/usr/share/cinnamon/js/ui/main.js is in cinnamon-common 2.8.6-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/**
* FILE:main.js
* @short_description: This is the heart of Cinnamon, the mother of everything.
* @placesManager (PlacesManager.PlacesManager): The places manager
* @overview (Overview.Overview): The "scale" overview
* @expo (Expo.Expo): The "expo" overview
* @runDialog (RunDialog.RunDialog): The run dialog
* @lookingGlass (LookingGlass.Melange): The looking glass object
* @wm (WindowManager.WindowManager): The window manager
* @messageTray (MessageTray.MessageTray): The mesesage tray
* @indicatorManager (IndicatorManager.IndicatorManager): The indicator manager
* @notificationDaemon (NotificationDaemon.NotificationDaemon): The notification daemon
* @windowAttentionHandler (WindowAttentionHandler.WindowAttentionHandler): The window attention handler
* @recorder (Cinnamon.Recorder): The recorder
* @cinnamonDBusService (CinnamonDBus.Cinnamon): The cinnamon dbus object
* @modalCount (int): The number of modals "pushed"
* @modalActorFocusStack (array): Array of pushed modal actors
* @uiGroup (Cinnamon.GenericContainer): The group containing all Cinnamon and
* Muffin actors
*
* @magnifier (Magnifier.Magnifier): The magnifier
* @xdndHandler (XdndHandler.XdndHandler): The X DND handler
* @statusIconDispatcher (StatusIconDispatcher.StatusIconDispatcher): The status icon dispatcher
* @keyboard (Keyboard.Keyboard): The keyboard object
* @layoutManager (Layout.LayoutManager): The layout manager.
* \
* All actors that are part of the Cinnamon UI ar handled by the layout
* manager, which will determine when to show and hide the actors etc.
*
* @panelManager (Panel.PanelManager): The panel manager.
* \
* This is responsible for handling events relating to panels, eg. showing all
* panels.
*
* @themeManager (ThemeManager.ThemeManager): The theme manager
* @soundManager (SoundManager.SoundManager): The sound manager
* @settingsManager (Settings.SettingsManager): The manager of the xlet Settings API
*
* @backgroundManager (BackgroundManager.BackgroundManager): The background
* manager.
* \
* This listens to changes in the GNOME background settings and mirrors them to
* the Cinnamon settings, since many applications have a "Set background"
* button that modifies the GNOME background settings.
*
* @slideshowManager (SlideshowManager.SlideshowManager): The slideshow manager.
* \
* This is responsible for managing the background slideshow, since the
* background "slideshow" is created by cinnamon changing the active background
* gsetting every x minutes.
*
* @keybindingManager (KeybindingManager.KeybindingManager): The keybinding manager
* @systrayManager (Systray.SystrayManager): The systray manager
*
* @osdWindow (OsdWindow.OsdWindow): Osd window that pops up when you use media
* keys.
* @tracker (Cinnamon.WindowTracker): The window tracker
* @workspace_names (array): Names of workspace
* @deskletContainer (DeskletManager.DeskletContainer): The desklet container.
* \
* This is a container that contains all the desklets as childs. Its actor is
* put between @global.bottom_window_group and @global.uiGroup.
* @software_rendering (boolean): Whether software rendering is used
* @lg_log_file (Gio.FileOutputStream): The stream used to log looking messages
* to ~/.cinnamon/glass.log
* @can_log (boolean): Whether looking glass log to file can be used
* @popup_rendering_actor (Clutter.Actor): The popup actor that is in the process of rendering
* @xlet_startup_error (boolean): Whether there was at least one xlet that did
* not manage to load
*
* The main file is responsible for launching Cinnamon as well as creating its
* components. The C part of cinnamon calls the @start() function, which then
* initializes all of cinnamon. Most components of Cinnamon can be accessed
* through main.
*/
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Cinnamon = imports.gi.Cinnamon;
const St = imports.gi.St;
const PointerTracker = imports.misc.pointerTracker;
const Lang = imports.lang;
const SoundManager = imports.ui.soundManager;
const BackgroundManager = imports.ui.backgroundManager;
const SlideshowManager = imports.ui.slideshowManager;
const AppletManager = imports.ui.appletManager;
const SearchProviderManager = imports.ui.searchProviderManager;
const DeskletManager = imports.ui.deskletManager;
const ExtensionSystem = imports.ui.extensionSystem;
const Keyboard = imports.ui.keyboard;
const MessageTray = imports.ui.messageTray;
const IndicatorManager = imports.ui.indicatorManager;
const OsdWindow = imports.ui.osdWindow;
const Overview = imports.ui.overview;
const Expo = imports.ui.expo;
const Panel = imports.ui.panel;
const PlacesManager = imports.ui.placesManager;
const RunDialog = imports.ui.runDialog;
const Layout = imports.ui.layout;
const LookingGlass = imports.ui.lookingGlass;
const NotificationDaemon = imports.ui.notificationDaemon;
const WindowAttentionHandler = imports.ui.windowAttentionHandler;
const Scripting = imports.ui.scripting;
const CinnamonDBus = imports.ui.cinnamonDBus;
const WindowManager = imports.ui.windowManager;
const ThemeManager = imports.ui.themeManager;
const Magnifier = imports.ui.magnifier;
const XdndHandler = imports.ui.xdndHandler;
const StatusIconDispatcher = imports.ui.statusIconDispatcher;
const Util = imports.misc.util;
const Keybindings = imports.ui.keybindings;
const Settings = imports.ui.settings;
const Systray = imports.ui.systray;
const DEFAULT_BACKGROUND_COLOR = new Clutter.Color();
DEFAULT_BACKGROUND_COLOR.from_pixel(0x2266bbff);
const LAYOUT_TRADITIONAL = "traditional";
const LAYOUT_FLIPPED = "flipped";
const LAYOUT_CLASSIC = "classic";
const CIN_LOG_FOLDER = GLib.get_home_dir() + '/.cinnamon/';
let panel = null;
let soundManager = null;
let backgroundManager = null;
