This file is indexed.

/usr/share/crawl/dat/descript/items.txt is in crawl-common 2:0.17.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
%%%%
akashic record

The last and greatest work of the Warper Golubria, detailing the most powerful
Translocations spells in existence. It is notoriously difficult to track down
and understand, as copies of the book and their contents have a tendency to
shift between planes at a moment's notice.
%%%%
amulet of clarity

This amulet protects its wearer from some forms of mental confusion, including
being berserked against one's will.
%%%%
amulet of faith

This is a talisman crafted to call the attention of the gods to its wearer.
This divine attention makes it easier to please your god, but your god will
also take more notice of your transgressions. The amulet will drain some of
your divine favour when removed.
%%%%
amulet of guardian spirit

This amulet contains a protective spirit which will cause any damage taken to
be divided between the wearer's reserves of health and magic.
%%%%
amulet of inaccuracy

This amulet makes its wearer less accurate in melee combat and when targeting
monsters via ranged attacks or spells.
%%%%
amulet of rage

This amulet enables its wearer to attempt to enter a state of berserk rage.
%%%%
amulet of regeneration

This amulet greatly increases the recuperative powers of its wearer, but also
considerably speeds their metabolism while doing so.
%%%%
amulet of resist corrosion

This amulet protects the wearer from acid damage and from corrosion caused by
acids, although not infallibly so.
%%%%
amulet of resist mutation

This amulet protects its wearer from mutations, although not infallibly so.
%%%%
amulet of stasis

An amulet meticulously constructed with magical wards to block magical and
physiological effects that would otherwise teleport, slow, haste, enrage, or
paralyse its wearer. Equipping it whilst already under such an effect will
immediately end the effect, causing a large amount of magical contamination
in the process.

While the amulet is effective against most translocations, plane shifts such as
banishment are beyond its ability to block.
%%%%
amulet of the gourmand

This amulet allows its wearer to eat fresh raw meat when not hungry, and
drastically increases nutrition gained from them. These effects on the wearer's
digestion are cumulative over time and are initially small.
%%%%
amulet of warding

This amulet repels some of the attacks of creatures which have been magically
summoned, and also makes the wearer more resistant to draining attacks.
%%%%
animal skin

A large piece of thick skin covered in fur, cut from the corpse of an animal
and worn as a primitive garment. It offers rudimentary protection against harm,
but, having never been tanned, it carries a light stench of rotting flesh.
%%%%
arbalest

A large piece of machinery used for firing bolts, braced with steel and cranked
with a windlass. It takes some time to load and fire.
%%%%
arrow

A long shafted projectile intended to be shot with a short- or longbow, fletched
with feathers at one end and a point at the other.
%%%%
bardiche

A long pole with an enormous, cleaving blade on one end.
%%%%
battleaxe

A large war axe with a formidable double-sided head.
%%%%
beef jerky

A strip of preserved dead cow or bull.
%%%%
blowgun

A long, light tube, open at both ends, through which various types of needles
are propelled by puffs of breath at enemies. It makes very little noise.
%%%%
bolt

A metal projectile, shorter than an arrow, intended to be shot from a crossbow.
%%%%
book of air

A primer on the elemental magics of Air. The pages throw off brief sparks as
they are separated.
%%%%
book of alchemy

A book focusing on alchemical processes and their use in magic spells,
collecting the wisdom of many ancient alchemists. When the book is opened, the
text is revealed as the ink condenses from the air onto the pages.
%%%%
book of annihilations

Blood leaks from the tattered pages of this book, and even an illiterate will
feel the sheer impact of arcane fury contained within. It is sought after by
sorcerers, for it allows the gifted and resourceful to command destruction with
ease. Feeble wizards, however, may well meet their doom when trying to read
this opus.
%%%%
book of battle

A book of spells used by skalds, whose battle songs grant them magical help.
%%%%
book of beasts

A book of spells focused on the magical production of beasts, with pages made
from animal skins and covers lined with teeth.
%%%%
book of burglary

A book containing many diverse spells useful for theft, breaking and entering,
and other miscellaneous larceny.
%%%%
book of callings

An introductory text on the magical summoning of beasts and beings from other
realms.
%%%%
book of cantrips

A book containing a small selection of very basic magic spells, intended for
beginners who wish to learn the rudiments of one of the featured magical
schools. Nonetheless, even experienced mages can still find use for the spells
contained therein.
%%%%
book of changes

A student's primer to the magic arts of Transmutations, with many lavish
illustrations from the school's early experimental history:
half-wizard-half-Spiders, wizards with Blade Noses, or beaked tentacles instead
of legs. The text is full of reassurances that this kind of thing doesn't
happen anymore.
%%%%
book of clouds

A book of magic spells for creating an assortment of clouds.
%%%%
book of conjurations

A book containing an introduction to the destructive magical arts of
Conjurations. It shudders with barely-contained power when it is opened.
%%%%
book of death

A ghoulishly illuminated manuscript containing dark spells of Necromancy,
written with inks distilled from corpses. Each page is filled with grotesque
art depicting scenes of disgusting decay and horrifying death.
%%%%
book of debilitation

