/usr/src/castle-game-engine-5.2.0/x3d/x3d_geometry3d.inc is in castle-game-engine-src 5.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2002-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{$ifdef read_interface}
{ }
TBoxNode = class(TAbstractX3DGeometryNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdSize: TSFVec3f;
public property FdSize: TSFVec3f read FFdSize;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
function TexCoordField: TSFNode; override;
function SolidField: TSFBool; override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function AutoGenerate3DTexCoords: boolean; override;
end;
TConeNode = class(TAbstractX3DGeometryNode)
protected
procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdBottom: TSFBool;
public property FdBottom: TSFBool read FFdBottom;
private FFdBottomRadius: TSFFloat;
public property FdBottomRadius: TSFFloat read FFdBottomRadius;
private FFdHeight: TSFFloat;
public property FdHeight: TSFFloat read FFdHeight;
private FFdSide: TSFBool;
public property FdSide: TSFBool read FFdSide;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
class function ForVRMLVersion(const Version: TX3DVersion): boolean;
override;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
function TexCoordField: TSFNode; override;
function SolidField: TSFBool; override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function AutoGenerate3DTexCoords: boolean; override;
end;
TConeNode_2 = TConeNode;
TCylinderNode = class(TAbstractX3DGeometryNode)
protected
procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdBottom: TSFBool;
public property FdBottom: TSFBool read FFdBottom;
private FFdHeight: TSFFloat;
public property FdHeight: TSFFloat read FFdHeight;
private FFdRadius: TSFFloat;
public property FdRadius: TSFFloat read FFdRadius;
private FFdSide: TSFBool;
public property FdSide: TSFBool read FFdSide;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
private FFdTop: TSFBool;
public property FdTop: TSFBool read FFdTop;
class function ForVRMLVersion(const Version: TX3DVersion): boolean;
override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
function TexCoordField: TSFNode; override;
function SolidField: TSFBool; override;
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function AutoGenerate3DTexCoords: boolean; override;
end;
TCylinderNode_2 = TCylinderNode;
TElevationGridNode = class(TAbstractX3DGeometryNode)
private
procedure EventSet_HeightReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_height: TMFFloatEvent;
public property EventSet_height: TMFFloatEvent read FEventSet_height;
private FFdAttrib: TMFNode;
public property FdAttrib: TMFNode read FFdAttrib;
private FFdColor: TSFNode;
public property FdColor: TSFNode read FFdColor;
private FFdFogCoord: TSFNode;
public property FdFogCoord: TSFNode read FFdFogCoord;
private FFdNormal: TSFNode;
public property FdNormal: TSFNode read FFdNormal;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
private FFdCcw: TSFBool;
public property FdCcw: TSFBool read FFdCcw;
private FFdColorPerVertex: TSFBool;
public property FdColorPerVertex: TSFBool read FFdColorPerVertex;
private FFdCreaseAngle: TSFFloat;
public property FdCreaseAngle: TSFFloat read FFdCreaseAngle;
private FFdHeight: TMFFloat;
public property FdHeight: TMFFloat read FFdHeight;
private FFdNormalPerVertex: TSFBool;
public property FdNormalPerVertex: TSFBool read FFdNormalPerVertex;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
private FFdXDimension: TSFInt32;
public property FdXDimension: TSFInt32 read FFdXDimension;
private FFdXSpacing: TSFFloat;
public property FdXSpacing: TSFFloat read FFdXSpacing;
private FFdZDimension: TSFInt32;
public property FdZDimension: TSFInt32 read FFdZDimension;
private FFdZSpacing: TSFFloat;
public property FdZSpacing: TSFFloat read FFdZSpacing;
{ This checks whether xDimension and zDimension are >= 2,
xSpacing and zSpacing are > 0 and height has at least the
required number of values. If this returns @false then
it is understood that ElevationGrid is not rendered, doesn't
have any vertices/triangles etc. }
function IsNotEmpty: boolean;
function ColorField: TSFNode; override;
function FogCoord: TMFFloat; override;
function Attrib: TMFNode; override;
function SolidField: TSFBool; override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
function ProxyUsesOverTriangulate: boolean; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function VerticesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
end;
TExtrusionNode = class(TAbstractX3DGeometryNode)
protected
procedure DirectEnumerateActive(Func: TEnumerateChildrenFunction); override;
private
procedure Eventset_crossSectionReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_orientationReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_scaleReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_spineReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_crossSection: TMFVec2fEvent;
public property EventSet_crossSection: TMFVec2fEvent read FEventSet_crossSection;
{ Event in } { }
private FEventSet_orientation: TMFRotationEvent;
public property EventSet_orientation: TMFRotationEvent read FEventSet_orientation;
{ Event in } { }
private FEventSet_scale: TMFVec2fEvent;
public property EventSet_scale: TMFVec2fEvent read FEventSet_scale;
{ Event in } { }
private FEventSet_spine: TMFVec3fEvent;
public property EventSet_spine: TMFVec3fEvent read FEventSet_spine;
private FFdBeginCap: TSFBool;
public property FdBeginCap: TSFBool read FFdBeginCap;
private FFdCcw: TSFBool;
public property FdCcw: TSFBool read FFdCcw;
private FFdConvex: TSFBool;
public property FdConvex: TSFBool read FFdConvex;
private FFdCreaseAngle: TSFFloat;
public property FdCreaseAngle: TSFFloat read FFdCreaseAngle;
private FFdCrossSection: TMFVec2f;
public property FdCrossSection: TMFVec2f read FFdCrossSection;
private FFdEndCap: TSFBool;
public property FdEndCap: TSFBool read FFdEndCap;
private FFdOrientation: TMFRotation;
public property FdOrientation: TMFRotation read FFdOrientation;
private FFdScale: TMFVec2f;
public property FdScale: TMFVec2f read FFdScale;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
private FFdSpine: TMFVec3f;
public property FdSpine: TMFVec3f read FFdSpine;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
function TexCoordField: TSFNode; override;
function SolidField: TSFBool; override;
function ConvexField: TSFBool; override;
{ For given Index, return appropriate FdCrossIndex item as 3D vertex.
