/usr/share/cinnamon/js/ui/expo.js is in cinnamon-common 2.8.6-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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const Clutter = imports.gi.Clutter;
const Meta = imports.gi.Meta;
const Signals = imports.signals;
const Lang = imports.lang;
const St = imports.gi.St;
const Cinnamon = imports.gi.Cinnamon;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Tweener = imports.ui.tweener;
const ExpoThumbnail = imports.ui.expoThumbnail;
// Time for initial animation going into Overview mode
const ANIMATION_TIME = 0.3;
function Expo() {
this._init.apply(this, arguments);
}
Expo.prototype = {
_init : function() {
Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._relayout));
},
beforeShow: function() {
// The main BackgroundActor is inside global.window_group which is
// hidden when displaying the overview, so we create a new
// one. Instances of this class share a single CoglTexture behind the
// scenes which allows us to show the background with different
// rendering options without duplicating the texture data.
this._background = Meta.BackgroundActor.new_for_screen(global.screen);
this._background.hide();
global.overlay_group.add_actor(this._background);
this._spacing = 0;
this._group = new St.Group({ name: 'expo',
reactive: true });
this._group._delegate = this;
this._group.connect('style-changed',
Lang.bind(this, function() {
let node = this._group.get_theme_node();
let spacing = node.get_length('spacing');
if (spacing != this._spacing) {
this._spacing = spacing;
this._relayout();
}
}));
this.visible = false; // animating to overview, in overview, animating out
this._shown = false; // show() and not hide()
this._modal = false; // have a modal grab
this.animationInProgress = false;
this._hideInProgress = false;
// During transitions, we raise this to the top to avoid having the overview
// area be reactive; it causes too many issues such as double clicks on
// Dash elements, or mouseover handlers in the workspaces.
this._gradient = new St.Button({reactive: false});
this._gradient.set_style_class_name("expo-background");
this._group.add_actor(this._gradient);
this._coverPane = new Clutter.Rectangle({ opacity: 0,
reactive: true });
this._group.add_actor(this._coverPane);
this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
this._addWorkspaceButton = new St.Button({style_class: 'workspace-add-button'});
this._group.add_actor(this._addWorkspaceButton);
this._addWorkspaceButton.connect('clicked', Lang.bind(this, function () { Main._addWorkspace();}));
this._addWorkspaceButton.handleDragOver = function(source, actor, x, y, time) {
return source.metaWindow ? DND.DragMotionResult.MOVE_DROP : DND.DragMotionResult.CONTINUE;
};
this._addWorkspaceButton.acceptDrop = function(source, actor, x, y, time) {
if (source.metaWindow) {
let draggable = source._draggable;
actor.get_parent().remove_actor(actor);
draggable._dragOrigParent.add_actor(actor);
actor.opacity = draggable._dragOrigOpacity;
Main.moveWindowToNewWorkspace(source.metaWindow);
}
return true;
};
this._addWorkspaceButton._delegate = this._addWorkspaceButton;
this._windowCloseArea = new St.Button({style_class: 'window-close-area'});
this._windowCloseArea.handleDragOver = function(source, actor, x, y, time) {
return source.metaWindow ? DND.DragMotionResult.MOVE_DROP : DND.DragMotionResult.CONTINUE;
};
this._windowCloseArea.acceptDrop = function(source, actor, x, y, time) {
if (source.metaWindow) {
let draggable = source._draggable;
actor.get_parent().remove_actor(actor);
draggable._dragOrigParent.add_actor(actor);
actor.opacity = draggable._dragOrigOpacity;
source.metaWindow.delete(global.get_current_time());
}
return true;
};
this._windowCloseArea._delegate = this._windowCloseArea;
this._group.add_actor(this._windowCloseArea);
this._group.hide();
global.overlay_group.add_actor(this._group);
this._gradient.hide();
this._coverPane.hide();
this._addWorkspaceButton.hide();
this._windowCloseArea.hide();
let ctrlAltMask = Clutter.ModifierType.CONTROL_MASK | Clutter.ModifierType.MOD1_MASK;
this._group.connect('key-press-event',
Lang.bind(this, function(actor, event) {
if (this._shown) {
if (this._expo.handleKeyPressEvent(actor, event)) {
return true;
}
let symbol = event.get_key_symbol();
if (symbol === Clutter.plus || symbol === Clutter.Insert) {
this._workspaceOperationPending = true;
}
let modifiers = Cinnamon.get_event_state(event);
if ((symbol === Clutter.Delete && (modifiers & ctrlAltMask) !== ctrlAltMask)
|| symbol === Clutter.w && modifiers & Clutter.ModifierType.CONTROL_MASK)
{
this._workspaceOperationPending = true;
}
if (symbol === Clutter.Escape) {
if (!this._workspaceOperationPending) {
this.hide();
}
this._workspaceOperationPending = false;
return true;
}
}
return false;
}));
this._group.connect('key-release-event',
Lang.bind(this, function(actor, event) {
if (this._shown) {
let symbol = event.get_key_symbol();
if (symbol === Clutter.plus || symbol === Clutter.Insert) {
if (this._workspaceOperationPending) {
this._workspaceOperationPending = false;
Main._addWorkspace();
}
return true;
}
let modifiers = Cinnamon.get_event_state(event);
if ((symbol === Clutter.Delete && (modifiers & ctrlAltMask) !== ctrlAltMask)
|| symbol === Clutter.w && modifiers & Clutter.ModifierType.CONTROL_MASK)
{
if (this._workspaceOperationPending) {
this._workspaceOperationPending = false;
this._expo.removeSelectedWorkspace();
}
return true;
}
}
return false;
}));
this._expo = new ExpoThumbnail.ExpoThumbnailsBox();
this._group.add_actor(this._expo.actor);
this._relayout();
},
init: function() {
},
_relayout: function () {
if (!this._expo) {
// This function can be called as a response to the monitors-changed event,
// when we're not showing.