A book containing Hexes useful for an Arcane Marksman. Many of the pages inside
are filled with holes, as if they had been used as archery targets before being
inscribed and bound. This occult technique supposedly gives the spells an
affinity for being used with ranged weapons, though, in practice, they appear
to work no differently from the variants found in less-perforated texts.
%%%%
book of dreams

A record of the somniloquent utterings of an entranced mystic, describing a
number of spells reflecting the mystic's dream state. Critics of the work argue
that the spells are functionally no different from ones already known, but the
book remains popular for its uniquely bizarre imagery and cryptic digressions.
%%%%
book of enchantments

A spellbook containing an assortment of magical Hexes and Charms, which
sparkles and shimmers as the pages are flipped. The quaintly anachronistic
title reflects an earlier, more incomplete arcane understanding of these two
schools of magic.
%%%%
book of envenomations

A book of magic spells, glowing with a sickly green light. This book was first
written by Olgreb, the infamous Venom Mage, who murdered many of his rivals by
sending them highly poisonous copies as gifts. Current editions are fortunately
harmless.
%%%%
book of fire

A book containing advanced spells in the elemental school of Fire.
%%%%
book of fixed level

A book of magic spells.
%%%%
book of fixed theme

A book of magic spells.
%%%%
book of flames

The standard text used in arcane academies by students of the elemental magic
of Fire. The pages are inscribed with sigils of flame that glow with flickering
light to read by.
%%%%
book of frost

A book of magic spells, often used as an introduction to the elemental magics
of Ice. The mystic runes are written in a flowing, jagged style, reminiscent of
frost covering a window.
%%%%
book of geomancy

A book containing basic spells involving the element of Earth. The pages appear
to be made of thin sheets of mica.
%%%%
book of hinderance

A mystic manual dedicated to the art of slowing the minds and bodies of one's
foes, written in a cramped, nearly incomprehensible script on very rigid pages.
%%%%
book of ice

A book of advanced magical spells using the element of Ice. The pages are
covered in flakes of frost.
%%%%
book of maledictions

This spellbook teaches Enchanters how to weaken and confound their enemies with
Hexes before finishing them off. The frontispiece contains a depiction of an
evil eye, an ancient cursed symbol; this has occasioned numerous tales of
adventurers who met bad ends after carrying this book into the dungeon. Though,
as sceptics point out, pretty much everybody who enters the dungeon meets a bad
end.
%%%%
book of minor magic

A spellbook containing a variety of simple but useful magical incantations.
Many prominent spellcasters used this book to begin their arcane studies.
%%%%
book of necromancy

A macabre book of magic spells, often the very first grimoire a beginning
Necromancer will learn from. Considering the hazards that can come with
dabbling in necromantic magic, this is also sometimes the very *last* grimoire
a beginning Necromancer will study.
%%%%
book of party tricks

This book contains a number of fun spells guaranteed to liven up any wizarding
party, as well as a number of toasts, jokes, and party games.
%%%%
book of power

A book of powerful magic spells, coveted by ambitious wizards who seek to gain
ascendance over their rivals. It crackles and shudders with barely-contained
energies.
%%%%
book of spatial translocations

The classic text of the magical field of Translocations, written by the
archmage and accomplished Warper Golubria two centuries ago. This book can
still be found in magical libraries all across the world, although sometimes
not on the same shelf where the librarian left it.
%%%%
book of summonings

An advanced treatise on Summoning magics, detailing ways of summoning and
binding creatures from all manners of horrible realms. There are a number of
dire warnings with graphic illustrations of the dangers of summoning such
monsters, since not all of them will be friendly.
%%%%
book of the dragon

A magical book of spells which allow some command over dragons and their
aspects. Every page has a lavish illustration of a different variety of dragon,
both real and imaginary.
%%%%
book of the earth

A textbook for experienced Earth Elementalists.
%%%%
book of the sky

A magical book containing powerful elemental spells of Air. The coruscating
runes within are written in flickering lightning.
%%%%
book of the tempests

This book contains magic spells which command some of the most destructive
forces of nature.
%%%%
book of the warp

A book of Translocations spells for experienced Warpers. Some of its pages seem
to have three sides, or only one, or have fractional numbers of corners. The
effect can be disconcerting.
%%%%
book of transfigurations

An advanced book of Transmutations spells.
%%%%
book of unlife

This unholy book describes a variety of magical methods for the creation and
command of undead servants. The dreadful book radiates a malignant aura, and
its parchment pages sometimes twitch and shudder on their own.
%%%%
box of beasts

A box filled with the bizarre leftovers of a depraved wizard's magical
experimentations. Opening it might set loose a friendly mutant beast: bizarre
creatures, each with their own combination of traits. Increased skill with
Evocations will allow stronger beasts to be released.
%%%%
bread ration

A filling meal of stale, but hearty, bread.
%%%%
broad axe

A war axe improved with langets, spikes, a lengthed haft and a single-bladed
crescent head.
%%%%
buckler

A small piece of wood and metal, to be strapped on one arm for defence. It is
somewhat cumbersome to wear, and, without a little training, slightly slows the
rate at which a warrior attacks.
%%%%
centaur barding

