/usr/share/cinnamon/js/ui/popupMenu.js is in cinnamon-common 2.8.6-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 | // -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Cairo = imports.cairo;
const Mainloop = imports.mainloop;
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Cinnamon = imports.gi.Cinnamon;
const Signals = imports.signals;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
const BoxPointer = imports.ui.boxpointer;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const SignalManager = imports.misc.signalManager;
const Tweener = imports.ui.tweener;
const CheckBox = imports.ui.checkBox;
const RadioButton = imports.ui.radioButton;
const Params = imports.misc.params;
const Util = imports.misc.util;
const SLIDER_SCROLL_STEP = 0.05; /* Slider scrolling step in % */
const OrnamentType = {
NONE: 0,
CHECK: 1,
DOT: 2,
ICON: 3
};
const FactoryClassTypes = {
'RootMenuClass' : "RootMenuClass",
'MenuItemClass' : "MenuItemClass",
'SubMenuMenuItemClass' : "SubMenuMenuItemClass",
'MenuSectionMenuItemClass' : "MenuSectionMenuItemClass",
'SeparatorMenuItemClass' : "SeparatorMenuItemClass"
};
const FactoryEventTypes = {
'opened' : "opened",
'closed' : "closed",
'clicked' : "clicked"
};
function _ensureStyle(actor) {
if (actor.get_children) {
let children = actor.get_children();
for (let i = 0; i < children.length; i++)
_ensureStyle(children[i]);
}
if (actor instanceof St.Widget)
actor.ensure_style();
}
/**
* @side Side to which the arrow points.
*/
function arrowIcon(side) {
let iconName;
switch (side) {
case St.Side.TOP:
iconName = 'pan-up';
break;
case St.Side.RIGHT:
iconName = 'pan-end';
break;
case St.Side.BOTTOM:
iconName = 'pan-down';
break;
case St.Side.LEFT:
iconName = 'pan-start';
break;
}
let arrow = new St.Icon({ style_class: 'popup-menu-arrow',
icon_name: iconName,
icon_type: St.IconType.SYMBOLIC,
y_expand: true,
y_align: Clutter.ActorAlign.CENTER,
important: true });
return arrow;
}
function PopupBaseMenuItem(params) {
this._init(params);
}
PopupBaseMenuItem.prototype = {
_init: function (params) {
params = Params.parse (params, { reactive: true,
activate: true,
hover: true,
sensitive: true,
style_class: null,
focusOnHover: true
});
this.actor = new Cinnamon.GenericContainer({ style_class: 'popup-menu-item',
reactive: params.reactive,
track_hover: params.reactive,
can_focus: params.reactive,
accessible_role: Atk.Role.MENU_ITEM });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
this.actor._delegate = this;
this._children = [];
this._dot = null;
this._columnWidths = null;
this._spacing = 0;
this.active = false;
this._activatable = params.reactive && params.activate;
this.sensitive = true;
this.focusOnHover = params.focusOnHover;
this.setSensitive(this._activatable && params.sensitive);
if (params.style_class)
this.actor.add_style_class_name(params.style_class);
if (this._activatable) {
this.actor.connect('button-release-event', Lang.bind(this, this._onButtonReleaseEvent));
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
}
if (params.reactive && params.hover)
this.actor.connect('notify::hover', Lang.bind(this, this._onHoverChanged));
if (params.reactive) {
this.actor.connect('key-focus-in', Lang.bind(this, this._onKeyFocusIn));
this.actor.connect('key-focus-out', Lang.bind(this, this._onKeyFocusOut));
}
},
_onStyleChanged: function (actor) {
this._spacing = Math.round(actor.get_theme_node().get_length('spacing'));
},
_onButtonReleaseEvent: function (actor, event) {
this.activate(event, false);
return true;
},
_onKeyPressEvent: function (actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
this.activate(event);
return true;
}
return false;
},
_onKeyFocusIn: function (actor) {
this.setActive(true);
},
_onKeyFocusOut: function (actor) {
this.setActive(false);
},
_onHoverChanged: function (actor) {
this.setActive(actor.hover);
},
activate: function (event, keepMenu) {
this.emit('activate', event, keepMenu);
},
setActive: function (active) {
let activeChanged = active != this.active;
if (activeChanged) {
this.active = active;
this.actor.change_style_pseudo_class('active', active);
if (this.focusOnHover && this.active) this.actor.grab_key_focus();
this.emit('active-changed', active);
}
},
setSensitive: function(sensitive) {
if (!this._activatable)
return;
if (this.sensitive == sensitive)
return;
this.sensitive = sensitive;
this.actor.reactive = sensitive;
this.actor.can_focus = sensitive;
this.actor.change_style_pseudo_class('insensitive', !sensitive);
this.emit('sensitive-changed', sensitive);
},
destroy: function() {
this.actor.destroy();
this.emit('destroy');
},
// adds an actor to the menu item; @params can contain %span
// (column span; defaults to 1, -1 means "all the remaining width", 0 means "no new column after this actor"),
// %expand (defaults to #false), and %align (defaults to
// #St.Align.START)
addActor: function(child, params) {
params = Params.parse(params, { span: 1,
expand: false,
align: St.Align.START });
params.actor = child;
this._children.push(params);
this.actor.connect('destroy', Lang.bind(this, function () { this._removeChild(child); }));
this.actor.add_actor(child);
},
_removeChild: function(child) {
for (let i = 0; i < this._children.length; i++) {
if (this._children[i].actor == child) {
this._children.splice(i, 1);
return;
}
}
},
removeActor: function(child) {
this.actor.remove_actor(child);
this._removeChild(child);
},
setShowDot: function(show) {
if (show) {
if (this._dot)
return;
this._dot = new St.DrawingArea({ style_class: 'popup-menu-item-dot' });
this._dot.connect('repaint', Lang.bind(this, this._onRepaintDot));
this.actor.add_actor(this._dot);
this.actor.add_accessible_state (Atk.StateType.CHECKED);
} else {
if (!this._dot)
return;
this._dot.destroy();
this._dot = null;
this.actor.remove_accessible_state (Atk.StateType.CHECKED);
}
},
_onRepaintDot: function(area) {
let cr = area.get_context();
let [width, height] = area.get_surface_size();
let color = area.get_theme_node().get_foreground_color();
cr.setSourceRGBA (
color.red / 255,
color.green / 255,
color.blue / 255,
color.alpha / 255);
cr.arc(width / 2, height / 2, width / 3, 0, 2 * Math.PI);
cr.fill();
cr.$dispose();
},
// This returns column widths in logical order (i.e. from the dot
// to the image), not in visual order (left to right)
getColumnWidths: function() {
let widths = [];
for (let i = 0, col = 0; i < this._children.length; i++) {
let child = this._children[i];
let [min, natural] = child.actor.get_preferred_width(-1);
if (widths[col])
widths[col] += this._spacing + natural;
else
widths[col] = natural;
if (child.span > 0) {
col++;
for (let j = 1; j < child.span; j++)
widths[col++] = 0;
}
}
return widths;
},
setColumnWidths: function(widths) {
this._columnWidths = widths;
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let width = 0;
if (this._columnWidths) {
for (let i = 0; i < this._columnWidths.length; i++) {
if (i > 0)
width += this._spacing;
width += this._columnWidths[i];
}
} else {
for (let i = 0; i < this._children.length; i++) {
let child = this._children[i];
if (i > 0)
width += this._spacing;
let [min, natural] = child.actor.get_preferred_width(-1);
width += natural;
}
}
alloc.min_size = alloc.natural_size = width;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let height = 0, x = 0, minWidth, childWidth;
for (let i = 0; i < this._children.length; i++) {
let child = this._children[i];
if (this._columnWidths) {
if (child.span == -1) {
childWidth = 0;
for (let j = i; j < this._columnWidths.length; j++)
childWidth += this._columnWidths[j]
} else
childWidth = this._columnWidths[i];
} else {
if (child.span == -1)
childWidth = forWidth - x;
else
[minWidth, childWidth] = child.actor.get_preferred_width(-1);
}
x += childWidth;
let [min, natural] = child.actor.get_preferred_height(childWidth);
if (natural > height)
height = natural;
}
alloc.min_size = alloc.natural_size = height;
},
_allocate: function(actor, box, flags) {
let height = box.y2 - box.y1;
let direction = this.actor.get_direction();
if (this._dot) {
// The dot is placed outside box
// one quarter of padding from the border of the container
// (so 3/4 from the inner border)
// (padding is box.x1)
let dotBox = new Clutter.ActorBox();
let dotWidth = Math.round(box.x1 / 2);
if (direction == St.TextDirection.LTR) {
dotBox.x1 = Math.round(box.x1 / 4);
dotBox.x2 = dotBox.x1 + dotWidth;
} else {
dotBox.x2 = box.x2 + 3 * Math.round(box.x1 / 4);
dotBox.x1 = dotBox.x2 - dotWidth;
}
dotBox.y1 = Math.round(box.y1 + (height - dotWidth) / 2);
dotBox.y2 = dotBox.y1 + dotWidth;
this._dot.allocate(dotBox, flags);
}
let x;
if (direction == St.TextDirection.LTR)
x = box.x1;
else
x = box.x2;
let cols;
//clone _columnWidths, if it exists, to be able to modify it without any impact
if (this._columnWidths instanceof Array)
cols = this._columnWidths.slice(0);
// if direction is ltr, x is the right edge of the last added
// actor, and it's constantly increasing, whereas if rtl, x is
// the left edge and it decreases
for (let i = 0, col = 0; i < this._children.length; i++) {
let child = this._children[i];
let childBox = new Clutter.ActorBox();
let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1);
let availWidth, extraWidth;
if (cols) {
if (child.span == -1) {
if (direction == St.TextDirection.LTR)
availWidth = box.x2 - x;
else
availWidth = x - box.x1;
} else if (child.span == 0) {
availWidth = naturalWidth;
cols[col] -= naturalWidth + this._spacing;
} else {
availWidth = 0;
for (let j = 0; j < child.span; j++)
availWidth += cols[col++];
}
extraWidth = availWidth - naturalWidth;
} else {
if (child.span == -1) {
if (direction == St.TextDirection.LTR)
availWidth = box.x2 - x;
else
availWidth = x - box.x1;
} else {
availWidth = naturalWidth;
}
extraWidth = 0;
}
if (direction == St.TextDirection.LTR) {
if (child.expand) {
childBox.x1 = x;
childBox.x2 = x + availWidth;
} else if (child.align === St.Align.MIDDLE) {
childBox.x1 = x + Math.round(extraWidth / 2);
childBox.x2 = childBox.x1 + naturalWidth;
} else if (child.align === St.Align.END) {
childBox.x2 = x + availWidth;
childBox.x1 = childBox.x2 - naturalWidth;
} else {
childBox.x1 = x;
childBox.x2 = x + naturalWidth;
}
//when somehow the actor is wider than the box, cut it off
if(childBox.x2 > box.x2)
childBox.x2 = box.x2;
} else {
if (child.expand) {
childBox.x1 = x - availWidth;
childBox.x2 = x;
} else if (child.align === St.Align.MIDDLE) {
childBox.x1 = x - Math.round(extraWidth / 2);
childBox.x2 = childBox.x1 + naturalWidth;
} else if (child.align === St.Align.END) {
// align to the left
childBox.x1 = x - availWidth;
childBox.x2 = childBox.x1 + naturalWidth;
} else {
// align to the right
childBox.x2 = x;
childBox.x1 = x - naturalWidth;
}
//when somehow the actor is wider than the box, cut it off
if(childBox.x1 < box.x1)
childBox.x1 = box.x1;
}
let [minHeight, naturalHeight] = child.actor.get_preferred_height(childBox.x2 - childBox.x1);
childBox.y1 = Math.round(box.y1 + (height - naturalHeight) / 2);
childBox.y2 = childBox.y1 + naturalHeight;
child.actor.allocate(childBox, flags);
if (direction == St.TextDirection.LTR)
x += availWidth + this._spacing;
else
x -= availWidth + this._spacing;
}
}
};
Signals.addSignalMethods(PopupBaseMenuItem.prototype);