let slideshowManager = null;
let placesManager = null;
let panelManager = null;
let osdWindow = null;
let overview = null;
let expo = null;
let runDialog = null;
let lookingGlass = null;
let wm = null;
let messageTray = null;
let indicatorManager = null;
let notificationDaemon = null;
let windowAttentionHandler = null;
let recorder = null;
let cinnamonDBusService = null;
let modalCount = 0;
let modalActorFocusStack = [];
let uiGroup = null;
let magnifier = null;
let xdndHandler = null;
let statusIconDispatcher = null;
let keyboard = null;
let layoutManager = null;
let themeManager = null;
let keybindingManager = null;
let _errorLogStack = [];
let _startDate;
let _defaultCssStylesheet = null;
let _cssStylesheet = null;
let dynamicWorkspaces = null;
let tracker = null;
let settingsManager = null;
let systrayManager = null;
let wmSettings = null;
let workspace_names = [];
let applet_side = St.Side.TOP; // Kept to maintain compatibility. Doesn't seem to be used anywhere
let deskletContainer = null;
let software_rendering = false;
let lg_log_file;
let can_log = false;
let popup_rendering_actor = null;
let xlet_startup_error = false;
// Override Gettext localization
const Gettext = imports.gettext;
Gettext.bindtextdomain('cinnamon', '/usr/share/locale');
Gettext.textdomain('cinnamon');
const _ = Gettext.gettext;
function _initRecorder() {
let recorderSettings = new Gio.Settings({ schema_id: 'org.cinnamon.recorder' });
global.screen.connect('toggle-recording', function() {
if (recorder == null) {
recorder = new Cinnamon.Recorder({ stage: global.stage });
}
if (recorder.is_recording()) {
recorder.pause();
Meta.enable_unredirect_for_screen(global.screen);
} else {
// read the parameters from GSettings always in case they have changed
recorder.set_framerate(recorderSettings.get_int('framerate'));
recorder.set_filename('cinnamon-%d%u-%c.' + recorderSettings.get_string('file-extension'));
let pipeline = recorderSettings.get_string('pipeline');
if (!pipeline.match(/^\s*$/))
recorder.set_pipeline(pipeline);
else
recorder.set_pipeline(null);
Meta.disable_unredirect_for_screen(global.screen);
recorder.record();
}
});
}
function _initUserSession() {
_initRecorder();
global.screen.override_workspace_layout(Meta.ScreenCorner.TOPLEFT, false, 1, -1);
systrayManager = new Systray.SystrayManager();
ExtensionSystem.init();
Meta.keybindings_set_custom_handler('panel-run-dialog', function() {
getRunDialog().open();
});
}
function do_shutdown_sequence() {
panelManager.panels.forEach(function (panel) {
panel.actor.hide();
});
}
function _reparentActor(actor, newParent) {
let parent = actor.get_parent();
if (parent)
parent.remove_actor(actor);
if(newParent)
newParent.add_actor(actor);
}
/**
* start:
*
* Starts cinnamon. Should not be called in JavaScript code
*/
function start() {
global.reparentActor = _reparentActor;
// Monkey patch utility functions into the global proxy;
// This is easier and faster than indirecting down into global
// if we want to call back up into JS.
global.logTrace = _logTrace;
global.logWarning = _logWarning;
global.logError = _logError;
global.log = _logInfo;
let cinnamonStartTime = new Date().getTime();
if (global.settings.get_boolean("enable-looking-glass-logs")) {
try {
let log_filename = Gio.file_parse_name(CIN_LOG_FOLDER + '/glass.log');
let log_backup_filename = Gio.file_parse_name(CIN_LOG_FOLDER + '/glass.log.last');
let log_dir = Gio.file_new_for_path(CIN_LOG_FOLDER);
if (!log_filename.query_exists(null)) {
if (!log_dir.query_exists(null))
log_dir.make_directory_with_parents(null);
lg_log_file = log_filename.append_to(0, null);
} else {
log_filename.copy(log_backup_filename, 1, null, null, null);
log_filename.delete(null);
lg_log_file = log_filename.append_to(0, null);
}
can_log = true;
} catch (e) {
global.logError("Error during looking-glass log initialization", e);
}
}
log("About to start Cinnamon");
if (GLib.getenv('CINNAMON_SOFTWARE_RENDERING')) {
log("ACTIVATING SOFTWARE RENDERING");
global.logError("Cinnamon Software Rendering mode enabled");
software_rendering = true;
}
// Chain up async errors reported from C
global.connect('notify-error', function (global, msg, detail) { notifyError(msg, detail); });
Gio.DesktopAppInfo.set_desktop_env('X-Cinnamon');
cinnamonDBusService = new CinnamonDBus.Cinnamon();
// Ensure CinnamonWindowTracker and CinnamonAppUsage are initialized; this will
// also initialize CinnamonAppSystem first. CinnamonAppSystem
// needs to load all the .desktop files, and CinnamonWindowTracker
// will use those to associate with windows. Right now
// the Monitor doesn't listen for installed app changes
// and recalculate application associations, so to avoid
// races for now we initialize it here. It's better to
// be predictable anyways.
tracker = Cinnamon.WindowTracker.get_default();
let startTime = new Date().getTime();
Cinnamon.AppSystem.get_default();
global.log('Cinnamon.AppSystem.get_default() started in %d ms'.format(new Date().getTime() - startTime));
// The stage is always covered so Clutter doesn't need to clear it; however
// the color is used as the default contents for the Muffin root background
// actor so set it anyways.
global.stage.color = DEFAULT_BACKGROUND_COLOR;
global.stage.no_clear_hint = true;
Gtk.IconTheme.get_default().append_search_path("/usr/share/cinnamon/icons/");
_defaultCssStylesheet = global.datadir + '/theme/cinnamon.css';
soundManager = new SoundManager.SoundManager();
themeManager = new ThemeManager.ThemeManager();
settingsManager = new Settings.SettingsManager();
backgroundManager = new BackgroundManager.BackgroundManager();
slideshowManager = new SlideshowManager.SlideshowManager();
deskletContainer = new DeskletManager.DeskletContainer();
// Set up stage hierarchy to group all UI actors under one container.
