/usr/src/castle-game-engine-5.2.0/opengl/castleglimages.pas is in castle-game-engine-src 5.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 | {
Copyright 2001-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Using images in OpenGL (as textures and as normal images).
For non-OpenGL image management, see CastleImages and CastleTextureImages units.
They contain functions and classes to load, save and process
images.
This unit has functions and classes to:
@unorderedList(
@item(Load images as OpenGL textures.
You usually do not use these directly, instead TCastleScene
automatically uses these to load and render textures as part of 3D models.
A lot of utilities included: for 2D textures (see LoadGLTexture),
cube maps (see glTextureCubeMap), 3D textures (see glTextureImage3D).
These functions wrap OpenGL calls like glTexImage2D to handle
our images (TEncodedImage (and descendant TCastleImage), TDDSImage),
and to automatically set texture parameters, mipmaps and such.)
@item(Load and draw images in 2D.
This is useful to implement various 2D controls.
See TGLImage class and friends.)
@item(Save the current OpenGL screen contents to our TCastleImage.
You usually use this through TCastleWindowCustom.SaveScreen
or TCastleControl.SaveScreen,
based on SaveScreen_NoFlush in this unit.)
@item(Render to texture, see TGLRenderToTexture class.
This is our abstraction over OpenGL framebuffer (or glCopyTexSubImage
for ancient GPUs).)
)
This unit hides from your some details about OpenGL images handling.
For example, you don't have to worry about "pixel store alignment",
we handle it here internally when transferring images between memory and GPU.
You also don't have to worry about texture sizes being power of 2,
or about maximum texture sizes --- we will resize textures if necessary.
Routines in this unit that take TCastleImage or TEncodedImage parameter
are limited to TextureImageClassesAll (for routines dealing with textures)
or PixelsImageClasses (for routines dealing with images drawn on 2D screen).
}
unit CastleGLImages;
{$I castleconf.inc}
interface
uses SysUtils, FGL, CastleGL,
CastleImages, CastleVectors, CastleGLUtils,
CastleVideos, CastleDDS, CastleRectangles, CastleGLShaders, CastleColors;
const
PixelsImageClasses: array [0..3] of TEncodedImageClass = (
TRGBImage,
TRGBAlphaImage,
TGrayscaleImage,
TGrayscaleAlphaImage);
{ Return appropriate OpenGL format and type constants
for given TCastleImage descendant. If you will pass here Img
that is not a descendant of one of TextureImageClassesAll
or PixelsImageClasses, they will raise EImageClassNotSupportedForOpenGL.
ImageGLInternalFormat works with TGPUCompressedImage classes also, returning
appropriate enum, suitable for glCompressedTexImage2D.
@raises(EImageClassNotSupportedForOpenGL When Img class is not supported
by OpenGL.)
@groupBegin }
function ImageGLFormat(const Img: TCastleImage): TGLenum;
function ImageGLInternalFormat(const Img: TEncodedImage): TGLenum;
function ImageGLType(const Img: TCastleImage): TGLenum;
{ @groupEnd }
type
TGLTextureId = TGLuint;
ETextureLoadError = class(Exception);
EImageClassNotSupportedForOpenGL = class(ETextureLoadError);
ECannotLoadCompressedTexture = class(ETextureLoadError);
EInvalidImageForOpenGLTexture = class(ETextureLoadError);
{ If Tex <> 0 then it does glDeleteTextures on Tex and sets Tex to 0.
In other words, this is a simple wrapper over glDeleteTextures that
@orderedList(
@item checks if Tex really should be deleted
@item sets Tex to 0 to not free it once again
) }
procedure glFreeTexture(var Tex: TGLTextureId);
{ Call glTexParameterf to set GL_TEXTURE_MAX_ANISOTROPY_EXT on given texture
target.
Takes care to check for appropriate OpenGL extension (if not present,
does nothing), and to query OpenGL limit for Anisotropy (eventually
clamping provided Anisotropy down). }
procedure TexParameterMaxAnisotropy(const target: TGLenum; const Anisotropy: TGLfloat);
{$define read_interface}
{$I castleglimages_filter.inc}
{$I castleglimages_wrap.inc}
{$I castleglimages_mipmaps.inc}
{$I castleglimages_tglimage.inc}
{$I castleglimages_load_2d.inc}
{$I castleglimages_load_3d.inc}
{$I castleglimages_load_cubemap.inc}
{$I castleglimages_savescreen.inc}
{$I castleglimages_rendertotexture.inc}
{$I castleglimages_texturememoryprofiler.inc}
{$I castleglimages_video.inc}
{$undef read_interface}
implementation
uses CastleUtils, CastleLog, CastleGLVersion, CastleWarnings, CastleTextureImages,
CastleUIControls, CastleStringUtils;
function ImageGLFormat(const Img: TCastleImage): TGLenum;
begin
if Img is TRGBImage then
Result := GL_RGB else
if Img is TRGBAlphaImage then
Result := GL_RGBA else
if Img is TGrayscaleImage then
begin
if TGrayscaleImage(Img).TreatAsAlpha then
Result := GL_ALPHA else
Result := GL_LUMINANCE;
end else
if Img is TGrayscaleAlphaImage then
Result := GL_LUMINANCE_ALPHA else
if Img is TRGBFloatImage then
Result := GL_RGB else
raise EImageClassNotSupportedForOpenGL.CreateFmt('Image class %s cannot be loaded to OpenGL', [Img.ClassName]);
end;
function ImageGLInternalFormat(const Img: TEncodedImage): TGLenum;
const
{ From https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc.txt }
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = $8C00;
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = $8C01;
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = $8C02;
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = $8C03;
{ https://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc2.txt }
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = $9138;
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = $9137;
{ https://www.khronos.org/registry/gles/extensions/AMD/AMD_compressed_ATC_texture.txt }
GL_ATC_RGB_AMD = $8C92;
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = $8C93;
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = $87EE;
{ https://www.khronos.org/registry/gles/extensions/OES/OES_compressed_ETC1_RGB8_texture.txt }
GL_ETC1_RGB8_OES = $8D64;
{$ifdef OpenGLES}
{ Copied from desktop OpenGL.