function PopupMenuItem() {
this._init.apply(this, arguments);
}
PopupMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function (text, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.label = new St.Label({ text: text });
this.addActor(this.label);
this.actor.label_actor = this.label;
}
};
function PopupSeparatorMenuItem() {
this._init();
}
PopupSeparatorMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function () {
PopupBaseMenuItem.prototype._init.call(this, { reactive: false });
this._drawingArea = new St.DrawingArea({ style_class: 'popup-separator-menu-item' });
this.addActor(this._drawingArea, { span: -1, expand: true });
this._drawingArea.connect('repaint', Lang.bind(this, this._onRepaint));
},
_onRepaint: function(area) {
let cr = area.get_context();
let themeNode = area.get_theme_node();
let [width, height] = area.get_surface_size();
let margin = themeNode.get_length('-margin-horizontal');
let gradientHeight = themeNode.get_length('-gradient-height');
let startColor = themeNode.get_color('-gradient-start');
let endColor = themeNode.get_color('-gradient-end');
let gradientWidth = (width - margin * 2);
let gradientOffset = (height - gradientHeight) / 2;
let pattern = new Cairo.LinearGradient(margin, gradientOffset, width - margin, gradientOffset + gradientHeight);
pattern.addColorStopRGBA(0, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255);
pattern.addColorStopRGBA(0.5, endColor.red / 255, endColor.green / 255, endColor.blue / 255, endColor.alpha / 255);
pattern.addColorStopRGBA(1, startColor.red / 255, startColor.green / 255, startColor.blue / 255, startColor.alpha / 255);
cr.setSource(pattern);
cr.rectangle(margin, gradientOffset, gradientWidth, gradientHeight);
cr.fill();
cr.$dispose();
}
};
const PopupAlternatingMenuItemState = {
DEFAULT: 0,
ALTERNATIVE: 1
}
function PopupAlternatingMenuItem() {
this._init.apply(this, arguments);
}
PopupAlternatingMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function(text, alternateText, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.actor.add_style_class_name('popup-alternating-menu-item');
this._text = text;
this._alternateText = alternateText;
this.label = new St.Label({ text: text });
this.state = PopupAlternatingMenuItemState.DEFAULT;
this.addActor(this.label);
this.actor.connect('notify::mapped', Lang.bind(this, this._onMapped));
},
_onMapped: function() {
if (this.actor.mapped) {
this._capturedEventId = global.stage.connect('captured-event',
Lang.bind(this, this._onCapturedEvent));
this._updateStateFromModifiers();
} else {
if (this._capturedEventId != 0) {
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
}
},
_setState: function(state) {
if (this.state != state) {
if (state == PopupAlternatingMenuItemState.ALTERNATIVE && !this._canAlternate())
return;
this.state = state;
this._updateLabel();
}
},
_updateStateFromModifiers: function() {
let [x, y, mods] = global.get_pointer();
let state;
if ((mods & Clutter.ModifierType.MOD1_MASK) == 0) {
state = PopupAlternatingMenuItemState.DEFAULT;
} else {
state = PopupAlternatingMenuItemState.ALTERNATIVE;
}
this._setState(state);
},
_onCapturedEvent: function(actor, event) {
if (event.type() != Clutter.EventType.KEY_PRESS &&
event.type() != Clutter.EventType.KEY_RELEASE)
return false;
let key = event.get_key_symbol();
if (key == Clutter.KEY_Alt_L || key == Clutter.KEY_Alt_R)
this._updateStateFromModifiers();
return false;
},
_updateLabel: function() {
if (this.state == PopupAlternatingMenuItemState.ALTERNATIVE) {
this.actor.add_style_pseudo_class('alternate');
this.label.set_text(this._alternateText);
} else {
this.actor.remove_style_pseudo_class('alternate');
this.label.set_text(this._text);
}
},
_canAlternate: function() {
if (this.state == PopupAlternatingMenuItemState.DEFAULT && !this._alternateText)
return false;
return true;
},
updateText: function(text, alternateText) {
this._text = text;
this._alternateText = alternateText;
if (!this._canAlternate())
this._setState(PopupAlternatingMenuItemState.DEFAULT);
this._updateLabel();
}
};
function PopupSliderMenuItem() {
this._init.apply(this, arguments);
}
PopupSliderMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function(value) {
PopupBaseMenuItem.prototype._init.call(this, { activate: false });
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
if (isNaN(value))
// Avoid spreading NaNs around
throw TypeError('The slider value must be a number');
this._value = Math.max(Math.min(value, 1), 0);
this._slider = new St.DrawingArea({ style_class: 'popup-slider-menu-item', reactive: true });
this.addActor(this._slider, { span: -1, expand: true });
this._slider.connect('repaint', Lang.bind(this, this._sliderRepaint));
this.actor.connect('button-press-event', Lang.bind(this, this._startDragging));
this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
this._releaseId = this._motionId = 0;
this._dragging = false;
},
setValue: function(value) {
if (isNaN(value))
throw TypeError('The slider value must be a number');
this._value = Math.max(Math.min(value, 1), 0);
this._slider.queue_repaint();
},
_sliderRepaint: function(area) {
let cr = area.get_context();
let themeNode = area.get_theme_node();
let [width, height] = area.get_surface_size();
let handleRadius = themeNode.get_length('-slider-handle-radius');
let sliderWidth = width - 2 * handleRadius;
let sliderHeight = themeNode.get_length('-slider-height');
let sliderBorderWidth = themeNode.get_length('-slider-border-width');
let sliderBorderRadius = Math.min(width, sliderHeight) / 2;
let sliderBorderColor = themeNode.get_color('-slider-border-color');
let sliderColor = themeNode.get_color('-slider-background-color');
let sliderActiveBorderColor = themeNode.get_color('-slider-active-border-color');
let sliderActiveColor = themeNode.get_color('-slider-active-background-color');
const TAU = Math.PI * 2;
let handleX = handleRadius + (width - 2 * handleRadius) * this._value;
cr.arc(sliderBorderRadius + sliderBorderWidth, height / 2, sliderBorderRadius, TAU * 1/4, TAU * 3/4);
cr.lineTo(handleX, (height - sliderHeight) / 2);
cr.lineTo(handleX, (height + sliderHeight) / 2);
cr.lineTo(sliderBorderRadius + sliderBorderWidth, (height + sliderHeight) / 2);
Clutter.cairo_set_source_color(cr, sliderActiveColor);
cr.fillPreserve();
Clutter.cairo_set_source_color(cr, sliderActiveBorderColor);
cr.setLineWidth(sliderBorderWidth);
cr.stroke();
cr.arc(width - sliderBorderRadius - sliderBorderWidth, height / 2, sliderBorderRadius, TAU * 3/4, TAU * 1/4);
cr.lineTo(handleX, (height + sliderHeight) / 2);
cr.lineTo(handleX, (height - sliderHeight) / 2);
cr.lineTo(width - sliderBorderRadius - sliderBorderWidth, (height - sliderHeight) / 2);
Clutter.cairo_set_source_color(cr, sliderColor);
cr.fillPreserve();
Clutter.cairo_set_source_color(cr, sliderBorderColor);
cr.setLineWidth(sliderBorderWidth);
cr.stroke();
let handleY = height / 2;
let color = themeNode.get_foreground_color();
Clutter.cairo_set_source_color(cr, color);
cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI);
cr.fill();
cr.$dispose();
},
_startDragging: function(actor, event) {
if (this._dragging) // don't allow two drags at the same time
return;
this.emit('drag-begin');
this._dragging = true;
// FIXME: we should only grab the specific device that originated
// the event, but for some weird reason events are still delivered
// outside the slider if using clutter_grab_pointer_for_device
Clutter.grab_pointer(this._slider);
this._releaseId = this._slider.connect('button-release-event', Lang.bind(this, this._endDragging));
this._motionId = this._slider.connect('motion-event', Lang.bind(this, this._motionEvent));
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
},
_endDragging: function() {
if (this._dragging) {
this._slider.disconnect(this._releaseId);
this._slider.disconnect(this._motionId);
Clutter.ungrab_pointer();
this._dragging = false;
this.emit('drag-end');
}
return true;
},
_onScrollEvent: function (actor, event) {
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.DOWN) {
this._value = Math.max(0, this._value - SLIDER_SCROLL_STEP);
}
else if (direction == Clutter.ScrollDirection.UP) {
this._value = Math.min(1, this._value + SLIDER_SCROLL_STEP);
}
this._slider.queue_repaint();
this.emit('value-changed', this._value);
},
_motionEvent: function(actor, event) {
let absX, absY;
[absX, absY] = event.get_coords();
this._moveHandle(absX, absY);
return true;
},
_moveHandle: function(absX, absY) {
let relX, relY, sliderX, sliderY;
[sliderX, sliderY] = this._slider.get_transformed_position();
relX = absX - sliderX;
relY = absY - sliderY;
let width = this._slider.width;
let handleRadius = this._slider.get_theme_node().get_length('-slider-handle-radius');
let newvalue;
if (relX < handleRadius)
newvalue = 0;
else if (relX > width - handleRadius)
newvalue = 1;
else
newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
this._value = newvalue;
this._slider.queue_repaint();
this.emit('value-changed', this._value);
},
get value() {
return this._value;
},
_onKeyPressEvent: function (actor, event) {
let key = event.get_key_symbol();
if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
this._value = Math.max(0, Math.min(this._value + delta, 1));
this._slider.queue_repaint();
this.emit('value-changed', this._value);
this.emit('drag-end');
return true;
}
return false;
}
};
function Switch() {
this._init.apply(this, arguments);
}
Switch.prototype = {
_init: function(state) {
this.actor = new St.Bin({ style_class: 'toggle-switch' ,
accessible_role: Atk.Role.CHECK_BOX});
// Translators: this MUST be either "toggle-switch-us"
// (for toggle switches containing the English words
// "ON" and "OFF") or "toggle-switch-intl" (for toggle
// switches containing "O" and "|"). Other values will
// simply result in invisible toggle switches.
this.actor.add_style_class_name("toggle-switch-us");
this.setToggleState(state);
},
setToggleState: function(state) {
this.actor.change_style_pseudo_class('checked', state);
this.state = state;
},
toggle: function() {
this.setToggleState(!this.state);
}
};
function PopupSwitchMenuItem() {
this._init.apply(this, arguments);
}
PopupSwitchMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function(text, active, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.label = new St.Label({ text: text });
this._statusLabel = new St.Label({ text: '', style_class: 'popup-inactive-menu-item' });
this._switch = new Switch(active);
this.addActor(this.label);
this.addActor(this._statusLabel);
this._statusBin = new St.Bin({ x_align: St.Align.END });
this.addActor(this._statusBin, { expand: true, span: -1, align: St.Align.END });
this._statusBin.child = this._switch.actor;
},
setStatus: function(text) {
if (text != null) {
this._statusLabel.set_text(text);
} else {
this._statusLabel.set_text('');
}
},
activate: function(event) {
if (this._switch.actor.mapped) {
this.toggle();
}
PopupBaseMenuItem.prototype.activate.call(this, event, true);
},
toggle: function() {
this._switch.toggle();
this.emit('toggled', this._switch.state);
},
get state() {
return this._switch.state;
},
setToggleState: function(state) {
this._switch.setToggleState(state);
}
};
/**
* #PopupIconMenuItem:
* @short_description: A menu item with an icon and a text.
