/usr/share/cinnamon/js/misc/windowUtils.js is in cinnamon-common 2.8.6-1ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Creates scaled clones of metaWindow and its transients,
// keeping their relative size to each other.
// When scaled, all clones are made to fit in width and height
// if neither width nor height is given, windows are not scaled
function createWindowClone(metaWindow, width, height, withTransients, withPositions) {
let clones = [];
let textures = [];
if (!metaWindow) {
return clones;
}
let metaWindowActor = metaWindow.get_compositor_private();
if (!metaWindowActor) {
return clones;
}
let texture = metaWindowActor.get_texture();
let [windowWidth, windowHeight] = metaWindowActor.get_size();
let [maxWidth, maxHeight] = [windowWidth, windowHeight];
let [x, y] = metaWindowActor.get_position();
let [minX, minY] = [x, y];
let [maxX, maxY] = [minX + windowWidth, minY + windowHeight];
textures.push({t: texture, x: x, y: y, w: windowWidth, h: windowHeight});
if (withTransients) {
metaWindow.foreach_transient(function(win) {
let metaWindowActor = win.get_compositor_private();
texture = metaWindowActor.get_texture();
[windowWidth, windowHeight] = metaWindowActor.get_size();
[x, y] = metaWindowActor.get_position();
maxWidth = Math.max(maxWidth, windowWidth);
maxHeight = Math.max(maxHeight, windowHeight);
minX = Math.min(minX, x);
maxX = Math.max(maxX, x + windowWidth);
minY = Math.min(minY, y);
maxY = Math.max(maxY, y + windowHeight);
textures.push({t: texture, x: x, y: y, w: windowWidth, h: windowHeight});
});
}
let scale = 1;
let scaleWidth = 1;
let scaleHeight = 1;
if (width) {
scaleWidth = Math.min(width/(maxX - minX), 1);
}
if (height) {
scaleHeight = Math.min(height/(maxY - minY), 1);
}
if (width || height) {
scale = Math.min(scaleWidth, scaleHeight);
}
for (let i = 0; i < textures.length; i++) {
let data = textures[i];
let [texture, texWidth, texHeight, x, y] = [data.t, data.w, data.h, data.x, data.y];
if (withPositions) {
x -= minX;
y -= minY;
}
let params = {};
params.source = texture;
if (scale != 1) {
params.width = Math.round(texWidth * scale);
params.height = Math.round(texHeight * scale);
x = Math.round(x * scale);
y = Math.round(y * scale);
}
let clone = {actor: new Clutter.Clone(params), x: x, y: y};
clones.push(clone);
}
return clones;
}
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