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/usr/src/castle-game-engine-5.2.0/x3d/x3dloadinternalspine_atlas.inc is in castle-game-engine-src 5.2.0-2.

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The actual contents of the file can be viewed below.

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{
  Copyright 2014-2014 Michalis Kamburelis.

  This file is part of "Castle Game Engine".

  "Castle Game Engine" is free software; see the file COPYING.txt,
  included in this distribution, for details about the copyright.

  "Castle Game Engine" is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

  ----------------------------------------------------------------------------
}

{ Spine atlas. }

type
  TAtlasRegion = class
  public
    Name: string;
    Rotate: boolean;
    XY, Size, Orig, Offset: TVector2Integer;
    TexCoord: TQuadTexCoord;
    { When Spine atlas creator uses whitespace compression for texture,
      the actual 3D points need to be squeezed a little to show smaller
      part of the texture. Without compression, is starts at (0,0)
      and ends at (1,1), with compression it is a little smaller. }
    TexRect: TQuadTexRect;
    Index: Integer;
    procedure CalculateTexCoord(const ImageWidth, ImageHeight: Integer);
  end;

  TAtlasRegionList = specialize TFPGObjectList<TAtlasRegion>;

  TAtlasPage = class
  public
    TextureURL: string;
    Format: string;
    Filter: string; //< a value allowed by TextureProperties.MinificationFilter and MagnificationFilter
    IsRepeat: boolean;
    Size: TVector2Integer; //< atlas may (but does not have to) contain this
    Regions: TAtlasRegionList;
    Node: TImageTextureNode;
    NodeUsedAsChild: boolean;
    constructor Create;
    destructor Destroy; override;
    procedure BuildNodes(const BaseUrl: string);
  end;

  TAtlasPageList = specialize TFPGObjectList<TAtlasPage>;

  TAtlas = class(TTextureLoader)
    Pages: TAtlasPageList;
    constructor Create;
    destructor Destroy; override;
    { Read .atlas file as produced by Spine, in format of libgdx, see
      https://github.com/libgdx/libgdx/wiki/Texture-packer }
    procedure Parse(const URL: string);
    procedure BuildNodes(const BaseUrl: string);
    { Find atlas page and region corresponding to given region name.
      @raises ESpineReadError If bone does not exist. }
    procedure Find(const RegionName: string; out Page: TAtlasPage; out Region: TAtlasRegion);

    function UseNode(const AttachmentName: string;
      out TexCoord: TQuadTexCoord; out TexRect: TQuadTexRect): TImageTextureNode; override;
  end;

procedure TAtlasRegion.CalculateTexCoord(const ImageWidth, ImageHeight: Integer);
var
  TextureXY, TextureSize: TVector2Single;
  I: Integer;
begin
  TextureXY := Vector2Single(
    XY[0] / ImageWidth,
    XY[1] / ImageHeight);
  TexRect[0][0] := Offset[0] / Orig[0];
  TexRect[0][1] := Offset[1] / Orig[1];
  TexRect[1][0] := (Offset[0] + Size[0]) / Orig[0];
  TexRect[1][1] := (Offset[1] + Size[1]) / Orig[1];
  if Rotate then
  begin
    TextureSize := Vector2Single(
      Size[0] / ImageHeight,
      Size[1] / ImageWidth);
    TextureXY[1] :=
      { flip top-bottom }
      1 - TextureXY[1]
      { move corner to bottom }
      - TextureSize[0];
  end else
  begin
    TextureSize := Vector2Single(
      Size[0] / ImageWidth,
      Size[1] / ImageHeight);
    TextureXY[1] :=
      { flip top-bottom }
      1 - TextureXY[1]
      { move corner to bottom }
      - TextureSize[1];
  end;

  if Rotate then
  begin
    TexCoord[0] := Vector2Single(TextureSize[1],              0);
    TexCoord[1] := Vector2Single(TextureSize[1], TextureSize[0]);
    TexCoord[2] := Vector2Single(             0, TextureSize[0]);
    TexCoord[3] := Vector2Single(             0,              0);
  end else
  begin
    TexCoord[0] := Vector2Single(             0,              0);
    TexCoord[1] := Vector2Single(TextureSize[0],              0);
    TexCoord[2] := Vector2Single(TextureSize[0], TextureSize[1]);
    TexCoord[3] := Vector2Single(             0, TextureSize[1]);
  end;