*
* This is a popup menu item displaying an icon and a text. The icon is
* displayed to the left of the text. #PopupImageMenuItem is a similar,
* deprecated item, that displays the icon to the right of the text, which is
* ugly in most cases. Do not use it. If you think you need to display the icon
* on the right, make your own menu item (by copy and pasting the code found
* below) because PopupImageMenuItem is deprecated and may disappear any time.
*/
function PopupIconMenuItem() {
this._init.apply(this, arguments);
}
PopupIconMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
/**
* _init:
* @text (string): text to display in the label
* @iconName (string): name of the icon used
* @iconType (St.IconType): the type of icon (usually #St.IconType.SYMBOLIC
* or #St.IconType.FULLCOLOR)
* @params (JSON): parameters to pass to %PopupMenu.PopupBaseMenuItem._init
*/
_init: function (text, iconName, iconType, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.label = new St.Label({text: text});
this._icon = new St.Icon({ style_class: 'popup-menu-icon',
icon_name: iconName,
icon_type: iconType});
this.addActor(this._icon, {span: 0});
this.addActor(this.label);
},
/**
* setIconSymbolicName:
* @iconName (string): name of the icon
*
* Changes the icon to a symbolic icon with name @iconName.
*/
setIconSymbolicName: function (iconName) {
this._icon.set_icon_name(iconName);
this._icon.set_icon_type(St.IconType.SYMBOLIC);
},
/**
* setIconName:
* @iconName (string): name of the icon
*
* Changes the icon to a full color icon with name @iconName.
*/
setIconName: function (iconName) {
this._icon.set_icon_name(iconName);
this._icon.set_icon_type(St.IconType.FULLCOLOR);
}
}
// Deprecated. Do not use
function PopupImageMenuItem() {
this._init.apply(this, arguments);
}
PopupImageMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function (text, iconName, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.label = new St.Label({ text: text });
this.addActor(this.label);
this._icon = new St.Icon({ style_class: 'popup-menu-icon' });
this.addActor(this._icon, { align: St.Align.END });
this.setIcon(iconName);
},
setIcon: function(name) {
this._icon.icon_name = name;
}
};
/**
* #PopupIndicatorMenuItem:
* @short_description: A menu item with text, ornaments and accel.
*
* This is a popup menu item displaying an text, a accel, and a ornament. The ornament
* is displayed to the left of the text and the accel will be displayed at the end of
* the item. The default ornament is an icon, but can be replace for a check button,
* a radio button or empty.
*/
function PopupIndicatorMenuItem() {
this._init.apply(this, arguments);
}
PopupIndicatorMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function(text, params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this.actor._delegate = this;
this._displayIcon = false;
this.label = new St.Label({ text: text });
this._accel = new St.Label({ x_align: St.Align.END });
this._ornament = new St.Bin();
this._icon = new St.Icon({ style_class: 'popup-menu-icon', icon_type: St.IconType.FULLCOLOR });
this._ornament.child = this._icon;
this.addActor(this._ornament, {span: 0});
this.addActor(this.label);
this.addActor(this._accel, { align: St.Align.END });
},
setAccel: function(accel) {
this._accel.set_text(accel);
},
haveIcon: function() {
return ((this._icon)&&((this._icon.icon_name && this._icon.icon_name != "") || (this._icon.gicon)));
},
setIconName: function(name) {
if (this._icon)
this._icon.icon_name = name;
},
setGIcon: function(gicon) {
if (this._icon)
this._icon.gicon = gicon;
},
setOrnament: function(ornamentType, state) {
switch (ornamentType) {
case OrnamentType.CHECK:
if ((this._ornament.child)&&(!(this._ornament.child._delegate instanceof CheckBox.CheckButton))) {
this._ornament.child.destroy();
this._ornament.child = null;
}
if (!this._ornament.child) {
let switchOrn = new CheckBox.CheckButton(state);
this._ornament.child = switchOrn.actor;
} else {
this._ornament.child._delegate.setToggleState(state);
}
this._icon = null;
break;
case OrnamentType.DOT:
if ((this._ornament.child)&&(!(this._ornament.child._delegate instanceof RadioButton.RadioBox))) {
this._ornament.child.destroy();
this._ornament.child = null;
}
if (!this._ornament.child) {
let radioOrn = new RadioButton.RadioBox(state);
this._ornament.child = radioOrn.actor;
} else {
this._ornament.child._delegate.setToggleState(state);
}
this._icon = null;
break;
}
},
destroy: function() {
if (this.actor) {
PopupMenuItem.prototype.destroy.call(this);
this.actor = null;
}
}
};
/**
* #PopupMenuAbstractItem:
* @short_description: A class to represent any abstract menu item.
*
* This is an abstract class for create a binding between the PopupMenuItem class ,
* and an abstract representation of a menu item. If you want to create a cinnamon
* menu structure, you need to inherit from this class and implement the functions
* getItemById and handleEvent. All instances of this class need to have a unique
* id to represent a menu item.
*/
function PopupMenuAbstractItem() {
throw new TypeError('Trying to instantiate abstract class PopupMenuAbstractItem');
}
PopupMenuAbstractItem.prototype = {
_init: function(id, childrenIds, params) {
this._id = id;
this._childrenIds = childrenIds;
if (!this._childrenIds)
this._childrenIds = new Array();
/*this._shellMenuSignalsHandlers = null;
this._internalSignalsHandlers = new SignalManager.SignalManager(this);
this._externalSignalsHandlers = new SignalManager.SignalManager(this);*/
this._internalSignalsHandlers = new Array();
this._externalSignalsHandlers = new Array();
this._shellItemSignalsHandlers = null;
this._shellMenuSignalsHandlers = null;
this.shellItem = null;
this.parent = null;
// Properties
params = Params.parse (params, { label: "",
accel: "",
sensitive: true,
visible: true,
toggleType: "",
toggleState: false,
iconName: "",
iconData: null,
action:"",
paramType: "", // This is a variant for GTK, better remove it?
type: FactoryClassTypes.MenuItemClass
});
this._label = params.label;
this._accel = params.accel;
this._sensitive = params.sensitive;
this._visible = params.visible;
this._toggleType = params.toggleType;
this._toggleState = params.toggleState;
this._iconName = params.iconName;
this._iconData = params.iconData;
this._type = params.type;
this._action = params.action;
this._paramType = params.paramType;
},
getItemById: function(id) {throw new Error('Trying to use abstract function getItemById');},
handleEvent: function(event, params) {throw new Error('Trying to use abstract function handleEvent');},
//FIXME: Will be intresting this function? We don't use it anyway...
//is_root: function() {throw new Error('Trying to use abstract function is_root');},
isVisible: function() {
return this._visible;
},
setVisible: function(visible) {
if (this._visible != visible) {
this._visible = visible;
this._updateVisible();
}
},
isSensitive: function() {
return this._sensitive;
},
setSensitive: function(sensitive) {
if (this._sensitive != sensitive) {
this._sensitive = sensitive;
this._updateSensitive();
}
},
getLabel: function() {
return this._label;
},
setLabel: function(label) {
if (this._label != label) {
this._label = label;
this._updateLabel();
}
},
getAction: function() {
return this._action;
},
setAction: function(action) {
if (this._action != action) {
this._action = action;
}
},
getParamType: function() {
return this._paramType;
},
setParamType: function(paramType) {
if (this._paramType != paramType) {
this._paramType = paramType;
}
},
getFactoryType: function() {
return this._type;
},
setFactoryType: function(type) {
if ((type) && (this._type != type)) {
this._type = type;
this._updateType();
}
},
getIconName: function() {
return this._iconName;
},
setIconName: function(iconName) {
if (this._iconName != iconName) {
this._iconName = iconName;
this._updateImage();
}
},
getGdkIcon: function() {
return this._iconData;
},
setGdkIcon: function(iconData) {
if (this._iconData != iconData) {
this._iconData = iconData;
this._updateImage();
}
},
getToggleType: function() {
return this._toggleType;
},
setToggleType: function(toggleType) {
if (this._toggleType != toggleType) {
this._toggleType = toggleType;
this._updateOrnament();
}
},
getToggleState: function() {
return this._toggleState;
},
setToggleState: function(toggleState) {
if (this._toggleState != toggleState) {
this._toggleState = toggleState;
this._updateOrnament();
}
},
getAccel: function() {
return this._accel;
},
setAccel: function(accel) {
if (this._accel != accel) {
this._accel = accel;
this._updateAccel();
}
},
setShellItem: function(shellItem, handlers) {
if (this.shellItem != shellItem) {
if (this.shellItem) {
// FIXME: This create problems, why?
