet "Large Free Worlds" 8000
system "Pherkad"
fleet "Small Southern Merchants" 500
fleet "Large Southern Merchants" 700
fleet "Small Free Worlds" 900
fleet "Large Free Worlds" 1700
fleet "Small Southern Pirates" 1000
fleet "Large Southern Pirates" 1900
system "Beta Lupi"
fleet "Small Southern Merchants" 800
fleet "Small Southern Pirates" 1100
fleet "Large Southern Pirates" 1600
fleet "Small Free Worlds" 4000
fleet "Large Free Worlds" 8000
system "Yed Prior"
fleet "Small Northern Merchants" 800
fleet "Large Northern Merchants" 1100
fleet "Small Southern Pirates" 1000
fleet "Large Southern Pirates" 2000
fleet "Small Free Worlds" 5000
fleet "Large Free Worlds" 8000
system "Kappa Centauri"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 2700
fleet "Small Southern Pirates" 1600
fleet "Large Southern Pirates" 2000
fleet "Small Free Worlds" 3000
fleet "Large Free Worlds" 5000
system "Rastaban"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1900
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 8000
fleet "Small Republic" 900
fleet "Large Republic" 700
fleet "Navy Surveillance" 1200
system "Sabik"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 800
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1200
fleet "Navy Surveillance" 800
system "Aldhibain"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 800
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 600
fleet "Small Southern Pirates" 1400
fleet "Large Southern Pirates" 3000
fleet "Navy Surveillance" 800
system "Kornephoros"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1000
fleet "Small Southern Pirates" 5000
fleet "Small Free Worlds" 900
fleet "Large Free Worlds" 1700
fleet "Navy Surveillance" 800
event "capture of Kornephoros"
system "Kornephoros"
government "Republic"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 1400
fleet "Small Republic" 300
fleet "Large Republic" 500
fleet "Navy Surveillance" 800
system "Sabik"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1000
fleet "Small Free Worlds" 400
fleet "Large Free Worlds" 600
planet "Clink"
description `The mining outpost is swarming with Navy guards; they seem to have turned this moon into a temporary base of operations. The mine has been shut down, and no one is being allowed in or out of the mining outpost. It is not clear whether the miners are prisoners, or merely under a very tight watch.`
security 1
planet "Deep"
spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.`
spaceport ` There are hundreds of Navy officers patrolling this small spaceport, looking for any signs of local resistance.`
security 1
event "start of hostilities"
government "Republic"
"attitude toward"
"Free Worlds" -.2
government "Free Worlds"
"attitude toward"
"Republic" -.2
event "joined the free worlds"
government "Escort"
swizzle 2
event "temporary ceasefire"
government "Republic"
"attitude toward"
"Free Worlds" 0
government "Free Worlds"
"attitude toward"
"Republic" 0
event "recapture of Kornephoros"
system "Aldhibain"
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 800
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 600
system "Kornephoros"
government "Free Worlds"
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1000
fleet "Small Free Worlds" 900
fleet "Large Free Worlds" 1700
planet "Clink"
description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.`
description `The miners who work here are a tight-knit group, since most of them were part of the original colonization team. They are not particularly open to outsiders, and the facilities here are so rudimentary that they do not even stock fuel for visiting ships.`
security .5
planet "Deep"
spaceport `The spaceport is built on a large island, a now-extinct volcano with an elevation of several kilometers at its center. Most of the large-scale fishing here is done by a single company, Poseidon Industries, who also built and maintain the spaceport. Steep winding roads and sturdy cement homes and warehouses line the mountain slopes, and below you in the harbor several massive trawling vessels are moored. On the outskirts of the spaceport are the ramshackle houses and open-air marketplace used by the smaller, independent fishing families.`
security .5
fleet "Small Republic"
government "Republic"
names "republic small"
cargo 0
personality
heroic
variant 6
"Rainmaker" 2
variant 5
"Gunboat"
"Rainmaker"
variant 4
"Frigate"
variant 3
"Gunboat" 2
variant 1
"Rainmaker" 3
variant 6
"Gunboat"
variant 10
"Protector"
event "oathkeepers founded"
system Canopus
fleet "Small Northern Merchants" 900
fleet "Large Northern Merchants" 700
fleet "Small Oathkeeper" 1000
fleet "Large Oathkeeper" 2000
system Alheka
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Oathkeeper" 1200
fleet "Large Oathkeeper" 4000
fleet "Small Northern Pirates" 2000
fleet "Large Northern Pirates" 2000
system Mirzam
fleet "Small Northern Merchants" 2000
fleet "Large Northern Merchants" 2000
fleet "Small Oathkeeper" 3000
fleet "Large Oathkeeper" 4000
fleet "Small Northern Pirates" 5000
fleet "Large Northern Pirates" 8000
system Mebsuta
fleet "Small Northern Merchants" 3000
fleet "Large Northern Merchants" 5000
fleet "Small Northern Pirates" 4000
fleet "Large Northern Pirates" 8000
fleet "Small Oathkeeper" 12000
system Betelgeuse
fleet "Small Northern Merchants" 2000
fleet "Large Northern Merchants" 800
fleet "Small Oathkeeper" 1000
fleet "Large Oathkeeper" 2000
fleet "Large Northern Pirates" 4000
system Rigel
fleet "Small Northern Merchants" 2000
fleet "Large Northern Merchants" 4000
fleet "Small Oathkeeper" 1000