  for I := 0 to 3 do
    TexCoord[I] := TexCoord[I] + TextureXY;
end;

constructor TAtlasPage.Create;
begin
  inherited;
  Regions := TAtlasRegionList.Create;
end;

destructor TAtlasPage.Destroy;
begin
  FreeAndNil(Regions);
  if NodeUsedAsChild then
    { in case NodeUsedAsChild, don't even try FreeIfUnusedAndNil,
      as the check "is it unused" may already cause access violation
      since it may be already freed by freeing parent. }
    Node := nil else
    FreeIfUnusedAndNil(Node);
  inherited;
end;

procedure TAtlasPage.BuildNodes(const BaseUrl: string);
var
  I: Integer;
begin
  Node := TImageTextureNode.Create('Page_' + ToX3DName(TextureURL), BaseUrl);
  Node.FdUrl.Items.Add(TextureURL);
  Node.RepeatS := IsRepeat;
  Node.RepeatT := IsRepeat;

  { The only way to calculate TextureXY and TextureSize is to actually load the texture.
    We use the texture Node for this, this way loaded texture will be reused for
    actual model rendering. }
  Node.IsTextureLoaded := true;
  if Node.IsTextureImage then
  begin
    for I := 0 to Regions.Count - 1 do
      Regions[I].CalculateTexCoord(Node.TextureImage.Width, Node.TextureImage.Height);
  end else
    OnWarning(wtMajor, 'Spine', SysUtils.Format('Cannot load texture "%s", texture coordinates cannot be correctly calculated based on Spine atlas information',
      [TextureURL]));
end;

constructor TAtlas.Create;
begin
  inherited;
  Pages := TAtlasPageList.Create;
end;

destructor TAtlas.Destroy;
begin
  FreeAndNil(Pages);
  inherited;
end;

procedure TAtlas.Parse(const URL: string);

  { Split a Line divided by character Separator into two strings.
    Assumes that whitespace doesn't matter (so we trim it),
    and Name must not be empty. }
  function Split(const Line: string; const Separator: char;
    out Name, Value: string): boolean;
  var
    Index: Integer;
  begin
    Result := false;
    Index := Pos(Separator, Line);
    if Index <> 0 then
    begin
      Name := Trim(Copy(Line, 1, Index - 1));
      Value := Trim(SEnding(Line, Index + 1));
      if Name <> '' then
        Result := true;
    end;
  end;

  function IsNameValueString(const Line, Name: string; out Value: string): boolean;
  var
    N, V: string;
  begin
    Result := Split(Line, ':', N, V) and (N = Name);
    if Result then
      Value := V;
  end;

  function IsNameValueBoolean(const Line, Name: string; out Value: boolean): boolean;
  var
    ValueStr: string;
  begin
    Result := IsNameValueString(Line, Name, ValueStr);
    if Result then
    begin
      if ValueStr = 'false' then
        Value := false else
      if ValueStr = 'true' then
        Value := true else
        raise ESpineReadError.CreateFmt('Invalid boolean value "%s"', [ValueStr]);
    end;
  end;

  function IsNameValueInteger(const Line, Name: string; out Value: Integer): boolean;
  var
    ValueStr: string;
  begin
    Result := IsNameValueString(Line, Name, ValueStr);
    if Result then
    begin
      try
        Value := StrToInt(ValueStr);
      except
        on E: EConvertError do
          raise ESpineReadError.CreateFmt('Invalid integer value "%s": %s', [ValueStr, E.Message]);
      end;
    end;
  end;

  function IsNameValueVector2Integer(const Line, Name: string; out Vector: TVector2Integer): boolean;
  var
    ValueStr, ValueStr0, ValueStr1: string;
  begin
    Result := IsNameValueString(Line, Name, ValueStr);
    if Result then
    begin
      if Split(ValueStr, ',', ValueStr0, ValueStr1) then
      try
        Vector[0] := StrToInt(ValueStr0);
        Vector[1] := StrToInt(ValueStr1);
      except
        on E: EConvertError do
          raise ESpineReadError.CreateFmt('Invalid integer value in vector of 2 integers "%s": %s', [ValueStr, E.Message]);
      end else
        raise ESpineReadError.CreateFmt('Cannot split a vector of 2 integers "%s" by a comma', [ValueStr]);
    end;
  end;