uiGroup = new Cinnamon.GenericContainer({ name: 'uiGroup' });
uiGroup.connect('allocate',
function (actor, box, flags) {
let children = uiGroup.get_children();
for (let i = 0; i < children.length; i++)
children[i].allocate_preferred_size(flags);
});
uiGroup.connect('get-preferred-width',
function(actor, forHeight, alloc) {
let width = global.stage.width;
[alloc.min_size, alloc.natural_size] = [width, width];
});
uiGroup.connect('get-preferred-height',
function(actor, forWidth, alloc) {
let height = global.stage.height;
[alloc.min_size, alloc.natural_size] = [height, height];
});
global.reparentActor(global.background_actor, uiGroup);
global.background_actor.hide();
global.reparentActor(global.bottom_window_group, uiGroup);
uiGroup.add_actor(deskletContainer.actor);
global.reparentActor(global.window_group, uiGroup);
global.reparentActor(global.overlay_group, uiGroup);
let stage_bg = new Clutter.Actor();
let constraint = new Clutter.BindConstraint({ source: global.stage, coordinate: Clutter.BindCoordinate.ALL, offset: 0 })
stage_bg.add_constraint(constraint);
stage_bg.set_background_color(new Clutter.Color({red: 0, green: 0, blue: 0, alpha: 255}));
stage_bg.set_size(global.screen_width, global.screen_height);
global.stage.add_actor(stage_bg);
stage_bg.add_actor(uiGroup);
global.reparentActor(global.top_window_group, global.stage);
layoutManager = new Layout.LayoutManager();
Panel.checkPanelUpgrade();
panelManager = new Panel.PanelManager();
let startupAnimationEnabled = global.settings.get_boolean("startup-animation");
let do_animation = startupAnimationEnabled &&
!GLib.getenv('CINNAMON_SOFTWARE_RENDERING') &&
!GLib.getenv('CINNAMON_2D');
if (do_animation) {
layoutManager._prepareStartupAnimation();
}
let pointerTracker = new PointerTracker.PointerTracker();
pointerTracker.setPosition(layoutManager.primaryMonitor.x + layoutManager.primaryMonitor.width/2,
layoutManager.primaryMonitor.y + layoutManager.primaryMonitor.height/2);
xdndHandler = new XdndHandler.XdndHandler();
osdWindow = new OsdWindow.OsdWindow();
// This overview object is just a stub for non-user sessions
overview = new Overview.Overview();
expo = new Expo.Expo();
statusIconDispatcher = new StatusIconDispatcher.StatusIconDispatcher();
layoutManager._updateBoxes();
wm = new WindowManager.WindowManager();
messageTray = new MessageTray.MessageTray();
indicatorManager = new IndicatorManager.IndicatorManager();
keyboard = new Keyboard.Keyboard();
notificationDaemon = new NotificationDaemon.NotificationDaemon();
windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
placesManager = new PlacesManager.PlacesManager();
keybindingManager = new Keybindings.KeybindingManager();
magnifier = new Magnifier.Magnifier();
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, _checkWorkspaces);
dynamicWorkspaces = false; // This should be configurable
layoutManager.init();
keyboard.init();
overview.init();
expo.init();
_initUserSession();
// Provide the bus object for gnome-session to
// initiate logouts.
//EndSessionDialog.init();
_startDate = new Date();
global.stage.connect('captured-event', _stageEventHandler);
global.log('loaded at ' + _startDate);
log('Cinnamon started at ' + _startDate);
let perfModuleName = GLib.getenv("CINNAMON_PERF_MODULE");
if (perfModuleName) {
let perfOutput = GLib.getenv("CINNAMON_PERF_OUTPUT");
let module = eval('imports.perf.' + perfModuleName + ';');
Scripting.runPerfScript(module, perfOutput);
}
wmSettings = new Gio.Settings({schema_id: "org.cinnamon.desktop.wm.preferences"})
workspace_names = wmSettings.get_strv("workspace-names");
global.screen.connect('notify::n-workspaces', _nWorkspacesChanged);
global.screen.connect('window-entered-monitor', _windowEnteredMonitor);
global.screen.connect('window-left-monitor', _windowLeftMonitor);
global.screen.connect('restacked', _windowsRestacked);
_nWorkspacesChanged();
startTime = new Date().getTime();
AppletManager.init();
global.log('AppletManager.init() started in %d ms'.format(new Date().getTime() - startTime));
DeskletManager.init();
SearchProviderManager.init();
createLookingGlass();
if (software_rendering && !GLib.getenv('CINNAMON_2D')) {
notifyCinnamon2d();
}
if (xlet_startup_error)
Mainloop.timeout_add_seconds(3, notifyXletStartupError);
let sound_settings = new Gio.Settings( {schema_id: "org.cinnamon.sounds"} );
let do_login_sound = sound_settings.get_boolean("login-enabled");
// We're mostly prepared for the startup animation
// now, but since a lot is going on asynchronously
// during startup, let's defer the startup animation
// until the event loop is uncontended and idle.