//this.shellItem.destroy();
global.logWarning("Attempt to override a shellItem, so we automatically destroy our original shellItem.");
}
this.shellItem = shellItem;
if (this.shellItem) {
// Initialize our state
this._updateLabel();
this._updateOrnament();
this._updateAccel();
this._updateImage();
this._updateVisible();
this._updateSensitive();
/*for (let signal in handlers) {
this._internalSignalsHandlers.connect(this, signal, handlers[signal]);
}*/
this._connectAndSaveId(this, handlers, this._internalSignalsHandlers);
this._shellItemSignalsHandlers = this._connectAndSaveId(this.shellItem, {
'activate': Lang.bind(this, this._onActivate),
'destroy' : Lang.bind(this, this._onShellItemDestroyed)
});
/*this._internalSignalsHandlers.connect(this.shellItem, 'activate', this._onActivate);
this._internalSignalsHandlers.connect(this.shellItem, 'destroy', this._onShellItemDestroyed);*/
if (this.shellItem.menu) {
/*this._shellMenuSignalsHandlers = new SignalManager.SignalManager(this);
this._shellMenuSignalsHandlers.connect(this.shellItem.menu, 'open-state-changed', this._onOpenStateChanged);
this._shellMenuSignalsHandlers.connect(this.shellItem.menu, 'destroy', this._onShellMenuDestroyed);*/
this._shellMenuSignalsHandlers = this._connectAndSaveId(this.shellItem.menu, {
'open-state-changed': Lang.bind(this, this._onOpenStateChanged),
'destroy' : Lang.bind(this, this._onShellMenuDestroyed)
});
} else {
//this._internalSignalsHandlers.connect(this.shellItem, 'open-state-changed', this._onOpenStateChanged);
this._connectAndSaveId(this.shellItem, {
'open-state-changed': Lang.bind(this, this._onOpenStateChanged),
}, this._shellItemSignalsHandlers);
}
}
}
},
_updateLabel: function() {
if ((this.shellItem)&&(this.shellItem.label)) {
let label = this.getLabel();
// The separator item might not even have a hidden label
if (this.shellItem.label)
this.shellItem.label.set_text(label);
}
},
_updateOrnament: function() {
// Separators and alike might not have gotten the setOrnament function
if ((this.shellItem)&&(this.shellItem.setOrnament)) {
if (this.getToggleType() == "checkmark") {
this.shellItem.setOrnament(OrnamentType.CHECK, this.getToggleState());
} else if (this.getToggleType() == "radio") {
this.shellItem.setOrnament(OrnamentType.DOT, this.getToggleState());
} else {
this.shellItem.setOrnament(OrnamentType.NONE);
}
}
},
_updateAccel: function() {
if ((this.shellItem)&&(this.shellItem._accel)) {
let accel = this.getAccel();
if (accel) {
this.shellItem._accel.set_text(accel);
}
}
},
_updateImage: function() {
// Might be missing on submenus / separators
if ((this.shellItem)&&(this.shellItem._icon)) {
let iconName = this.getIconName();
if (iconName) {
if (this.shellItem.setIconName)
this.shellItem.setIconName(iconName);
else if (this.shellItem._icon) {
this.shellItem._icon.icon_name = iconName;
this.shellItem._icon.show();
}
} else {
let gicon = this.getGdkIcon();
if (gicon) {
if (this.shellItem.setGIcon)
this.shellItem.setGIcon(gicon);
else if (this.shellItem._icon) {
this.shellItem._icon.gicon = gicon;
this.shellItem._icon.show();
}
}
}
}
},
_updateVisible: function() {
if (this.shellItem) {
this.shellItem.actor.visible = this.isVisible();
}
},
_updateSensitive: function() {
if ((this.shellItem)&&(this.shellItem.setSensitive)) {
this.shellItem.setSensitive(this.isSensitive());
}
},
_updateType: function() {
this.emit('type-changed');
},
getShellItem: function() {
return this.shellItem;
},
getId: function() {
return this._id;
},
getChildrenIds: function() {
// Clone it!
return this._childrenIds.concat();
},
getChildren: function() {
return this._childrenIds.map(function(child_id) {
return this.getItemById(child_id);
}, this);
},
getParent: function() {
return this.parent;
},
setParent: function(parent) {
this.parent = parent;
},
addChild: function(pos, child_id) {
let factoryItem = this.getItemById(child_id);
if (factoryItem) {
// If our item is previusly asigned, so destroy first the shell item.
factoryItem.destroyShellItem();
factoryItem.setParent(this);
this._childrenIds.splice(pos, 0, child_id);
this.emit('child-added', factoryItem, pos);
}
},
removeChild: function(child_id) {
// Find it
let pos = -1;
for (let i = 0; i < this._childrenIds.length; ++i) {
if (this._childrenIds[i] == child_id) {
pos = i;
break;
}
}
if (pos < 0) {
global.logError("Trying to remove child which doesn't exist");
} else {
this._childrenIds.splice(pos, 1);
let factoryItem = this.getItemById(child_id);
if (factoryItem) {
let shellItem = factoryItem.getShellItem();
this._destroyShellItem(shellItem);
factoryItem.setParent(null);
this.emit('child-removed', factoryItem);
}
}
if (this._childrenIds.length == 0) {
this.emit('childs-empty');
}
},
moveChild: function(child_id, newpos) {
// Find the old position
let oldpos = -1;
for (let i = 0; i < this._childrenIds.length; ++i) {
if (this._childrenIds[i] == child_id) {
oldpos = i;
break;
}
}
if (oldpos < 0) {
global.logError("Tried to move child which wasn't in the list");
return;
}
if (oldpos != newpos) {
this._childrenIds.splice(oldpos, 1);
this._childrenIds.splice(newpos, 0, child_id);
this.emit('child-moved', this.getItemById(child_id), oldpos, newpos);
}
},
// handlers = { "signal": handler }
connectAndRemoveOnDestroy: function(handlers) {
/*for (let signal in handlers) {
this._externalSignalsHandlers.connect(this, signal, handlers[signal]);
}*/
this._connectAndSaveId(this, handlers, this._externalSignalsHandlers);
},
destroyShellItem: function() {
this._destroyShellItem(this.shellItem);
},
// We try to not crash cinnamon if a shellItem will be destroyed and has the focus,
// then we are moving the focus to the source actor.
_destroyShellItem: function(shellItem) {
if (shellItem) {
let focus = global.stage.key_focus;
if (shellItem.close)
shellItem.close();
if (shellItem.menu)
shellItem.menu.close();
if (focus && shellItem.actor && shellItem.actor.contains(focus)) {
if (shellItem.sourceActor)
shellItem.sourceActor.grab_key_focus();
else if ((shellItem.menu)&&(shellItem.menu.sourceActor))
shellItem.menu.sourceActor.grab_key_focus();
else
global.stage.set_key_focus(null);
}
shellItem.destroy();
}
},
// handlers = { "signal": handler }
_connectAndSaveId: function(target, handlers , idArray) {
idArray = typeof idArray != 'undefined' ? idArray : [];
for (let signal in handlers) {
idArray.push(target.connect(signal, handlers[signal]));
}
return idArray;
},
_disconnectSignals: function(obj, signals_handlers) {
if ((obj)&&(signals_handlers)) {
for (let pos in signals_handlers)
obj.disconnect(signals_handlers[pos]);
}
},
_onActivate: function(shellItem, event, keepMenu) {
this.handleEvent("clicked");
},
_onOpenStateChanged: function(menu, open) {
if (open) {
this.handleEvent("opened");
} else {
this.handleEvent("closed");
}
},
_onShellItemDestroyed: function(shellItem) {
if ((this.shellItem)&&(this.shellItem == shellItem)) {
this.shellItem = null;
/*if (this._internalSignalsHandlers) {
this._internalSignalsHandlers.disconnectAllSignals();
}*/
if (this._internalSignalsHandlers) {
this._disconnectSignals(this, this._internalSignalsHandlers);
this._internalSignalsHandlers = [];
}
if (this._shellItemSignalsHandlers) {
this._disconnectSignals(shellItem, this._shellItemSignalsHandlers);
this._shellItemSignalsHandlers = null;
}
} else if (this.shellItem) {
global.logError("We are not conected with " + shellItem);
} else {
global.logWarning("We are not conected with any shellItem");
}
},
_onShellMenuDestroyed: function(shellMenu) {
/*if (this._shellMenuSignalsHandlers) {
this._shellMenuSignalsHandlers.disconnectAllSignals();
this._shellMenuSignalsHandlers = null;
}*/
if (this._shellMenuSignalsHandlers) {
this._disconnectSignals(shellMenu, this._shellMenuSignalsHandlers);
this._shellMenuSignalsHandlers = null;
}
},
destroy: function() {
if (this._externalSignalsHandlers) {
// Emit the destroy signal first, to allow the external listener know about it,
// then, disconnect the listener handler.
this.emit("destroy");
this.destroyShellItem();
this.shellItem = null;
//this._externalSignalsHandlers.disconnectAllSignals();
this._disconnectSignals(this, this._externalSignalsHandlers);
this._externalSignalsHandlers = null;
this._internalSignalsHandlers = null;
}
}
};
Signals.addSignalMethods(PopupMenuAbstractItem.prototype);
/**
* #PopupMenuBase
* @short_description: The base class of all popup menus
* @sourceActor (St.Widget): The actor that owns the popup menu
* @box (St.BoxLayout): The box containing the popup menu widgets.
* @isOpen (boolean): Whether the popup menu is open.
* @blockSourceEvents (boolean): If set, we don't send events (including
* crossing events) to the source actor for the menu which causes its prelight
* state to freeze
*
* @passEvents (boolean): Can be set while a menu is up to let all events
* through without special menu handling useful for scrollbars in menus, and
* probably not otherwise.
*
* @firstMenuItem (PopupMenu.PopupBaseMenuItem): The first item in the popup
* menu
* @numMenuItems (int): The number of items in the popup menu.
*
* This is a base popup menu class for more sophisticated popup menus to
* inherit. This cannot be instantiated.
*/
function PopupMenuBase() {
throw new TypeError('Trying to instantiate abstract class PopupMenuBase');
}
PopupMenuBase.prototype = {
/**
* _init:
* @sourceActor (St.Widget): the actor that owns the popup menu
* @styleClass (string): (optional) the style class of the popup menu
*/
_init: function(sourceActor, styleClass) {
this.sourceActor = sourceActor;
if (styleClass !== undefined) {
this.box = new St.BoxLayout({ style_class: styleClass,
vertical: true });
} else {
this.box = new St.BoxLayout({ vertical: true });
}
this.box.connect_after('queue-relayout', Lang.bind(this, this._menuQueueRelayout));
this.length = 0;
this.isOpen = false;
this.blockSourceEvents = false;
this.passEvents = false;
this._activeMenuItem = null;
this._childMenus = [];
},
/**
* addAction:
* @title (string): the text to display on the item
* @callback (function): the function to call when clicked
*
* Adds a #PopupMenuItem with label @title to the menu. When the item is
* clicked, @callback will be called.
*
* Returns (PopupMenu.PopupMenuItem): the menu item created.
*/
addAction: function(title, callback) {
let menuItem = new PopupMenuItem(title);
this.addMenuItem(menuItem);
menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
callback(event);
}));
return menuItem;
},
/**
* addSettingsAction:
* @title (string): the text to display on the item
* @module (string): the module to launch
*
* Adds a #PopupMenuItem with label @title to the menu. When the item is
* clicked, Cinnamon Settings will be launched with the module @module
* activated.
*
* Returns (PopupMenu.PopupMenuItem): the menu item created.
*/
addSettingsAction: function(title, module) {
let menuItem = this.addAction(title, function() {
Util.spawnCommandLine("cinnamon-settings " + module);
});
return menuItem;
},
/**
* addCommandlineAction:
* @title (string): the text to display on the item
* @cmd (string): the command to call
*
* Adds a #PopupMenuItem with label @title to the menu. When the item is
* clicked, the command @cmd will be executed.
*
* Returns (PopupMenu.PopupMenuItem): the menu item created.
