/usr/share/cinnamon/js/ui/modalDialog.js is in cinnamon-common 2.8.6-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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const Clutter = imports.gi.Clutter;
const Lang = imports.lang;
const St = imports.gi.St;
const Atk = imports.gi.Atk;
const Cinnamon = imports.gi.Cinnamon;
const Signals = imports.signals;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Pango = imports.gi.Pango;
const Params = imports.misc.params;
const Util = imports.misc.util;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const Gettext = imports.gettext;
const OPEN_AND_CLOSE_TIME = 0.1;
const FADE_IN_BUTTONS_TIME = 0.33;
const FADE_OUT_DIALOG_TIME = 1.0;
const State = {
OPENED: 0,
CLOSED: 1,
OPENING: 2,
CLOSING: 3,
FADED_OUT: 4
};
/**
* #ModalDialog:
* @short_description: A generic object that displays a modal dialog
* @state (ModalDialog.State): The state of the modal dialog, which may be
* `ModalDialog.State.OPENED`, `CLOSED`, `OPENING`, `CLOSING` or `FADED_OUT`.
* @contentLayout (St.BoxLayout): The box containing the contents of the modal
* dialog (excluding the buttons)
*
* The #ModalDialog object is a generic popup dialog in Cinnamon. It can either
* be created directly and then manipulated afterwards, or used as a base class
* for more sophisticated modal dialog.
*
* For simple usage such as displaying a message, or asking for confirmation,
* the #ConfirmDialog and #NotifyDialog classes may be used instead.
*/
function ModalDialog() {
this._init();
}
ModalDialog.prototype = {
/**
* _init:
* @params (JSON): parameters for the modal dialog. Options include
* @cinnamonReactive, which determines whether the modal dialog should
* block Cinnamon input, and @styleClass, which is the style class the
* modal dialog should use.
*/
_init: function(params) {
params = Params.parse(params, { cinnamonReactive: false,
styleClass: null });
this.state = State.CLOSED;
this._hasModal = false;
this._cinnamonReactive = params.cinnamonReactive;
this._group = new St.Group({ visible: false,
x: 0,
y: 0,
accessible_role: Atk.Role.DIALOG });
Main.uiGroup.add_actor(this._group);
let constraint = new Clutter.BindConstraint({ source: global.stage,
coordinate: Clutter.BindCoordinate.POSITION | Clutter.BindCoordinate.SIZE });
this._group.add_constraint(constraint);
this._group.connect('destroy', Lang.bind(this, this._onGroupDestroy));
this._actionKeys = {};
this._group.connect('key-press-event', Lang.bind(this, this._onKeyPressEvent));
this._backgroundBin = new St.Bin();
this._group.add_actor(this._backgroundBin);
this._dialogLayout = new St.BoxLayout({ style_class: 'modal-dialog',
vertical: true });
if (params.styleClass != null) {
this._dialogLayout.add_style_class_name(params.styleClass);
}
if (!this._cinnamonReactive) {
this._lightbox = new Lightbox.Lightbox(this._group,
{ inhibitEvents: true });
this._lightbox.highlight(this._backgroundBin);
let stack = new Cinnamon.Stack();
this._backgroundBin.child = stack;
this._eventBlocker = new Clutter.Group({ reactive: true });
stack.add_actor(this._eventBlocker);
stack.add_actor(this._dialogLayout);
} else {
this._backgroundBin.child = this._dialogLayout;
}
this.contentLayout = new St.BoxLayout({ vertical: true });
this._dialogLayout.add(this.contentLayout,
{ x_fill: true,
y_fill: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.START });
this._buttonLayout = new St.BoxLayout({ style_class: 'modal-dialog-button-box',
vertical: false });
this._dialogLayout.add(this._buttonLayout,
{ expand: true,
x_align: St.Align.MIDDLE,
y_align: St.Align.END });
global.focus_manager.add_group(this._dialogLayout);
this._initialKeyFocus = this._dialogLayout;
this._savedKeyFocus = null;
},
/**
* destroy:
*
* Destroys the modal dialog
*/
destroy: function() {
this._group.destroy();
},
/**
* setButtons:
* @buttons (array): the buttons to display in the modal dialog
*
* This sets the buttons in the modal dialog. The buttons is an array of
* JSON objects, each of which corresponds to one button.