// This helps to prevent us from running the animation
// when the system is bogged down
if (do_animation) {
let id = GLib.idle_add(GLib.PRIORITY_LOW, Lang.bind(this, function() {
if (do_login_sound)
soundManager.play_once_per_session('login');
layoutManager._startupAnimation();
return GLib.SOURCE_REMOVE;
}));
} else {
global.background_actor.show();
if (do_login_sound)
soundManager.play_once_per_session('login');
}
global.connect('shutdown', do_shutdown_sequence);
global.log('Cinnamon took %d ms to start'.format(new Date().getTime() - cinnamonStartTime));
}
function notifyCinnamon2d() {
let icon = new St.Icon({ icon_name: 'display',
icon_type: St.IconType.FULLCOLOR,
icon_size: 36 });
criticalNotify(_("Running in software rendering mode"),
_("Cinnamon is currently running without video hardware acceleration and, as a result, you may observe much higher than normal CPU usage.\n\n") +
_("There could be a problem with your drivers or some other issue. For the best experience, it is recommended that you only use this mode for") +
_(" troubleshooting purposes."), icon);
}
function notifyXletStartupError() {
let icon = new St.Icon({ icon_name: 'dialog-warning',
icon_type: St.IconType.FULLCOLOR,
icon_size: 36 });
warningNotify(_("Problems during Cinnamon startup"),
_("Cinnamon started successfully, but one or more applets, desklets or extensions failed to load.\n\n") +
_("Check your system log and the Cinnamon LookingGlass log for any issues. ") +
_("You can disable the offending extension(s) in Cinnamon Settings to prevent this message from recurring. ") +
_("Please contact the developer."), icon);
}
/* Provided by panelManager now, but kept here for xlet compatibility */
function enablePanels() {
panelManager.enablePanels();
}
function disablePanels() {
panelManager.disablePanels();
}
function getPanels() {
return panelManager.getPanels();
}
let _workspaces = [];
let _checkWorkspacesId = 0;
/*
* When the last window closed on a workspace is a dialog or splash
* screen, we assume that it might be an initial window shown before
* the main window of an application, and give the app a grace period
* where it can map another window before we remove the workspace.
*/
const LAST_WINDOW_GRACE_TIME = 1000;
function _fillWorkspaceNames(index) {
// ensure that we have workspace names up to index
for (let i = index - workspace_names.length; i > 0; --i) {
workspace_names.push('');
}
}
function _trimWorkspaceNames(index) {
// trim empty or out-of-bounds names from the end.
for (let i = workspace_names.length - 1;
i >= 0 && (i >= global.screen.n_workspaces || !workspace_names[i].length); --i)
{
workspace_names.pop();
}
}
function _makeDefaultWorkspaceName(index) {
return _("WORKSPACE") + " " + (index + 1).toString();
}
/**
* setWorkspaceName:
* @index (int): index of workspace
* @name (string): name of workspace
*
* Sets the name of the workspace @index to @name
*/
function setWorkspaceName(index, name) {
name.trim();
if (name != getWorkspaceName(index)) {
_fillWorkspaceNames(index);
workspace_names[index] = (name == _makeDefaultWorkspaceName(index) ?
"" :
name);
_trimWorkspaceNames();
wmSettings.set_strv("workspace-names", workspace_names);
}
}
/**
* getWorkspaceName:
* @index (int): index of workspace
*
* Retrieves the name of the workspace @index
*
* Returns (string): name of workspace
*/
function getWorkspaceName(index) {
let wsName = index < workspace_names.length ?
workspace_names[index] :
"";
wsName.trim();
return wsName.length > 0 ?
wsName :
_makeDefaultWorkspaceName(index);
}
/**
* hasDefaultWorkspaceName:
* @index (int): index of workspace
*
* Whether the workspace uses the default name
*
* Returns (boolean): whether the workspace uses the default name
*/
function hasDefaultWorkspaceName(index) {
return getWorkspaceName(index) == _makeDefaultWorkspaceName(index);
}
function _addWorkspace() {
if (dynamicWorkspaces)
return false;
global.screen.append_new_workspace(false, global.get_current_time());
return true;
}
function _removeWorkspace(workspace) {
if (global.screen.n_workspaces == 1 || dynamicWorkspaces)
return false;
let index = workspace.index();
if (index < workspace_names.length) {
workspace_names.splice (index,1);
}
_trimWorkspaceNames();
wmSettings.set_strv("workspace-names", workspace_names);
global.screen.remove_workspace(workspace, global.get_current_time());
return true;
}
/**
* moveWindowToNewWorkspace:
* @metaWindow (Meta.Window): the window to be moved
* @switchToNewWorkspace (boolean): whether or not to switch to the
* new created workspace
*
* Moves the window to a new workspace.
*
* If @switchToNewWorkspace is true, it will switch to the new workspace
* after moving the window
*/
function moveWindowToNewWorkspace(metaWindow, switchToNewWorkspace) {
if (switchToNewWorkspace) {
let targetCount = global.screen.n_workspaces + 1;
let nnwId = global.screen.connect('notify::n-workspaces', function() {
global.screen.disconnect(nnwId);
if (global.screen.n_workspaces === targetCount) {
let newWs = global.screen.get_workspace_by_index(global.screen.n_workspaces - 1);
newWs.activate(global.get_current_time());
}
});
}
metaWindow.change_workspace_by_index(global.screen.n_workspaces, true, global.get_current_time());
}
function _checkWorkspaces() {
if (!dynamicWorkspaces)
return false;
let i;
let emptyWorkspaces = [];
for (let i = 0; i < _workspaces.length; i++) {
let lastRemoved = _workspaces[i]._lastRemovedWindow;
if (lastRemoved &&
(lastRemoved.get_window_type() == Meta.WindowType.SPLASHSCREEN ||
lastRemoved.get_window_type() == Meta.WindowType.DIALOG ||
lastRemoved.get_window_type() == Meta.WindowType.MODAL_DIALOG))
emptyWorkspaces[i] = false;
else
emptyWorkspaces[i] = true;
}
let windows = global.get_window_actors();
for (let i = 0; i < windows.length; i++) {
let win = windows[i];
if (win.get_meta_window().is_on_all_workspaces())
continue;
let workspaceIndex = win.get_workspace();
emptyWorkspaces[workspaceIndex] = false;
}
// If we don't have an empty workspace at the end, add one
if (!emptyWorkspaces[emptyWorkspaces.length -1]) {
global.screen.append_new_workspace(false, global.get_current_time());
emptyWorkspaces.push(false);
}
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let removingCurrentWorkspace = (emptyWorkspaces[activeWorkspaceIndex] &&
activeWorkspaceIndex < emptyWorkspaces.length - 1);
// Don't enter the overview when removing multiple empty workspaces at startup
let showOverview = (removingCurrentWorkspace &&
!emptyWorkspaces.every(function(x) { return x; }));
if (removingCurrentWorkspace) {
// "Merge" the empty workspace we are removing with the one at the end
wm.blockAnimations();
}
// Delete other empty workspaces; do it from the end to avoid index changes
for (let i = emptyWorkspaces.length - 2; i >= 0; i--) {
if (emptyWorkspaces[i])
global.screen.remove_workspace(_workspaces[i], global.get_current_time());
}
if (removingCurrentWorkspace) {
global.screen.get_workspace_by_index(global.screen.n_workspaces - 1).activate(global.get_current_time());
wm.unblockAnimations();
}
_checkWorkspacesId = 0;
return false;
}
function _windowRemoved(workspace, window) {
workspace._lastRemovedWindow = window;
_queueCheckWorkspaces();
Mainloop.timeout_add(LAST_WINDOW_GRACE_TIME, function() {
if (workspace._lastRemovedWindow == window) {
workspace._lastRemovedWindow = null;
_queueCheckWorkspaces();
}
});
}
function _windowLeftMonitor(metaScreen, monitorIndex, metaWin) {
// If the window left the primary monitor, that
// might make that workspace empty
if (monitorIndex == layoutManager.primaryIndex)
_queueCheckWorkspaces();
}
function _windowEnteredMonitor(metaScreen, monitorIndex, metaWin) {
// If the window entered the primary monitor, that
// might make that workspace non-empty
if (monitorIndex == layoutManager.primaryIndex)
_queueCheckWorkspaces();
}
function _windowsRestacked() {
// Figure out where the pointer is in case we lost track of
// it during a grab. (In particular, if a trayicon popup menu
// is dismissed, see if we need to close the message tray.)