*/
addCommandlineAction: function(title, cmd) {
let menuItem = this.addAction(title, function() {
Util.spawnCommandLine(cmd);
});
return menuItem
},
/**
* isChildMenu:
* @menu (PopupMenu.PopupMenuBase): the menu of interest
*
* Returns: whether @menu is a submenu of this menu.
*/
isChildMenu: function(menu) {
return this._childMenus.indexOf(menu) != -1;
},
/**
* addChildMenu:
* @menu (PopupMenu.PopupMenuBase): the menu of interest
*
* Makes @menu a submenu of this menu.
*/
addChildMenu: function(menu) {
if (this.isChildMenu(menu))
return;
this._childMenus.push(menu);
/**
* SIGNAL:child-menu-added
* @menu (PopupMenu.PopupMenuBase): The menu added
*
* Emitted when an menu is added as a submenu.
*/
this.emit('child-menu-added', menu);
},
/**
* removeChildMenu:
* @menu (PopupMenuBase): the menu of interest
*
* Removes @menu from the current menu if it is a child.
*/
removeChildMenu: function(menu) {
let index = this._childMenus.indexOf(menu);
if (index == -1)
return;
this._childMenus.splice(index, 1);
this.emit('child-menu-removed', menu);
/**
* SIGNAL:child-menu-removed
* @menu (PopupMenu.PopupMenuBase): The menu removed
*
* Emitted when an submenu is removed.
*/
},
_connectSubMenuSignals: function(object, menu) {
/**
* SIGNAL:activate
* @menuItem (PopupBaseMenuItem): the item activated
* @keepMenu (boolean): whether the menu should remain opened
*
* Emitted when an item of the menu is activated.
*/
/**
* SIGNAL:active-changed
* @menuItem (PopupBaseMenuItem): the current active item (possibly null)
*
* Emitted when the active item of menu is changed.
*/
object._subMenuActivateId = menu.connect('activate', Lang.bind(this, function(submenu, submenuItem, keepMenu) {
this.emit('activate', submenuItem, keepMenu);
if (!keepMenu){
this.close(true);
}
}));
object._subMenuActiveChangeId = menu.connect('active-changed', Lang.bind(this, function(submenu, submenuItem) {
if (this._activeMenuItem && this._activeMenuItem != submenuItem)
this._activeMenuItem.setActive(false);
this._activeMenuItem = submenuItem;
this.emit('active-changed', submenuItem);
}));
},
_connectItemSignals: function(menuItem) {
menuItem._activeChangeId = menuItem.connect('active-changed', Lang.bind(this, function (menuItem, active) {
if (active && this._activeMenuItem != menuItem) {
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
this._activeMenuItem = menuItem;
this.emit('active-changed', menuItem);
} else if (!active && this._activeMenuItem == menuItem) {
this._activeMenuItem = null;
this.emit('active-changed', null);
}
}));
menuItem._sensitiveChangeId = menuItem.connect('sensitive-changed', Lang.bind(this, function(menuItem, sensitive) {
if (!sensitive && this._activeMenuItem == menuItem) {
if (!this.actor.navigate_focus(menuItem.actor,
Gtk.DirectionType.TAB_FORWARD,
true))
this.actor.grab_key_focus();
} else if (sensitive && this._activeMenuItem == null) {
if (global.stage.get_key_focus() == this.actor)
menuItem.actor.grab_key_focus();
}
}));
menuItem._activateId = menuItem.connect('activate', Lang.bind(this, function (menuItem, event, keepMenu) {
this.emit('activate', menuItem, keepMenu);
if (!keepMenu){
this.close(true);
}
}));
menuItem.connect('destroy', Lang.bind(this, function(emitter) {
menuItem.disconnect(menuItem._activateId);
menuItem.disconnect(menuItem._activeChangeId);
menuItem.disconnect(menuItem._sensitiveChangeId);
if (menuItem.menu) {
menuItem.menu.disconnect(menuItem._subMenuActivateId);
menuItem.menu.disconnect(menuItem._subMenuActiveChangeId);
this.disconnect(menuItem._closingId);
}
if (menuItem == this._activeMenuItem)
this._activeMenuItem = null;
this.length--;
}));
},
_updateSeparatorVisibility: function(menuItem) {
let children = this.box.get_children();
let index = children.indexOf(menuItem.actor);
if (index < 0)
return;
let childBeforeIndex = index - 1;
while (childBeforeIndex >= 0 && !children[childBeforeIndex].visible)
childBeforeIndex--;
if (childBeforeIndex < 0
|| children[childBeforeIndex]._delegate instanceof PopupSeparatorMenuItem) {
menuItem.actor.hide();
return;
}
let childAfterIndex = index + 1;
while (childAfterIndex < children.length && !children[childAfterIndex].visible)
childAfterIndex++;
if (childAfterIndex >= children.length
|| children[childAfterIndex]._delegate instanceof PopupSeparatorMenuItem) {
menuItem.actor.hide();
return;
}
menuItem.actor.show();
},
/**
* addMenuItem:
* @menuItem (PopupMenu.PopupBaseMenuItem): the item to include (can also
* be a #PopupMenuSection)
* @position (int): (optional) position to add the item at (empty for end
* of menu)
*
* Adds the @menuItem to the menu.
*/
addMenuItem: function(menuItem, position) {
let before_item = null;
if (position == undefined) {
this.box.add(menuItem.actor);
} else {
let items = this._getMenuItems();
if (position < items.length) {
before_item = items[position].actor;
this.box.insert_before(menuItem.actor, before_item);
} else
this.box.add(menuItem.actor);
}
if (menuItem instanceof PopupMenuSection) {
this._connectSubMenuSignals(menuItem, menuItem);
menuItem.connect('destroy', Lang.bind(this, function() {
menuItem.disconnect(menuItem._subMenuActivateId);
menuItem.disconnect(menuItem._subMenuActiveChangeId);
this.length--;
}));
} else if (menuItem instanceof PopupSubMenuMenuItem) {
if (before_item == null)
this.box.add(menuItem.menu.actor);
else
this.box.insert_before(menuItem.menu.actor, before_item);
this._connectSubMenuSignals(menuItem, menuItem.menu);
this._connectItemSignals(menuItem);
menuItem._closingId = this.connect('open-state-changed', function(self, open) {
if (!open)
menuItem.menu.close(false);
});
} else if (menuItem instanceof PopupSeparatorMenuItem) {
this._connectItemSignals(menuItem);
// updateSeparatorVisibility needs to get called any time the
// separator's adjacent siblings change visibility or position.
// open-state-changed isn't exactly that, but doing it in more
// precise ways would require a lot more bookkeeping.
this.connect('open-state-changed', Lang.bind(this, function() { this._updateSeparatorVisibility(menuItem); }));
this.box.connect('allocation-changed', Lang.bind(this, function() { this._updateSeparatorVisibility(menuItem); }));
} else if (menuItem instanceof PopupBaseMenuItem)
this._connectItemSignals(menuItem);
else
throw TypeError("Invalid argument to PopupMenuBase.addMenuItem()");
this.length++;
},
/**
* getColumnWidths:
*
* Gets the width of each column this thing has. In popup menus, everything
* is put into columns, and the columns of all items align. This is used
* internally and shouldn't be fiddled with unless you are implementing
* other popup menu items.
*/
getColumnWidths: function() {
let columnWidths = [];
let items = this.box.get_children();
for (let i = 0; i < items.length; i++) {
if (!items[i].visible)
continue;
if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase) {
let itemColumnWidths = items[i]._delegate.getColumnWidths();
for (let j = 0; j < itemColumnWidths.length; j++) {
if (j >= columnWidths.length || itemColumnWidths[j] > columnWidths[j])
columnWidths[j] = itemColumnWidths[j];
}
}
}
return columnWidths;
},
/**
* setColumnWidths:
* @widths (array): the widths of each column
*
* Sets the widths of each column according to @widths so that things can
* align.
*/
setColumnWidths: function(widths) {
let items = this.box.get_children();
for (let i = 0; i < items.length; i++) {
if (items[i]._delegate instanceof PopupBaseMenuItem || items[i]._delegate instanceof PopupMenuBase)
items[i]._delegate.setColumnWidths(widths);
}
},
// Because of the above column-width funniness, we need to do a
// queue-relayout on every item whenever the menu itself changes
// size, to force clutter to drop its cached size requests. (The
// menuitems will in turn call queue_relayout on their parent, the
// menu, but that call will be a no-op since the menu already
// has a relayout queued, so we won't get stuck in a loop.
_menuQueueRelayout: function() {
this.box.get_children().map(function (actor) { actor.queue_relayout(); });
},
addActor: function(actor) {
this.box.add(actor);
},
_getMenuItems: function() {
return this.box.get_children().map(function (actor) {
return actor._delegate;
}).filter(function(item) {
return item instanceof PopupBaseMenuItem || item instanceof PopupMenuSection;
});
},
get firstMenuItem() {
let items = this._getMenuItems();
if (items.length)
return items[0];
else
return null;
},
get numMenuItems() {
return this._getMenuItems().length;
},
/**
* removeAll:
*
* Clears everything inside the menu.
*/
removeAll: function() {
let children = this._getMenuItems();
for (let i = 0; i < children.length; i++) {
let item = children[i];
item.destroy();
}
},
/**
* toggle:
*
* Toggles the open/close state of the menu.
*/
toggle: function() {
if (this.isOpen)
this.close(true);
else
this.open(true);
},
/**
* toggle_with_options:
* @animate (boolean): whether or not to animate the open/close.
* @onComplete (function): the function to call when the toggle action
* completes.
*
* Toggles the open/close state of the menu with extra parameters
*/
toggle_with_options: function (animate, onComplete) {
if (this.isOpen) {
this.close(animate, onComplete);
} else {
this.open(animate, onComplete);
}
},
/**
* destroy:
*
* Destroys the popup menu completely.
*/
destroy: function() {
this.removeAll();
this.actor.destroy();
/**
* SIGNAL:destroy
*
* Emitted when the menu is destroyed.
*/
this.emit('destroy');
}
};
Signals.addSignalMethods(PopupMenuBase.prototype);
/**
* #PopupMenu
* @short_description: An actual popup menu
* @_boxPointer (Boxpointer.BoxPointer): The box pointer object that actually
* draws the popup menu.
* @actor (St.Bin): The actor of the popup menu, stolen from the %_boxPointer.
* @animating (boolean): Whether the popup menu is currently performing the
* open/close animation.
*/
function PopupMenu() {
this._init.apply(this, arguments);
}
PopupMenu.prototype = {
__proto__: PopupMenuBase.prototype,
/**
* _init:
* @sourceActor (St.Widget): the actor that owns the popup menu
* @arrowAlignment (real): the position of the popup menu arrow relative to
* the popup menu. If 0.0, the arrow will be at the left of the popup menu.
* If 1.0, the arrow will be at the right of the popup menu, and numbers in
* between will put the arrow somewhere between the left and the right (if
* the popup menu opens sideways, 0.0 and 1.0 correspond to top and bottom
* respectively). Providing a value outside the range [0, 1] will cause
* unexpected behaviour.