Matching
https://www.khronos.org/registry/gles/extensions/NV/NV_texture_compression_s3tc.txt }
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
{$endif}
begin
if Img is TCastleImage then
begin
if (Img is TGrayscaleImage) and TGrayscaleImage(Img).TreatAsAlpha then
Result := GL_ALPHA else
Result := {$ifdef OpenGLES} ImageGLFormat(TCastleImage(Img))
{$else} TCastleImage(Img).ColorComponentsCount
{$endif};
end else
if Img is TGPUCompressedImage then
begin
case TGPUCompressedImage(Img).Compression of
tcDxt1_RGB : Result := GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
tcDxt1_RGBA : Result := GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
tcDxt3 : Result := GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
tcDxt5 : Result := GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
tcPvrtc1_4bpp_RGB : Result := GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
tcPvrtc1_2bpp_RGB : Result := GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
tcPvrtc1_4bpp_RGBA: Result := GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
tcPvrtc1_2bpp_RGBA: Result := GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
tcPvrtc2_4bpp : Result := GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG;
tcPvrtc2_2bpp : Result := GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG;
tcATITC_RGB : Result := GL_ATC_RGB_AMD;
tcATITC_RGBA_InterpolatedAlpha: Result := GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD;
tcATITC_RGBA_ExplicitAlpha : Result := GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
tcETC1 : Result := GL_ETC1_RGB8_OES;
else raise EImageClassNotSupportedForOpenGL.Create('TGPUCompressedImage.Compression not supported by OpenGL');
end;
end else
raise EImageClassNotSupportedForOpenGL.CreateFmt('Image class %s cannot be loaded to OpenGL',
[Img.ClassName]);
end;
function ImageGLType(const Img: TCastleImage): TGLenum;
begin
if (Img is TRGBImage) or
(Img is TRGBAlphaImage) or
(Img is TGrayscaleImage) or
(Img is TGrayscaleAlphaImage) then
Result := GL_UNSIGNED_BYTE else
if Img is TRGBFloatImage then
Result := GL_FLOAT else
raise EImageClassNotSupportedForOpenGL.CreateFmt('Image class %s cannot be loaded to OpenGL',
[Img.ClassName]);
end;
procedure glFreeTexture(var Tex: TGLTextureId);
begin
if Tex <> 0 then
begin
TextureMemoryProfiler.Deallocate(Tex);
glDeleteTextures(1, @Tex);
Tex := 0;
end;
end;
{ Internal utility in this unit, sets read buffer on desktop OpenGL. }
procedure SetReadBuffer(const Buffer: TGLEnum);
begin
{$ifndef OpenGLES}
glReadBuffer(Buffer);
{$endif}
end;
{ Internal utility in this unit, sets draw buffer on desktop OpenGL. }
procedure SetDrawBuffer(const Buffer: TGLEnum);
begin
{$ifndef OpenGLES}
glDrawBuffer(Buffer);
{$endif}
end;
{ Anisotropy ----------------------------------------------------------------- }
procedure TexParameterMaxAnisotropy(const target: TGLenum; const Anisotropy: TGLfloat);
begin
if GLFeatures.EXT_texture_filter_anisotropic then
glTexParameterf(Target, GL_TEXTURE_MAX_ANISOTROPY_EXT,
Min(GLFeatures.MaxTextureMaxAnisotropyEXT, Anisotropy));
end;
{ includes ------------------------------------------------------------------- }
{$define read_implementation}
{$I castleglimages_filter.inc}
{$I castleglimages_wrap.inc}
{$I castleglimages_mipmaps.inc}
{$I castleglimages_tglimage.inc}
{$I castleglimages_load_2d.inc}
{$I castleglimages_load_3d.inc}
{$I castleglimages_load_cubemap.inc}
{$I castleglimages_savescreen.inc}
{$I castleglimages_rendertotexture.inc}
{$I castleglimages_texturememoryprofiler.inc}
{$I castleglimages_video.inc}
{$undef read_implementation}
{ initialization / finalization ---------------------------------------------- }
procedure ContextClose;
{$ifdef GLImageUseShaders}
var
AlphaTestShader: boolean;
ColorTreatment: TGLImage.TColorTreatment;
{$endif}
begin
TextureMemoryProfiler.CheckLeaks;
glFreeBuffer(TGLImage.PointVbo);
{$ifdef GLImageUseShaders}
for AlphaTestShader in boolean do
for ColorTreatment in TGLImage.TColorTreatment do
FreeAndNil(TGLImage.GLSLProgram[AlphaTestShader, ColorTreatment]);
{$endif}
end;
initialization
OnGLContextClose.Add(@ContextClose);
finalization
FreeAndNil(BoundFboStack);
FreeAndNil(FTextureMemoryProfiler);
end.
|