An armour made for centaurs, to wear over their equine half.
%%%%
chain mail

A suit made entirely out of tiny metal rings. Offering strong protection
against weapons, claws and carnassials, chain mail hinders quick and stealthy
movement.
%%%%
chunk of flesh

A piece of raw meat found in the dungeon. It won't stay fresh for long.
%%%%
cloak

A cloth cloak.
%%%%
club

A heavy piece of wood. While clubs are rather primitive weapons, bashing
someone's skull in with one remains a very popular and effective means of
dispute resolution.
%%%%
corpse

A corpse. You can butcher it to produce chunks of meat.
%%%%
crystal ball of energy

A magical device which can be used to restore magical energy, with its
effectiveness increasing with Evocations skill. However, it may fail and drain
all of those energies completely, or cause other negative mental effects. When
used with low reserves of magic it becomes increasingly likely to deplete those
reserves.
%%%%
crystal plate armour

An incredibly heavy but extremely effective suit of crystalline armour.
%%%%
cutlass

A broad curved short sword.
%%%%
dagger

A double-edged fighting knife with a sharp point.
%%%%
decaying skeleton

A decaying skeleton.
%%%%
deck of changes

A deck of magical cards which induce changes in the user's environment or in
the user themself.
%%%%
deck of defence

A deck of magical cards, most of which defend the user from harm in various
ways.
%%%%
deck of destruction

A deck of magical cards, most of which hurl death and destruction at one's foes
(or, if unlucky, at oneself).
%%%%
deck of escape

A deck of magical cards, mainly dealing with various forms of escape.
%%%%
deck of oddities

A deck of magical cards that have the strangest tendency to get mixed in with
other decks.
%%%%
deck of punishment

A deck of magical cards which wreak havoc on the user.
%%%%
deck of summoning

A deck of magical cards, depicting a range of weird and wondrous creatures.
%%%%
deck of war

A deck of magical cards which are useful before and during battle.
%%%%
deck of wonders

A deck of highly mysterious and magical cards, which can alter the drawer's
physical and mental condition, for better or worse.
%%%%
demon blade

A terrible weapon, forged in the fires of Hell.
%%%%
demon trident

A terrible three-pronged weapon, moulded by fire and brimstone.
%%%%
demon whip

A terrible weapon, woven in the depths of the inferno.
%%%%
dire flail

A flail with long spikes and a heavier head.
%%%%
disc of storms

This extremely powerful item can unleash a destructive storm of electricity.
Its effectiveness greatly improves in the hands of one skilled in using magical
devices.
%%%%
double sword

A magical weapon with two razor-sharp blades.
%%%%
eggplant

A rotten eggplant which you can throw at the Crawl developers. It's a bug if
you ever see this message.
%%%%
eudemon blade

A sacred blade from the forges of Heaven, inhabited by a good spirit. It is a
favoured weapon of the Shining One's servants, and cannot be wielded by the
forces of evil.
%%%%
eveningstar

The opposite of a morningstar.
%%%%
executioner's axe

A fearsome weapon covered in dried blood and crude engravings of torture and
death, bearing an enormous axehead.
%%%%
falchion

A long single-edged sword with a slightly curved blade.
%%%%
fan of gales

An enchanted fan inhabited by benevolent air spirits. Swinging the fan
unleashes a blast of wind around the bearer and sets the spirits free to sweep
away the bearer's enemies.
%%%%
fen folio

A collection of spells once used by the great swamp civilizations. Their towers
have crumbled and decayed, but this book remains, pages flecked with peat
and moss.
%%%%
fire dragon armour

Armour made from the scales of a fire-breathing dragon. It provides great
protection from the effects of fire, while rendering its wearer more
susceptible to the effects of cold.
%%%%
fire dragon hide

The scaly skin of a common true dragon. It can be fashioned into proper armour,
but even in its raw form it provides great protection from the effects of fire
while rendering its wearer susceptible to cold.
%%%%
flail

A mace with a short chain connecting the head to the haft.
%%%%
fruit

A delicious edible flower ovary.
%%%%
giant club

A giant lump of wood.
%%%%
giant spiked club

A giant lump of wood with sharp spikes at one end.
%%%%
glaive

A pole with a large, heavy blade on one end.
%%%%
gold dragon armour

Armour made from the scales of a gold dragon. It is much heavier than most
dragon scale armours, and grants its wearer resistance to poison, fire and
cold.
%%%%
gold dragon hide

The hide of a gold dragon, covered in extremely hard golden scales. In its raw
form it does not provide much protection beyond resistance to poison, fire and
cold, but with magical means it may be used to make excellent armour.
%%%%
gold piece

A pile of glittering gold coins.
%%%%
grand grimoire

The pages of this book describe how the mighty among summoners can bend to
their will the terrible things from betwixt the planes. Many have been the
unwary souls, however, who have toyed with this tome and been driven mad by
unimaginable eldritch horrors.
%%%%
great mace

