/usr/src/castle-game-engine-5.2.0/x3d/x3d_particlesystems.inc is in castle-game-engine-src 5.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 | {
Copyright 2008-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TAbstractParticleEmitterNode = class(TAbstractNode)
public
procedure CreateNode; override;
private FFdSpeed: TSFFloat;
public property FdSpeed: TSFFloat read FFdSpeed;
private FFdVariation: TSFFloat;
public property FdVariation: TSFFloat read FFdVariation;
private FFdMass: TSFFloat;
public property FdMass: TSFFloat read FFdMass;
private FFdSurfaceArea: TSFFloat;
public property FdSurfaceArea: TSFFloat read FFdSurfaceArea;
end;
TAbstractParticlePhysicsModelNode = class(TAbstractNode)
public
procedure CreateNode; override;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
end;
TBoundedPhysicsModelNode = class(TAbstractParticlePhysicsModelNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdGeometry: TSFNode;
public property FdGeometry: TSFNode read FFdGeometry;
end;
TConeEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdAngle: TSFFloat;
public property FdAngle: TSFFloat read FFdAngle;
private FFdDirection: TSFVec3f;
public property FdDirection: TSFVec3f read FFdDirection;
private FFdPosition: TSFVec3f;
public property FdPosition: TSFVec3f read FFdPosition;
end;
TExplosionEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdPosition: TSFVec3f;
public property FdPosition: TSFVec3f read FFdPosition;
end;
TForcePhysicsModelNode = class(TAbstractParticlePhysicsModelNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdForce: TSFVec3f;
public property FdForce: TSFVec3f read FFdForce;
end;
TParticleSystemNode = class(TAbstractShapeNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdCreateParticles: TSFBool;
public property FdCreateParticles: TSFBool read FFdCreateParticles;
private FFdEnabled: TSFBool;
public property FdEnabled: TSFBool read FFdEnabled;
private FFdLifetimeVariation: TSFFloat;
public property FdLifetimeVariation: TSFFloat read FFdLifetimeVariation;
private FFdMaxParticles: TSFInt32;
public property FdMaxParticles: TSFInt32 read FFdMaxParticles;
private FFdParticleLifetime: TSFFloat;
public property FdParticleLifetime: TSFFloat read FFdParticleLifetime;
private FFdParticleSize: TSFVec2f;
public property FdParticleSize: TSFVec2f read FFdParticleSize;
{ Event out } { }
private FEventIsActive: TSFBoolEvent;
public property EventIsActive: TSFBoolEvent read FEventIsActive;
private FFdColorRamp: TSFNode;
public property FdColorRamp: TSFNode read FFdColorRamp;
private FFdColorKey: TMFFloat;
public property FdColorKey: TMFFloat read FFdColorKey;
private FFdEmitter: TSFNode;
public property FdEmitter: TSFNode read FFdEmitter;
private FFdGeometryType: TSFString;
public property FdGeometryType: TSFString read FFdGeometryType;
private FFdPhysics: TMFNode;
public property FdPhysics: TMFNode read FFdPhysics;
private FFdTexCoordRamp: TSFNode;
public property FdTexCoordRamp: TSFNode read FFdTexCoordRamp;
private FFdTexCoordKey: TMFFloat;
public property FdTexCoordKey: TMFFloat read FFdTexCoordKey;
end;
TPointEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdDirection: TSFVec3f;
public property FdDirection: TSFVec3f read FFdDirection;
private FFdPosition: TSFVec3f;
public property FdPosition: TSFVec3f read FFdPosition;
end;
TPolylineEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_coordinate: TSFInt32Event;