That is, uses FdCrossIndex values as X, Z of 3D vertex and sets Y = 0
(that's how Extrusion is defined in VRML / X3D). }
function CrossSection3D(Index: integer): TVector3Single;
{ Check is spine closed. This happens when "spine" field is non-empty
and it's first and last points are equal. }
function SpineClosed: boolean;
{ Check is crossSection closed. This happens when "crossSection"
field is non-empty and it's first and last points are equal. }
function CrossSectionClosed: boolean;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
function ProxyUsesOverTriangulate: boolean; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function AutoGenerate3DTexCoords: boolean; override;
end;
TIndexedFaceSetNode = class(TAbstractComposedGeometryNode)
private
procedure Eventset_colorIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_coordIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_normalIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
procedure Eventset_texCoordIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
{ Event in } { }
private FEventSet_colorIndex: TMFInt32Event;
public property EventSet_colorIndex: TMFInt32Event read FEventSet_colorIndex;
{ Event in } { }
private FEventSet_coordIndex: TMFInt32Event;
public property EventSet_coordIndex: TMFInt32Event read FEventSet_coordIndex;
{ Event in } { }
private FEventSet_normalIndex: TMFInt32Event;
public property EventSet_normalIndex: TMFInt32Event read FEventSet_normalIndex;
{ Event in } { }
private FEventSet_texCoordIndex: TMFInt32Event;
public property EventSet_texCoordIndex: TMFInt32Event read FEventSet_texCoordIndex;
private FFdColorIndex: TMFInt32;
public property FdColorIndex: TMFInt32 read FFdColorIndex;
private FFdConvex: TSFBool;
public property FdConvex: TSFBool read FFdConvex;
function ConvexField: TSFBool; override;
private FFdCoordIndex: TMFInt32;
public property FdCoordIndex: TMFInt32 read FFdCoordIndex;
private FFdCreaseAngle: TSFFloat;
public property FdCreaseAngle: TSFFloat read FFdCreaseAngle;
private FFdNormalIndex: TMFInt32;
public property FdNormalIndex: TMFInt32 read FFdNormalIndex;
private FFdTexCoordIndex: TMFInt32;
public property FdTexCoordIndex: TMFInt32 read FFdTexCoordIndex;
class function ForVRMLVersion(const Version: TX3DVersion): boolean;
override;
function CoordIndex: TMFLong; override;
procedure CoordPolygons(
State: TX3DGraphTraverseState;
PolygonHandler: TIndexedPolygonHandler); override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
end;
TIndexedFaceSetNode_2 = TIndexedFaceSetNode;
TSphereNode = class(TAbstractX3DGeometryNode)
public
procedure CreateNode; override;
class function ClassNodeTypeName: string; override;
class function URNMatching(const URN: string): boolean; override;
private FFdRadius: TSFFloat;
public property FdRadius: TSFFloat read FFdRadius;
private FFdSolid: TSFBool;
public property FdSolid: TSFBool read FFdSolid;
class function ForVRMLVersion(const Version: TX3DVersion): boolean;
override;
private FFdTexCoord: TSFNode;
public property FdTexCoord: TSFNode read FFdTexCoord;
function TexCoordField: TSFNode; override;
function SolidField: TSFBool; override;
function Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode; override;
function BoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function LocalBoundingBox(State: TX3DGraphTraverseState;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override;
function TrianglesCount(State: TX3DGraphTraverseState; OverTriangulate: boolean;
ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override;
function AutoGenerate3DTexCoords: boolean; override;
end;
TSphereNode_2 = TSphereNode;
{$endif read_interface}
{$ifdef read_implementation}
procedure TBoxNode.CreateNode;
begin
inherited;
FFdSize := TSFVec3f.Create(Self, 'size', Vector3Single(2, 2, 2));
FdSize.Exposed := false;
FdSize.ChangesAlways := [chGeometry];
Fields.Add(FFdSize);
{ X3D specification comment: (0,Inf) }
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
end;
class function TBoxNode.ClassNodeTypeName: string;
begin
Result := 'Box';
end;
class function TBoxNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TBoxNode.TexCoordField: TSFNode;
begin
Result := FdTexCoord;
end;
function TBoxNode.AutoGenerate3DTexCoords: boolean;