fleet "Large Oathkeeper" 2000
fleet "Small Northern Pirates" 3000
fleet "Large Northern Pirates" 5000
system Alnitak
fleet "Small Northern Pirates" 3000
fleet "Large Northern Pirates" 5000
fleet "Small Oathkeeper" 500
fleet "Large Oathkeeper" 1000
system Saiph
fleet "Small Northern Merchants" 1200
fleet "Large Northern Merchants" 2000
fleet "Small Northern Pirates" 2000
fleet "Large Northern Pirates" 3000
fleet "Small Oathkeeper" 1000
fleet "Large Oathkeeper" 2000
system Mintaka
fleet "Small Northern Pirates" 2000
fleet "Large Northern Pirates" 2000
fleet "Large Oathkeeper" 2000
fleet "Small Northern Merchants" 4000
system Almaaz
fleet "Small Northern Pirates" 500
fleet "Large Northern Pirates" 600
fleet "Large Oathkeeper" 4000
system Gorvi
fleet "Small Northern Pirates" 1000
fleet "Large Northern Pirates" 1000
fleet "Large Oathkeeper" 4000
fleet "Small Northern Merchants" 8000
system Tortor
fleet "Small Northern Pirates" 1000
fleet "Large Northern Pirates" 1000
fleet "Large Oathkeeper" 6000
fleet "Small Northern Merchants" 6000
planet Farpoint
description `Farpoint, on the northernmost end of human space, is a rocky desert planet home to a Republic Navy base and not much else. Farming is possible only within greenhouses, and this system is too far from the galactic center to be desirable for trade or industry.`
description ` Lately the Navy base on Farpoint is growing, because it has become the new home of the Navy Oathkeepers, a small branch of the Navy that has sworn to stay uninvolved in the conflict with the Free Worlds.`
event "Tarazed neutrality"
system "Tarazed"
government "Neutral"
system "Dabih"
government "Neutral"
system "Albireo"
government "Neutral"
system "Girtab"
government "Neutral"
event "plasma turret available"
outfitter "Kraz Advanced"
"Plasma Turret"
fleet "Large Free Worlds"
government "Free Worlds"
names "free worlds capital"
cargo 1
personality
heroic
variant 5
"Bastion"
variant 4
"Osprey"
"Fury"
variant 2
"Argosy"
variant 3
"Bastion"
"Osprey"
variant 2
"Bastion"
"Sparrow" 2
variant 1
"Falcon"
variant 1
"Falcon"
"Hawk" 2
"Sparrow" 3
variant 1
"Falcon"
"Bastion"
"Hawk"
variant 3
"Falcon (Plasma)"
event "fw conservatory founded"
system "Yed Prior"
fleet "Small Northern Merchants" 500
fleet "Large Northern Merchants" 800
fleet "Small Southern Pirates" 1200
fleet "Large Southern Pirates" 2400
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1500
planet Winter
description `The dense clouds in Winter's atmosphere block out much of the sunlight, creating a frigid landscape below. The planet was not settled until about a century ago, when a group of investors from Pherkad decided to build a manufacturing center here, rather than trying to find more land on the already overcrowded planet of Solace. Claiming that the industrial emissions of carbon dioxide and other greenhouse gases would eventually warm the planet and turn it into a tropical paradise, they were able to draw enough settlers to keep the factories going.`
description ` Winter is home to the Free Worlds Conservatory, a new university that is focused on making terraforming technology and expertise available at a reasonable price, as well as on ecological protection and renewal.`
security .4
event "Thule becomes independent"
system Men
government "Independent"
fleet "Small Independent" 400
fleet "Large Independent" 600
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 4000
fleet "Small Southern Pirates" 2500
fleet "Large Southern Pirates" 5000
fleet "Large Free Worlds" 1500
planet Thule
description `Thule is a mountainous world with a population of nearly a billion, settled in the early days of space exploration. When the colony was first established, the Earth government did not yet have the strength to control any system but its own, and when the Republic was formed, Thule did not join, and has repulsed all efforts to force them to do so.`
description ` Until recently, Thule was a well-known den of pirate activity, but the major tribal authorities have now forsworn piracy in the interest of keeping the Free Worlds from further meddling in their affairs. However, it is likely that all manner of illegal activity is still going on in secret here.`
planet "Smuggler's Den"
description `Smuggler's Den was formerly known as Grendel Station, back when it was an operating refinery. After that, it was taken over by pirates, and became a haven for all manner of smugglers and privateers. Now, at least in theory it is an independent station, no longer allied with the pirates. In practice, you suspect a fair amount of piracy still goes on here.`
description `The repair shops here can make a variety of legal and illegal modifications to your ship, and in the shipyard you can buy refurbished starships... if it does not trouble your conscience to think about the likely fates of their previous owners.`
spaceport `It is a strange but indisputable fact that anarchists smell worse than ordinary human beings. In this day and age, where even the cheapest shuttlecraft at least has a sonic shower, there is no logical explanation for it, except that anarchist tendencies must somehow go hand in hand with a tendency to reject society's norms around hygiene. Here in a space station, with nothing but recycled air to breathe, the effect is overpowering.`
event "fw suppressed Bloodsea"
system Antares
government "Free Worlds"
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1600
fleet "Small Southern Pirates" 4000
fleet "Large Southern Pirates" 8000
event "fw abandoned Bloodsea"