  function IsNameValueFilter(const Line, Name: string; out Filter: string): boolean;
  var
    ValueStr: string;
  begin
    Result := IsNameValueString(Line, Name, ValueStr);
    if Result then
    begin
      if ValueStr = 'Linear,Linear' then
        Filter := 'AVG_PIXEL' else
      if ValueStr = 'Nearest,Nearest' then
        Filter := 'NEAREST_PIXEL' else
        raise ESpineReadError.CreateFmt('Unsupported filter mode "%s"', [ValueStr]);
    end;
  end;

  function IsNameValueRepeat(const Line, Name: string; out IsRepeat: boolean): boolean;
  var
    ValueStr: string;
  begin
    Result := IsNameValueString(Line, Name, ValueStr);
    if Result then
    begin
      if ValueStr = 'none' then
        IsRepeat := false else
        { is there anything else allowed for repeat: field ? }
        raise ESpineReadError.CreateFmt('Unsupported repeat mode "%s"', [ValueStr]);
    end;
  end;

var
  Reader: TTextReader;
  Page: TAtlasPage;
  Region: TAtlasRegion;
  Line: string;
begin
  Page := nil;
  Region := nil;
  Reader := TTextReader.Create(URL);
  try
    while not Reader.Eof do
    begin
      Line := Reader.Readln;
      if Page = nil then
      begin
        { start atlas page }
        if Trim(Line) <> '' then
        begin
          Page := TAtlasPage.Create;
          Page.TextureURL := Trim(Line);
          Pages.Add(Page);
        end;
      end else
      if Trim(Line) = '' then
        { end atlas page }
        Page := nil else
      if Line[1] <> ' ' then
      begin
        { read per-page (but not per-region) info }
        Region := nil;
        if IsNameValueString(Line, 'format', Page.Format) then else
        if IsNameValueFilter(Line, 'filter', Page.Filter) then else
        if IsNameValueRepeat(Line, 'repeat', Page.IsRepeat) then else
        if IsNameValueVector2Integer(Line, 'size', Page.Size) then else
        if Pos(':', Line) <> 0 then
          raise ESpineReadError.CreateFmt('Unhandled name:value pair "%s"', [Line]) else
        begin
          { new region }
          Region := TAtlasRegion.Create;
          Region.Name := Line;
          Page.Regions.Add(Region);
        end;
      end else
      if Region <> nil then
      begin
        { read per-region info }
        if IsNameValueBoolean(Line, 'rotate', Region.Rotate) then else
        if IsNameValueVector2Integer(Line, 'xy', Region.XY) then else
        if IsNameValueVector2Integer(Line, 'size', Region.Size) then else
        if IsNameValueVector2Integer(Line, 'orig', Region.Orig) then else
        if IsNameValueVector2Integer(Line, 'offset', Region.Offset) then else
        if IsNameValueInteger(Line, 'index', Region.Index) then else
          raise ESpineReadError.CreateFmt('Unhandled name:value pair "%s"', [Line]);
      end else
        raise ESpineReadError.Create('Atlas file contains indented line, but no region name specified');
    end;
  finally FreeAndNil(Reader) end;

  WritelnLog('Spine', Format('Atlas parsed, pages: %d', [Pages.Count]));
end;

procedure TAtlas.BuildNodes(const BaseUrl: string);
var
  I: Integer;
begin
  for I := 0 to Pages.Count - 1 do
    Pages[I].BuildNodes(BaseUrl);
end;

procedure TAtlas.Find(const RegionName: string;
  out Page: TAtlasPage; out Region: TAtlasRegion);
var
  I, J: Integer;
begin
  for I := 0 to Pages.Count - 1 do
  begin
    Page := Pages[I];
    for J := 0 to Page.Regions.Count - 1 do
    begin
      Region := Page.Regions[J];
      if Region.Name = RegionName then
        Exit;
    end;
  end;
  raise ESpineReadError.CreateFmt('Region name "%s" not found in atlas', [RegionName]);
end;

function TAtlas.UseNode(const AttachmentName: string;
  out TexCoord: TQuadTexCoord; out TexRect: TQuadTexRect): TImageTextureNode;
var
  AtlasPage: TAtlasPage;
  AtlasRegion: TAtlasRegion;
begin
  Find(AttachmentName, AtlasPage, AtlasRegion);
  Result := AtlasPage.Node;
  AtlasPage.NodeUsedAsChild := true;
  TexRect := AtlasRegion.TexRect;
  TexCoord := AtlasRegion.TexCoord;
end;