An enormous metal war club, of great cumbrousness.
%%%%
greatsling

A large piece of cloth and leather, reinforced with a rigid frame for extra
rock-lobbing power. Does more damage when launching purpose-made projectiles,
rather than stones found on the floor.
%%%%
great sword

A sword with a very long, heavy blade and a long handle.
%%%%
halberd

A polearm consisting of an axe blade topped with a spike, mounted on a long
shaft.
%%%%
hand axe

A small axe.
%%%%
hand crossbow

A compact piece of machinery, used for firing bolts. It takes some time to load
and fire.
%%%%
hat

A cloth or leather hat.
%%%%
helmet

A piece of metal headgear.
%%%%
horn of Geryon

The horn belonging to Geryon, guardian of the Vestibule of Hell. Legends say
this unholy item has the power to call forth the aid of demonic beasts. It is
also said, however, that the alliances of these monsters are not certain.
%%%%
hunting sling

A piece of cloth and leather for launching stones. Does more damage when
launching purpose-made projectiles, rather than rocks found on the floor.
Adequate for hunting small game, like rabbits or goblins.
%%%%
ice dragon armour

Armour made from the scales of a cold-breathing dragon. It provides great
protection from the effects of cold while rendering its wearer more susceptible
to the effects of fire.
%%%%
ice dragon hide

The scaly skin of a cold-breathing dragon. It can be fashioned into proper
armour, but even in its raw form it provides great protection from the effects
of cold while rendering its wearer susceptible to fire.
%%%%
inedible chunk of flesh

<chunk of flesh>
%%%%
iron rod

This rod allows its wielder to fire powerful blasts of metallic shrapnel.
%%%%
javelin

This lightweight spear is designed for throwing and can cause serious injury.
{{
    if you.race() == "Halfling"
        or you.race() == "Kobold"
        or you.race() == "Spriggan"
    then
        return "Unfortunately, it is too long and awkward for you to use."
    else
        return ""
    end
}}
%%%%
lajatang

A very rare and extremely effective imported weapon, featuring a pole with
half-moon blades at both ends.
%%%%
lamp of fire

A magical lamp inhabited by benevolent fire spirits. Unlatching the case sets
the spirits free to dance about in a blaze upon the bearer's enemies.
%%%%
lantern of shadows

An unholy device which calls forth flickering shadows to assist its wielder. It
shrouds the wielder in unnatural darkness, making them unstealthy and
significantly reducing the power of their spells.
%%%%
large rock

A very large and very heavy stone. {{
    if you.race() == "Ogre"
       or you.race() == "Troll"
   then
       return ""
   else
       return "Only large creatures are capable of throwing it."
   end
}}
%%%%
large shield

A large piece of wood and metal, to be strapped on one arm for defence. {{
    if you.race() == "Ogre"
       or you.race() == "Troll"
       or you.race() == "Naga"
       or you.race() == "Centaur"
       or you.race() == "Formicid"
    then
        return "It looks like it would fit you well."
    else
        return "It is very cumbersome to wear, and, without a great " ..
               "deal of training, greatly slows the rate at which a " ..
               "warrior attacks."
    end
}}
%%%%
leather armour

A suit made from layers of tanned animal hide, this light armour provides basic
protection with almost no hindrance to elaborate gestures or swift, stealthy
movement.
%%%%
lightning rod

This rod allows its wielder to fire continuous lightning: the discharge is
sustained, and can be redirected to new targets by evoking the rod in
subsequent turns (failing to do so will release the trigger). The rod takes a
moment to warm up, making short bursts rather ineffective.
%%%%
long sword

A sword with a long, slashing blade.
%%%%
longbow

A long, strong bow made of yew.
%%%%
mace

A short club with a metal head.
%%%%
manual

A valuable book which allows one to practise a certain skill more efficiently
when carried.
%%%%
meat ration

A filling ration of dried and preserved meats.
%%%%
morningstar

A mace with a head covered in short spikes.
%%%%
mottled dragon armour

Armour made from the scales of a mottled dragon. Although it does not provide
its wearer with as much protection as the armour made from the scales of some
larger dragons, it is somewhat lighter and less encumbering. It is also
remarkably smooth, letting sticky flames flow off it like water.
%%%%
mottled dragon hide

The weirdly-patterned scaly skin of a mottled dragon. It may be turned into
proper armour by magical means. Its smooth surface lets sticky flames flow off
it like water.
%%%%
mutagenic chunk of flesh

<chunk of flesh>
%%%%
naga barding

A special armour made for nagas, to wear over their tails.
%%%%
necronomicon

An extremely rare book, powerful and sinister. Many foolhardy magicians have
tried to study this tome, only to find themselves entangled within necromantic
forces they could not hope to control.
%%%%
needle

A thin piece of metal, typically coated in some harmful substance. When
launched from a blowgun it can deliver its toxins into the bloodstream of a
living or demonic being.
%%%%
orb of zot

Once you have escaped to the surface with this invaluable artefact, your quest
is complete.
%%%%
pair of boots

A pair of boots.
%%%%
pair of gloves

A pair of gloves.
%%%%
pearl dragon armour

Armour made from the nacreous scales of a pearl dragon. It grants its wearer
resistance to negative energies.
%%%%
pearl dragon hide

