/usr/share/crawl/dat/clua/stash.lua is in crawl-common 2:0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- stash.lua
-- Annotates items for the stash-tracker's search, and for autopickup
-- exception matches.
--
-- Available annotations:
-- {dropped} for dropped items.
-- {throwable} for items you can throw.
-- {artefact} for artefacts.
-- {ego} for identified branded items.
-- { <skill> } - the relevant weapon skill for weapons.
-- { <class> } - item class: gold, weapon, missile, wand, carrion, food,
-- scroll, jewellery, potion, book, magical staff, orb, misc,
-- <armourtype> armour
-- { <ego> } - short item ego description: rC+, rPois, SInv, freeze etc.
-- {god gift} for god gifts
-- {fruit} for fruit
--
-- Item annotations are always prefixed to the item name. For instance:
-- {artefact} the Staff of Wucad Mu
---------------------------------------------------------------------------
-- Annotate items for searches
function ch_stash_search_annotate_item(it)
local annot = ""
if it.dropped then
annot = annot .. "{dropped} "
end
if it.is_throwable then
annot = annot .. "{throwable} "
end
if it.artefact then
annot = annot .. "{artefact} {artifact} "
elseif it.branded then
annot = annot .. "{ego} {branded} "
end
if it.god_gift then
annot = annot .. "{god gift} "
end
if food.isfruit(it) then
annot = annot .. "{fruit} "
end
local skill = it.weap_skill
if skill then
annot = annot .. "{" .. skill .. "} "
end
if it.ego_type_terse ~= "" and it.ego_type_terse ~= "unknown" then
if it.class(true) == "jewellery" then
annot = annot .. "{" .. it.ego_type_terse
if it.ego_type_terse == "Ice" then
annot = annot .. " rC+ rF-"
elseif it.ego_type_terse == "Fire" then
annot = annot .. " rF+ rC-"
elseif it.ego_type_terse == "Ward" then
annot = annot .. " rN+"
elseif it.ego_type_terse == "Str" or it.ego_type_terse == "Int"
or it.ego_type_terse == "Dex" or it.ego_type_terse == "Slay"
or it.ego_type_terse == "EV" or it.ego_type_terse == "AC" then
if it.plus == nil then
annot = annot .. "+"
elseif it.plus < 0 then
annot = annot .. "-" .. it.plus
else
annot = annot .. "+" .. it.plus
end
end
annot = annot .. "} "
else
annot = annot .. "{" .. it.ego_type_terse .. "} "
end
end
if it.class(true) == "magical staff" and not it.artefact then
local props = {
["air"] = "rElec",
["cold"] = "rC+",
["death"] = "rN+",
["energy"] = "channel",
["fire"] = "rF+",
["poison"] = "rPois",
["power"] = "MP+",
["summoning"] = "Ward",
["wizardry"] = "Wiz"
}
if props[it.subtype()] then
annot = annot .. "{" .. props[it.subtype()] .. "} "
end
end
if it.class(true) == "armour" and not it.artefact then
local props = {
["troll"] = "Regen+",
["steam"] = "rSteam",
["mottled"] = "rNapalm",
["quicksilver"] = "MR+",
["swamp"] = "rPois",
["fire"] = "rF++ rC-",
["ice"] = "rC++ rF-",
["pearl"] = "rN+",
["storm"] = "rElec",
["shadow"] = "Stlth++++",
["gold"] = "rF+ rC+ rPois"
}
local t = it.name("base"):match("%w+")
if props[t] then
annot = annot .. "{" .. props[t] .. "} "
end
end
if it.class(true) == "potion" and it.is_preferred_food then
annot = annot .. "{food} "
end
if it.class(true) == "armour" then
annot = annot .. "{" .. it.subtype() .. " "
elseif it.class(true) == "weapon" then
if it.is_ranged then
annot = annot .. "{ranged "
else
annot = annot .. "{melee "
end
else
annot = annot .. "{"
end
annot = annot .. it.class(true) .. "}"
return annot
end
--- If you want dumps (.lst files) to be annotated, uncomment this line:
-- ch_stash_dump_annotate_item = ch_stash_search_annotate_item
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