*
* Each JSON object *must* contain @label and @action, which are the text
* displayed on the button and the callback function to use when the button
* is clicked respectively.
*
* Optional arguments include @focused, which determines whether the button
* is initially focused, and @key, which is a keybinding associated with
* the button press such that pressing the keybinding will have the same
* effect as clicking the button.
*
* An example usage is
* ```
* dialog.setButtons([
* {
* label: _("Cancel"),
* action: Lang.bind(this, this.callback),
* key: Clutter.Escape
* },
* {
* label: _("OK"),
* action: Lang.bind(this, this.destroy),
* key: Clutter.Return
* }
* ]);
* ```
*/
setButtons: function(buttons) {
let hadChildren = this._buttonLayout.get_children() > 0;
this._buttonLayout.destroy_children();
this._actionKeys = {};
let focusSetExplicitly = false;
for (let i = 0; i < buttons.length; i ++) {
let buttonInfo = buttons[i];
let label = buttonInfo['label'];
let action = buttonInfo['action'];
let key = buttonInfo['key'];
let wantsfocus = buttonInfo['focused'] === true;
let nofocus = buttonInfo['focused'] === false;
buttonInfo.button = new St.Button({ style_class: 'modal-dialog-button',
reactive: true,
can_focus: true,
label: label });
let x_alignment;
if (buttons.length == 1)
x_alignment = St.Align.END;
else if (i == 0)
x_alignment = St.Align.START;
else if (i == buttons.length - 1)
x_alignment = St.Align.END;
else
x_alignment = St.Align.MIDDLE;
if (wantsfocus) {
this._initialKeyFocus = buttonInfo.button;
focusSetExplicitly = true;
}
if (!focusSetExplicitly && !nofocus && (this._initialKeyFocus == this._dialogLayout ||
this._buttonLayout.contains(this._initialKeyFocus)))
{
this._initialKeyFocus = buttonInfo.button;
}
this._buttonLayout.add(buttonInfo.button,
{ expand: true,
x_fill: false,
y_fill: false,
x_align: x_alignment,
y_align: St.Align.MIDDLE });
buttonInfo.button.connect('clicked', action);
if (key)
this._actionKeys[key] = action;
}
// Fade in buttons if there weren't any before
if (!hadChildren && buttons.length > 0) {
this._buttonLayout.opacity = 0;
Tweener.addTween(this._buttonLayout,
{ opacity: 255,
time: FADE_IN_BUTTONS_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.emit('buttons-set');
})
});
} else {
this.emit('buttons-set');
}
},
_onKeyPressEvent: function(object, keyPressEvent) {
let modifiers = Cinnamon.get_event_state(keyPressEvent);
let ctrlAltMask = Clutter.ModifierType.CONTROL_MASK | Clutter.ModifierType.MOD1_MASK;
let symbol = keyPressEvent.get_key_symbol();
if (symbol === Clutter.Escape && !(modifiers & ctrlAltMask)) {
this.close();
return;
}
let action = this._actionKeys[symbol];
if (action)
action();
},
_onGroupDestroy: function() {
this.emit('destroy');
},
_fadeOpen: function() {
let monitor = Main.layoutManager.currentMonitor;
this._backgroundBin.set_position(monitor.x, monitor.y);
this._backgroundBin.set_size(monitor.width, monitor.height);
this.state = State.OPENING;
this._dialogLayout.opacity = 255;
if (this._lightbox)
this._lightbox.show();
this._group.opacity = 0;
this._group.show();
Tweener.addTween(this._group,
{ opacity: 255,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.OPENED;
this.emit('opened');
})
});
},
setInitialKeyFocus: function(actor) {
this._initialKeyFocus = actor;
},
/**
* open:
* @timestamp (int): (optional) timestamp optionally used to associate the
* call with a specific user initiated event
*
* Opens and displays the modal dialog.