* @arrowSide (St.Side): the arrow side of the menu. See %setArrowSide() for details
*/
_init: function(sourceActor, arrowAlignment, arrowSide) {
PopupMenuBase.prototype._init.call (this, sourceActor, 'popup-menu-content');
this._arrowAlignment = arrowAlignment;
this._arrowSide = arrowSide;
this._boxPointer = new BoxPointer.BoxPointer(arrowSide,
{ x_fill: true,
y_fill: true,
x_align: St.Align.START });
this.actor = this._boxPointer.actor;
this.actor._delegate = this;
this.actor.style_class = 'popup-menu-boxpointer';
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this._boxWrapper = new Cinnamon.GenericContainer();
this._boxWrapper.connect('get-preferred-width', Lang.bind(this, this._boxGetPreferredWidth));
this._boxWrapper.connect('get-preferred-height', Lang.bind(this, this._boxGetPreferredHeight));
this._boxWrapper.connect('allocate', Lang.bind(this, this._boxAllocate));
this._boxPointer.bin.set_child(this._boxWrapper);
this._boxWrapper.add_actor(this.box);
this.actor.add_style_class_name('popup-menu');
this.paint_id = 0;
this.paint_count = 0;
this.animating = false;
global.focus_manager.add_group(this.actor);
this.actor.reactive = true;
},
/**
* setArrowSide:
* @side (St.Side): The new side of the menu
*
* Sets the arrow side of the menu. Note that the side is the side
* of the source actor, not the menu, e.g. If St.Side.TOP is set,
* then the menu will appear below the source actor (the source
* actor will be on top of the menu)
*/
setArrowSide: function(side) {
this._arrowSide = side;
this._boxPointer.setArrowSide(side);
},
_boxGetPreferredWidth: function (actor, forHeight, alloc) {
let columnWidths = this.getColumnWidths();
this.setColumnWidths(columnWidths);
// Now they will request the right sizes
[alloc.min_size, alloc.natural_size] = this.box.get_preferred_width(forHeight);
},
_boxGetPreferredHeight: function (actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] = this.box.get_preferred_height(forWidth);
},
_boxAllocate: function (actor, box, flags) {
this.box.allocate(box, flags);
},
_onKeyPressEvent: function(actor, event) {
if (event.get_key_symbol() == Clutter.Escape) {
this.close(true);
return true;
}
return false;
},
setArrowOrigin: function(origin) {
this._boxPointer.setArrowOrigin(origin);
},
/**
* setSourceAlignment:
* @alignment (real): the position of the arrow relative to the source
* actor.
*
* If set to 0.0, the arrow will appear at the left end of the source
* actor; 1.0 for right (0.0/1.0 for top/bottom for sideways arrows). The
* default value is 0.5, which means the arrow appears at the center of the
* source actor.
*/
setSourceAlignment: function(alignment) {
this._boxPointer.setSourceAlignment(alignment);
},
/**
* open:
* @animate (boolean): whether the animate the open effect
*
* Opens the popup menu
*/
open: function(animate) {
if (this.isOpen)
return;
Main.popup_rendering_actor = this.actor;
this.animating = animate;
this.setMaxHeight();
this.isOpen = true;
if (global.menuStackLength == undefined)
global.menuStackLength = 0;
global.menuStackLength += 1;
this._boxPointer.setPosition(this.sourceActor, this._arrowAlignment);
this.paint_id = this.actor.connect("paint", Lang.bind(this, this.on_paint));
this._boxPointer.show(animate, Lang.bind(this, function () {
this.animating = false;
}));
this.actor.raise_top();
this.emit('open-state-changed', true);
},
on_paint: function(actor) {
if (this.paint_count < 2 || this.animating) {
this.paint_count++;
return;
}
if (this.paint_id > 0) {
this.actor.disconnect(this.paint_id);
this.paint_id = 0;
}
this.paint_count = 0;
Main.popup_rendering_actor = null;
},
/**
* setMaxHeight:
*
* This function is called internally to set the max-height and max-width
* properties of the popup menu such that it does not grow to a size larger
* than the monitor. Individual popup menus can override this method to
* change the max height/width if they really want to.
*
* Note that setting the max-height won't do any good if the minimum height
* of the menu is higher then the screen; it's useful if part of the menu
* is scrollable so the minimum height is smaller than the natural height.
*/
setMaxHeight: function() {
let monitor = Main.layoutManager.findMonitorForActor(this.sourceActor)
let maxHeight = monitor.height - this.actor.get_theme_node().get_length('-boxpointer-gap');
let panels = Main.panelManager.getPanelsInMonitor(Main.layoutManager.monitors.indexOf(monitor));
for (let panel of panels)
maxHeight -= panel.actor.height;
this.actor.style = 'max-height: ' + maxHeight / global.ui_scale + 'px; ' +
'max-width: ' + (monitor.width - 20)/ global.ui_scale + 'px;';
// PopupMenus have 10px margins ^
},
/**
* close:
* @animate (boolean): whether the animate the close effect
*
* Closes the popup menu.
*/
close: function(animate) {
if (!this.isOpen)
return;
this.isOpen = false;
global.menuStackLength -= 1;
for (let i in Main.panelManager.panels) {
if (Main.panelManager.panels[i])
Main.panelManager.updatePanelsVisibility();
}
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
this._boxPointer.hide(animate);
this.emit('open-state-changed', false);
}
};
/**
* #PopupSubMenu
* @short_description: A submenu that can show and hide
* @actor (St.ScrollView): The actor of the submenu.
*
* A submenu to be included in #PopupMenus/#PopupMenuSections. You usually
* don't want to create these manually. Instead you want to create a
* #PopupSubMenuMenuItem, which creates a #PopupSubMenu, and shows/hides the
* menu when clicked.
*
* Since submenus are usually used to hide long lists of things, they are
* automatically put into a #St.ScrollView such that their height will be limited
* by the css max-height property.
*
* Inherits: PopupMenu.PopupMenuBase
*/
function PopupSubMenu() {
this._init.apply(this, arguments);
}
PopupSubMenu.prototype = {
__proto__: PopupMenuBase.prototype,
/**
* _init:
* @sourceActor (St.Widget): the actor that owns the popup menu
* @sourceArrow (St.Icon): (optional) a little arrow object inside the
* #PopupSubMenuMenuItem. When the submenu opens, the arrow is rotated by
* pi/2 clockwise to denote the status of the submenu.
*/
_init: function(sourceActor, sourceArrow) {
PopupMenuBase.prototype._init.call(this, sourceActor);
this._arrow = sourceArrow;
this.actor = new St.ScrollView({ style_class: 'popup-sub-menu',
hscrollbar_policy: Gtk.PolicyType.NEVER,
vscrollbar_policy: Gtk.PolicyType.NEVER });
// StScrollbar plays dirty tricks with events, calling
// clutter_set_motion_events_enabled (FALSE) during the scroll; this
// confuses our event tracking, so we just turn it off during the
// scroll.
let vscroll = this.actor.get_vscroll_bar();
vscroll.connect('scroll-start',
Lang.bind(this, function() {
let topMenu = this._getTopMenu();
if (topMenu)
topMenu.passEvents = true;
}));
vscroll.connect('scroll-stop',
Lang.bind(this, function() {
let topMenu = this._getTopMenu();
if (topMenu)
topMenu.passEvents = false;
}));
this.actor.add_actor(this.box);
this.actor._delegate = this;
this.actor.clip_to_allocation = true;
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this.actor.hide();
},
_getTopMenu: function() {
let actor = this.actor.get_parent();
while (actor) {
if (actor._delegate && actor._delegate instanceof PopupMenu)
return actor._delegate;
actor = actor.get_parent();
}
return null;
},
_needsScrollbar: function() {
let topMenu = this._getTopMenu();
if(!topMenu)
return false;
let [topMinHeight, topNaturalHeight] = topMenu.actor.get_preferred_height(-1);
let topThemeNode = topMenu.actor.get_theme_node();
let topMaxHeight = topThemeNode.get_max_height();
return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
},
/**
* open:
* @animate (boolean): whether the animate the open effect
*
* Opens the submenu
*/
open: function(animate) {
if (this.isOpen)
return;
this.isOpen = true;
this.actor.show();
let needsScrollbar = this._needsScrollbar();
// St.ScrollView always requests space horizontally for a possible vertical
// scrollbar if in AUTOMATIC mode. Doing better would require implementation
// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
// when we *don't* need it, so turn off the scrollbar when that's true.
// Dynamic changes in whether we need it aren't handled properly.
this.actor.vscrollbar_policy =
needsScrollbar ? Gtk.PolicyType.AUTOMATIC : Gtk.PolicyType.NEVER;
// It looks funny if we animate with a scrollbar (at what point is
// the scrollbar added?) so just skip that case
animate = animate && !needsScrollbar
let targetAngle = this.actor.text_direction == Clutter.TextDirection.RTL ? -90 : 90;
if (animate) {
let [minHeight, naturalHeight] = this.actor.get_preferred_height(-1);
this.actor.height = 0;
if (this._arrow)
this.actor._arrowRotation = this._arrow.rotation_angle_z;
else
this.actor._arrowRotation = targetAngle;
Tweener.addTween(this.actor,
{ _arrowRotation: targetAngle,
height: naturalHeight,
time: 0.25,
onUpdateScope: this,
onUpdate: function() {
if (this._arrow)
this._arrow.rotation_angle_z = this.actor._arrowRotation;
},
onCompleteScope: this,
onComplete: function() {
this.actor.set_height(-1);
this.emit('open-state-changed', true);
}
});
} else {
if (this._arrow)
this._arrow.rotation_angle_z = targetAngle;
this.emit('open-state-changed', true);
}
},
/**
* close:
* @animate (boolean): whether the animate the close effect
*
* Closes the submenu
*/
close: function(animate) {
if (!this.isOpen)
return;
this.isOpen = false;
if (this._activeMenuItem)
this._activeMenuItem.setActive(false);
animate = animate && !this._needsScrollbar();
if (animate) {
if (this._arrow)
this.actor._arrowRotation = this._arrow.rotation_angle_z;
Tweener.addTween(this.actor,
{ _arrowRotation: 0,
height: 0,
time: 0.25,
onCompleteScope: this,
onComplete: function() {
this.actor.hide();
this.actor.set_height(-1);
this.emit('open-state-changed', false);
},
onUpdateScope: this,
onUpdate: function() {
if (this._arrow)
this._arrow.rotation_angle_z = this.actor._arrowRotation;
}
});
} else {
if (this._arrow)
this._arrow.rotation_angle_z = 0;
this.actor.hide();
this.isOpen = false;
this.emit('open-state-changed', false);
}
},
_onKeyPressEvent: function(actor, event) {
// Move focus back to parent menu if the user types Left.
if (this.isOpen && event.get_key_symbol() == Clutter.KEY_Left) {
this.close(true);
this.sourceActor._delegate.setActive(true);
return true;
}
return false;
}
};
/**
* #PopupMenuSection:
* @short_description: A section of a #PopupMenu that is transparent to user
*
* A section of a PopupMenu which is handled like a submenu (you can add and
* remove items, you can destroy it, you can add it to another menu), but is
* completely transparent to the user. This is helpful for grouping things
* together so that you can manage them in bulk. A common use case might be to
* let an object inherit a #PopupMenuSection and then add the whole object to a
* popup menu.