The hide of a pearl dragon, covered in iridescent nacreous scales. In its raw
form it does not provide much protection beyond resistance to negative energy.
By magical means, however, it may be used to make excellent armour.
%%%%
phantom mirror

A hand mirror which can create a reflection of a nearby creature, shattering
in the process. The reflection's duration increases with Evocations skill and
decreases with the magic resistance of the target. It is, invariably, slightly
weaker than the creature it mirrors.
%%%%
phial of floods

An enchanted vessel brimming over with elemental water. Removing the stopper
unleashes a torrent of water from the phial and sets free the water spirits
that dwell within it.
%%%%
plate armour

A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate
and greaves. It provides excellent protection.
%%%%
potion of agility

A magic potion which greatly increases the dexterity and evasiveness of one who
drinks it.
%%%%
potion of ambrosia

A strange substance, produced by ghost moths. Consuming it causes regeneration
of health and magic, along with total befuddlement. The two effects are
fundamentally linked - the regeneration ends the moment the confusion does.
%%%%
potion of beneficial mutation

A potion which gives you a supposedly good mutation.
%%%%
potion of berserk rage

A potion which can send one into an incoherent rage.
%%%%
potion of blood

A potion containing the essence of life. Vampires find it... vital.
%%%%
potion of brilliance

A magic potion which greatly increases the intelligence and magical power of
one who drinks it.
%%%%
potion of cancellation

A potion which ends most magical effects, good or bad, affecting you. It also
reduces your level of magical contamination.
%%%%
potion of cure mutation

A potion which removes some or all of any mutations which may be afflicting
you.
%%%%
potion of curing

A potion which heals some wounds, clears the mind and cures poison and disease.
It can also slightly repair rotting.
%%%%
potion of degeneration

A noxious concoction which reduces strength, intelligence or dexterity.
%%%%
potion of experience

A truly wonderful and very rare drink.
%%%%
potion of flight

A potion which confers great buoyancy on one who consumes it.
%%%%
potion of heal wounds

A magical healing elixir which causes wounds to close and heal almost
instantly. It can also repair rotting.
%%%%
potion of invisibility

A potion which hides you from the sight of others.
%%%%
potion of lignification

A potion which temporarily transforms the imbiber into an animated tree with
branches capable of holding weapons. Such a tree is very resilient, although it
is rooted in place for the duration and cannot teleport.
%%%%
potion of magic

A valuable potion which grants an infusion of magical energy.
%%%%
potion of might

A magic potion which greatly increases the strength and physical power of one
who drinks it.
%%%%
potion of mutation

A potion which does very strange things to you.
%%%%
potion of poison

A nasty poisonous liquid.
%%%%
potion of resistance

A potion which grants you temporary resistance to a variety of harmful effects:
fire, cold, electricity, poison, and acid.
%%%%
potion of haste

An enchanted beverage which speeds the actions of anyone who drinks it.
%%%%
quad damage

A mysterious item resembling a rune of some kind. Once evoked, it will make the
user glow blue and add a reverb to all sound... and there may be other effects
as well.
%%%%
quarterstaff

A sturdy wooden pole, meant for fighting.
%%%%
quicksilver dragon armour

Armour made from the scales of a quicksilver dragon. Although it does not
provide its wearer with as much protection as the armour made from the scales
of some heavier dragons, it is somewhat lighter and less encumbering. It is
excellent at repelling enchantments - and therefore cannot be enchanted
beyond its current form.
%%%%
quicksilver dragon hide

The sinuous hide of a quicksilver dragon, covered in mercurial scales. In its
raw form it does not provide much protection beyond resistance to hostile
enchantments, but with magical means, it may be used to make excellent armour.
%%%%
quick blade

This carefully wrought dagger is preternaturally well-balanced, making it
much easier for even inexperienced handlers to attack with it quickly.
%%%%
rapier

A slender, sharply pointed sword, with an uncommonly elegant design.
%%%%
ring mail

A light leather suit reinforced with a covering of metal rings. It is
protective in combat, but slightly uncomfortable due to the added weight.
%%%%
ring of dexterity

This ring increases or decreases the dexterity of its wearer, depending on the
degree to which it has been enchanted.
%%%%
ring of evasion

This ring makes its wearer either more or less capable of avoiding attacks,
depending on its degree of enchantment.
%%%%
ring of fire

This ring brings its wearer more in contact with the powers of fire. The wearer
gains resistance to heat and can use fire magic more effectively, but becomes
less effective at the use of ice magic and more vulnerable to the effects of
cold.
%%%%
ring of flight

This ring allows its wearer to fly. The ring's power cannot be evoked while
already airborne, making it ill-suited for longer trips above deadly liquid.
%%%%
ring of ice

This ring brings its wearer more in contact with the powers of cold and ice.
The wearer gains resistance to cold and can use ice magic more effectively, but
becomes less effective at the use of fire magic and more vulnerable to the
effects of fire.
%%%%
ring of intelligence

This ring increases or decreases the mental ability of its wearer, depending on
the degree to which it has been enchanted.
%%%%
ring of invisibility

