This file is indexed.

/usr/share/crawl/dat/clua/autofight.lua is in crawl-common 2:0.17.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
---------------------------------------------------------------------------
-- autofight.lua:
-- One-key fighting.
--
-- To use this, please bind a key to the following commands:
-- ===hit_closest         (Tab by default)
-- ===hit_closest_nomove  (Shift-Tab by default)
-- ===toggle_autothrow    (not bound by default)
--
-- This uses the very incomplete client monster and view bindings, and
-- is currently very primitive. Improvements welcome!
---------------------------------------------------------------------------

local ATT_HOSTILE = 0
local ATT_NEUTRAL = 1

local LOS_RADIUS = 7

AUTOFIGHT_STOP = 30
AUTOFIGHT_HUNGER_STOP = 0
AUTOFIGHT_HUNGER_STOP_UNDEAD = false
AUTOFIGHT_CAUGHT = false
AUTOFIGHT_THROW = false
AUTOFIGHT_THROW_NOMOVE = true
AUTOFIGHT_FIRE_STOP = false
AUTOFIGHT_WAIT = false
AUTOFIGHT_PROMPT_RANGE = true
AUTOMAGIC_ACTIVE = false

local function delta_to_vi(dx, dy)
  local d2v = {
    [-1] = { [-1] = 'y', [0] = 'h', [1] = 'b'},
    [0]  = { [-1] = 'k',            [1] = 'j'},
    [1]  = { [-1] = 'u', [0] = 'l', [1] = 'n'},
  }
  return d2v[dx][dy]
end

local function sign(a)
  return a > 0 and 1 or a < 0 and -1 or 0
end

local function abs(a)
  return a * sign(a)
end

local function adjacent(dx, dy)
  return abs(dx) <= 1 and abs(dy) <= 1
end

local function vector_move(dx, dy)
  local str = ''
  for i = 1,abs(dx) do
    str = str .. delta_to_vi(sign(dx), 0)
  end
  for i = 1,abs(dy) do
    str = str .. delta_to_vi(0, sign(dy))
  end
  return str
end

local function have_reaching()
  local wp = items.equipped_at("weapon")
  return wp and wp.reach_range == 2 and not wp.is_melded
end

local function have_ranged()
  local wp = items.equipped_at("weapon")
  return wp and wp.is_ranged and not wp.is_melded
end

local function have_throwing(no_move)
  return (AUTOFIGHT_THROW or no_move and AUTOFIGHT_THROW_NOMOVE) and items.fired_item() ~= nil
end

local function is_safe_square(dx, dy)
    if view.feature_at(dx, dy) == "trap_web" then
        return false
    end
    return view.is_safe_square(dx, dy)
end

local function try_move(dx, dy)
  m = monster.get_monster_at(dx, dy)
  -- attitude > ATT_NEUTRAL should mean you can push past the monster
  if is_safe_square(dx, dy) and (not m or m:attitude() > ATT_NEUTRAL) then
    return delta_to_vi(dx, dy)
  else
    return nil
  end
end

local function move_towards(dx, dy)
  local move = nil
  if abs(dx) > abs(dy) then
    if abs(dy) == 1 then
      move = try_move(sign(dx), 0)
    end
    if move == nil then move = try_move(sign(dx), sign(dy)) end
    if move == nil then move = try_move(sign(dx), 0) end
    if move == nil and abs(dx) > abs(dy)+1 then
      move = try_move(sign(dx), 1)
    end
    if move == nil and abs(dx) > abs(dy)+1 then
      move = try_move(sign(dx), -1)
    end
    if move == nil then move = try_move(0, sign(dy)) end
  elseif abs(dx) == abs(dy) then
    move = try_move(sign(dx), sign(dy))
    if move == nil then move = try_move(sign(dx), 0) end
    if move == nil then move = try_move(0, sign(dy)) end
  else
    if abs(dx) == 1 then
      move = try_move(0, sign(dy))
    end
    if move == nil then move = try_move(sign(dx), sign(dy)) end
    if move == nil then move = try_move(0, sign(dy)) end
    if move == nil and abs(dy) > abs(dx)+1 then
      move = try_move(1, sign(dy))
    end
    if move == nil and abs(dy) > abs(dx)+1 then
      move = try_move(-1, sign(dy))
    end
    if move == nil then move = try_move(sign(dx), 0) end
  end
  if move == nil then
    crawl.mpr("Failed to move towards target.")
  else
    crawl.process_keys(move)
  end
end