*
* Note that you cannot close a #PopupMenuSection.
*
* Inherits: PopupMenu.PopupMenuBase
*/
function PopupMenuSection() {
this._init.apply(this, arguments);
}
PopupMenuSection.prototype = {
__proto__: PopupMenuBase.prototype,
_init: function() {
PopupMenuBase.prototype._init.call(this);
this.actor = this.box;
this.actor._delegate = this;
this.isOpen = true;
},
// deliberately ignore any attempt to open() or close()
open: function(animate) { },
close: function() { },
}
function PopupSubMenuMenuItem() {
this._init.apply(this, arguments);
}
PopupSubMenuMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function(text) {
PopupBaseMenuItem.prototype._init.call(this);
this.actor.add_style_class_name('popup-submenu-menu-item');
this.label = new St.Label({ text: text,
y_expand: true,
y_align: Clutter.ActorAlign.CENTER });
this.addActor(this.label);
this.actor.label_actor = this.label;
this._triangleBin = new St.Bin({ x_align: St.Align.END });
this.addActor(this._triangleBin, { expand: true,
span: -1,
align: St.Align.END });
this._triangle = arrowIcon(St.Side.RIGHT);
this._triangle.pivot_point = new Clutter.Point({ x: 0.5, y: 0.6 });
this._triangleBin.child = this._triangle;
this.menu = new PopupSubMenu(this.actor, this._triangle);
this.menu.connect('open-state-changed', Lang.bind(this, this._subMenuOpenStateChanged));
},
_subMenuOpenStateChanged: function(menu, open) {
this.actor.change_style_pseudo_class('open', open);
},
destroy: function() {
this.menu.destroy();
PopupBaseMenuItem.prototype.destroy.call(this);
},
_onKeyPressEvent: function(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.KEY_Right) {
this.menu.open(true);
this.menu.actor.navigate_focus(null, Gtk.DirectionType.DOWN, false);
return true;
} else if (symbol == Clutter.KEY_Left && this.menu.isOpen) {
this.menu.close();
return true;
}
return PopupBaseMenuItem.prototype._onKeyPressEvent.call(this, actor, event);
},
activate: function(event) {
this.menu.open(true);
},
_onButtonReleaseEvent: function(actor) {
this.menu.toggle();
}
};
function PopupComboMenu() {
this._init.apply(this, arguments);
}
PopupComboMenu.prototype = {
__proto__: PopupMenuBase.prototype,
_init: function(sourceActor) {
PopupMenuBase.prototype._init.call(this,
sourceActor, 'popup-combo-menu');
this.actor = this.box;
this.actor._delegate = this;
this.actor.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this.actor.connect('key-focus-in', Lang.bind(this, this._onKeyFocusIn));
this._activeItemPos = -1;
global.focus_manager.add_group(this.actor);
},
_onKeyPressEvent: function(actor, event) {
if (event.get_key_symbol() == Clutter.Escape) {
this.close(true);
return true;
}
return false;
},
_onKeyFocusIn: function(actor) {
let items = this._getMenuItems();
let activeItem = items[this._activeItemPos];
activeItem.actor.grab_key_focus();
},
open: function() {
if (this.isOpen)
return;
this.isOpen = true;
let activeItem = this._getMenuItems()[this._activeItemPos];
let [sourceX, sourceY] = this.sourceActor.get_transformed_position();
this.actor.set_position(Math.round(sourceX), Math.round(sourceY - activeItem.actor.y));
this.actor.raise_top();
this.actor.opacity = 0;
this.actor.show();
Tweener.addTween(this.actor,
{ opacity: 255,
transition: 'linear',
time: BoxPointer.POPUP_ANIMATION_TIME });
this.savedFocusActor = global.stage.get_key_focus();
global.stage.set_key_focus(this.actor);
this.emit('open-state-changed', true);
},
close: function() {
if (!this.isOpen)
return;
this.isOpen = false;
Tweener.addTween(this.actor,
{ opacity: 0,
transition: 'linear',
time: BoxPointer.POPUP_ANIMATION_TIME,
onComplete: Lang.bind(this,
function() {
this.actor.hide();
})
});
this.emit('open-state-changed', false);
global.stage.set_key_focus(this.savedFocusActor);
},
setActiveItem: function(position) {
this._activeItemPos = position;
},
setItemVisible: function(position, visible) {
if (!visible && position == this._activeItemPos) {
log('Trying to hide the active menu item.');
return;
}
this._getMenuItems()[position].actor.visible = visible;
},
getItemVisible: function(position) {
return this._getMenuItems()[position].actor.visible;
}
};
function PopupComboBoxMenuItem() {
this._init.apply(this, arguments);
}
PopupComboBoxMenuItem.prototype = {
__proto__: PopupBaseMenuItem.prototype,
_init: function (params) {
PopupBaseMenuItem.prototype._init.call(this, params);
this._itemBox = new Cinnamon.Stack();
this.actor.accessible_role = Atk.Role.COMBO_BOX;
this.addActor(this._itemBox);
let expander = new St.Label({ text: '\u2304' });
this.addActor(expander, { align: St.Align.END,
span: -1 });
this._menu = new PopupComboMenu(this.actor);
Main.uiGroup.add_actor(this._menu.actor);
this._menu.actor.hide();
if (params.style_class)
this._menu.actor.add_style_class_name(params.style_class);
this.actor.connect('scroll-event', Lang.bind(this, this._onScrollEvent));
this._activeItemPos = -1;
this._items = [];
},
_getTopMenu: function() {
let actor = this.actor.get_parent();
while (actor) {
if (actor._delegate &&
(actor._delegate instanceof PopupMenu ||
actor._delegate instanceof PopupComboMenu))
return actor._delegate;
actor = actor.get_parent();
}
return null;
},
_onScrollEvent: function(actor, event) {
if (this._activeItemPos == -1)
return;
let position = this._activeItemPos;
let direction = event.get_scroll_direction();
if (direction == Clutter.ScrollDirection.DOWN) {
while (position < this._items.length - 1) {
position++;
if (this._menu.getItemVisible(position))
break;
}
} else if (direction == Clutter.ScrollDirection.UP) {
while (position > 0) {
position--;
if (this._menu.getItemVisible(position))
break;
}
}
if (position == this._activeItemPos)
return;
this.setActiveItem(position);
this.emit('active-item-changed', position);
},
activate: function(event) {
let topMenu = this._getTopMenu();
if (!topMenu)
return;
topMenu.addChildMenu(this._menu);
this._menu.toggle();
},
addMenuItem: function(menuItem, position) {
if (position === undefined)
position = this._menu.numMenuItems;
this._menu.addMenuItem(menuItem, position);
_ensureStyle(this._menu.actor);
let item = new St.BoxLayout({ style_class: 'popup-combobox-item' });
let children = menuItem.actor.get_children();
for (let i = 0; i < children.length; i++) {
let clone = new Clutter.Clone({ source: children[i] });
item.add(clone, { y_fill: false });
}
let oldItem = this._items[position];
if (oldItem)
this._itemBox.remove_actor(oldItem);
this._items[position] = item;
this._itemBox.add_actor(item);
menuItem.connect('activate',
Lang.bind(this, this._itemActivated, position));
},
checkAccessibleLabel: function() {
let activeItem = this._menu.getActiveItem();
this.actor.label_actor = activeItem.label;
},
setActiveItem: function(position) {
let item = this._items[position];
if (!item)
return;
if (this._activeItemPos == position)
return;
this._menu.setActiveItem(position);
this._activeItemPos = position;
for (let i = 0; i < this._items.length; i++)
this._items[i].visible = (i == this._activeItemPos);
this.checkAccessibleLabel();
},
setItemVisible: function(position, visible) {
this._menu.setItemVisible(position, visible);
},
_itemActivated: function(menuItem, event, position) {
this.setActiveItem(position);
this.emit('active-item-changed', position);
}
};
/**
* #PopupMenuFactory:
* @short_description: A class to build a cinnamon menu using some abstract menu items.
*
* This class can build a cinnamon menu, using the instances of a heir of the
* PopupMenuAbstractItem class. Please see the description of the PopupMenuAbstractItem
* class to more details. To initialize the construction you need to provide the root
* instance of your abstract menu items.
*/
function PopupMenuFactory() {
this._init.apply(this, arguments);
}
PopupMenuFactory.prototype = {
_init: function() {
this._menuLikend = new Array();
},
_createShellItem: function(factoryItem, launcher, orientation) {
// Decide whether it's a submenu or not
let shellItem = null;
let item_type = factoryItem.getFactoryType();
if (item_type == FactoryClassTypes.RootMenuClass)
shellItem = new PopupMenu(launcher.actor, 0.0, orientation, 0);
if (item_type == FactoryClassTypes.SubMenuMenuItemClass)
shellItem = new PopupSubMenuMenuItem("FIXME");
else if (item_type == FactoryClassTypes.MenuSectionMenuItemClass)
shellItem = new PopupMenuSection();
else if (item_type == FactoryClassTypes.SeparatorMenuItemClass)
shellItem = new PopupSeparatorMenuItem('');
else if (item_type == FactoryClassTypes.MenuItemClass)
shellItem = new PopupIndicatorMenuItem("FIXME");
return shellItem;
},
getShellMenu: function(factoryMenu) {
let index = this._menuLikend.indexOf(factoryMenu);
if (index != -1) {
return factoryMenu.getShellItem();
}
return null;
},
buildShellMenu: function(client, launcher, orientation) {
let factoryMenu = client.getRoot();
if (!(factoryMenu instanceof PopupMenuAbstractItem)) {
throw new Error("MenuFactory: can't construct an instance of \
PopupMenu using a non instance of the class PopupMenuAbstractItem");
}
if (factoryMenu.shellItem)
return factoryMenu.shellItem;
// The shell menu
let shellItem = this._createShellItem(factoryMenu, launcher, orientation);
this._attachToMenu(shellItem, factoryMenu);
return shellItem;
},
// This will attach the root factoryItem to an already existing menu that will be used as the root menu.
// it will also connect the factoryItem to be automatically destroyed when the menu dies.
_attachToMenu: function(shellItem, factoryItem) {
// Cleanup: remove existing childs (just in case)
shellItem.removeAll();
// Fill the menu for the first time
factoryItem.getChildren().forEach(function(child) {
shellItem.addMenuItem(this._createItem(child));
}, this);
factoryItem.setShellItem(shellItem, {
'child-added' : Lang.bind(this, this._onChildAdded),
'child-moved' : Lang.bind(this, this._onChildMoved)
});
this._menuLikend.push(factoryItem);
factoryItem.connectAndRemoveOnDestroy({
'destroy' : Lang.bind(this, this._onDestroyMainMenu)
});
},
_onDestroyMainMenu: function(factoryItem) {
let index = this._menuLikend.indexOf(factoryItem);
if (index != -1) {
this._menuLikend.splice(index, 1);
}
},
_createItem: function(factoryItem) {
// Don't allow to override previusly preasigned items, destroy the shell item first.
factoryItem.destroyShellItem();
let shellItem = this._createShellItem(factoryItem);
// Initially create children on idle, to not stop cinnamon mainloop.