begin
Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;
function TBoxNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ TConeNode ------------------------------------------------------------------ }
procedure TConeNode.CreateNode;
begin
inherited;
FFdBottom := TSFBool.Create(Self, 'bottom', true);
FdBottom.Exposed := false;
FdBottom.ChangesAlways := [chGeometry];
Fields.Add(FFdBottom);
FFdBottomRadius := TSFFloat.Create(Self, 'bottomRadius', 1);
FdBottomRadius.Exposed := false;
FdBottomRadius.ChangesAlways := [chGeometry];
Fields.Add(FFdBottomRadius);
{ X3D specification comment: (0,Inf) }
FFdHeight := TSFFloat.Create(Self, 'height', 2);
FdHeight.Exposed := false;
FdHeight.ChangesAlways := [chGeometry];
Fields.Add(FFdHeight);
{ X3D specification comment: (0,Inf) }
FFdSide := TSFBool.Create(Self, 'side', true);
FdSide.Exposed := false;
FdSide.ChangesAlways := [chGeometry];
Fields.Add(FFdSide);
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
end;
class function TConeNode.ClassNodeTypeName: string;
begin
Result := 'Cone';
end;
class function TConeNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
class function TConeNode.ForVRMLVersion(const Version: TX3DVersion): boolean;
begin
Result := Version.Major >= 2;
end;
procedure TConeNode.DirectEnumerateActive(Func: TEnumerateChildrenFunction);
begin
inherited;
FdtexCoord.EnumerateValid(Func);
end;
function TConeNode.TexCoordField: TSFNode;
begin
Result := FdTexCoord;
end;
function TConeNode.AutoGenerate3DTexCoords: boolean;
begin
Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;
function TConeNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ TCylinderNode -------------------------------------------------------------- }
procedure TCylinderNode.CreateNode;
begin
inherited;
FFdBottom := TSFBool.Create(Self, 'bottom', true);
FdBottom.Exposed := false;
FdBottom.ChangesAlways := [chGeometry];
Fields.Add(FFdBottom);
FFdHeight := TSFFloat.Create(Self, 'height', 2);
FdHeight.Exposed := false;
FdHeight.ChangesAlways := [chGeometry];
Fields.Add(FFdHeight);
{ X3D specification comment: (0,Inf) }
FFdRadius := TSFFloat.Create(Self, 'radius', 1);
FdRadius.Exposed := false;
FdRadius.ChangesAlways := [chGeometry];
Fields.Add(FFdRadius);
{ X3D specification comment: (0,Inf) }
FFdSide := TSFBool.Create(Self, 'side', true);
FdSide.Exposed := false;
FdSide.ChangesAlways := [chGeometry];
Fields.Add(FFdSide);
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdTop := TSFBool.Create(Self, 'top', true);
FdTop.Exposed := false;
FdTop.ChangesAlways := [chGeometry];
Fields.Add(FFdTop);
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
end;
class function TCylinderNode.ClassNodeTypeName: string;
begin
Result := 'Cylinder';
end;
class function TCylinderNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
class function TCylinderNode.ForVRMLVersion(const Version: TX3DVersion): boolean;
begin
Result := Version.Major >= 2;
end;
procedure TCylinderNode.DirectEnumerateActive(Func: TEnumerateChildrenFunction);
begin
inherited;
FdtexCoord.EnumerateValid(Func);
end;
function TCylinderNode.TexCoordField: TSFNode;
begin
Result := FdTexCoord;
end;
function TCylinderNode.AutoGenerate3DTexCoords: boolean;
begin
Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;
function TCylinderNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ TElevationGridNode --------------------------------------------------------- }
procedure TElevationGridNode.CreateNode;
begin
inherited;
FEventSet_height := TMFFloatEvent.Create(Self, 'set_height', true);
Events.Add(FEventSet_height);
Eventset_height.OnReceive.Add(@EventSet_HeightReceive);
FFdAttrib := TMFNode.Create(Self, 'attrib', [TAbstractVertexAttributeNode]);
FdAttrib.ChangesAlways := [chGeometry];
Fields.Add(FFdAttrib);
FFdColor := TSFNode.Create(Self, 'color', [TAbstractColorNode]);
FdColor.ChangesAlways := [chGeometry];
Fields.Add(FFdColor);
FFdFogCoord := TSFNode.Create(Self, 'fogCoord', [TFogCoordinateNode]);
FdFogCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdFogCoord);
FFdNormal := TSFNode.Create(Self, 'normal', [TAbstractNormalNode]);
FdNormal.ChangesAlways := [chGeometry];
Fields.Add(FFdNormal);