global.sync_pointer();
}
function _queueCheckWorkspaces() {
if (!dynamicWorkspaces)
return false;
if (_checkWorkspacesId == 0)
_checkWorkspacesId = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, _checkWorkspaces);
return true;
}
function _nWorkspacesChanged() {
if (!dynamicWorkspaces)
return false;
let oldNumWorkspaces = _workspaces.length;
let newNumWorkspaces = global.screen.n_workspaces;
if (oldNumWorkspaces == newNumWorkspaces)
return false;
let lostWorkspaces = [];
if (newNumWorkspaces > oldNumWorkspaces) {
// Assume workspaces are only added at the end
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
_workspaces[w] = global.screen.get_workspace_by_index(w);
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++) {
let workspace = _workspaces[w];
workspace._windowAddedId = workspace.connect('window-added', _queueCheckWorkspaces);
workspace._windowRemovedId = workspace.connect('window-removed', _windowRemoved);
}
} else {
// Assume workspaces are only removed sequentially
// (e.g. 2,3,4 - not 2,4,7)
let removedIndex;
let removedNum = oldNumWorkspaces - newNumWorkspaces;
for (let w = 0; w < oldNumWorkspaces; w++) {
let workspace = global.screen.get_workspace_by_index(w);
if (_workspaces[w] != workspace) {
removedIndex = w;
break;
}
}
let lostWorkspaces = _workspaces.splice(removedIndex, removedNum);
lostWorkspaces.forEach(function(workspace) {
workspace.disconnect(workspace._windowAddedId);
workspace.disconnect(workspace._windowRemovedId);
});
}
_queueCheckWorkspaces();
return false;
}
/**
* getThemeStylesheet:
*
* Get the theme CSS file that Cinnamon will load
*
* Returns (string): A file path that contains the theme CSS,
* null if using the default
*/
function getThemeStylesheet()
{
return _cssStylesheet;
}
/**
* setThemeStylesheet:
* @cssStylesheet (string): A file path that contains the theme CSS,
* set it to null to use the default
*
* Set the theme CSS file that Cinnamon will load
*/
function setThemeStylesheet(cssStylesheet)
{
_cssStylesheet = cssStylesheet;
}
/**
* loadTheme:
*
* Reloads the theme CSS file
*/
function loadTheme() {
let themeContext = St.ThemeContext.get_for_stage (global.stage);
let theme = new St.Theme ({ fallback_stylesheet: _defaultCssStylesheet });
let stylesheetLoaded = false;
if (_cssStylesheet != null) {
stylesheetLoaded = theme.load_stylesheet(_cssStylesheet);
}
if (!stylesheetLoaded) {
theme.load_stylesheet(_defaultCssStylesheet);
if (_cssStylesheet != null) {
global.logError("There was some problem parsing the theme: " + _cssStylesheet + ". Falling back to the default theme.");
}
}
themeContext.set_theme (theme);
}
/**
* notify:
* @msg (string): A message
* @details (string): Additional information to be
*
* Sends a notification
*/
function notify(msg, details) {
let source = new MessageTray.SystemNotificationSource();
messageTray.add(source);
let notification = new MessageTray.Notification(source, msg, details);
notification.setTransient(true);
source.notify(notification);
}
/**
* criticalNotify:
* @msg: A critical message
* @details: Additional information
*/
function criticalNotify(msg, details, icon) {
let source = new MessageTray.SystemNotificationSource();
messageTray.add(source);
let notification = new MessageTray.Notification(source, msg, details, { icon: icon });
notification.setTransient(false);
notification.setUrgency(MessageTray.Urgency.CRITICAL);
source.notify(notification);
}
/**
* warningNotify:
* @msg: A warning message
* @details: Additional information
*/
function warningNotify(msg, details, icon) {
let source = new MessageTray.SystemNotificationSource();
messageTray.add(source);
let notification = new MessageTray.Notification(source, msg, details, { icon: icon });
notification.setTransient(false);
notification.setUrgency(MessageTray.Urgency.WARNING);
source.notify(notification);
}
/**
* notifyError:
* @msg (string): An error message
* @details (string): Additional information
*
* See cinnamon_global_notify_problem().
*/
function notifyError(msg, details) {
// Also print to stderr so it's logged somewhere
if (details)
log('error: ' + msg + ': ' + details);
else
log('error: ' + msg);
notify(msg, details);
}
/**
* _log:
* @category (string): string message type ('info', 'error')
* @msg (string): A message string
* @...: Any further arguments are converted into JSON notation,
* and appended to the log message, separated by spaces.
*
* Log a message into the LookingGlass error
* stream. This is primarily intended for use by the
* extension system as well as debugging.