public property EventSet_coordinate: TSFInt32Event read FEventSet_coordinate;
private FFdCoord: TSFNode;
public property FdCoord: TSFNode read FFdCoord;
private FFdDirection: TSFVec3f;
public property FdDirection: TSFVec3f read FFdDirection;
private FFdCoordIndex: TMFInt32;
public property FdCoordIndex: TMFInt32 read FFdCoordIndex;
end;
TSurfaceEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_coordinate: TSFInt32Event;
public property EventSet_coordinate: TSFInt32Event read FEventSet_coordinate;
private FFdCoordIndex: TMFInt32;
public property FdCoordIndex: TMFInt32 read FFdCoordIndex;
private FFdSurface: TSFNode;
public property FdSurface: TSFNode read FFdSurface;
end;
TVolumeEmitterNode = class(TAbstractParticleEmitterNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_coordinate: TSFInt32Event;
public property EventSet_coordinate: TSFInt32Event read FEventSet_coordinate;
private FFdCoord: TSFNode;
public property FdCoord: TSFNode read FFdCoord;
private FFdDirection: TSFVec3f;
public property FdDirection: TSFVec3f read FFdDirection;
private FFdCoordIndex: TMFInt32;
public property FdCoordIndex: TMFInt32 read FFdCoordIndex;
private FFdInternal: TSFBool;
public property FdInternal: TSFBool read FFdInternal;
end;
TWindPhysicsModelNode = class(TAbstractParticlePhysicsModelNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdDirection: TSFVec3f;
public property FdDirection: TSFVec3f read FFdDirection;
private FFdGustiness: TSFFloat;
public property FdGustiness: TSFFloat read FFdGustiness;
private FFdSpeed: TSFFloat;
public property FdSpeed: TSFFloat read FFdSpeed;
private FFdTurbulence: TSFFloat;
public property FdTurbulence: TSFFloat read FFdTurbulence;
end;
{$endif read_interface}
{$ifdef read_implementation}
procedure TAbstractParticleEmitterNode.CreateNode;
begin
inherited;
FFdSpeed := TSFFloat.Create(Self, 'speed', 0);
Fields.Add(FFdSpeed);
{ X3D specification comment: [0,Inf) }
FFdVariation := TSFFloat.Create(Self, 'variation', 0.25);
Fields.Add(FFdVariation);
{ X3D specification comment: [0,Inf) }
FFdMass := TSFFloat.Create(Self, 'mass', 0);
FFdMass.Exposed := false;
Fields.Add(FFdMass);
{ X3D specification comment: [0,Inf) }
FFdSurfaceArea := TSFFloat.Create(Self, 'surfaceArea', 0);
FFdSurfaceArea.Exposed := false;
Fields.Add(FFdSurfaceArea);
{ X3D specification comment: [0,Inf) }
DefaultContainerField := 'emitter';
end;
procedure TAbstractParticlePhysicsModelNode.CreateNode;
begin
inherited;
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
DefaultContainerField := 'physics';
end;
procedure TBoundedPhysicsModelNode.CreateNode;
begin
inherited;
FFdGeometry := TSFNode.Create(Self, 'geometry', [TAbstractX3DGeometryNode]);
Fields.Add(FFdGeometry);
end;
class function TBoundedPhysicsModelNode.ClassNodeTypeName: string;
begin
Result := 'BoundedPhysicsModel';
end;
class function TBoundedPhysicsModelNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TConeEmitterNode.CreateNode;
begin
inherited;
FFdAngle := TSFFloat.Create(Self, 'angle', Pi/4);
Fields.Add(FFdAngle);
{ X3D specification comment: [0,Pi] }
FFdDirection := TSFVec3f.Create(Self, 'direction', Vector3Single(0, 1, 0));
Fields.Add(FFdDirection);
FFdPosition := TSFVec3f.Create(Self, 'position', Vector3Single(0, 0, 0));
Fields.Add(FFdPosition);
end;
class function TConeEmitterNode.ClassNodeTypeName: string;
