/usr/share/crawl/dat/descript/backgrounds.txt is in crawl-common 2:0.17.1-1.
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Abyssal Knight
Abyssal Knights worship Lugonu, and are sent from the Abyss into the Dungeon to
spread corruption and chaos.
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Air Elementalist
Air Elementalists have learned the Shock spell. Later on, their book of Air
provides them with the flexibility to survive.
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Arcane Marksman
Arcane Marksmen carry ranged weapons, and use magic to make their foes more
vulnerable to attacks from afar.
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Artificer
Artificers start with a few magical devices and are competent at using such
tools.
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Assassin
Assassins carry a blowgun with poisoned needles, as well as a small number of
nasty curare needles.
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Berserker
Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a
raging berserker early on, apart from hubris.
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Chaos Knight
Chaos Knights are playthings of the unpredictable Xom, and are subject to the
god's constantly changing moods.
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Conjurer
Conjurers confront problems with damaging spells from the book of Conjurations.
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Earth Elementalist
Earth Elementalists know the Sandblast spell, and carry stones to increase the
spell's power. More earthen spells are in their book of Geomancy.
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Enchanter
Enchanters use spells from the book of Maledictions to incapacitate their foes,
and are equipped with an enchanted dagger.
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Fighter
Fighters are equipped with armour and shield, as well as a weapon of their
choice and a potion of might.
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Fire Elementalist
Fire Elementalists start with the book of Flames and know the Flame Tongue
spell. The other spells in their book focus on destruction as well.
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Gladiator
Gladiators are ready for the arena with light armour, nets, and a weapon of
their choice.
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Hunter
Hunters carry a ranged weapon of their choice, and are also equipped with light
armour and a short sword.
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Ice Elementalist
Ice Elementalists start with the book of Frost and the Freeze spell. The book's
other spells are quite versatile.
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Monk
Monks are ready to take on the dungeon wearing just a robe and using their
body. They will gain additional piety with the first god they worship.
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Necromancer
Necromancers are wizards specializing in the practice of death magic. They
start out with the Pain spell.
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Skald
Skalds are melee fighters who can boost themselves in battle with spells from
the book of Battle.
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Summoner
Summoners start with the book of Callings and are able to cast Summon Small
Mammal from the start.
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Transmuter
Transmuters start with the book of Changes. They can learn spells to shift
their form, as well as to turn sticks into snakes.
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Venom Mage
Venom Mages start with the Young Poisoner's Handbook and the Sting spell, and
their poison magic is very effective against susceptible foes.
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Wanderer
Wanderers start with random equipment and skills.
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Warper
Warpers start with a weapon of their choice and a scroll of blinking. They can
learn spells from the book of Spatial Translocations.
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Wizard
Wizards start with a book of Minor Magic, containing a wide range of spells.
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