*/
function _log(category, msg) {
let text = msg;
if (arguments.length > 2) {
text += ': ';
for (let i = 2; i < arguments.length; i++) {
text += JSON.stringify(arguments[i]);
if (i < arguments.length - 1)
text += ' ';
}
}
let out = {timestamp: new Date().getTime().toString(),
category: category,
message: text };
_errorLogStack.push(out);
if (lookingGlass)
lookingGlass.emitLogUpdate();
if (can_log) lg_log_file.write(renderLogLine(out), null);
}
/**
* isError:
* @obj (Object): the object to be tested
*
* Tests whether @obj is an error object
*
* Returns (boolean): whether @obj is an error object
*/
function isError(obj) {
return typeof(obj) == 'object' && 'message' in obj && 'stack' in obj;
}
/**
* _LogTraceFormatted:
* @stack (string): the stack trace
*
* Prints the stack trace to the LookingGlass
* error stream in a predefined format
*/
function _LogTraceFormatted(stack) {
_log('trace', '\n<----------------\n' + stack + '---------------->');
}
/**
* _logTrace:
* @msg (Error): An error object
*
* Prints a stack trace of the given object.
*
* If msg is an error, its stack-trace will be
* printed. Otherwise, a stack-trace of the call
* will be generated
*
* If you want to print the message of an Error
* as well, use the other log functions instead.
*/
function _logTrace(msg) {
if(isError(msg)) {
_LogTraceFormatted(msg.stack);
} else {
try {
throw new Error();
} catch (e) {
// e.stack must have at least two lines, with the first being
// _logTrace() (which we strip off), and the second being
// our caller.
let trace = e.stack.substr(e.stack.indexOf('\n') + 1);
_LogTraceFormatted(trace);
}
}
}
/**
* _logWarning:
* @msg (Error/string): An error object or the message string
*
* Logs the message to the LookingGlass error
* stream.
*
* If msg is an error, its stack-trace will be
* printed.
*/
function _logWarning(msg) {
if(isError(msg)) {
_log('warning', msg.message);
_LogTraceFormatted(msg.stack);
} else {
_log('warning', msg);
}
}
/**
* _logError:
* @msg (string): (optional) The message string
* @error (Error): (optional) The error object
*
* Logs the following (if present) to the
* LookingGlass error stream:
* - The message from the error object
* - The stack trace of the error object
* - The message @msg
*
* It can be called in the form of either _logError(msg),
* _logError(error) or _logError(msg, error).
*/
function _logError(msg, error) {
if(error && isError(error)) {
_log('error', error.message);
_LogTraceFormatted(error.stack);
_log('error', msg);
} else if(isError(msg)) {
_log('error', msg.message);
_LogTraceFormatted(msg.stack);
} else {
_log('error', msg);
}
}
// If msg is an Error, its message will be printed as 'info' and its stack-trace will be printed as 'trace'
/**
* _logInfo:
* @msg (Error/string): The error object or the message string
*
* Logs the message to the LookingGlass
* error stream. If @msg is an Error object,
* its stack trace will also be printed
*/
function _logInfo(msg) {
if(isError(msg)) {
_log('info', msg.message);
_LogTraceFormatted(msg.stack);
} else {
_log('info', msg);
}
}
/**
* formatTime:
* @d (Date): date object to be formatted
*
* Formats a date object into a ISO-8601 format (YYYY-MM-DDTHH:MM:SSZ) in UTC+0
*
* Returns (string): a formatted string showing the date
*/
function formatTime(d) {
return d.toISOString();
}
/**
* renderLogLine:
* @line (dictionary): a log line
*
* Converts a log line object into a string
*
* Returns (string): line in the format CATEGORY t=TIME MESSAGE
*/
function renderLogLine(line) {
return line.category + ' t=' + formatTime(new Date(parseInt(line.timestamp))) + ' ' + line.message + '\n';
}
/**
* logStackTrace:
* @msg (string): message
*
* Logs the message @msg to stdout with backtrace
*/
function logStackTrace(msg) {
try {
throw new Error();
} catch (e) {
// e.stack must have at least two lines, with the first being
// logStackTrace() (which we strip off), and the second being
// our caller.
let trace = e.stack.substr(e.stack.indexOf('\n') + 1);
log(msg ? (msg + '\n' + trace) : trace);
}
}
/**
* isWindowActorDisplayedOnWorkspace:
* @win (Meta.WindowActor): window actor
* @workspaceIndex (int): index of workspace
*
* Determines whether the window actor belongs to a specific workspace
*
* Returns (boolean): whether the window is on the workspace
*/
function isWindowActorDisplayedOnWorkspace(win, workspaceIndex) {
if (win.get_workspace() == workspaceIndex) {return true;}
let mwin = win.get_meta_window();
return mwin && (mwin.is_on_all_workspaces() ||
(wm.workspacesOnlyOnPrimary && mwin.get_monitor() != layoutManager.primaryIndex)
);
}
/**
* getWindowActorsForWorkspace:
* @workspaceIndex (int): index of workspace
*
* Gets a list of actors on a workspace
*
* Returns (array): the array of window actors
*/
function getWindowActorsForWorkspace(workspaceIndex) {
return global.get_window_actors().filter(function (win) {
return isWindowActorDisplayedOnWorkspace(win, workspaceIndex);
});
}
// This function encapsulates hacks to make certain global keybindings
// work even when we are in one of our modes where global keybindings
// are disabled with a global grab. (When there is a global grab, then
// all key events will be delivered to the stage, so ::captured-event
// on the stage can be used for global keybindings.)
function _stageEventHandler(actor, event) {
if (modalCount == 0)
return false;
if (event.type() != Clutter.EventType.KEY_PRESS) {
if(!popup_rendering_actor || event.type() != Clutter.EventType.BUTTON_RELEASE)
return false;
return (event.get_source() && popup_rendering_actor.contains(event.get_source()));
}
let symbol = event.get_key_symbol();
let keyCode = event.get_key_code();
let modifierState = Cinnamon.get_event_state(event);
// This relies on the fact that Clutter.ModifierType is the same as Gdk.ModifierType
let action = global.display.get_keybinding_action(keyCode, modifierState);
if (action == Meta.KeyBindingAction.CUSTOM) {
global.display.keybinding_action_invoke_by_code(keyCode, modifierState);
}
// Other bindings are only available when the overview is up and no modal dialog is present
if (((!overview.visible && !expo.visible) || modalCount > 1))
return false;
// This isn't a Meta.KeyBindingAction yet
if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
overview.hide();
expo.hide();
return true;
}
if (action == Meta.KeyBindingAction.SWITCH_PANELS) {
//Used to call the ctrlalttabmanager in Gnome Shell
return true;
}
switch (action) {
// left/right would effectively act as synonyms for up/down if we enabled them;
// but that could be considered confusing; we also disable them in the main view.