Mainloop.idle_add(Lang.bind(this, this._createChildrens, factoryItem));
// Now, connect various events
factoryItem.setShellItem(shellItem, {
'type-changed': Lang.bind(this, this._onTypeChanged),
'child-added': Lang.bind(this, this._onChildAdded),
'child-moved': Lang.bind(this, this._onChildMoved)
});
return shellItem;
},
_createChildrens: function(factoryItem) {
if (factoryItem) {
let shellItem = factoryItem.getShellItem();
if (shellItem instanceof PopupSubMenuMenuItem) {
let children = factoryItem.getChildren();
for (let i = 0; i < children.length; ++i) {
let ch_item = this._createItem(children[i]);
shellItem.menu.addMenuItem(ch_item);
}
} else if (shellItem instanceof PopupMenuSection) {
let children = factoryItem.getChildren();
for (let i = 0; i < children.length; ++i) {
let ch_item = this._createItem(children[i]);
shellItem.addMenuItem(ch_item);
}
}
}
},
_onChildAdded: function(factoryItem, child, position) {
let shellItem = factoryItem.getShellItem();
if (shellItem) {
if (shellItem instanceof PopupSubMenuMenuItem) {
shellItem.menu.addMenuItem(this._createItem(child), position, "factor");
} else if ((shellItem instanceof PopupMenuSection) ||
(shellItem instanceof PopupMenu)) {
shellItem.addMenuItem(this._createItem(child), position);
} else {
global.logWarning("Tried to add a child to non-submenu item. Better recreate it as whole");
this._onTypeChanged(factoryItem);
}
} else {
global.logWarning("Tried to add a child shell item to non existing shell item.");
}
},
_onChildMoved: function(factoryItem, child, oldpos, newpos) {
let shellItem = factoryItem.getShellItem();
if (shellItem) {
if (shellItem instanceof PopupSubMenuMenuItem) {
this._moveItemInMenu(shellItem.menu, child, newpos);
} else if ((shellItem instanceof PopupMenuSection) ||
(shellItem instanceof PopupMenu)) {
this._moveItemInMenu(shellItem, child, newpos);
} else {
global.logWarning("Tried to move a child in non-submenu item. Better recreate it as whole");
this._onTypeChanged(factoryItem);
}
} else {
global.logWarning("Tried to move a child shell item in non existing shell item.");
}
},
// FIXME: If this function it is applied, this mean that our old shell Item
// is not valid right now, so we can destroy it with all the obsolete submenu
// structure and then create again for the new factoryItems source. Anyway
// there are a lot of possible scenarios when this was called, sure we are
// missing some of them.
_onTypeChanged: function(factoryItem) {
let shellItem = factoryItem.getShellItem();
let factoryItemParent = factoryItem.getParent();
let parentMenu = null;
if (factoryItemParent) {
let shellItemParent = factoryItemParent.getShellItem();
if (shellItemParent instanceof PopupMenuSection)
parentMenu = shellItemParent;
else
parentMenu = shellItemParent.menu;
}
// First, we need to find our old position
let pos = -1;
if ((parentMenu)&&(shellItem)) {
let family = parentMenu._getMenuItems();
for (let i = 0; i < family.length; ++i) {
if (family[i] == shellItem)
pos = i;
}
}
// if not insert the item in first position.
if (pos < 0)
pos = 0;
// Now destroy our old self
factoryItem.destroyShellItem();
if (parentMenu) {
// Add our new self
let newShellItem = this._createItem(factoryItem);
parentMenu.addMenuItem(newShellItem, pos);
}
},
// FIXME: This is a HACK. We're really getting into the internals of the PopupMenu implementation.
// First, find our wrapper. Children tend to lie. We do not trust the old positioning.
// Will be better add this function inside the PopupMenuBase class?
_moveItemInMenu: function(menu, factoryItem, newpos) {
let shellItem = factoryItem.getShellItem();
if (shellItem) {
let family = menu._getMenuItems();
for (let i = 0; i < family.length; ++i) {
if (family[i] == shellItem) {
// Now, remove it
menu.box.remove_child(shellItem.actor);
// Add it again somewhere else
if (newpos < family.length && family[newpos] != shellItem)
menu.box.insert_child_below(shellItem.actor, family[newpos].actor);
else
menu.box.add(shellItem.actor);
// Skip the rest
break;
}
}
}
}
};
/* Basic implementation of a menu manager.
* Call addMenu to add menus
*/
function PopupMenuManager(owner) {
this._init(owner);
}
PopupMenuManager.prototype = {
_init: function(owner) {
this._owner = owner;
this.grabbed = false;
this._eventCaptureId = 0;
this._enterEventId = 0;
this._leaveEventId = 0;
this._keyFocusNotifyId = 0;
this._activeMenu = null;
this._menus = [];
this._menuStack = [];
this._preGrabInputMode = null;
this._grabbedFromKeynav = false;
this._signals = new SignalManager.SignalManager(this);
},
addMenu: function(menu, position) {
this._signals.connect(menu, 'open-state-changed', this._onMenuOpenState);
this._signals.connect(menu, 'child-menu-added', this._onChildMenuAdded);
this._signals.connect(menu, 'child-menu-removed', this._onChildMenuRemoved);
this._signals.connect(menu, 'destroy', this._onMenuDestroy);
let source = menu.sourceActor;
if (source) {
this._signals.connect(source, 'enter-event', function() { this._onMenuSourceEnter(menu); });
this._signals.connect(source, 'key-focus-in', function() { this._onMenuSourceEnter(menu); });
}
if (position == undefined)
this._menus.push(menu);
else
this._menus.splice(position, 0, menu);
},
removeMenu: function(menu) {
if (menu == this._activeMenu)
this._closeMenu();
let position = this._menus.indexOf(menu);
if (position == -1) // not a menu we manage
return;
this._signals.disconnect(null, menu);
if (menu.sourceActor)
this._signals.disconnect(menu.sourceActor);
this._menus.splice(position, 1);
},
_grab: function() {
if (!Main.pushModal(this._owner.actor)) {
return;
}
this._signals.connect(global.stage, 'captured-event', this._onEventCapture);
// captured-event doesn't see enter/leave events
this._signals.connect(global.stage, 'enter-event', this._onEventCapture);
this._signals.connect(global.stage, 'leave-event', this._onEventCapture);
this._signals.connect(global.stage, 'notify::key-focus', this._onKeyFocusChanged);
this.grabbed = true;
},
_ungrab: function() {
if (!this.grabbed) {
return;
}
this._signals.disconnect(null, global.stage);
this.grabbed = false;
Main.popModal(this._owner.actor);
},
_onMenuOpenState: function(menu, open) {
if (open) {
if (this._activeMenu && this._activeMenu.isChildMenu(menu)) {
this._menuStack.push(this._activeMenu);
menu.actor.grab_key_focus();
}
this._activeMenu = menu;
} else {
if (this._menuStack.length > 0) {
this._activeMenu = this._menuStack.pop();
if (menu.sourceActor)
menu.sourceActor.grab_key_focus();
this._didPop = true;
}
}
// Check what the focus was before calling pushModal/popModal
let focus = global.stage.key_focus;
let hadFocus = focus && this._activeMenuContains(focus);
if (open) {
if (!this.grabbed) {
this._preGrabInputMode = global.stage_input_mode;
this._grabbedFromKeynav = hadFocus;
this._grab();
}
if (hadFocus)
focus.grab_key_focus();
else
menu.actor.grab_key_focus();
} else if (menu == this._activeMenu) {
if (this.grabbed)
this._ungrab();
this._activeMenu = null;
if (this._grabbedFromKeynav) {
if (this._preGrabInputMode == Cinnamon.StageInputMode.FOCUSED)
global.stage_input_mode = Cinnamon.StageInputMode.FOCUSED;
if (hadFocus && menu.sourceActor)
menu.sourceActor.grab_key_focus();
else if (focus)
focus.grab_key_focus();
}
}
},
_onChildMenuAdded: function(menu, childMenu) {
this.addMenu(childMenu);
},
_onChildMenuRemoved: function(menu, childMenu) {
this.removeMenu(childMenu);
},
// change the currently-open menu without dropping grab
_changeMenu: function(newMenu) {
if (this._activeMenu) {
// _onOpenMenuState will drop the grab if it sees
// this._activeMenu being closed; so clear _activeMenu
// before closing it to keep that from happening
let oldMenu = this._activeMenu;
this._activeMenu = null;
for (let i = this._menuStack.length - 1; i >= 0; i--)
this._menuStack[i].close(false);
oldMenu.close(false);
newMenu.open(false);
} else
newMenu.open(true);
},
_onMenuSourceEnter: function(menu) {
if (!this.grabbed || menu == this._activeMenu)
return false;
if (this._activeMenu && this._activeMenu.isChildMenu(menu))
return false;
if (this._menuStack.indexOf(menu) != -1)
return false;
if (this._menuStack.length > 0 && this._menuStack[0].isChildMenu(menu))
return false;
this._changeMenu(menu);
return false;
},
_onKeyFocusChanged: function() {
if (!this.grabbed || !this._activeMenu || DND.isDragging())
return;
let focus = global.stage.key_focus;
if (focus) {
if (this._activeMenuContains(focus))
return;
if (this._menuStack.length > 0)
return;
if (focus._delegate && focus._delegate.menu &&
this._menus.indexOf(focus._delegate.menu) != -1)
return;
}
this._closeMenu();
},
_onMenuDestroy: function(menu) {
this.removeMenu(menu);
},
_activeMenuContains: function(actor) {
return this._activeMenu != null
&& (this._activeMenu.actor.contains(actor) ||
(this._activeMenu.sourceActor && this._activeMenu.sourceActor.contains(actor)));
},
_eventIsOnActiveMenu: function(event) {
return this._activeMenuContains(event.get_source());
},
_shouldBlockEvent: function(event) {
let src = event.get_source();
if (this._activeMenu != null && this._activeMenu.actor.contains(src))
return false;
return (this._menus.find(x => x.sourceActor &&
!x.blockSourceEvents &&
x.sourceActor.contains(src)) === undefined);
},
_onEventCapture: function(actor, event) {
if (!this.grabbed)
return false;
if (this._owner.menuEventFilter &&
this._owner.menuEventFilter(event))
return true;
if (this._activeMenu != null && this._activeMenu.passEvents)
return false;
if (this._didPop) {
this._didPop = false;
return true;
}
let activeMenuContains = this._eventIsOnActiveMenu(event);
let eventType = event.type();
if (eventType == Clutter.EventType.BUTTON_RELEASE) {
if (activeMenuContains) {
return false;
} else {
this._closeMenu();
return true;
}
} else if (eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains) {
this._closeMenu();
return true;
} else if (!this._shouldBlockEvent(event)) {
return false;
}
return true;
},
_closeMenu: function() {
if (this._activeMenu != null)
this._activeMenu.close(true);
}
};
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