system Antares
government "Pirate"
fleet "Small Southern Pirates" 1000
fleet "Large Southern Pirates" 2000
fleet "Large Militia" 5000
event "fw suppressed Greenrock"
system Shaula
government "Free Worlds"
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 800
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 5000
event "fw abandoned Greenrock"
system Shaula
government "Pirate"
fleet "Small Southern Pirates" 500
fleet "Large Southern Pirates" 800
fleet "Small Core Pirates" 4000
fleet "Large Core Pirates" 7000
fleet "Small Northern Pirates" 5000
fleet "Large Northern Pirates" 9000
fleet "Large Militia" 9000
event "flamethrower available"
outfitter "Kraz Advanced"
"Flamethrower"
event "navy occupying the south"
system "Rastaban"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2400
fleet "Small Republic" 500
fleet "Large Republic" 700
system Girtab
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 2000
fleet "Small Republic" 500
fleet "Large Republic" 700
system Albaldah
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1200
fleet "Small Republic" 500
fleet "Large Republic" 700
system "Delta Sagittarii"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Republic" 500
fleet "Large Republic" 700
event "catalytic ramscoop available"
outfitter "Deep Sky Basics"
"Catalytic Ramscoop"
event "fw gets catalytic ramscoop"
outfitter "Delta V Advanced"
"Catalytic Ramscoop"
event "terraforming Rand"
planet Rand
description `Rand is a desert world, too dry for much farming and with gravity low enough to be uncomfortable for most human beings. It is, however, the best source of heavy metals in the galactic south. Aside from the managers of the mining companies, nearly all the people here are migrant workers from elsewhere in the Dirt Belt, who have come to spend a season working for the relatively high wages that uranium mining offers, either to send money off-world or to save it up in order to build a better life for themselves.`
description ` Recent terraforming experiments have caused an increase in precipitation. Flash floods have scoured the landscape in some areas, but sandstorms are also less frequent, and the locals say the heat is a bit less oppressive than it used to be.`
event "fw safe passage starts"
"reputation: Republic" = 5
event "fw safe passage ends"
"reputation: Republic" = -1000
event "navy using mark ii ships"
fleet "Small Republic"
government "Republic"
names "republic small"
cargo 0
personality
heroic
variant 4
"Rainmaker (Mark II)" 2
variant 2
"Rainmaker" 2
variant 4
"Gunboat (Mark II)"
"Rainmaker (Mark II)"
variant 1
"Gunboat"
"Rainmaker"
variant 3
"Frigate (Mark II)"
variant 1
"Frigate"
variant 2
"Gunboat (Mark II)" 2
variant 1
"Gunboat" 2
variant 1
"Rainmaker (Mark II)" 3
variant 4
"Gunboat (Mark II)"
variant 2
"Gunboat"
fleet "Large Republic"
government "Republic"
names "republic capital"
fighters "republic fighter"
cargo 0
personality
heroic
variant 4
"Frigate (Mark II)" 2
"Rainmaker (Mark II)"
"Gunboat (Mark II)"
variant 1
"Frigate" 2
"Rainmaker"
"Gunboat"
variant 2
"Cruiser (Mark II)"
"Combat Drone" 4
variant 1
"Cruiser"
"Combat Drone" 4
variant 2
"Cruiser (Mark II)"
"Combat Drone" 4
"Frigate (Mark II)"
"Rainmaker (Mark II)"
variant 1
"Cruiser"
"Combat Drone" 4
"Frigate"
"Rainmaker"
variant 2
"Carrier (Mark II)"
"Lance" 4
"Combat Drone" 6
variant 1
"Carrier"
"Lance" 4
"Combat Drone" 6
variant 1
"Carrier (Mark II)"
"Lance" 4
"Combat Drone" 6
"Cruiser (Mark II)"
"Combat Drone" 4
"Frigate (Mark II)" 2
"Rainmaker (Mark II)" 2
"Gunboat (Mark II)" 2
variant 1
"Cruiser (Mark II)"
"Combat Drone" 4
"Frigate (Mark II)" 2
variant 1
"Frigate (Mark II)"
"Rainmaker (Mark II)" 2
"Gunboat (Mark II)"
fleet "gunboat only"
government "Republic"
names "republic small"
cargo 0
personality
heroic
variant
"Gunboat (Mark II)"
event "gunboats in Alnasl"
system Alnasl
fleet "Small Southern Merchants" 1300
fleet "Large Southern Merchants" 2500
fleet "gunboat only" 800
event "normal in Alnasl"
system Alnasl
fleet "Small Southern Merchants" 1300
fleet "Large Southern Merchants" 2500
fleet "Small Southern Pirates" 6000
fleet "Small Republic" 900
fleet "Large Republic" 1100
fleet "Navy Surveillance" 1200
event "fw southern expansion"
system Lesath
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1600
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1100
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 5000
fleet "Navy Surveillance" 4000
system Sargas
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2500
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1500
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 5000
system "Rastaban"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 2000
system Girtab
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 2000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 5000
system Albaldah
government "Free Worlds"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1200
fleet "Small Free Worlds" 900
fleet "Large Free Worlds" 1900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 5000
system "Delta Sagittarii"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 3000
system "Kaus Borealis"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 4000
fleet "Small Republic" 400
fleet "Large Republic" 500
planet "New Iceland"
description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.`
description ` In the wake of their defeat in the south, the Navy has begun to set up a massive new base here on New Iceland, in order to allow them to continue to have a strong presence in this sector.`