begin
Result := 'ConeEmitter';
end;
class function TConeEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TExplosionEmitterNode.CreateNode;
begin
inherited;
FFdPosition := TSFVec3f.Create(Self, 'position', Vector3Single(0, 0, 0));
Fields.Add(FFdPosition);
end;
class function TExplosionEmitterNode.ClassNodeTypeName: string;
begin
Result := 'ExplosionEmitter';
end;
class function TExplosionEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TForcePhysicsModelNode.CreateNode;
begin
inherited;
FFdForce := TSFVec3f.Create(Self, 'force', Vector3Single(0, -9.8, 0));
Fields.Add(FFdForce);
{ X3D specification comment: (Inf,Inf) }
end;
class function TForcePhysicsModelNode.ClassNodeTypeName: string;
begin
Result := 'ForcePhysicsModel';
end;
class function TForcePhysicsModelNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TParticleSystemNode.CreateNode;
begin
inherited;
FFdCreateParticles := TSFBool.Create(Self, 'createParticles', true);
Fields.Add(FFdCreateParticles);
FFdEnabled := TSFBool.Create(Self, 'enabled', true);
Fields.Add(FFdEnabled);
FFdLifetimeVariation := TSFFloat.Create(Self, 'lifetimeVariation', 0.25);
Fields.Add(FFdLifetimeVariation);
{ X3D specification comment: [0,1] }
FFdMaxParticles := TSFInt32.Create(Self, 'maxParticles', 200);
Fields.Add(FFdMaxParticles);
{ X3D specification comment: [0,Inf) }
FFdParticleLifetime := TSFFloat.Create(Self, 'particleLifetime', 5);
Fields.Add(FFdParticleLifetime);
{ X3D specification comment: [0,Inf) }
FFdParticleSize := TSFVec2f.Create(Self, 'particleSize', Vector2Single(0.02, 0.02));
Fields.Add(FFdParticleSize);
{ X3D specification comment: [0,Inf) }
FEventIsActive := TSFBoolEvent.Create(Self, 'isActive', false);
Events.Add(FEventIsActive);
FFdColorRamp := TSFNode.Create(Self, 'colorRamp', [TAbstractColorNode]);
FFdColorRamp.Exposed := false;
Fields.Add(FFdColorRamp);
FFdColorKey := TMFFloat.Create(Self, 'colorKey', []);
FFdColorKey.Exposed := false;
Fields.Add(FFdColorKey);
{ X3D specification comment: [0,Inf) }
FFdEmitter := TSFNode.Create(Self, 'emitter', [TAbstractParticleEmitterNode]);
FFdEmitter.Exposed := false;
Fields.Add(FFdEmitter);
FFdGeometryType := TSFString.Create(Self, 'geometryType', 'QUAD');
FFdGeometryType.Exposed := false;
Fields.Add(FFdGeometryType);
{ X3D specification comment: ["LINE"|"POINT"|"QUAD"|"SPRITE"|"TRIANGLE"|"GEOMETRY"|...] }
FFdPhysics := TMFNode.Create(Self, 'physics', [TAbstractParticlePhysicsModelNode]);
FFdPhysics.Exposed := false;
Fields.Add(FFdPhysics);
FFdTexCoordRamp := TSFNode.Create(Self, 'texCoordRamp', [TTextureCoordinateNode]);
FFdTexCoordRamp.Exposed := false;
Fields.Add(FFdTexCoordRamp);
FFdTexCoordKey := TMFFloat.Create(Self, 'texCoordKey', []);
FFdTexCoordKey.Exposed := false;
Fields.Add(FFdTexCoordKey);
{ X3D specification comment: [0,Inf) }
end;
class function TParticleSystemNode.ClassNodeTypeName: string;
begin
Result := 'ParticleSystem';
end;
class function TParticleSystemNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPointEmitterNode.CreateNode;
begin
inherited;
FFdDirection := TSFVec3f.Create(Self, 'direction', Vector3Single(0, 1, 0));
Fields.Add(FFdDirection);
FFdPosition := TSFVec3f.Create(Self, 'position', Vector3Single(0, 0, 0));
Fields.Add(FFdPosition);
end;
class function TPointEmitterNode.ClassNodeTypeName: string;
begin
Result := 'PointEmitter';
end;