This powerful ring can be activated to hide its wearer from the view of others,
but increases the speed of their metabolism greatly while doing so.
%%%%
ring of loudness

This ring causes the wearer's movements to be particularly loud, making them
less stealthy.
%%%%
ring of magical power

This ring increases its wearer's reserves of magical power.
%%%%
ring of poison resistance

This ring provides protection from the effects of poisons and venom.
%%%%
ring of positive energy

This ring protects the life-force of its wearer from negative energy, making
them partially immune to the draining effects of undead and necromantic magic.
%%%%
ring of protection

This ring either protects its wearer from harm or makes them more vulnerable to
injury, to a degree dependent on its power.
%%%%
ring of protection from cold

This ring provides protection from cold.
%%%%
ring of protection from fire

This ring provides protection from fire.
%%%%
ring of protection from magic

This ring increases its wearer's resistance to hostile enchantments.
%%%%
ring of see invisible

This ring allows its wearer to see those things hidden from view by magic.
%%%%
ring of slaying

This ring increases or decreases the wearer's effectiveness with ranged weapons
and melee attacks.
%%%%
ring of stealth

This ring allows the wearer to move quietly, making them more stealthy.
%%%%
ring of strength

This ring increases or decreases the physical strength of its wearer, to a
degree dependent on its power.
%%%%
ring of sustain attributes

This ring protects its wearer from the loss of their strength, dexterity and
intelligence.
%%%%
ring of teleportation

This ring occasionally exerts its power to teleport its wearer next to
monsters. It can also be deliberately evoked to randomly teleport the wearer.
%%%%
ring of wizardry

This ring increases the ability of its wearer to use magical spells.
%%%%
robe

A large, loose-fitting, wide-sleeved outer garment made of light cloth. It
offers little protection against physical harm, but does not hinder evasion or
spellcasting.
%%%%
rod of clouds

This rod allows its wielder to blast a cone-shaped area in front of them with
various destructive clouds, their lethality increasing with the evocation
ability of the wielder.
%%%%
rod of destruction

This rod can be evoked to release a damaging spell picked at random from a
small set, all able to pierce through monsters to damage the ones behind them.
%%%%
rod of ignition

This rod allows its wielder to launch a fiery bolt of explosive energy.
%%%%
rod of inaccuracy

This rod allows its wielder to fire a powerful but extremely inaccurate bolt of
power.
%%%%
rod of shadows

This rod weaves creatures from shadows and ethereal matter.
%%%%
rod of the swarm

This rod allows its wielder to summon a swarm of insects.
%%%%
royal jelly

A particularly rich and golden gelatinous thing.
%%%%
rune of zot

A talisman which allows entry into Zot's domain.
%%%%
sack of spiders

A woven silk bag. Opening this bag will release a number of spiders friendly to
your cause. You might need to dust off the cobwebs afterwards, however.
%%%%
sacred scourge

A blessed weapon, woven by the saints in Heaven and hated by the unholy. It is
a favoured weapon of the Shining One's servants.
%%%%
scale mail

A leather suit covered with metal plates attached to each other in overlapping
rows to provide full protection, but at the cost of reduced freedom of
movement.
%%%%
scimitar

A long sword with a wide, curved blade.
%%%%
scroll of acquirement

This wonderful scroll causes the creation of a valuable item, with the reader
choosing the type of item to be created. Items produced are heavily biased
towards something fitting the reader's skills, and also towards gear that
hasn't been seen yet, but, alas, nothing is guaranteed.
%%%%
scroll of amnesia

This scroll allows its reader to selectively erase one spell from memory to
recapture the magical energy bound up with it.
%%%%
scroll of blinking

This scroll allows its reader to teleport a short distance, with precise
control. Be wary that controlled teleports will cause the subject to become
contaminated with magical energy.
%%%%
scroll of brand weapon

This scroll imbues a weapon with a random brand, such as flame, freezing, or
venom. Any existing brand will be replaced. Blowguns and artefacts cannot be
branded in this way.
%%%%
scroll of curse armour

This scroll places a curse on a worn piece of armour.
%%%%
scroll of curse jewellery

This scroll places a curse on an equipped amulet or a ring.
%%%%
scroll of curse weapon

This scroll places a curse on a wielded weapon.
%%%%
scroll of enchant armour

This scroll places an enchantment on a piece of armour. Body armour and
bardings can be enchanted up to the same value as their base AC. Bucklers,
shields and large shields can be enchanted up to +3, +5 or +8 respectively, and
other armour can be enchanted up to +2. The scroll also removes any curse on the
item. Magical artefacts cannot be enchanted at all, though a curse may be
removed in this fashion.

It can also be used to enchant the hides of certain exotic creatures.
%%%%
scroll of enchant weapon

This scroll places an enchantment on a weapon chosen by the reader, increasing
both accuracy and damage. Weapons can be enchanted up to +9. The scroll also
removes any curse on the item. Magical artefacts cannot be enchanted at all,
though a curse may be removed in this fashion.
%%%%
scroll of fear

This scroll causes great fear in those who see the one who reads it.
%%%%
scroll of fog

This scroll surrounds the reader with a dense cloud of fog.
%%%%
scroll of holy word

This scroll calls on the good gods to cause great damage to any nearby undead
or demonic creature — possibly including you! It will briefly daze monsters
that are affected.
%%%%
scroll of identify

This useful magic scroll allows you to determine the properties of any object.