event "fw occupying the north"
system Alioth
fleet "Small Southern Merchants" 400
fleet "Large Northern Merchants" 600
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 800
fleet "Small Republic" 5000
fleet "Large Republic" 6000
fleet "Navy Surveillance" 4000
system Alphecca
fleet "Small Southern Merchants" 2000
fleet "Large Northern Merchants" 3500
fleet "Small Free Worlds" 1200
fleet "Large Free Worlds" 2000
fleet "Navy Surveillance" 6000
system Boral
fleet "Small Southern Merchants" 3000
fleet "Large Northern Merchants" 8000
fleet "Small Free Worlds" 1500
fleet "Large Free Worlds" 3800
system Seginus
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2700
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 1100
fleet "Small Republic" 5000
fleet "Large Republic" 6000
fleet "Navy Surveillance" 4000
system Wei
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 2500
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1000
fleet "Navy Surveillance" 4000
event "fw northern expansion"
system Alioth
government "Free Worlds"
system Alphecca
government "Free Worlds"
system Boral
government "Free Worlds"
system Seginus
government "Free Worlds"
system Wei
government "Free Worlds"
event "fw prison on Clink"
planet Clink
description `About a decade ago, a mining corporation from Zug planted a colony on Clink for harvesting some rare earth minerals that are present in this moon's crust due to its unusually high rate of asteroid impacts. The atmosphere here is too thin to breathe without a respirator, and because of the low gravity, the dust raised by the mining operations hangs perpetually in the air.`
description `Recently, the Free Worlds have converted Clink into a prison colony for Navy officers and support staff who were captured in the battle for the Rastaban system.`
event "alphas capture Poisonwood"
system Graffias
government "Pirate"
fleet "Small Free Worlds" 10000
event "liberation of Poisonwood"
system Graffias
government "Neutral"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 4000
fleet "Small Southern Pirates" 6000
fleet "Small Free Worlds" 700
fleet "Small Free Worlds" 1200
event "Poisonwood reverts to Republic"
system Graffias
government "Republic"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 4000
fleet "Small Southern Pirates" 4000
fleet "Small Free Worlds" 1500
fleet "Small Free Worlds" 2600
event "death of nguyen"
event "dreadnoughts for sale"
shipyard "Southbound Advanced"
"Dreadnought"
event "dreadnought deployment"
fleet "Large Free Worlds"
government "Free Worlds"
names "free worlds capital"
cargo 1
personality
heroic
variant 5
"Bastion"
variant 4
"Osprey"
"Fury"
variant 2
"Argosy"
variant 3
"Bastion"
"Osprey"
variant 2
"Bastion"
"Sparrow" 2
variant 1
"Falcon"
variant 1
"Falcon"
"Hawk" 2
"Sparrow" 3
variant 1
"Falcon"
"Bastion"
"Hawk"
variant 3
"Falcon (Plasma)"
variant 2
"Dreadnought"
variant 1
"Dreadnought"
"Bastion"
variant 1
"Dreadnought"
"Argosy"
"Fury"
event "bloodsea joins free worlds"
planet Bloodsea
description `Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.`
description ` Until recently, this was a pirate world, but as the Free Worlds continued to expand they saw the writing on the wall and decided to become a civilized world. The Free Worlds is building a new spaceport here, but that will take months, and in the meantime the old spaceport is still in use.`
system Antares
government "Free Worlds"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 3000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 5000
event "bloodsea spaceport completed"
planet Bloodsea
description `Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.`
description ` Recently, with the help of the Free Worlds, a new spaceport was completed here. Bloodsea was formerly a pirate world, but the new spaceport has given it an air of respectability, and already a small number of settlers and curious tourists have begun flowing in.`
spaceport `The new spaceport is impressively well designed, with seawalls and landing pads of crisp, newly-set concrete, still unmarked by weather or mildew. It is also several times larger than necessary for the number of people and ships that are here, and aside from a lively market, it feels strangely empty.`
spaceport ` Some things remain unchanged from back in the pirate days. The local slang incorporates threats of extreme violence as a seemingly meaningless verbal tic. "Hey, I'm gonna cut off your fingers one by one until you buy a meat patty!" a vendor calls out cheerfully as you pass. "First one's free, and I'll tie a knot in your spine if you don't like it."`
event "battle for bloodsea"
system Antares
fleet "Small Free Worlds" 4000
event "bloodsea independent"
system Antares
government "Independent"
fleet "Small Independent" 800
fleet "Large Independent" 1500
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 1600
fleet "Large Southern Pirates" 3000
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1500
planet Bloodsea
description `Bloodsea is nearly uninhabited, except for a few small outposts. Its name comes from the planet's oceans, which are blood-red due to rhodophyte algae. Although the climate is temperate and there are many white sand beaches, no one comes here hoping to go swimming.`
description ` Until recently, this was a pirate world, but they are now officially "independent," forswearing support for piracy and other criminal activity as a result of being dominated by the Free Worlds militia. You get the feeling that most of the locals are not too fond of the Free Worlds, however.`