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TAbstractTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
FFdCcw := TSFBool.Create(Self, 'ccw', true);
FdCcw.Exposed := false;
FdCcw.ChangesAlways := [chGeometry];
Fields.Add(FFdCcw);
FFdColorPerVertex := TSFBool.Create(Self, 'colorPerVertex', true);
FdColorPerVertex.Exposed := false;
FdColorPerVertex.ChangesAlways := [chGeometry];
Fields.Add(FFdColorPerVertex);
FFdCreaseAngle := TSFFloat.Create(Self, 'creaseAngle', 0);
FdCreaseAngle.Angle := true;
FdCreaseAngle.Exposed := false;
FdCreaseAngle.ChangesAlways := [chGeometry];
Fields.Add(FFdCreaseAngle);
{ X3D specification comment: [0,Inf) }
FFdHeight := TMFFloat.Create(Self, 'height', []);
FdHeight.Exposed := false;
FdHeight.ChangesAlways := [chGeometry];
Fields.Add(FFdHeight);
{ X3D specification comment: (-Inf,Inf) }
FFdNormalPerVertex := TSFBool.Create(Self, 'normalPerVertex', true);
FdNormalPerVertex.Exposed := false;
FdNormalPerVertex.ChangesAlways := [chGeometry];
Fields.Add(FFdNormalPerVertex);
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdXDimension := TSFInt32.Create(Self, 'xDimension', 0);
FdXDimension.Exposed := false;
FdXDimension.ChangesAlways := [chGeometry];
Fields.Add(FFdXDimension);
{ X3D specification comment: [0,Inf) }
FFdXSpacing := TSFFloat.Create(Self, 'xSpacing', 1.0);
FdXSpacing.Exposed := false;
FdXSpacing.ChangesAlways := [chGeometry];
Fields.Add(FFdXSpacing);
{ X3D specification comment: (0,Inf) }
FFdZDimension := TSFInt32.Create(Self, 'zDimension', 0);
FdZDimension.Exposed := false;
FdZDimension.ChangesAlways := [chGeometry];
Fields.Add(FFdZDimension);
{ X3D specification comment: [0,Inf) }
FFdZSpacing := TSFFloat.Create(Self, 'zSpacing', 1.0);
FdZSpacing.Exposed := false;
FdZSpacing.ChangesAlways := [chGeometry];
Fields.Add(FFdZSpacing);
{ X3D specification comment: (0,Inf) }
end;
class function TElevationGridNode.ClassNodeTypeName: string;
begin
Result := 'ElevationGrid';
end;
class function TElevationGridNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TElevationGridNode.IsNotEmpty: boolean;
begin
Result :=
(FdXDimension.Value >= 2) and
(FdZDimension.Value >= 2) and
{ VRML spec says that xSpacing and ySpacing shall be > 0.
So I understand that when they are = 0 (or < 0) nothing
should be rendered. }
(FdXSpacing.Value > 0) and
(FdZSpacing.Value > 0) and
(FdHeight.Count >= FdXDimension.Value * FdZDimension.Value);
end;
function TElevationGridNode.ColorField: TSFNode;
begin
Result := FdColor;
end;
function TElevationGridNode.FogCoord: TMFFloat;
begin
if (FdFogCoord.Value <> nil) and
(FdFogCoord.Value is TFogCoordinateNode) then
Result := TFogCoordinateNode(FdFogCoord.Value).FdDepth else
Result := nil;
end;
function TElevationGridNode.Attrib: TMFNode;
begin
Result := FdAttrib;
end;
procedure TElevationGridNode.EventSet_HeightReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdHeight.Assign(Value);
FdHeight.Changed;
end;
function TElevationGridNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ TExtrusionNode ------------------------------------------------------------- }
procedure TExtrusionNode.CreateNode;
begin
inherited;
FEventSet_crossSection := TMFVec2fEvent.Create(Self, 'set_crossSection', true);
Events.Add(FEventSet_crossSection);
Eventset_crossSection.OnReceive.Add(@EventSet_crossSectionReceive);
FEventSet_orientation := TMFRotationEvent.Create(Self, 'set_orientation', true);
Events.Add(FEventSet_orientation);
Eventset_orientation.OnReceive.Add(@EventSet_orientationReceive);
FEventSet_scale := TMFVec2fEvent.Create(Self, 'set_scale', true);
Events.Add(FEventSet_scale);
Eventset_scale.OnReceive.Add(@EventSet_scaleReceive);
FEventSet_spine := TMFVec3fEvent.Create(Self, 'set_spine', true);
Events.Add(FEventSet_spine);
Eventset_spine.OnReceive.Add(@EventSet_spineReceive);
FFdBeginCap := TSFBool.Create(Self, 'beginCap', true);
FdBeginCap.Exposed := false;
FdBeginCap.ChangesAlways := [chGeometry];
Fields.Add(FFdBeginCap);
FFdCcw := TSFBool.Create(Self, 'ccw', true);
FdCcw.Exposed := false;
FdCcw.ChangesAlways := [chGeometry];
Fields.Add(FFdCcw);
FFdConvex := TSFBool.Create(Self, 'convex', true);
FdConvex.Exposed := false;
FdConvex.ChangesAlways := [chGeometry];
Fields.Add(FFdConvex);
FFdCreaseAngle := TSFFloat.Create(Self, 'creaseAngle', 0);