If used on a deck of cards, this scroll will also give away the top card.
%%%%
scroll of immolation

This scroll fills the creatures around the reader with an unstable and powerful
inner flame.
%%%%
scroll of magic mapping

This scroll reveals the surroundings of the one who reads it.
%%%%
scroll of noise

This prank scroll, often slipped into a wizard's backpack by a devious
apprentice, causes a loud noise.
%%%%
scroll of random uselessness

It is easy to be blinded to the essential uselessness of this scroll by the
sense of achievement you get from getting it to work at all.
%%%%
scroll of recharging

This scroll restores the charges of any magical wand or rod chosen by its
reader. When used on a rod, it increases the rod's maximum charges and
increases the rate at which it regenerates power.
%%%%
scroll of remove curse

Reading this scroll removes curses from the items you are using.
%%%%
scroll of silence

This scroll eliminates all sound near the reader. This makes actions such as
reading scrolls, casting spells or shouting impossible in the reader's
vicinity. The oppressive, unnatural effect will greatly hamper any attempt to
be stealthy.

Silence starts out with a radius depending on power, which will then shrink,
eventually covering only the reader, before the effect times out. Some
creatures, such as demons, cast magic without speaking and so will be
unaffected, and those with innate magical abilities will also still be able to
use them.
%%%%
scroll of summoning

This scroll calls forth several creatures woven from shadow into the shapes of
those beings found within the reader's immediate vicinity.
%%%%
scroll of teleportation

Reading the words on this scroll translocates you to a random position after a
short delay.
%%%%
scroll of torment

This scroll calls on the powers of darkness to inflict great pain on any nearby
creature — including you! This halves the resilience of all living creatures,
although it is never directly fatal.
%%%%
scroll of vulnerability

This briefly halves the resistance to hostile enchantments of the reader and
nearby beings. The scroll cannot affect beings fully immune to magic.
%%%%
scythe

A farm implement, usually only used by untrained mobs in combat.
%%%%
shield

A piece of wood and metal, to be strapped on one arm for defence. It is
cumbersome to wear, and, without training, slows the rate at which a warrior
attacks.
%%%%
shortbow

A curved piece of wood and string, for shooting arrows.
%%%%
short sword

Also known as a 'small sword'; a personal stabbing weapon with a short grip.
%%%%
slice of pizza

A slice of pizza: a flatbread with tomato sauce, mozzarella di bufala, and
basil.
%%%%
sling bullet

A small, heavy projectile specially shaped for use with slings. It is more
effective as ammunition than simple stones.
%%%%
spear

A hunting weapon consisting of a wooden shaft with a pointed metal head
fastened on one end.
%%%%
staff of air

This staff increases the power of air spells cast by its wielder, but decreases
that of earth spells. It insulates the wielder from electricity. If the wielder
is skilled in Evocations and Air Magic, they can shock those struck by it.
%%%%
staff of cold

This staff increases the power of ice spells cast by its wielder, but decreases
that of fire spells. It protects the wielder from the effects of cold. If the
wielder is skilled in Evocations and Ice Magic, they can freeze those struck by
it.
%%%%
staff of conjuration

This staff increases the power of conjurations cast by its wielder.
%%%%
staff of death

This staff increases the power of necromantic spells cast by its wielder, and
protects them from negative energy. If the wielder is skilled in Evocations and
Necromancy, they can inflict great pain on those living souls they strike.
%%%%
staff of earth

This staff increases the power of earth spells cast by its wielder, but
decreases that of air spells. If the wielder is skilled in Evocations and Earth
magic, they can crush those struck by it.
%%%%
staff of energy

This staff allows its wielder to control magical energy: casting spells no
longer causes hunger, and ambient magic can be channeled for the wielder's
purposes.
%%%%
staff of fire

This staff increases the power of fire spells cast by its wielder, but
decreases that of cold spells. It protects the wielder from the effects of
fire. If the wielder is skilled in Evocations and Fire Magic, they can burn
those struck by it.
%%%%
staff of poison

This staff increases the power of poisoning spells cast by its wielder, and
protects them from the effects of poison. If the wielder is skilled in
Evocations and Poison Magic, they can poison creatures struck by it — even if
the victims are normally resistant.
%%%%
staff of power

This staff provides an increased reservoir of magical power to its wielder.
%%%%
staff of summoning

This staff increases the power of summonings cast by its wielder, and wards
them from the attacks of summoned creatures.
%%%%
staff of wizardry

This staff increases the ability of its wielder to use magical spells.
%%%%
steam dragon armour

Armour made from the scales of a steam-breathing dragon. Unlike armour made
from the scales of some larger dragons, it does not provide its wearer with
much protection (beyond a resistance to scalding steam), but it is extremely
light and supple.
%%%%
steam dragon hide