event "albatross joins free worlds"
planet Albatross
description `Albatross is a cold ocean world orbiting a small, cold sun. The first settlers on Albatross were anarchists who believed that in a society free from unnatural laws and constraints, everyone would happily and freely work for the common good. The next settlers were pirates who believed that a planet free from laws and constraints would be a great base of operations.`
description ` Recently, the Free Worlds has liberated Albatross from their pirate oppressors, but many of the locals remain skeptical, seeing the Free Worlds as little different from the other protection rackets that have held sway over them.`
system Nunki
government "Free Worlds"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 3000
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 5000
event "fw expanded and cut"
system "Rasalhague"
government "Free Worlds"
system "Zeta Aquilae"
government "Free Worlds"
system "Ascella"
government "Free Worlds"
system "Peacock"
government "Free Worlds"
system "Kaus Australis"
government "Free Worlds"
system "Delta Sagittarii"
government "Republic"
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 6000
fleet "Small Republic" 500
fleet "Large Republic" 700
fleet "Large Free Worlds" 3000
system "Rastaban"
government "Republic"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 4000
fleet "Small Republic" 700
fleet "Large Republic" 900
fleet "Large Free Worlds" 2000
system "Girtab"
government "Republic"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Republic" 900
fleet "Large Republic" 1200
fleet "Large Free Worlds" 1800
system "Lesath"
fleet "Small Southern Merchants" 6000
fleet "Large Southern Merchants" 9000
fleet "Small Republic" 1000
fleet "Large Republic" 1000
fleet "Large Free Worlds" 800
system "Alpha Arae"
fleet "Small Southern Merchants" 5000
fleet "Large Southern Merchants" 6000
fleet "Small Republic" 800
fleet "Large Republic" 1000
fleet "Large Free Worlds" 3000
event "fw at war with Syndicate"
government Syndicate
"attitude toward"
"Free Worlds" -.3
"Republic" -.3
"Navy (Oathkeeper)" -.3
"Pirate" -.4
"Korath" -.5
system Rutilicus
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
system Cebalrai
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
system Holeb
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
event "fw armistice"
government Republic
"attitude toward"
"Free Worlds" 0
government "Free Worlds"
"attitude toward"
Republic 0
planet Martini
"required reputation" 80
planet Thrall
"required reputation" 30
planet Geminus
"required reputation" 80
planet Hestia
"required reputation" 40
planet Vinci
"required reputation" 50
planet Vail
"required reputation" 40
planet Calda
"required reputation" 40
planet Pearl
"required reputation" 50
planet Glory
"required reputation" 60
planet Farseer
"required reputation" 50
planet Pilot
"required reputation" 100
planet Ada
"required reputation" 60
planet Hermes
"required reputation" 70
planet Mainsail
"required reputation" 40
system Rutilicus
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 8000
fleet "Small Republic" 1000
system Cebalrai
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2000
fleet "Small Southern Pirates" 4000
fleet "Small Republic" 1000
system Holeb
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Southern Pirates" 5000
fleet "Small Republic" 2000
fleet "Large Republic" 3000
fleet "Navy Surveillance" 1600
event "deep sky tech available"
outfitter "Deep Sky Basics"
"Catalytic Ramscoop"
"Typhoon Torpedo"
"Electron Beam"
outfitter "Deep Sky Advanced"
"Catalytic Ramscoop"
"Typhoon Torpedo"
"Electron Beam"
"Typhoon Launcher"
"Electron Turret"
event "navy out of rastaban"
system Rastaban
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 2000
system Girtab
government "Neutral"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 2000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 5000
system "Delta Sagittarii"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Navy Surveillance" 3000
system Lesath
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 1600
fleet "Small Free Worlds" 800
fleet "Large Free Worlds" 1100
fleet "Small Southern Pirates" 2000
fleet "Large Southern Pirates" 5000
fleet "Navy Surveillance" 4000
system "Alpha Arae"
fleet "Small Southern Merchants" 2100
fleet "Large Southern Merchants" 8000
fleet "Small Southern Pirates" 6000
fleet "Large Southern Pirates" 13000
fleet "Small Republic" 900
fleet "Large Republic" 800
fleet "Navy Surveillance" 1200
event "stack core for sale"
planet Solace
outfitter "Stack Core"
planet Zug
outfitter "Stack Core"
planet Wayfarer
outfitter "Stack Core"
event "syndicate occupies sol"
system Sol
fleet "Small Northern Merchants" 500
fleet "Large Northern Merchants" 700
fleet "Small Republic" 800
fleet "Large Republic" 1200
fleet "Small Core Merchants" 900
fleet "Large Core Merchants" 1400
fleet "Small Syndicate" 400
fleet "Large Syndicate" 600
event "pug invasion"
unlink "Zeta Aquilae" Ascella
unlink Rasalhague Cebalrai
unlink Rasalhague Ascella
link Deneb "Zeta Aquilae"
link Deneb Rasalhague
unvisit "Zeta Aquilae"
unvisit Rasalhague
unvisit Orvala
unvisit Deneb
unvisit Cebalrai
unvisit Ascella
unvisit Peacock
system "Zeta Aquilae"
government Pug
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Pug" 1000
fleet "Large Pug" 2000
system Rasalhague
government Pug
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Pug" 800
fleet "Large Pug" 2000
system Orvala
government Pug
event "pug invasion 2"
unlink Vega Menkent
unlink Vega Sol