FdCreaseAngle.Angle := true;
FdCreaseAngle.Exposed := false;
FdCreaseAngle.ChangesAlways := [chGeometry];
Fields.Add(FFdCreaseAngle);
{ X3D specification comment: [0,Inf) }
FFdCrossSection := TMFVec2f.Create(Self, 'crossSection', [ Vector2Single(1, 1), Vector2Single(1, -1), Vector2Single(-1, -1), Vector2Single(-1, 1), Vector2Single(1, 1) ]);
FdCrossSection.Exposed := false;
FdCrossSection.ChangesAlways := [chGeometry];
Fields.Add(FFdCrossSection);
{ X3D specification comment: (-Inf,Inf) }
FFdEndCap := TSFBool.Create(Self, 'endCap', true);
FdEndCap.Exposed := false;
FdEndCap.ChangesAlways := [chGeometry];
Fields.Add(FFdEndCap);
FFdOrientation := TMFRotation.Create(Self, 'orientation', [ Vector4Single(0, 0, 1, 0) ]);
FdOrientation.Exposed := false;
FdOrientation.ChangesAlways := [chGeometry];
Fields.Add(FFdOrientation);
{ X3D specification comment: [-1,1] or (-Inf,Inf) }
FFdScale := TMFVec2f.Create(Self, 'scale', Vector2Single(1, 1));
FdScale.Exposed := false;
FdScale.ChangesAlways := [chGeometry];
Fields.Add(FFdScale);
{ X3D specification comment: (0,Inf) }
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdSpine := TMFVec3f.Create(Self, 'spine', [ Vector3Single(0, 0, 0), Vector3Single(0, 1, 0) ]);
FdSpine.Exposed := false;
FdSpine.ChangesAlways := [chGeometry];
Fields.Add(FFdSpine);
{ X3D specification comment: (-Inf,Inf) }
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
end;
class function TExtrusionNode.ClassNodeTypeName: string;
begin
Result := 'Extrusion';
end;
class function TExtrusionNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
function TExtrusionNode.CrossSection3D(Index: integer): TVector3Single;
begin
Result[0] := FdCrossSection.Items.L[Index][0];
Result[1] := 0;
Result[2] := FdCrossSection.Items.L[Index][1];
end;
function TExtrusionNode.SpineClosed: boolean;
var
SpinePoints: TVector3SingleList;
begin
SpinePoints := FdSpine.Items;
Result := (SpinePoints.Count <> 0) and
VectorsPerfectlyEqual(SpinePoints.Last,
SpinePoints.First);
end;
function TExtrusionNode.CrossSectionClosed: boolean;
var
CrossSectionPoints: TVector2SingleList;
begin
CrossSectionPoints := FdCrossSection.Items;
Result := (CrossSectionPoints.Count <> 0) and
VectorsPerfectlyEqual(CrossSectionPoints.Last,
CrossSectionPoints.First);
end;
function TExtrusionNode.Proxy(var State: TX3DGraphTraverseState;
const OverTriangulate: boolean): TAbstractGeometryNode;
{ Some of the things that are non-optimal when you will render
Extrusion using this Proxy instead of directly rendering node:
- In specialized Extrusion rendering, you now that sides are
composed of quads, and so you can use QUAD_STRIP to render them.
This allows vertices sharing. IndexedFaceSet uses vertex arrays,
that also provides sharing but may be slightly worse.
- In specialized Extrusion rendering, you know that sides' quads
are convex. There's never any need to triangulate them carefully.
For IndexedFaceSet, when caps may be non-convex, you have to set
convex field to false, so sides will be unnecessarily triangulated
with the slower algorithm.
You gain:
- creaseAngle support, which is really the crucial point why
I'm implementing this. I already have a specialized Extrusion
rendering, but adding there creaseAngle support is a major pain.
You would have to calculate all coordinates first, and then calculate
their normal vectors using a specialized routine like CreateNormals
that knows about Extrusion connectivity. This is painful to implement,
and naive implementation would even suffer from a slowdown not present
in Proxy approach: calculating all coordinates two times (before
calculating normals, and later for actual rendering). Sure, smarter
approach would remember these coordinates. Proxy approach provides
this automatically, saving coordinates inside Coordinate node,
for both normals calculation and rendering.
- A little ease of implementation: 230 lines of Proxy approach
versus 390 lines of TExtrusionRenderer. And remember that
actually handling creaseAngle would complicate TExtrusionRenderer
even more (that's why I didn't dare to do it...), and that
Proxy approach could also be used to implement things like
bounding box and triangulate eventually (although for now we use
our optimized methods).