*/
open: function(timestamp) {
if (this.state == State.OPENED || this.state == State.OPENING)
return true;
if (!this.pushModal(timestamp))
return false;
this._fadeOpen();
return true;
},
/**
* close:
* @timestamp (int): (optional) timestamp optionally used to associate the
* call with a specific user initiated event
*
* Closes the modal dialog.
*/
close: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
this.state = State.CLOSING;
this.popModal(timestamp);
this._savedKeyFocus = null;
Tweener.addTween(this._group,
{ opacity: 0,
time: OPEN_AND_CLOSE_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.CLOSED;
this._group.hide();
})
});
},
/**
* popModal:
* @timestamp (int): (optional) timestamp optionally used to associate the
* call with a specific user initiated event
*
* Drop modal status without closing the dialog; this makes the
* dialog insensitive as well, so it needs to be followed shortly
* by either a %close() or a %pushModal()
*/
popModal: function(timestamp) {
if (!this._hasModal)
return;
let focus = global.stage.key_focus;
if (focus && this._group.contains(focus))
this._savedKeyFocus = focus;
else
this._savedKeyFocus = null;
Main.popModal(this._group, timestamp);
global.gdk_screen.get_display().sync();
this._hasModal = false;
if (!this._cinnamonReactive)
this._eventBlocker.raise_top();
},
/**
* pushModal:
* @timestamp (int): (optional) timestamp optionally used to associate the
* call with a specific user initiated event
*
* Pushes the modal to the modal stack so that it grabs the required
* inputs.
*/
pushModal: function (timestamp) {
if (this._hasModal)
return true;
if (!Main.pushModal(this._group, timestamp))
return false;
this._hasModal = true;
if (this._savedKeyFocus) {
this._savedKeyFocus.grab_key_focus();
this._savedKeyFocus = null;
} else
this._initialKeyFocus.grab_key_focus();
if (!this._cinnamonReactive)
this._eventBlocker.lower_bottom();
return true;
},
/**
* _fadeOutDialog:
* @timestamp (int): (optional) timestamp optionally used to associate the
* call with a specific user initiated event
*
* This method is like %close(), but fades the dialog out much slower,
* and leaves the lightbox in place. Once in the faded out state,
* the dialog can be brought back by an open call, or the lightbox
* can be dismissed by a close call.
*
* The main point of this method is to give some indication to the user
* that the dialog reponse has been acknowledged but will take a few
* moments before being processed.
*
* e.g., if a user clicked "Log Out" then the dialog should go away
* imediately, but the lightbox should remain until the logout is
* complete.
*/
_fadeOutDialog: function(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
if (this.state == State.FADED_OUT)
return;
this.popModal(timestamp);
Tweener.addTween(this._dialogLayout,
{ opacity: 0,
time: FADE_OUT_DIALOG_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this,
function() {
this.state = State.FADED_OUT;
})
});
}
};
Signals.addSignalMethods(ModalDialog.prototype);
/**
* #SpicesAboutDialog:
* @short_description: A dialog for a spice "about" window
*
* This is a window that displays an about dialog for Cinnamon "spices".
*
* This is usually used by Cinnamon itself via an "About" right click menu, but
* individual spices can also use this to open an about dialog if they wish.