local function get_monster_info(dx,dy,no_move)
  m = monster.get_monster_at(dx,dy)
  name = m:name()
  if not m then
    return nil
  end
  info = {}
  info.distance = (abs(dx) > abs(dy)) and -abs(dx) or -abs(dy)
  if have_ranged() then
    info.attack_type = you.see_cell_no_trans(dx, dy) and 3 or 0
  elseif not have_reaching() then
    info.attack_type = (-info.distance < 2) and 2 or 0
  else
    if -info.distance > 2 then
      info.attack_type = 0
    elseif -info.distance < 2 then
      info.attack_type = 2
    else
      info.attack_type = view.can_reach(dx, dy) and 1 or 0
    end
  end
  if info.attack_type == 0 and have_throwing(no_move) and you.see_cell_no_trans(dx, dy) then
    -- Melee is better than throwing.
    info.attack_type = 3
  end
  info.can_attack = (info.attack_type > 0) and 1 or 0
  info.safe = m:is_safe() and -1 or 0
  info.constricting_you = m:is_constricting_you() and 1 or 0
  -- Only prioritize good stabs: sleep and paralysis.
  info.very_stabbable = (m:stabbability() >= 1) and 1 or 0
  info.injury = m:damage_level()
  info.threat = m:threat()
  info.orc_priest_wizard = (name == "orc priest" or name == "orc wizard") and 1 or 0
  return info
end

local function compare_monster_info(m1, m2)
  flag_order = autofight_flag_order
  if flag_order == nil then
    flag_order = {"can_attack", "safe", "distance", "constricting_you", "very_stabbable", "injury", "threat", "orc_priest_wizard"}
  end
  for i,flag in ipairs(flag_order) do
    if m1[flag] > m2[flag] then
      return true
    elseif m1[flag] < m2[flag] then
      return false
    end
  end
  return false
end

local function is_candidate_for_attack(x,y)
  m = monster.get_monster_at(x, y)
  --if m then crawl.mpr("Checking: (" .. x .. "," .. y .. ") " .. m:name()) end
  if not m or m:attitude() ~= ATT_HOSTILE then
    return false
  end
  if m:name() == "butterfly"
      or m:name() == "orb of destruction" then
    return false
  end
  if m:is_firewood() then
  --crawl.mpr("... is firewood.")
    if string.find(m:name(), "ballistomycete") then
      return true
    end
    return false
  end
  return true
end

local function get_target(no_move)
  local x, y, bestx, besty, best_info, new_info
  bestx = 0
  besty = 0
  best_info = nil
  for x = -LOS_RADIUS,LOS_RADIUS do
    for y = -LOS_RADIUS,LOS_RADIUS do
      if is_candidate_for_attack(x, y) then
        new_info = get_monster_info(x, y, no_move)
        if (not best_info) or compare_monster_info(new_info, best_info) then
          bestx = x
          besty = y
          best_info = new_info
        end
      end
    end
  end
  return bestx, besty, best_info
end

local function attack_fire(x,y)
  move = 'fr' .. vector_move(x, y) .. 'f'
  crawl.process_keys(move, true)
end

local function attack_fire_stop(x,y)
  move = 'fr' .. vector_move(x, y) .. '.'
  crawl.process_keys(move, true)
end

local function attack_reach(x,y)
  move = 'vr' .. vector_move(x, y) .. '.'
  crawl.process_keys(move, true)
end

local function attack_melee(x,y)
  move = delta_to_vi(x, y)
  crawl.process_keys(move)
end

local function set_stop_level(key, value, mode)
  AUTOFIGHT_STOP = tonumber(value)
end

local function set_hunger_stop_level(key, value, mode)
  AUTOFIGHT_HUNGER_STOP = tonumber(value)
end

local function set_hunger_stop_undead(key, value, mode)
  AUTOFIGHT_HUNGER_STOP_UNDEAD = string.lower(value) ~= "false"
end

local function set_af_caught(key, value, mode)
  AUTOFIGHT_CAUGHT = string.lower(value) ~= "false"
end

local function set_af_throw(key, value, mode)
  AUTOFIGHT_THROW = string.lower(value) ~= "false"
end

local function set_af_throw_nomove(key, value, mode)
  AUTOFIGHT_THROW_NOMOVE = string.lower(value) ~= "false"
end