The soft and supple scaly skin of a steam dragon. It provides protection
against scalding steam, and may be turned into proper armour by magical means.
%%%%
stone

A small chunk of dense but otherwise unremarkable natural mineral. It can be
thrown by hand or launched with a sling.
%%%%
stone of tremors

A polished stone inhabited by benevolent earth spirits. Raising it aloft will
send powerful shockwaves through the dungeon as the spirits seek solid form
within its rock. Those creatures standing near to walls will be pelted with
falling rubble as the rocky surface heaves and crumbles, while others may be
swallowed up by cracks in the earth itself.
%%%%
shadow dragon armour

Armour made from the scales of a great umbral dragon. It is heavier than most
dragon-scale armours, but despite this, blends in so well with the shadows
as to provide a substantial benefit to the wearer's stealth.
%%%%
shadow dragon hide

The hide of a great umbral dragon, covered in extremely hard blue-black scales.
In its raw form it does not provide much protection beyond the ability to blend
with the shadows. With magical means, however, it may be used to make excellent
armour.
%%%%
storm dragon armour

Armour made from the scales of a lightning-breathing dragon. It is heavier than
most dragon scale armours, and gives its wearer great resistance to electrical
discharges.
%%%%
storm dragon hide

The hide of a lightning-breathing dragon, covered in extremely hard blue
scales. In its raw form it does not provide much protection beyond resistance
to electrical discharge, but with magical means it may be used to make
excellent armour.
%%%%
swamp dragon armour

Armour made from the scales of a swamp dragon. It confers resistance to poison
on its wearer.
%%%%
swamp dragon hide

# Produces "The slimy skin" if you can't smell and "The slimy, smelly skin" if you can smell.
The slimy{{
    if you.can_smell() then
        return ", smelly"
    end
}} skin of a swamp-dwelling dragon. It confers resistance to poison on its
wearer, and it may be turned into proper armour by magical means.
%%%%
throwing net

A mesh of ropes knotted together with weights around the edge, used to entangle
and entrap targets. Struggling victims can eventually destroy the net and break
free, if they live long enough.
%%%%
tomahawk

An small, axe-like item designed for throwing.
%%%%
trident

A fishing spear improved with a longer shaft and a three-pronged metal head.
%%%%
triple crossbow

Initially designed as a siege weapon and then scaled down, this crossbow uses
three strings arranged in series to provide exceptional power. It takes a
considerable amount of time to load and fire.
%%%%
triple sword

A magical weapon with three great razor-sharp blades, requiring great skill to
use effectively.
%%%%
trishula

A blessed trident moulded by cleansing flame, with three points symbolising the
combined might of the three holy gods. It is a favoured weapon of the Shining
One's servants.
%%%%
troll hide

The stiff and knobbly hide of a troll, with magical regenerative properties. It
may be turned into armour by magical means.
%%%%
troll leather armour

Armour made from the stiff and knobbly skin of a common troll. It magically
regenerates its wearer's flesh at a fairly slow rate.
%%%%
wand of cold

A magical device which throws great bolts of cold.
%%%%
wand of confusion

A magical device which induces confusion and bewilderment in a target creature.
%%%%
wand of digging

A magical device which drills tunnels through unworked rock.
%%%%
wand of disintegration

A magical device which disrupts the physical structure of anything but the
hardest walls — even granite statues, to say nothing of flesh.
%%%%
wand of draining

A magical device which throws a bolt of negative energy which drains the life
essences of living creatures.
%%%%
wand of enslavement

A magical device which causes slavish obedience in a creature.
%%%%
wand of fire

A magical device which throws great bolts of fire.
%%%%
wand of fireball

A magical device which throws exploding blasts of flame.
%%%%
wand of flame

A magical device which throws little puffs of flame.
%%%%
wand of frost

A magical device which throws little puffs of frost.
%%%%
wand of hasting

A magical device which casts enchantments to speed up the actions of a creature
at which it is directed.
%%%%
wand of heal wounds

A magical device which can heal a creature's wounds.
%%%%
wand of invisibility

A magical device which hides a creature from the view of others.
%%%%
wand of lightning

A magical device which throws great bolts of lightning.
%%%%
wand of magic darts

A magical device which throws small bolts of destructive energy. They never
miss.
%%%%
wand of paralysis

A magical device which can render a creature immobile, incapable of moving any
of its limbs.
%%%%
wand of polymorph

A magical device which causes a creature to be transmogrified into another
form. It is especially effective against shape-changing creatures.
%%%%
wand of random effects

A magical device which can produce a variety of effects.
%%%%
wand of slowing

A magical device which casts enchantments to slow down the actions of a
creature at which it is directed.
%%%%
wand of teleportation

A magical device which causes a creature to be randomly translocated.
%%%%
war axe

A military axe with a long haft and a single-bladed head.
%%%%
whip

A long plaited strip of leather. Originally developed for use in disagreements
with cattle, this simple weapon is now widely used to settle differences
between all sorts of creatures.
%%%%
young poisoner's handbook

A introductory book for the magic arts of poison.
%%%%