*/
function SpicesAboutDialog(metadata, type) {
this._init(metadata, type);
}
SpicesAboutDialog.prototype = {
__proto__: ModalDialog.prototype,
/**
* _init:
* metadata (JSON): the metadata object of the spice
* type (string): the type of the spice, which should be "applet",
* "desklet" or "extension"
*/
_init: function(metadata, type) {
ModalDialog.prototype._init.call(this);
//prepare translation
this.uuid = metadata.uuid;
Gettext.bindtextdomain(metadata.uuid, GLib.get_home_dir() + "/.local/share/locale");
let contentBox = new St.BoxLayout({vertical: true, style_class: "about-content" });
this.contentLayout.add_actor(contentBox);
let topBox = new St.BoxLayout();
contentBox.add_actor(topBox);
//icon
let icon;
if (metadata.icon) {
icon = new St.Icon({icon_name: metadata.icon, icon_size: 48, icon_type: St.IconType.FULLCOLOR, style_class: "about-icon"});
} else {
let file = Gio.file_new_for_path(metadata.path + "/icon.png");
if (file.query_exists(null)) {
let gicon = new Gio.FileIcon({file: file});
icon = new St.Icon({gicon: gicon, icon_size: 48, icon_type: St.IconType.FULLCOLOR, style_class: "about-icon"});
} else {
icon = new St.Icon({icon_name: "cs-"+type, icon_size: 48, icon_type: St.IconType.FULLCOLOR, style_class: "about-icon"});
}
}
topBox.add_actor(icon);
let topTextBox = new St.BoxLayout({vertical: true});
topBox.add_actor(topTextBox);
/*title*/
let titleBox = new St.BoxLayout();
topTextBox.add_actor(titleBox);
let title = new St.Label({text: this._(metadata.name), style_class: "about-title"});
titleBox.add_actor(title);
if (metadata.version) {
let versionBin = new St.Bin({x_align: St.Align.START, y_align: St.Align.END});
titleBox.add_actor(versionBin);
let version = new St.Label({text: " v%s".format(metadata.version), style_class: "about-version"});
versionBin.add_actor(version);
}
//uuid
let uuid = new St.Label({text: metadata.uuid, style_class: "about-uuid"});
topTextBox.add_actor(uuid);
//description
let desc = new St.Label({text: this._(metadata.description), style_class: "about-description"});
let dText = desc.clutter_text;
topTextBox.add_actor(desc);
// optional content
if(metadata.comments || metadata.website || metadata.contributors){
let scrollBox = new St.ScrollView({style_class: "about-scrollBox"});
contentBox.add(scrollBox, {expand: true});
let infoBox = new St.BoxLayout({vertical: true, style_class: "about-scrollBox-innerBox"});
scrollBox.add_actor(infoBox);
// comments
if (metadata.comments) {
let comments = new St.Label({text: _("Comments:") + "\n\t" + this._(metadata.comments)});
let cText = comments.clutter_text;
cText.ellipsize = Pango.EllipsizeMode.NONE;
cText.line_wrap = true;
cText.set_line_wrap_mode(Pango.WrapMode.WORD_CHAR);
infoBox.add_actor(comments);
}
// website
if (metadata.website) {
let wsBox = new St.BoxLayout({vertical: true});
infoBox.add_actor(wsBox);
let wLabel = new St.Label({text: _("Website:")});
wsBox.add_actor(wLabel);
let wsButton = new St.Button({x_align: St.Align.START, style_class: "cinnamon-link", name: "about-website"});
wsBox.add_actor(wsButton);
let website = new St.Label({text: metadata.website});
let wtext = website.clutter_text;
wtext.ellipsize = Pango.EllipsizeMode.NONE;
wtext.line_wrap = true;
wtext.set_line_wrap_mode(Pango.WrapMode.WORD_CHAR);
wsButton.add_actor(website);
wsButton.connect("clicked", Lang.bind(this, this._launchSite, metadata.website));
}
// contributors
if (metadata.contributors) {
let list = metadata.contributors;
// enforce that the list is an array
if(typeof list === "string")
list = list.split(",");
// trim whitespaces, try to translate each item and glue all together
list = list.map(String.trim).map(this._, this).join("\n\t");
let contributors = new St.Label({text: _("Contributors:") + "\n\t" + list});
infoBox.add_actor(contributors);
}
}
//dialog close button
this.setButtons([
{label: _("Close"), key: "", focus: true, action: Lang.bind(this, this._onOk)}
]);
this.open(global.get_current_time());
},
// translation
_: function(str) {
// look into the text domain first
let translated = Gettext.dgettext(this.uuid, str);
// if it looks translated, return the translation of the domain
if(translated !== str)
return translated;
// else, use the default cinnamon domain
return _(str);
},
_onOk: function() {
this.close(global.get_current_time());
},
_launchSite: function(a, b, site) {
Util.spawnCommandLine("xdg-open " + site);
this.close(global.get_current_time());
}
}
/**
* #ConfirmDialog
* @short_description: A simple dialog with a "Yes" and "No" button.