//
case Meta.KeyBindingAction.WORKSPACE_LEFT:
wm.actionMoveWorkspaceLeft();
return true;
case Meta.KeyBindingAction.WORKSPACE_RIGHT:
wm.actionMoveWorkspaceRight();
return true;
case Meta.KeyBindingAction.WORKSPACE_UP:
overview.hide();
expo.hide();
return true;
case Meta.KeyBindingAction.WORKSPACE_DOWN:
overview.hide();
expo.hide();
return true;
case Meta.KeyBindingAction.PANEL_RUN_DIALOG:
case Meta.KeyBindingAction.COMMAND_2:
getRunDialog().open();
return true;
case Meta.KeyBindingAction.PANEL_MAIN_MENU:
overview.hide();
expo.hide();
return true;
}
return false;
}
function _findModal(actor) {
for (let i = 0; i < modalActorFocusStack.length; i++) {
if (modalActorFocusStack[i].actor == actor)
return i;
}
return -1;
}
/**
* pushModal:
* @actor (Clutter.Actor): actor which will be given keyboard focus
* @timestamp (int): optional timestamp
* @options (Meta.ModalOptions): (optional) flags to indicate that the pointer
* is alrady grabbed
*
* Ensure we are in a mode where all keyboard and mouse input goes to
* the stage, and focus @actor. Multiple calls to this function act in
* a stacking fashion; the effect will be undone when an equal number
* of popModal() invocations have been made.
*
* Next, record the current Clutter keyboard focus on a stack. If the
* modal stack returns to this actor, reset the focus to the actor
* which was focused at the time pushModal() was invoked.
*
* @timestamp is optionally used to associate the call with a specific user
* initiated event. If not provided then the value of
* global.get_current_time() is assumed.
*
* Returns (boolean): true iff we successfully acquired a grab or already had one
*/
function pushModal(actor, timestamp, options) {
if (timestamp == undefined)
timestamp = global.get_current_time();
if (modalCount == 0) {
if (!global.begin_modal(timestamp, options ? options : 0)) {
log('pushModal: invocation of begin_modal failed');
return false;
}
Meta.disable_unredirect_for_screen(global.screen);
}
global.set_stage_input_mode(Cinnamon.StageInputMode.FULLSCREEN);
modalCount += 1;
let actorDestroyId = actor.connect('destroy', function() {
let index = _findModal(actor);
if (index >= 0)
popModal(actor);
});
let record = {
actor: actor,
focus: global.stage.get_key_focus(),
destroyId: actorDestroyId
};
if (record.focus != null) {
record.focusDestroyId = record.focus.connect('destroy', function() {
record.focus = null;
record.focusDestroyId = null;
});
}
modalActorFocusStack.push(record);
global.stage.set_key_focus(actor);
return true;
}
/**
* popModal:
* @actor (Clutter.Actor): actor passed to original invocation of pushModal().
* @timestamp (int): optional timestamp
*
* Reverse the effect of pushModal(). If this invocation is undoing
* the topmost invocation, then the focus will be restored to the
* previous focus at the time when pushModal() was invoked.
*
* @timestamp is optionally used to associate the call with a specific user
* initiated event. If not provided then the value of
* global.get_current_time() is assumed.
*/
function popModal(actor, timestamp) {
if (timestamp == undefined)
timestamp = global.get_current_time();
let focusIndex = _findModal(actor);
if (focusIndex < 0) {
global.stage.set_key_focus(null);
global.end_modal(timestamp);
global.set_stage_input_mode(Cinnamon.StageInputMode.NORMAL);
throw new Error('incorrect pop');
}
modalCount -= 1;
let record = modalActorFocusStack[focusIndex];
record.actor.disconnect(record.destroyId);
if (focusIndex == modalActorFocusStack.length - 1) {
if (record.focus)
record.focus.disconnect(record.focusDestroyId);
global.stage.set_key_focus(record.focus);
} else {
let t = modalActorFocusStack[modalActorFocusStack.length - 1];
if (t.focus)
t.focus.disconnect(t.focusDestroyId);
// Remove from the middle, shift the focus chain up
for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) {
modalActorFocusStack[i].focus = modalActorFocusStack[i - 1].focus;
modalActorFocusStack[i].focusDestroyId = modalActorFocusStack[i - 1].focusDestroyId;
}
}
modalActorFocusStack.splice(focusIndex, 1);
if (modalCount > 0)
return;
global.end_modal(timestamp);
global.set_stage_input_mode(Cinnamon.StageInputMode.NORMAL);
Meta.enable_unredirect_for_screen(global.screen);
}
/**
* createLookingGlass:
*
* Obtains the looking glass object. Create if it does not exist
*
* Returns (LookingGlass.Melange): looking glass object
*/
function createLookingGlass() {
if (lookingGlass == null) {
lookingGlass = new LookingGlass.Melange();
}
return lookingGlass;
}
/**
* getRunDialog:
*
* Obtains the run dialog object. Create if it does not exist
*
* Returns (RunDialog.RunDialog): run dialog object
*/
function getRunDialog() {
if (runDialog == null) {
runDialog = new RunDialog.RunDialog();
}
return runDialog;
}
/**
* activateWindow:
* @window (Meta.Window): the Meta.Window to activate
* @time (int): (optional) current event time
* @workspaceNum (int): (optional) window's workspace number
*
* Activates @window, switching to its workspace first if necessary,
* and switching out of the overview if it's currently active
*/
function activateWindow(window, time, workspaceNum) {
let activeWorkspaceNum = global.screen.get_active_workspace_index();
let windowWorkspaceNum = (workspaceNum !== undefined) ? workspaceNum : window.get_workspace().index();
if (!time)
time = global.get_current_time();
if (windowWorkspaceNum != activeWorkspaceNum) {
let workspace = global.screen.get_workspace_by_index(windowWorkspaceNum);
workspace.activate_with_focus(window, time);
} else {
window.activate(time);
Mainloop.idle_add(function() {
window.foreach_transient(function(win) {
win.activate(time);
});
});
}
overview.hide();
expo.hide();
}
// TODO - replace this timeout with some system to guess when the user might
// be e.g. just reading the screen and not likely to interact.