return;
}
// To avoid updating the position and size of the workspaces
// we just hide the overview. The positions will be updated
// when it is next shown.
this.hide();
let primary = Main.layoutManager.primaryMonitor;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let contentY = 0;
let contentHeight = primary.height;
this._group.set_position(primary.x, primary.y);
this._group.set_size(primary.width, primary.height);
this._gradient.set_position(0, 0);
this._gradient.set_size(primary.width, primary.height);
this._coverPane.set_position(0, 0);
this._coverPane.set_size(primary.width, contentHeight);
let viewWidth = primary.width - this._spacing;
let viewHeight = contentHeight - 2 * this._spacing;
let viewY = contentY + this._spacing;
let viewX = rtl ? 0 : this._spacing;
let node = this._addWorkspaceButton.get_theme_node();
let buttonWidth = node.get_length('width');
let buttonHeight = node.get_length('height');
node = this._windowCloseArea.get_theme_node();
this._windowCloseArea.height = node.get_length('height');
this._windowCloseArea.width = node.get_length('width');
this._expo.actor.set_position(0, 0);
this._expo.actor.set_size((primary.width - buttonWidth), primary.height);
let buttonY = (primary.height - buttonHeight) / 2;
this._addWorkspaceButton.set_position((primary.width - buttonWidth), buttonY);
this._addWorkspaceButton.set_size(buttonWidth, buttonHeight);
if (this._addWorkspaceButton.get_theme_node().get_background_image() == null)
this._addWorkspaceButton.set_style('background-image: url("/usr/share/cinnamon/theme/add-workspace.png");');
this._windowCloseArea.set_position((primary.width - this._windowCloseArea.width) / 2 , primary.height);
this._windowCloseArea.set_size(this._windowCloseArea.width, this._windowCloseArea.height);
this._windowCloseArea.raise_top();
},
_showCloseArea : function() {
let primary = Main.layoutManager.primaryMonitor;
this._windowCloseArea.show();
Tweener.addTween(this._windowCloseArea, { y: primary.height - this._windowCloseArea.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'});
},
_hideCloseArea : function() {
let primary = Main.layoutManager.primaryMonitor;
Tweener.addTween(this._windowCloseArea, { y: primary.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this.hide});
},
//// Public methods ////
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
show : function() {
if (this._shown)
return;
this.beforeShow();
// Do this manually instead of using _syncInputMode, to handle failure
if (!Main.pushModal(this._group))
return;
this._modal = true;
this._animateVisible();
this._shown = true;
},
_animateVisible: function() {
if (this.visible || this.animationInProgress)
return;
this.visible = true;
this.animationInProgress = true;
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the Overview is displayed greatly
// increases performance of the Overview especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the Overview rather than
// clones of them, this would obviously no longer be necessary.