unlink Altair Sol
unlink Fomalhaut Markab
link Deneb Vega
link Deneb Altair
unvisit Vega
unvisit Altair
unvisit Nocte
unvisit Fomalhaut
unvisit Markab
system Vega
government Pug
fleet "Small Northern Merchants" 800
fleet "Large Northern Merchants" 3000
fleet "Small Pug" 800
fleet "Large Pug" 1200
system Altair
government Pug
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Pug" 700
fleet "Large Pug" 900
system Fomalhaut
government Pug
fleet "Small Core Merchants" 1000
fleet "Large Core Merchants" 1200
fleet "Small Pug" 1400
fleet "Large Pug" 2000
system Nocte
government Pug
event "pug invasion 3"
unlink "Delta Capricorni" Markab
unlink "Delta Capricorni" Scheat
unlink Alderamin Alnair
link Deneb "Delta Capricorni"
link Deneb Alderamin
unvisit "Delta Capricorni"
unvisit Alderamin
unvisit Scheat
unvisit Alnair
system "Delta Capricorni"
government Pug
fleet "Small Core Merchants" 700
fleet "Large Core Merchants" 800
fleet "Small Pug" 800
fleet "Large Pug" 1100
system Alderamin
government Pug
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 3200
fleet "Small Pug" 1200
fleet "Large Pug" 2500
event "pug invasion 4"
unlink Caph Sol
unlink Caph Eteron
unlink Diphda Acamar
unlink Diphda Ankaa
link Fomalhaut Caph
unvisit Caph
unvisit Diphda
unvisit Ankaa
system Sol
fleet "Small Northern Merchants" 300
fleet "Large Northern Merchants" 500
fleet "Small Republic" 600
fleet "Large Republic" 900
fleet "Small Core Merchants" 1000
fleet "Large Core Merchants" 2000
system Diphda
government Pug
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 600
fleet "Small Pug" 1000
fleet "Large Pug" 1500
system Caph
government Pug
fleet "Small Core Merchants" 500
fleet "Large Core Merchants" 600
fleet "Small Pug" 700
fleet "Large Pug" 1000
event "fw syndicate welcoming"
"reputation: Syndicate" = 1
government Syndicate
"attitude toward"
"Free Worlds" 0
Republic 0
"Navy (Oathkeeper)" 0
system Algenib
government "Syndicate (Extremist)"
fleet "Small Core Pirates" 1500
fleet "Large Core Pirates" 2000
fleet "Syndicate Extremists" 200
event "at war with the pug"
"reputation: Pug" = -1000
government Pug
"attitude toward"
"Free Worlds" -.1
"Republic" -.1
"Syndicate" -.1
"Syndicate (Extremist)" -.5
system "Delta Capricorni"
fleet "Small Core Merchants" 1500
event "battle for delta capricorni"
system "Delta Capricorni"
government Syndicate
event "reconnected delta capricorni"
link "Delta Capricorni" Markab
system "Delta Capricorni"
fleet "Small Core Merchants" 1500
fleet "Large Core Merchants" 3000
fleet "Small Pug" 2000
fleet "Large Syndicate" 400
event "battle for altair"
system "Altair"
fleet "Small Core Merchants" 1500
event "liberation of altair"
system "Altair"
government "Republic"
fleet "Small Core Merchants" 1000
fleet "Large Core Merchants" 2000
fleet "Small Pug" 2000
fleet "Large Syndicate" 800
event "reconnected altair"
link Altair Sol
system "Altair"
government Republic
fleet "Small Core Merchants" 800
fleet "Large Core Merchants" 1200
event "pug flee"
unvisit Deneb
system "Zeta Aquilae"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Republic" 1000
fleet "Large Republic" 2000
system Rasalhague
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Republic" 1200
fleet "Large Republic" 2500
system Vega
fleet "Small Northern Merchants" 800
fleet "Large Northern Merchants" 3000
fleet "Small Republic" 800
fleet "Large Republic" 1200
system Altair
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Republic" 700
fleet "Large Republic" 900
system Fomalhaut
fleet "Small Core Merchants" 1000
fleet "Large Core Merchants" 1200
fleet "Small Republic" 1600
fleet "Large Republic" 3000
system "Delta Capricorni"
fleet "Small Core Merchants" 700
fleet "Large Core Merchants" 800
fleet "Small Syndicate" 500
fleet "Large Syndicate" 600
system Alderamin
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 3200
fleet "Small Syndicate" 700
fleet "Large Syndicate" 900
system Diphda
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 600
fleet "Small Republic" 1600
fleet "Large Republic" 3000
system Caph
fleet "Small Core Merchants" 500
fleet "Large Core Merchants" 600
fleet "Small Republic" 1600
fleet "Large Republic" 3000
system Deneb
fleet "Small Core Merchants" 5000
object
sprite star/g5
period 10
object "Pugglemug"
sprite planet/ocean2
distance 317.56
period 90.543791
object
sprite planet/dust3
distance 159
period 16.370052
object "Pugglequat"
sprite planet/desert3
distance 966.8
period 480.9777
object
sprite planet/rhea
distance 156
period 18.632773
object
sprite planet/dust7
distance 1538.84
period 965.85111
object
sprite planet/dust0
distance 1788.4
period 1210.0881
object "Pug Wormhole"
sprite planet/wormhole
distance 2320.29
period 1788.2712
event "pug territory liberated"
system Orvala
government "Free Worlds"
system Nocte
government Republic
system "Zeta Aquilae"
government "Free Worlds"
system Rasalhague
government "Free Worlds"
system Vega
government Republic
system Altair
government Republic
system Fomalhaut
government Syndicate
system "Delta Capricorni"
government Syndicate
system Alderamin
government Syndicate
system Diphda
government Syndicate
system Caph
government Syndicate
system Deneb
government Neutral
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Republic" 700
fleet "Large Republic" 900
fleet "Small Syndicate" 1200
fleet "Large Syndicate" 2000
event "pug link restoration 1"
link Rasalhague Cebalrai
link Alderamin Alnair
link Vega Sol
event "pug link restoration 2"
link "Zeta Aquilae" Ascella
link Caph Sol
link Vega Menkent
event "pug link restoration 3"
