/usr/share/crawl/dat/clua/automagic.lua is in crawl-common 2:0.17.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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-- automagic.lua:
-- One-key casting.
--
--
-- This uses the "very incomplete client monster and view bindings" from
-- autofight.lua, and "is currently very primitive."
--
-- The behavior with target selection is kind of quirky, especially with
-- short range spells and dangerous monsters out of range.
---------------------------------------------------------------------------
local ATT_HOSTILE = 0
local ATT_NEUTRAL = 1
local LOS_RADIUS = 7
if not AUTOMAGIC_SPELL_SLOT then
initial_slot = true
AUTOMAGIC_SPELL_SLOT = "a"
end
AUTOMAGIC_STOP = 0
AUTOMAGIC_FIGHT = false
local function delta_to_vi(dx, dy)
local d2v = {
[-1] = { [-1] = 'y', [0] = 'h', [1] = 'b'},
[0] = { [-1] = 'k', [1] = 'j'},
[1] = { [-1] = 'u', [0] = 'l', [1] = 'n'},
}
return d2v[dx][dy]
end
local function sign(a)
return a > 0 and 1 or a < 0 and -1 or 0
end
local function abs(a)
return a * sign(a)
end
local function adjacent(dx, dy)
return abs(dx) <= 1 and abs(dy) <= 1
end
local function vector_move(dx, dy)
local str = ''
for i = 1,abs(dx) do
str = str .. delta_to_vi(sign(dx), 0)
end
for i = 1,abs(dy) do
str = str .. delta_to_vi(0, sign(dy))
end
return str
end
local function is_safe_square(dx, dy)
if view.feature_at(dx, dy) == "trap_web" then
return false
end
return view.is_safe_square(dx, dy)
end
local function try_move(dx, dy)
m = monster.get_monster_at(dx, dy)
-- attitude > ATT_NEUTRAL should mean you can push past the monster
if is_safe_square(dx, dy) and (not m or m:attitude() > ATT_NEUTRAL) then
return delta_to_vi(dx, dy)
else
return nil
end
end
local function move_towards(dx, dy)
local move = nil
if abs(dx) > abs(dy) then
if abs(dy) == 1 then
move = try_move(sign(dx), 0)
end
if move == nil then move = try_move(sign(dx), sign(dy)) end
if move == nil then move = try_move(sign(dx), 0) end
if move == nil and abs(dx) > abs(dy)+1 then
move = try_move(sign(dx), 1)
end
if move == nil and abs(dx) > abs(dy)+1 then
move = try_move(sign(dx), -1)
end
if move == nil then move = try_move(0, sign(dy)) end
elseif abs(dx) == abs(dy) then
move = try_move(sign(dx), sign(dy))
if move == nil then move = try_move(sign(dx), 0) end
if move == nil then move = try_move(0, sign(dy)) end
else
if abs(dx) == 1 then
move = try_move(0, sign(dy))
end
if move == nil then move = try_move(sign(dx), sign(dy)) end
if move == nil then move = try_move(0, sign(dy)) end
if move == nil and abs(dy) > abs(dx)+1 then
move = try_move(1, sign(dy))
end
if move == nil and abs(dy) > abs(dx)+1 then
move = try_move(-1, sign(dy))
end
if move == nil then move = try_move(sign(dx), 0) end
end
if move == nil then
crawl.mpr("Failed to move towards target.")
else
crawl.process_keys(move)
end
end
local function get_monster_info(dx,dy)
m = monster.get_monster_at(dx,dy)
name = m:name()
if not m then
return nil
end
info = {}
info.distance = (abs(dx) > abs(dy)) and -abs(dx) or -abs(dy)
-- Decide what to do for target's range by squareLOS range
range = spells.range(you.spell_table()[AUTOMAGIC_SPELL_SLOT])
if abs(dx) <= range and abs(dy) <= range then
-- In range
info.attack_type = 1
else
-- Out of range
info.attack_type = 2
end
info.can_attack = (info.attack_type == 1) and 1 or 0
info.safe = m:is_safe() and -1 or 0
info.constricting_you = m:is_constricting_you() and 1 or 0
info.injury = m:damage_level()
info.threat = m:threat()
info.orc_priest_wizard = (name == "orc priest" or name == "orc wizard") and 1 or 0
return info
end
local function compare_monster_info(m1, m2)
flag_order = automagic_flag_order
if flag_order == nil then
flag_order = {"can_attack", "safe", "distance", "constricting_you", "injury", "threat", "orc_priest_wizard"}
end
for i,flag in ipairs(flag_order) do
if m1[flag] > m2[flag] then
return true
elseif m1[flag] < m2[flag] then
return false
end
end
return false
end
local function is_candidate_for_attack(x,y)
m = monster.get_monster_at(x, y)
--if m then crawl.mpr("Checking: (" .. x .. "," .. y .. ") " .. m:name()) end
if not m or m:attitude() ~= ATT_HOSTILE then
return false
end
if m:name() == "butterfly"
or m:name() == "orb of destruction" then
return false
end
if m:is_firewood() then
--crawl.mpr("... is firewood.")