//
// Disable unredirection while in the overview
Meta.disable_unredirect_for_screen(global.screen);
global.window_group.hide();
this._group.show();
this._background.show();
this._addWorkspaceButton.show();
this._expo.show();
this._expo.connect('drag-begin', Lang.bind(this, this._showCloseArea));
this._expo.connect('drag-end', Lang.bind(this, this._hideCloseArea));
let activeWorkspace = this._expo.lastActiveWorkspace;
let activeWorkspaceActor = activeWorkspace.actor;
// should not create new actors and work with them within an allocation cycle
let clones = [];
Main.layoutManager.monitors.forEach(function(monitor,index) {
let clone = new Clutter.Clone({source: activeWorkspaceActor});
global.overlay_group.add_actor(clone);
clone.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
clones.push(clone);
}, this);
//We need to allocate activeWorkspace before we begin its clone animation
let allocateID = this._expo.connect('allocated', Lang.bind(this, function() {
this._expo.disconnect(allocateID);
Main.layoutManager.monitors.forEach(function(monitor,index) {
let clone = clones[index];
Tweener.addTween(clone, {
x: Main.layoutManager.primaryMonitor.x + activeWorkspaceActor.allocation.x1,
y: Main.layoutManager.primaryMonitor.y + activeWorkspaceActor.allocation.y1,
scale_x: activeWorkspaceActor.get_scale()[0] ,
scale_y: activeWorkspaceActor.get_scale()[1],
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: function() {
global.overlay_group.remove_actor(clone);
clone.destroy();
if (index == Main.layoutManager.monitors.length < 1) {
this._showDone();
}
},
onCompleteScope: this
});
}, this);
}));
this._gradient.show();
Main.panelManager.disablePanels();
this._background.dim_factor = 1;
Tweener.addTween(this._background,
{ dim_factor: 0.4,
transition: 'easeOutQuad',
time: ANIMATION_TIME});
this._coverPane.raise_top();
this._coverPane.show();
this.emit('showing');
},
// hide:
//
// Reverses the effect of show()
hide: function(options) {
if (!this._shown)
return;
this._animateNotVisible(options);
this._shown = false;
this._syncInputMode();
},
toggle: function() {
if (this._shown)
this.hide();
else
this.show();
},
//// Private methods ////
_syncInputMode: function() {
// We delay input mode changes during animation so that when removing the
// overview we don't have a problem with the release of a press/release
// going to an application.
if (this.animationInProgress)
return;
if (this._shown) {
if (!this._modal) {
if (Main.pushModal(this._group))
this._modal = true;
else
this.hide();
}
} else {
if (this._modal) {
Main.popModal(this._group);
this._modal = false;
}
else if (global.stage_input_mode == Cinnamon.StageInputMode.FULLSCREEN)
global.stage_input_mode = Cinnamon.StageInputMode.NORMAL;
}
},
_animateNotVisible: function(options) {
if (!this.visible || this.animationInProgress)
return;
let animationTime = ANIMATION_TIME;
this.animationInProgress = true;
this._hideInProgress = true;
let activeWorkspace = this._expo.lastActiveWorkspace;
if (!options || !options.toScale ) {
Main.panelManager.enablePanels();
activeWorkspace.overviewModeOff(true, true);
}
let activeWorkspaceActor = activeWorkspace.actor;
Main.layoutManager.monitors.forEach(function(monitor,index) {
let cover = new Clutter.Group();
global.overlay_group.add_actor(cover);
cover.set_position(0, 0);
cover.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
let clone = new Clutter.Clone({source: activeWorkspaceActor});
cover.add_actor(clone);
clone.set_position(Main.layoutManager.primaryMonitor.x + activeWorkspaceActor.allocation.x1, Main.layoutManager.primaryMonitor.y + activeWorkspaceActor.allocation.y1);
clone.set_clip(monitor.x, monitor.y, monitor.width, monitor.height);
clone.set_scale(activeWorkspaceActor.get_scale()[0], activeWorkspaceActor.get_scale()[1]);
Tweener.addTween(clone, {
x: 0,
y: 0,
scale_x: 1,
scale_y: 1,
time: animationTime,
transition: 'easeOutQuad',
onCompleteScope: this,
onComplete: function() {
global.overlay_group.remove_actor(cover);
cover.destroy();
if (index == Main.layoutManager.monitors.length < 1) {
this._group.hide();
this._hideDone();
}
}
});
}, this);
this.emit('hiding');
},
_showDone: function() {
this.animationInProgress = false;
this._coverPane.hide();
this.emit('shown');
// Handle any calls to hide* while we were showing
if (!this._shown)
this._animateNotVisible();
this._syncInputMode();
global.sync_pointer();
},
_hideDone: function() {
// Re-enable unredirection
Meta.enable_unredirect_for_screen(global.screen);
global.window_group.show();
this._expo.hide();
this._expo = null;
this._addWorkspaceButton.hide();
this._windowCloseArea.hide();
this._background.hide();
this._gradient.hide();
this.visible = false;
this.animationInProgress = false;
this._hideInProgress = false;
this._coverPane.hide();
this.emit('hidden');
// Handle any calls to show* while we were hiding
if (this._shown)
this._animateVisible();
this._syncInputMode();
global.overlay_group.remove_actor(this._group);
this._group.destroy();
global.overlay_group.remove_actor(this._background);
this._background.destroy();
Main.layoutManager._chrome.updateRegions();
}
};
Signals.addSignalMethods(Expo.prototype);
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