link Diphda Ankaa
link Fomalhaut Markab
link Rasalhague Ascella
event "pug link restoration 4"
link "Delta Capricorni" Scheat
link Caph Eteron
link Diphda Acamar
event "battle of algenib"
government Republic
"attitude toward"
"Syndicate (Extremist)" -.1
government "Navy (Oathkeeper)"
"attitude toward"
"Syndicate (Extremist)" -.1
system Algenib
fleet "Small Syndicate" 5000
event "navy occupies algenib"
system Algenib
government Republic
fleet "Small Republic" 500
fleet "Large Republic" 800
fleet "Large Syndicate" 800
system Gienah
government Republic
fleet "Small Republic" 800
fleet "Large Republic" 1200
fleet "Large Syndicate" 1000
event "navy done with algenib"
system Algenib
government Pirate
fleet "Small Core Pirates" 300
fleet "Large Core Pirates" 500
fleet "Large Syndicate" 800
fleet "Small Core Merchants" 600
system Gienah
government Pirate
fleet "Small Core Pirates" 500
fleet "Large Core Pirates" 800
fleet "Large Syndicate" 5000
event "fwc southern battle"
system "Delta Sagittarii"
fleet "Large Free Worlds" 4000
system "Rastaban"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 4000
system "Girtab"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
event "fwc southern liberation"
system "Delta Sagittarii"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Large Republic" 3000
system "Rastaban"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
fleet "Large Republic" 3000
system Girtab
government "Neutral"
fleet "Small Southern Merchants" 900
fleet "Large Southern Merchants" 2000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
event "fwc attack kaus borealis"
system "Alpha Arae"
fleet "Small Southern Merchants" 5000
fleet "Large Southern Merchants" 6000
system "Kaus Borealis"
fleet "Large Southern Merchants" 4000
fleet "Large Free Worlds" 3000
event "fwc capture kaus borealis"
system "Alpha Arae"
fleet "Small Southern Merchants" 5000
fleet "Large Southern Merchants" 6000
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1000
system "Kaus Borealis"
government "Free Worlds"
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 400
fleet "Large Free Worlds" 400
fleet "Large Republic" 2000
planet "New Iceland"
description `New Iceland is a perpetually hazy volcanic world, with a slightly caustic atmosphere but enough reserves of metal and petrochemicals to draw a large number of settlers. Some of those settlers also make a living as farmers, and a few well-developed factory towns produce goods for export to other worlds.`
event "fwc attack cebalrai"
system "Cebalrai"
fleet "Small Southern Merchants" 5000
fleet "Large Southern Merchants" 6000
event "fwc capture cebalrai"
system "Cebalrai"
government "Free Worlds"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1500
fleet "Small Free Worlds" 400
fleet "Large Free Worlds" 400
fleet "Large Republic" 2000
system "Kaus Borealis"
government "Free Worlds"
fleet "Small Southern Merchants" 2000
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 700
event "fwc solace has nukes"
planet Solace
outfitter "Nuke"
event "fwc defend cebalrai"
system "Cebalrai"
fleet "Large Free Worlds" 6000
event "fwc defended cebalrai"
system "Cebalrai"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1500
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 600
fleet "Large Republic" 5000
system Sargas
fleet "Small Southern Merchants" 600
fleet "Large Southern Merchants" 2500
fleet "Small Free Worlds" 1000
fleet "Large Free Worlds" 1500
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
system Lesath
fleet "Small Southern Merchants" 6000
fleet "Large Southern Merchants" 9000
fleet "Large Free Worlds" 800
system Dschubba
fleet "Small Southern Merchants" 800
fleet "Large Southern Merchants" 2600
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 6000
fleet "Small Free Worlds" 2000
fleet "Large Free Worlds" 3000
system Seginus
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2700
fleet "Small Free Worlds" 700
fleet "Large Free Worlds" 1100
system Alnasl
fleet "Small Southern Merchants" 1300
fleet "Large Southern Merchants" 2500
fleet "Small Southern Pirates" 6000
fleet "Small Free Worlds" 2000
fleet "Large Free Worlds" 3000
system Eber
fleet "Small Southern Merchants" 1900
fleet "Large Southern Merchants" 2900
fleet "Small Southern Pirates" 3000
fleet "Small Free Worlds" 2000
fleet "Large Free Worlds" 3000
system "Delta Sagittarii"
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 4000
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
system Rastaban
government "Free Worlds"
fleet "Small Southern Merchants" 1200
fleet "Large Southern Merchants" 2400
fleet "Small Free Worlds" 500
fleet "Large Free Worlds" 700
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
system Albaldah
government "Free Worlds"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1200
fleet "Small Free Worlds" 900
fleet "Large Free Worlds" 1900
fleet "Small Southern Pirates" 3000
fleet "Large Southern Pirates" 7000
event "fwc attack menkent"
system "Menkent"
fleet "Small Southern Merchants" 5000
event "fwc capture menkent"
system Menkent
government "Free Worlds"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1900
fleet "Small Free Worlds" 300
fleet "Large Free Worlds" 400
fleet "Large Republic" 2000
planet "New Austria"