}
var
IFS: TIndexedFaceSetNode absolute Result;
Index: Integer;
E: TVRMLExtrusion;
TexCoords: TVector2SingleList;
procedure NextIndex(SpineIndex, CrossSectionIndex: Integer;
SpecialTex: boolean; SpecialTexIndex: Integer);
begin
if TexCoords <> nil then
begin
if SpecialTex then
IFS.FdTexCoordIndex.Items.L[Index] := SpecialTexIndex else
IFS.FdTexCoordIndex.Items.L[Index] :=
SpineIndex * FdCrossSection.Count + CrossSectionIndex;
end;
{ For closed spine and/or crossSection, specify the same indexes.
For coordIndex (for texCoordIndex, this is not correct, texture
may have a seam there).
This will allow the correct smoothing between spine/crossSection
edges when calculating normal vectors. }
if (SpineIndex = FdSpine.Items.Count - 1) and
E.BeginEndCapsMatching then
SpineIndex := 0;
if (CrossSectionIndex = FdCrossSection.Items.Count - 1) and
E.CrossSectionClosed then
CrossSectionIndex := 0;
IFS.FdCoordIndex.Items.L[Index] :=
SpineIndex * FdCrossSection.Count + CrossSectionIndex;
Inc(Index);
end;
procedure NextIndexFaceDelimiter;
begin
IFS.FdCoordIndex.Items.L[Index] := -1;
if TexCoords <> nil then
IFS.FdTexCoordIndex.Items.L[Index] := -1;
Inc(Index);
end;
function SideTexCoord(SpineIndex, CrossSectionIndex: Integer): TVector2Single;
begin
{ Check ranges, to avoid dividing by zero (eventually the
corresponding coord is set to a predictable zero :) ). }
if FdCrossSection.Count > 1 then
Result[0] := CrossSectionIndex / (FdCrossSection.Count - 1) else
Result[0] := 0;
if E.High > 0 then
Result[1] := SpineIndex / E.High else
Result[1] := 0;
end;
var
CoordNode: TCoordinateNode;
TexCoordNode: TTextureCoordinateNode;
Transform: TMatrix4Single;
I, J, Len, SidesCount: Integer;
LastY, LastZ: TVector3Single;
TexCapsMin, TexCapsMax: TVector2Single;
TexCapsTranslation, TexCapsScale: Single;
begin
IFS := TIndexedFaceSetNode.Create(NodeName, BaseUrl);
try
E := TVRMLExtrusion.Create;
try
E.Node := Self;
{ calculate SidesCount = number of verts on sides, often used number }
SidesCount := (E.High + 1) * FdCrossSection.Count;
{ Fill CoordNode }
CoordNode := TCoordinateNode.Create('', BaseUrl);
IFS.FdCoord.Value := CoordNode;
CoordNode.FdPoint.Items.Count := SidesCount;
for I := 0 to E.High do
begin
E.SpineTransformTo1st(I, LastY, LastZ, Transform);
for J := 0 to FdCrossSection.Count - 1 do
begin
CoordNode.FdPoint.Items.L[I * FdCrossSection.Count + J] :=
MatrixMultPoint(Transform, CrossSection3D(J));
end;
end;
{ Fill TexCoordNode }
if (FdTexCoord.Value <> nil) and FdTexCoord.CurrentChildAllowed then
begin
{ No need for to create tex coords. }
IFS.FdTexCoord.Value := FdTexCoord.Value;
TexCoords := nil;
end else
begin
TexCoordNode := TTextureCoordinateNode.Create('', BaseUrl);
IFS.FdTexCoord.Value := TexCoordNode;
TexCoords := TexCoordNode.FdPoint.Items;
end;
if TexCoords <> nil then
begin
Len := SidesCount;
if FdBeginCap.Value or FdEndCap.Value then
Len += FdCrossSection.Count;
TexCoords.Count := Len;
for I := 0 to E.High do
for J := 0 to FdCrossSection.Count - 1 do
TexCoords.L[I * FdCrossSection.Count + J] := SideTexCoord(I, J);
{ calculate TexCapsTranslation, TexCapsScale }
if FdBeginCap.Value or FdEndCap.Value then
begin
TexCapsTranslation := 0;
TexCapsScale := 1;
if FdCrossSection.Items.MinMax(TexCapsMin, TexCapsMax) then
begin
if TexCapsMax[0] - TexCapsMin[0] >=
TexCapsMax[1] - TexCapsMin[1] then
begin
if not Zero(TexCapsMax[0] - TexCapsMin[0]) then
begin
{ scale such that U is along the X of cap.