local function set_af_fire_stop(key, value, mode)
  AUTOFIGHT_FIRE_STOP = string.lower(value) ~= "false"
end

local function set_af_wait(key, value, mode)
    AUTOFIGHT_WAIT = string.lower(value) ~= "false"
end

local function set_af_prompt_range(key, value, mode)
    AUTOFIGHT_PROMPT_RANGE = string.lower(value) ~= "false"
end

function set_automagic(key, value, mode)
  AUTOMAGIC_ACTIVE = string.lower(value) ~= "false"
end

function af_hp_is_low()
  local hp, mhp = you.hp()
  return (100*hp <= AUTOFIGHT_STOP*mhp)
end

function af_food_is_low()
  if you.race() == "Mummy" or you.transform() == "lich" then
      return false
  elseif (not AUTOFIGHT_HUNGER_STOP_UNDEAD)
         and (you.race() == "Vampire" or you.race() == "Ghoul") then
      return false
  else
      return (AUTOFIGHT_HUNGER_STOP ~= nil
              and you.hunger() <= AUTOFIGHT_HUNGER_STOP)
  end
end

function attack(allow_movement)
  local x, y, info = get_target(not allow_movement)
  local caught = you.caught()
  if af_hp_is_low() then
    crawl.mpr("You are too injured to fight recklessly!")
  elseif af_food_is_low() then
    crawl.mpr("You are too hungry to fight recklessly!")
  elseif you.confused() then
    crawl.mpr("You are too confused!")
  elseif caught then
    if AUTOFIGHT_CAUGHT then
      crawl.process_keys(delta_to_vi(1, 0)) -- Direction doesn't matter.
    else
      crawl.mpr("You are " .. caught .. "!")
    end
  elseif info == nil then
    if AUTOFIGHT_WAIT and not allow_movement then
      crawl.process_keys('s')
    else
      crawl.mpr("No target in view!")
    end
  elseif info.attack_type == 3 then
    if AUTOFIGHT_FIRE_STOP then
      attack_fire_stop(x,y)
    else
      attack_fire(x,y)
    end
  elseif info.attack_type == 2 then
    attack_melee(x,y)
  elseif info.attack_type == 1 then
    attack_reach(x,y)
  elseif allow_movement then
    if not AUTOFIGHT_PROMPT_RANGE or crawl.weapon_check() then
      move_towards(x,y)
    end
  elseif AUTOFIGHT_WAIT then
    crawl.process_keys('s')
  else
    crawl.mpr("No target in range!")
  end
end

function hit_closest()
  if AUTOMAGIC_ACTIVE and you.spell_table()[AUTOMAGIC_SPELL_SLOT] then
    mag_attack(true)
  else
    attack(true)
  end
end

function hit_closest_nomove()
  if AUTOMAGIC_ACTIVE and you.spell_table()[AUTOMAGIC_SPELL_SLOT] then
    mag_attack(false)
  else
    attack(false)
  end
end

function hit_nonmagic()
  attack(true)
end

function hit_nonmagic_nomove()
  attack(false)
end

function hit_magic()
  if you.spell_table()[AUTOMAGIC_SPELL_SLOT] then
    mag_attack(true)
  else
    crawl.mpr("No spell in slot " .. AUTOMAGIC_SPELL_SLOT .. "!")
  end
end

function hit_magic_nomove()
  if you.spell_table()[AUTOMAGIC_SPELL_SLOT] then
    mag_attack(false)
  else
    crawl.mpr("No spell in slot " .. AUTOMAGIC_SPELL_SLOT .. "!")
  end
end

function toggle_autothrow()
  AUTOFIGHT_THROW = not AUTOFIGHT_THROW
  crawl.mpr(AUTOFIGHT_THROW and "Enabling autothrow." or "Disabling autothrow.")
end

chk_lua_option.autofight_stop = set_stop_level
chk_lua_option.autofight_hunger_stop = set_hunger_stop_level
chk_lua_option.autofight_hunger_stop_undead = set_hunger_stop_undead
chk_lua_option.autofight_caught = set_af_caught
chk_lua_option.autofight_throw = set_af_throw
chk_lua_option.autofight_throw_nomove = set_af_throw_nomove
chk_lua_option.autofight_fire_stop = set_af_fire_stop
chk_lua_option.autofight_wait = set_af_wait
chk_lua_option.autofight_prompt_range = set_af_prompt_range
chk_lua_option.automagic_enable = set_automagic