const DEFERRED_TIMEOUT_SECONDS = 20;
var _deferredWorkData = {};
// Work scheduled for some point in the future
var _deferredWorkQueue = [];
// Work we need to process before the next redraw
var _beforeRedrawQueue = [];
// Counter to assign work ids
var _deferredWorkSequence = 0;
var _deferredTimeoutId = 0;
function _runDeferredWork(workId) {
if (!_deferredWorkData[workId])
return;
let index = _deferredWorkQueue.indexOf(workId);
if (index < 0)
return;
_deferredWorkQueue.splice(index, 1);
_deferredWorkData[workId].callback();
if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) {
Mainloop.source_remove(_deferredTimeoutId);
_deferredTimeoutId = 0;
}
}
function _runAllDeferredWork() {
while (_deferredWorkQueue.length > 0)
_runDeferredWork(_deferredWorkQueue[0]);
}
function _runBeforeRedrawQueue() {
for (let i = 0; i < _beforeRedrawQueue.length; i++) {
let workId = _beforeRedrawQueue[i];
_runDeferredWork(workId);
}
_beforeRedrawQueue = [];
}
function _queueBeforeRedraw(workId) {
_beforeRedrawQueue.push(workId);
if (_beforeRedrawQueue.length == 1) {
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, function () {
_runBeforeRedrawQueue();
return false;
});
}
}
/**
* initializeDeferredWork:
* @actor (Clutter.Actor): A #ClutterActor
* @callback (function): Function to invoke to perform work
*
* This function sets up a callback to be invoked when either the
* given actor is mapped, or after some period of time when the machine
* is idle. This is useful if your actor isn't always visible on the
* screen (for example, all actors in the overview), and you don't want
* to consume resources updating if the actor isn't actually going to be
* displaying to the user.
*
* Note that queueDeferredWork is called by default immediately on
* initialization as well, under the assumption that new actors
* will need it.
*
* Returns (string): A string work identifer
*/
function initializeDeferredWork(actor, callback, props) {
// Turn into a string so we can use as an object property
let workId = '' + (++_deferredWorkSequence);
_deferredWorkData[workId] = { 'actor': actor,
'callback': callback };
actor.connect('notify::mapped', function () {
if (!(actor.mapped && _deferredWorkQueue.indexOf(workId) >= 0))
return;
_queueBeforeRedraw(workId);
});
actor.connect('destroy', function() {
let index = _deferredWorkQueue.indexOf(workId);
if (index >= 0)
_deferredWorkQueue.splice(index, 1);
delete _deferredWorkData[workId];
});
queueDeferredWork(workId);
return workId;
}
/**
* queueDeferredWork:
* @workId (string): work identifier
*
* Ensure that the work identified by @workId will be
* run on map or timeout. You should call this function
* for example when data being displayed by the actor has
* changed.
*/
function queueDeferredWork(workId) {
let data = _deferredWorkData[workId];
if (!data) {
global.logError('invalid work id: ' + workId);
return;
}
if (_deferredWorkQueue.indexOf(workId) < 0)
_deferredWorkQueue.push(workId);
if (data.actor.mapped) {
_queueBeforeRedraw(workId);
return;
} else if (_deferredTimeoutId == 0) {
_deferredTimeoutId = Mainloop.timeout_add_seconds(DEFERRED_TIMEOUT_SECONDS, function () {
_runAllDeferredWork();
_deferredTimeoutId = 0;
return false;
});
}
}
/**
* isInteresting:
* @metaWindow (Meta.Window): the window to be tested
*
* Determines whether a window is "interesting", i.e.
* ones to be displayed in alt-tab, window list etc.
*
* Returns (boolean): whether the window is interesting
*/
function isInteresting(metaWindow) {
if (metaWindow.get_title() == "JavaEmbeddedFrame")
return false;
if (tracker.is_window_interesting(metaWindow)) {
// The nominal case.
return true;
}
// The rest of this function is devoted to discovering "orphan" windows
// (dialogs without an associated app, e.g., the Logout dialog).
if (tracker.get_window_app(metaWindow)) {
// orphans don't have an app!
return false;
}
let type = metaWindow.get_window_type();
return type === Meta.WindowType.DIALOG || type === Meta.WindowType.MODAL_DIALOG;
}
/**
* getTabList:
* @workspaceOpt (Meta.Workspace): (optional) workspace, defaults to global.screen.get_active_workspace()
* @screenOpt (Meta.Screen): (optional) screen, defaults to global.screen
*
* Return a list of the interesting windows on a workspace (by default,
* the active workspace).
* The list will include app-less dialogs.
*
* Returns (array): list of windows
*/
function getTabList(workspaceOpt, screenOpt) {
let screen = screenOpt || global.screen;
let display = screen.get_display();
let workspace = workspaceOpt || screen.get_active_workspace();
let windows = []; // the array to return
let allwindows = display.get_tab_list(Meta.TabList.NORMAL_ALL, screen,
workspace);
let registry = {}; // to avoid duplicates
for (let i = 0; i < allwindows.length; ++i) {
let window = allwindows[i];
if (isInteresting(window)) {
let seqno = window.get_stable_sequence();
if (!registry[seqno]) {
windows.push(window);
registry[seqno] = true; // there may be duplicates in the list (rare)
}
}
}
return windows;
}
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