Coord calculation will go like
u := (x - TexCapsMin[0]) / (TexCapsMax[0] - TexCapsMin[0]) }
TexCapsTranslation := -TexCapsMin[0];
TexCapsScale := 1 / (TexCapsMax[0] - TexCapsMin[0]);
end;
end else
begin
if not Zero(TexCapsMax[1] - TexCapsMin[1]) then
begin
TexCapsTranslation := -TexCapsMin[1];
TexCapsScale := 1 / (TexCapsMax[1] - TexCapsMin[1]);
end;
end;
end;
for I := 0 to FdCrossSection.Count - 1 do
begin
TexCoordNode.FdPoint.Items.L[
SidesCount + I] :=
VectorScale(VectorAdd(
FdCrossSection.Items.L[I],
Vector2Single(TexCapsTranslation, TexCapsTranslation)),
TexCapsScale);
end;
end;
end;
{ Fill CoordIndex and TexCoordIndex }
if E.High > 0 then
Len := 5 * E.High * (FdCrossSection.Count - 1) else
Len := 0; { E.High may be -1, then Len should remain 0 }
if FdBeginCap.Value then
Len += FdCrossSection.Count + 1 - E.CrossSectionOmit;
if FdEndCap.Value then
Len += FdCrossSection.Count + 1 - E.CrossSectionOmit;
IFS.FdCoordIndex.Items.Count := Len;
if TexCoords <> nil then
IFS.FdTexCoordIndex.Items.Count := Len;
Index := 0;
for I := 1 to E.High do
begin
for J := 1 to FdCrossSection.Count - 1 do
begin
{ The VRML / X3D specifications say that ordering of sides
should be
spine[0](crossSection[0], crossSection[1])
spine[1](crossSection[1], crossSection[0])
This is important, because we want faces to be ordered just
like the specification requires. This makes using "ccw"
and "solid" fields predictable for VRML author, since he
knows which side will be CCW and which CW.
So below we produce the same order. }
NextIndex(I - 1, J - 1, false, 0);
NextIndex(I - 1, J , false, 0);
NextIndex(I , J , false, 0);
NextIndex(I , J - 1, false, 0);
NextIndexFaceDelimiter;
end;
end;
if FdBeginCap.Value then
begin
{ "downto" order, to match the ordering of sides, this makes
things such a "solid TRUE" work Ok. }
for J := FdCrossSection.Count - 1 downto E.CrossSectionOmit do
NextIndex(0, J, true, SidesCount + J);
NextIndexFaceDelimiter;
end;
if FdEndCap.Value then
begin
for J := E.CrossSectionOmit to FdCrossSection.Count - 1 do
NextIndex(E.High, J, true, SidesCount + J);
NextIndexFaceDelimiter;
end;
{ Check that we actually filled all indexes we planned }
Assert(Index = IFS.FdCoordIndex.Items.Count);
finally FreeAndNil(E) end;
IFS.FdSolid.Value := FdSolid.Value;
IFS.FdCcw.Value := FdCcw.Value;
IFS.FdCreaseAngle.Value := FdCreaseAngle.Value;
IFS.FdConvex.Value := FdConvex.Value;
except FreeAndNil(Result); raise end;
end;
function TExtrusionNode.ProxyUsesOverTriangulate: boolean;
begin
Result := false;
end;
procedure TExtrusionNode.DirectEnumerateActive(Func: TEnumerateChildrenFunction);
begin
inherited;
FdtexCoord.EnumerateValid(Func);
end;
function TExtrusionNode.TexCoordField: TSFNode;
begin
Result := FdTexCoord;
end;
function TExtrusionNode.AutoGenerate3DTexCoords: boolean;
begin
Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;
procedure TExtrusionNode.EventSet_crossSectionReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdcrossSection.Assign(Value);
FdcrossSection.Changed;
end;
procedure TExtrusionNode.EventSet_orientationReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
Fdorientation.Assign(Value);
Fdorientation.Changed;
end;
procedure TExtrusionNode.EventSet_scaleReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
Fdscale.Assign(Value);
Fdscale.Changed;
end;
procedure TExtrusionNode.EventSet_spineReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
Fdspine.Assign(Value);
Fdspine.Changed;
end;
function TExtrusionNode.ConvexField: TSFBool;
begin
Result := FdConvex;
end;
function TExtrusionNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ TIndexedFaceSetNode -------------------------------------------------------- }
procedure TIndexedFaceSetNode.CreateNode;
begin
inherited;
FEventSet_colorIndex := TMFInt32Event.Create(Self, 'set_colorIndex', true);
Events.Add(FEventSet_colorIndex);
Eventset_colorIndex.OnReceive.Add(@EventSet_colorIndexReceive);
FEventSet_coordIndex := TMFInt32Event.Create(Self, 'set_coordIndex', true);
Events.Add(FEventSet_coordIndex);
Eventset_coordIndex.OnReceive.Add(@EventSet_coordIndexReceive);
FEventSet_normalIndex := TMFInt32Event.Create(Self, 'set_normalIndex', true);
Events.Add(FEventSet_normalIndex);
Eventset_normalIndex.OnReceive.Add(@EventSet_normalIndexReceive);
FEventSet_texCoordIndex := TMFInt32Event.Create(Self, 'set_texCoordIndex', true);