if string.find(m:name(), "ballistomycete") then
return true
end
return false
end
return true
end
local function get_target()
local x, y, bestx, besty, best_info, new_info
bestx = 0
besty = 0
best_info = nil
for x = -LOS_RADIUS,LOS_RADIUS do
for y = -LOS_RADIUS,LOS_RADIUS do
if is_candidate_for_attack(x, y) then
new_info = get_monster_info(x, y)
if (not best_info) or compare_monster_info(new_info, best_info) then
bestx = x
besty = y
best_info = new_info
end
end
end
end
return bestx, besty, best_info
end
local function spell_attack(x,y)
-- There has already been a valid target check to have gotten this far.
-- Required magic points have also been checked.
-- Spells that could hurt you (clouds, fireball) will still trigger "are you
-- sure" so that safeguard is not bypassed.
move = 'z' .. AUTOMAGIC_SPELL_SLOT .. 'r' .. vector_move(x, y) .. 'f'
crawl.process_keys(move, true)
end
local function set_stop_level(key, value, mode)
AUTOMAGIC_STOP = tonumber(value)
end
local function set_fight_behavior(key, value, mode)
AUTOMAGIC_FIGHT = string.lower(value) ~= "false"
end
local function set_automagic_spell_slot(key, value, mode)
-- need to check for this to make sure we don't overwrite the saved slot
if initial_slot then
AUTOMAGIC_SPELL_SLOT = value
end
end
local function getkey()
local key
while true do
key = crawl.getch()
if key == 13 then
return "null"
end
if key == 27 then
return "escape"
end
-- Similar check to libutil.h isaalpha(int c) for valid key
if (key > 96 and key < 123) or (key > 64 and key < 91) then
local c = string.char(key)
return c
else
return "invalid"
end
end
end
local function mp_is_low()
local mp, mmp = you.mp()
return (100*mp <= AUTOMAGIC_STOP*mmp)
end
function mag_attack(allow_movement)
local x, y, info = get_target()
if af_hp_is_low() then
crawl.mpr("You are too injured to fight recklessly!")
elseif you.confused() then
crawl.mpr("You are too confused!")
elseif info == nil then
crawl.mpr("No target in view!")
elseif spells.mana_cost(you.spell_table()[AUTOMAGIC_SPELL_SLOT]) > you.mp() then
-- If you want to resort to melee, set AUTOMAGIC_FIGHT to true in rc
-- First check for enough magic points, then check if below threshold
if AUTOMAGIC_FIGHT then
attack(allow_movement)
else
crawl.mpr("You don't have enough magic to cast " ..
you.spell_table()[AUTOMAGIC_SPELL_SLOT] .. "!")
end
elseif mp_is_low() then
if AUTOMAGIC_FIGHT then
attack(allow_movement)
else
crawl.mpr("You are too depleted to cast spells recklessly!")
end
elseif info.attack_type == 1 then
spell_attack(x,y)
elseif allow_movement then
move_towards(x,y)
else
crawl.mpr("No target in range!")
end
end
-- Set this as a macro to change which spell is cast, in game!
function am_set_spell()
crawl.mpr("Which spell slot to assign to automagic? (Enter to disable, Esc to cancel)", "prompt")
local slot = getkey()
crawl.clear_messages()
if slot == "escape" then
crawl.mpr("Cancelled.")
return false
elseif slot == "null" then
crawl.mpr("Deactivated automagic.")
crawl.setopt("automagic_enable = false")
return false
elseif slot == "invalid" then
crawl.mpr("Invalid spell slot.")
return false
else
message = ""
-- All conditional checks completed, continue to assign a slot now. If automagic
-- had been disabled, enable it now.
if AUTOMAGIC_ACTIVE == false then
crawl.setopt("automagic_enable = true")
message = " enabled,"
end
AUTOMAGIC_SPELL_SLOT = slot
spell_name = you.spell_table()[AUTOMAGIC_SPELL_SLOT] or "no spell currently"
crawl.mpr("Automagic" .. message .. " will cast spell in slot " .. slot .. " (" ..
spell_name .. ")" .. ".")
return false
end
end
local function spell_slot_save()
local res = ""
if AUTOMAGIC_SPELL_SLOT then
res = res .. "AUTOMAGIC_SPELL_SLOT = " .. "'" .. AUTOMAGIC_SPELL_SLOT
.. "'\n"
end
return res
end
table.insert(chk_lua_save, spell_slot_save)
chk_lua_option.automagic_stop = set_stop_level
chk_lua_option.automagic_fight = set_fight_behavior
chk_lua_option.automagic_slot = set_automagic_spell_slot
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