class function TPointEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TPolylineEmitterNode.CreateNode;
begin
inherited;
FEventSet_coordinate := TSFInt32Event.Create(Self, 'set_coordinate', true);
Events.Add(FEventSet_coordinate);
FFdCoord := TSFNode.Create(Self, 'coord', [TAbstractCoordinateNode]);
Fields.Add(FFdCoord);
FFdDirection := TSFVec3f.Create(Self, 'direction', Vector3Single(0, 1, 0));
Fields.Add(FFdDirection);
{ X3D specification comment: [-1,1] }
FFdCoordIndex := TMFInt32.Create(Self, 'coordIndex', [-1]);
FFdCoordIndex.Exposed := false;
Fields.Add(FFdCoordIndex);
{ X3D specification comment: [0,Inf) or -1 }
end;
class function TPolylineEmitterNode.ClassNodeTypeName: string;
begin
Result := 'PolylineEmitter';
end;
class function TPolylineEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TSurfaceEmitterNode.CreateNode;
begin
inherited;
FEventSet_coordinate := TSFInt32Event.Create(Self, 'set_coordinate', true);
Events.Add(FEventSet_coordinate);
FFdCoordIndex := TMFInt32.Create(Self, 'coordIndex', [-1]);
FFdCoordIndex.Exposed := false;
Fields.Add(FFdCoordIndex);
{ X3D specification comment: [0,Inf) or -1 }
FFdSurface := TSFNode.Create(Self, 'surface', [TAbstractX3DGeometryNode]);
FFdSurface.Exposed := false;
Fields.Add(FFdSurface);
end;
class function TSurfaceEmitterNode.ClassNodeTypeName: string;
begin
Result := 'SurfaceEmitter';
end;
class function TSurfaceEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TVolumeEmitterNode.CreateNode;
begin
inherited;
FEventSet_coordinate := TSFInt32Event.Create(Self, 'set_coordinate', true);
Events.Add(FEventSet_coordinate);
FFdCoord := TSFNode.Create(Self, 'coord', [TAbstractCoordinateNode]);
Fields.Add(FFdCoord);
FFdDirection := TSFVec3f.Create(Self, 'direction', Vector3Single(0, 1, 0));
Fields.Add(FFdDirection);
{ X3D specification comment: [-1,1] }
FFdCoordIndex := TMFInt32.Create(Self, 'coordIndex', [-1]);
FFdCoordIndex.Exposed := false;
Fields.Add(FFdCoordIndex);
{ X3D specification comment: [0,Inf) or -1 }
FFdInternal := TSFBool.Create(Self, 'internal', true);
FFdInternal.Exposed := false;
Fields.Add(FFdInternal);
end;
class function TVolumeEmitterNode.ClassNodeTypeName: string;
begin
Result := 'VolumeEmitter';
end;
class function TVolumeEmitterNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure TWindPhysicsModelNode.CreateNode;
begin
inherited;
FFdDirection := TSFVec3f.Create(Self, 'direction', Vector3Single(0, 0, 0));
Fields.Add(FFdDirection);
{ X3D specification comment: (Inf,Inf) }
FFdGustiness := TSFFloat.Create(Self, 'gustiness', 0.1);
Fields.Add(FFdGustiness);
{ X3D specification comment: [0,Inf) }
FFdSpeed := TSFFloat.Create(Self, 'speed', 0.1);
Fields.Add(FFdSpeed);
{ X3D specification comment: [0,Inf) }
FFdTurbulence := TSFFloat.Create(Self, 'turbulence', 0);
Fields.Add(FFdTurbulence);
{ X3D specification comment: [0,1] }
end;
class function TWindPhysicsModelNode.ClassNodeTypeName: string;
begin
Result := 'WindPhysicsModel';
end;
class function TWindPhysicsModelNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
procedure RegisterParticleSystemsNodes;
begin
NodesManager.RegisterNodeClasses([
TBoundedPhysicsModelNode,
TConeEmitterNode,
TExplosionEmitterNode,
TForcePhysicsModelNode,
TParticleSystemNode,
TPointEmitterNode,
TPolylineEmitterNode,
TSurfaceEmitterNode,
TVolumeEmitterNode,
TWindPhysicsModelNode
]);
end;
{$endif read_implementation}
|