Events.Add(FEventSet_texCoordIndex);
Eventset_texCoordIndex.OnReceive.Add(@EventSet_texCoordIndexReceive);
FFdColorIndex := TMFInt32.Create(Self, 'colorIndex', []);
FdColorIndex.SaveToStreamLineUptoNegative := true;
FdColorIndex.Exposed := false;
FdColorIndex.ChangesAlways := [chGeometry];
Fields.Add(FFdColorIndex);
{ X3D specification comment: [0,Inf) or -1 }
FFdConvex := TSFBool.Create(Self, 'convex', true);
FdConvex.Exposed := false;
FdConvex.ChangesAlways := [chGeometry];
Fields.Add(FFdConvex);
FFdCoordIndex := TMFInt32.Create(Self, 'coordIndex', []);
FdCoordIndex.SaveToStreamLineUptoNegative := true;
FdCoordIndex.Exposed := false;
FdCoordIndex.ChangesAlways := [chGeometry];
Fields.Add(FFdCoordIndex);
{ X3D specification comment: [0,Inf) or -1 }
FFdCreaseAngle := TSFFloat.Create(Self, 'creaseAngle', 0);
FdCreaseAngle.Angle := true;
FdCreaseAngle.Exposed := false;
FdCreaseAngle.ChangesAlways := [chGeometry];
Fields.Add(FFdCreaseAngle);
{ X3D specification comment: [0,Inf) }
FFdNormalIndex := TMFInt32.Create(Self, 'normalIndex', []);
FdNormalIndex.SaveToStreamLineUptoNegative := true;
FdNormalIndex.Exposed := false;
FdNormalIndex.ChangesAlways := [chGeometry];
Fields.Add(FFdNormalIndex);
{ X3D specification comment: [0,Inf) or -1 }
FFdTexCoordIndex := TMFInt32.Create(Self, 'texCoordIndex', []);
FdTexCoordIndex.SaveToStreamLineUptoNegative := true;
FdTexCoordIndex.Exposed := false;
FdTexCoordIndex.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoordIndex);
{ X3D specification comment: [-1,Inf) }
end;
class function TIndexedFaceSetNode.ClassNodeTypeName: string;
begin
Result := 'IndexedFaceSet';
end;
class function TIndexedFaceSetNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
class function TIndexedFaceSetNode.ForVRMLVersion(const Version: TX3DVersion): boolean;
begin
Result := Version.Major >= 2;
end;
function TIndexedFaceSetNode.CoordIndex: TMFLong;
begin
Result := FdCoordIndex;
end;
procedure TIndexedFaceSetNode.EventSet_colorIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdcolorIndex.Assign(Value);
FdcolorIndex.Changed;
end;
procedure TIndexedFaceSetNode.EventSet_coordIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdcoordIndex.Assign(Value);
FdcoordIndex.Changed;
end;
procedure TIndexedFaceSetNode.EventSet_normalIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdnormalIndex.Assign(Value);
FdnormalIndex.Changed;
end;
procedure TIndexedFaceSetNode.EventSet_texCoordIndexReceive(
Event: TX3DEvent; Value: TX3DField; const Time: TX3DTime);
begin
FdtexCoordIndex.Assign(Value);
FdtexCoordIndex.Changed;
end;
function TIndexedFaceSetNode.ConvexField: TSFBool;
begin
Result := FdConvex;
end;
procedure TSphereNode.CreateNode;
begin
inherited;
FFdRadius := TSFFloat.Create(Self, 'radius', 1);
FdRadius.Exposed := false;
FdRadius.ChangesAlways := [chGeometry];
Fields.Add(FFdRadius);
{ X3D specification comment: (0,Inf) }
FFdSolid := TSFBool.Create(Self, 'solid', true);
FdSolid.Exposed := false;
FdSolid.ChangesAlways := [chGeometry];
Fields.Add(FFdSolid);
FFdTexCoord := TSFNode.Create(Self, 'texCoord', [TTextureCoordinateGeneratorNode, TProjectedTextureCoordinateNode, TMultiTextureCoordinateNode]);
FdTexCoord.ChangesAlways := [chGeometry];
Fields.Add(FFdTexCoord);
end;
class function TSphereNode.ClassNodeTypeName: string;
begin
Result := 'Sphere';
end;
class function TSphereNode.URNMatching(const URN: string): boolean;
begin
Result := (inherited URNMatching(URN)) or
(URN = URNVRML97Nodes + ClassNodeTypeName) or
(URN = URNX3DNodes + ClassNodeTypeName);
end;
class function TSphereNode.ForVRMLVersion(const Version: TX3DVersion): boolean;
begin
Result := Version.Major >= 2;
end;
function TSphereNode.TexCoordField: TSFNode;
begin
Result := FdTexCoord;
end;
function TSphereNode.AutoGenerate3DTexCoords: boolean;
begin
Result := (FdTexCoord.Value = nil) or not FdTexCoord.CurrentChildAllowed;
end;
function TSphereNode.SolidField: TSFBool;
begin
Result := FdSolid;
end;
{ routines ------------------------------------------------------------------- }
procedure RegisterGeometry3DNodes;
begin
NodesManager.RegisterNodeClasses([
TBoxNode,
TConeNode,
TCylinderNode,
TElevationGridNode,
TExtrusionNode,
TIndexedFaceSetNode,
TSphereNode
]);
end;
{$endif read_implementation}
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