* @callback (function): Callback when "Yes" is clicked
*
* A confirmation dialog that calls @callback and then destroys itself if user
* clicks "Yes". If the user clicks "No", the dialog simply destroys itself.
*
* Inherits: ModalDialog.ModalDialog
*/
function ConfirmDialog(label, callback){
this._init(label, callback);
}
ConfirmDialog.prototype = {
__proto__: ModalDialog.prototype,
/**
* _init:
* @label (string): label to display on the confirm dialog
* @callback (function): function to call when user clicks "yes"
*
* Constructor function.
*/
_init: function(label, callback){
ModalDialog.prototype._init.call(this);
this.contentLayout.add(new St.Label({text: label}));
this.callback = callback;
this.setButtons([
{
label: _("Yes"),
action: Lang.bind(this, function(){
this.destroy();
this.callback();
})
},
{
label: _("No"),
action: Lang.bind(this, this.destroy)
}
]);
},
};
/**
* #NotifyDialog
* @short_description: A simple dialog that presents a message with an "OK"
* button.
*
* A notification dialog that displays a message to user. Destroys itself after
* user clicks "OK"
*
* Inherits: ModalDialog.ModalDialog
*/
function NotifyDialog(label){
this._init(label);
}
NotifyDialog.prototype = {
__proto__: ModalDialog.prototype,
/**
* _init:
* @label (string): label to display on the notify dialog
*
* Constructor function.
*/
_init: function(label){
ModalDialog.prototype._init.call(this);
this.contentLayout.add(new St.Label({text: label}));
this.setButtons([
{
label: _("OK"),
action: Lang.bind(this, this.destroy)
}
]);
},
};
/**
* #InfoOSD
* @short_description: An OSD that displays information to users
* @actor (St.BoxLayout): actor of the OSD
*
* Creates an OSD to show information to user at the center of the screen. Can
* display texts or a general #St.Widget. This is useful as "hints" to the
* user, eg. the popup shown when the user clicks the "Add panel" button to
* guide them how to add a panel.
*
* This does not destroy itself, and the caller of this is responsible for
* destroying it after usage (via the %destroy function), or hiding it with
* %hide for later reuse.
*/
function InfoOSD(text) {
this._init(text);
}
InfoOSD.prototype = {
/**
* _init:
* @text (string): (optional) Text to display on the OSD
*
* Constructor function. Creates an OSD and adds it to the chrome. Adds a
* label with text @text if specified.
*/
_init: function(text) {
this.actor = new St.BoxLayout({vertical: true, style_class: "info-osd", important: true});
if (text) {
let label = new St.Label({text: text});
this.actor.add(label);
}
Main.layoutManager.addChrome(this.actor, {visibleInFullscreen: false, affectsInputRegion: false});
},
/**
* show:
* @monitorIndex (int): (optional) Monitor to display OSD on. Default is
* primary monitor
*
* Shows the OSD at the center of monitor @monitorIndex. Shows at the
* primary monitor if not specified.
*/
show: function(monitorIndex) {
if (!monitorIndex) monitorIndex = 0;
let monitor = Main.layoutManager.monitors[monitorIndex];
// The actor has to be shown first so that the width and height can be calculated properly
this.actor.opacity = 0;
this.actor.show();
let x = monitor.x + Math.round((monitor.width - this.actor.width)/2);
let y = monitor.y + Math.round((monitor.height - this.actor.height)/2);
this.actor.set_position(x, y);
this.actor.opacity = 255;
},
/**
* hide:
*
* Hides the OSD.
*/
hide: function() {
this.actor.hide();
},
/**
* destroy:
*
* Destroys the OSD
*/
destroy: function() {
Main.layoutManager.removeChrome(this.actor);
this.actor.destroy();
},
/**
* addText:
* @text (string): text to display
* @params (JSON): parameters to be used when adding text
*
* Adds a text label displaying @text to the OSD
*/
addText: function(text, params) {
let label = new St.Label({text: text});
this.actor.add(label, params);
},
/**
* addActor:
* @actor (St.Widget): actor to add
* @params (JSON): parameters to be used when adding actor
*
* Adds the actor @actor to the OSD
*/
addActor: function(actor, params) {
this.actor.add(actor, params);
}
}
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