description `New Austria is a rugged mountain world, full of snow-capped peaks and valleys so deep and so steep that they rarely see sunlight. The few settlements that have been built here were developed for mining sapphires and rubies; the sapphires found in New Austria range from blue to yellow to black to clear in color, and are used both for industrial abrasives and for jewelry. For centuries the locals have been trying to find a deposit of diamonds, which would sell for much higher prices than sapphires, and local folklore revolves around the prosperity that would come to this world if diamonds were ever discovered.`
event "fwc attack vega"
system "Vega"
fleet "Small Southern Merchants" 50000
event "fwc pug invasion"
unlink Vega Sol
unlink Altair Sol
unlink Altair Fomalhaut
unlink "Delta Capricorni" Markab
unlink "Delta Capricorni" Scheat
unlink Alderamin Alnair
unlink "Zeta Aquilae" Ascella
unlink Rasalhague Ascella
unlink Rasalhague Cebalrai
unlink Vega Menkent
link Vega Deneb
link Altair Deneb
link "Delta Capricorni" Deneb
link Alderamin Deneb
link "Zeta Aquilae" Deneb
link Rasalhague Deneb
"reputation: Pug" = -1000
government Pug
"attitude toward"
"Free Worlds" -.1
system "Zeta Aquilae"
government Pug
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
fleet "Small Pug" 1000
fleet "Large Pug" 2000
system Rasalhague
government Pug
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Pug" 800
fleet "Large Pug" 2000
system Orvala
government Pug
system Altair
government Pug
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Pug" 700
fleet "Large Pug" 900
system "Vega"
government "Free Worlds"
system "Delta Capricorni"
government Pug
fleet "Small Core Merchants" 700
fleet "Large Core Merchants" 800
fleet "Small Pug" 800
fleet "Large Pug" 1100
system Alderamin
government Pug
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 3200
fleet "Small Pug" 1200
fleet "Large Pug" 2500
system Nocte
government Pug
event "fwc pug peaceful"
"reputation: Pug" = 1
government Pug
"attitude toward"
"Free Worlds" 0
event "fwc navy retakes cebalrai"
unvisit Cebalrai
unvisit Menkent
system "Cebalrai"
government "Republic"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 1500
fleet "Small Republic" 500
fleet "Large Republic" 600
fleet "Large Free Worlds" 5000
system Menkent
government "Republic"
fleet "Small Southern Merchants" 700
fleet "Large Southern Merchants" 1900
fleet "Small Republic" 300
fleet "Large Republic" 400
fleet "Large Free Worlds" 2000
event "fwc peace with the navy"
"reputation: Republic" = 1
government "Republic"
"attitude toward"
"Free Worlds" 0
government "Free Worlds"
"attitude toward"
"Republic" 0
planet Martini
"required reputation" 80
planet Thrall
"required reputation" 30
planet Geminus
"required reputation" 80
planet Hestia
"required reputation" 40
planet Vinci
"required reputation" 50
planet Vail
"required reputation" 40
planet Calda
"required reputation" 40
planet Pearl
"required reputation" 50
planet Glory
"required reputation" 60
planet Farseer
"required reputation" 50
planet Pilot
"required reputation" 100
planet Ada
"required reputation" 60
planet Hermes
"required reputation" 70
planet Mainsail
"required reputation" 40
system Vega
government Pug
fleet "Small Northern Merchants" 800
fleet "Large Northern Merchants" 3000
fleet "Small Pug" 800
fleet "Large Pug" 1200
event "fwc battle for rasalhague"
link Rasalhague Cebalrai
system Rasalhague
fleet "Small Southern Merchants" 10000
government "Pug"
"attitude toward"
"Free Worlds" -.1
"Republic" -.1
"Navy (Oathkeeper)" -.1
event "fwc liberation of rasalhague"
system Rasalhague
government "Free Worlds"
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Republic" 400
fleet "Large Republic" 600
fleet "Small Free Worlds" 400
fleet "Large Free Worlds" 600
system "Zeta Aquilae"
fleet "Small Southern Merchants" 1000
fleet "Large Southern Merchants" 3000
system Vega
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
system Altair
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
system "Delta Capricorni"
fleet "Small Core Merchants" 700
fleet "Large Core Merchants" 800
system Alderamin
fleet "Small Core Merchants" 2000
fleet "Large Core Merchants" 3200
system Deneb
fleet "Small Core Merchants" 10000
fleet "Small Pug" 100
fleet "Large Pug" 100
event "fwc reconnect ascella"
link Rasalhague Ascella
event "fwc reconnect zeta aquilae"
link "Zeta Aquilae" Ascella
system "Zeta Aquilae"
government "Free Worlds"
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Republic" 400
fleet "Large Republic" 600
fleet "Small Free Worlds" 600
fleet "Large Free Worlds" 800
system Orvala
government "Free Worlds"
event "fwc liberation of vega"
system Vega
government "Republic"
event "fwc reconnect vega"
link Sol Vega
system Vega
government "Republic"
fleet "Small Southern Merchants" 1500
fleet "Large Southern Merchants" 2000
fleet "Small Republic" 500
fleet "Large Republic" 700
event "fwc pug defeated"
system Altair
government Republic
system "Delta Capricorni"
government Syndicate
system Alderamin
government Syndicate
system Deneb
government Neutral
fleet "Small Core Merchants" 400
fleet "Large Core Merchants" 600
fleet "Small Northern Merchants" 1000
fleet "Large Northern Merchants" 3000
fleet "Small Republic" 700
fleet "Large Republic" 900
fleet "Small Syndicate" 1200
fleet "Large Syndicate" 2000
system Nocte
government Republic
event "fwc link restoration 1"
link Vega Menkent
link Altair Sol
event "fwc link restoration 2"
link "Delta Capricorni" Markab
link Alderamin Alnair
event "fwc link restoration 3"
link Altair Fomalhaut
link "Delta Capricorni" Scheat
event "syndicate tech available"
outfitter "Syndicate Basics"
"Ionic Afterburner"
"S-270 Regenerator"
outfitter "Syndicate Advanced"
"Ionic Afterburner"
"S-270 Regenerator"
"S-970 Regenerator"
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