/usr/src/castle-game-engine-5.2.0/base/castleunicode.pas is in castle-game-engine-src 5.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright 2014 Michalis Kamburelis,
parts based on LazUTF8 unit copyright by Lazarus developers.
Parts of this source code are based on Lazarus LazUTF8 source code,
but no worries --- Lazarus license is exactly the same as Castle Game Engine :)
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Unicode utilities. }
unit CastleUnicode;
interface
uses CastleUtils, CastleStringUtils;
type
TUnicodeChar = Cardinal;
TUnicodeCharList = class(TCardinalList)
public
{ Add a single Unicode character. }
procedure Add(const C: TUnicodeChar);
{ Add all characters from SampleText.
Useful to fill TUnicodeCharList
when you have a sample text of international letters. }
procedure Add(const SampleText: string);
{ Add all characters from given set. Try e.g. SimpleAsciiCharacters. }
procedure Add(const Characters: TSetOfChars);
end;
function UTF8CharacterLength(p: PChar): integer;
function UTF8Length(const s: string): PtrInt;
function UTF8Length(p: PChar; ByteCount: PtrInt): PtrInt;
function UTF8CharacterToUnicode(p: PChar; out CharLen: integer): TUnicodeChar;
function UnicodeToUTF8(CodePoint: TUnicodeChar): string;
function UnicodeToUTF8Inline(CodePoint: TUnicodeChar; Buf: PChar): integer;
implementation
procedure TUnicodeCharList.Add(const C: TUnicodeChar);
begin
inherited Add(C);
end;
procedure TUnicodeCharList.Add(const SampleText: string);
var
C: TUnicodeChar;
TextPtr: PChar;
CharLen: Integer;
begin
TextPtr := PChar(SampleText);
C := UTF8CharacterToUnicode(TextPtr, CharLen);
while (C > 0) and (CharLen > 0) do
begin
Inc(TextPtr, CharLen);
if IndexOf(C) = -1 then
begin
Add(C);
//Writeln('Adding extra character ', C);
end;
C := UTF8CharacterToUnicode(TextPtr, CharLen);
end;
end;
procedure TUnicodeCharList.Add(const Characters: TSetOfChars);
var
C: char;
begin
for C in Characters do
Add(Ord(C));
end;
function UTF8CharacterLength(p: PChar): integer;
begin
if p<>nil then begin
if ord(p^)<%11000000 then begin
// regular single byte character (#0 is a character, this is pascal ;)
Result:=1;
end
else begin
// multi byte
if ((ord(p^) and %11100000) = %11000000) then begin
// could be 2 byte character
if (ord(p[1]) and %11000000) = %10000000 then
Result:=2
else
Result:=1;
end
else if ((ord(p^) and %11110000) = %11100000) then begin
// could be 3 byte character
if ((ord(p[1]) and %11000000) = %10000000)
and ((ord(p[2]) and %11000000) = %10000000) then
Result:=3
else
Result:=1;
end
else if ((ord(p^) and %11111000) = %11110000) then begin
// could be 4 byte character
if ((ord(p[1]) and %11000000) = %10000000)
and ((ord(p[2]) and %11000000) = %10000000)
and ((ord(p[3]) and %11000000) = %10000000) then
Result:=4
else
Result:=1;
end
else
Result:=1;
end;
end else
Result:=0;
end;
function UTF8Length(const s: string): PtrInt;
begin
Result:=UTF8Length(PChar(s),length(s));
end;
function UTF8Length(p: PChar; ByteCount: PtrInt): PtrInt;
var
CharLen: LongInt;
begin
Result:=0;
while (ByteCount>0) do begin
inc(Result);
CharLen:=UTF8CharacterLength(p);
inc(p,CharLen);
dec(ByteCount,CharLen);
end;
end;
function UTF8CharacterToUnicode(p: PChar; out CharLen: integer): Cardinal;
{ if p=nil then CharLen=0 otherwise CharLen>0
If there is an encoding error the Result is undefined.
Use UTF8FixBroken to fix UTF-8 encoding.
It does not check if the codepoint is defined in the Unicode tables.
}
begin
if p<>nil then begin
if ord(p^)<%11000000 then begin
// regular single byte character (#0 is a normal char, this is pascal ;)
Result:=ord(p^);
CharLen:=1;
end
else if ((ord(p^) and %11100000) = %11000000) then begin
// starts with %110 => could be double byte character
if (ord(p[1]) and %11000000) = %10000000 then begin
CharLen:=2;
Result:=((ord(p^) and %00011111) shl 6)
or (ord(p[1]) and %00111111);
if Result<(1 shl 7) then begin
// wrong encoded, could be an XSS attack
Result:=0;
end;
end else begin
Result:=ord(p^);
CharLen:=1;
end;
end
else if ((ord(p^) and %11110000) = %11100000) then begin
// starts with %1110 => could be triple byte character
if ((ord(p[1]) and %11000000) = %10000000)
and ((ord(p[2]) and %11000000) = %10000000) then begin
CharLen:=3;
Result:=((ord(p^) and %00011111) shl 12)
or ((ord(p[1]) and %00111111) shl 6)
or (ord(p[2]) and %00111111);
if Result<(1 shl 11) then begin
// wrong encoded, could be an XSS attack
Result:=0;
end;
end else begin
Result:=ord(p^);
CharLen:=1;
end;
end
else if ((ord(p^) and %11111000) = %11110000) then begin
// starts with %11110 => could be 4 byte character
if ((ord(p[1]) and %11000000) = %10000000)
and ((ord(p[2]) and %11000000) = %10000000)
and ((ord(p[3]) and %11000000) = %10000000) then begin
CharLen:=4;
Result:=((ord(p^) and %00001111) shl 18)
or ((ord(p[1]) and %00111111) shl 12)
or ((ord(p[2]) and %00111111) shl 6)
or (ord(p[3]) and %00111111);
if Result<(1 shl 16) then begin
// wrong encoded, could be an XSS attack
Result:=0;
end;
end else begin
Result:=ord(p^);
CharLen:=1;
end;
end
else begin
// invalid character
Result:=ord(p^);
CharLen:=1;
end;
end else begin
Result:=0;
CharLen:=0;
end;
end;
function UnicodeToUTF8(CodePoint: TUnicodeChar): string;
var
Buf: array[0..6] of Char;
Len: Integer;
begin
Len:=UnicodeToUTF8Inline(CodePoint, @Buf[0]);
Buf[Len]:=#0;
Result := StrPas(@Buf[0]);
end;
function UnicodeToUTF8Inline(CodePoint: TUnicodeChar; Buf: PChar): integer;
begin
case CodePoint of
0..$7f:
begin
Result:=1;
Buf[0]:=char(byte(CodePoint));
end;
$80..$7ff:
begin
Result:=2;
Buf[0]:=char(byte($c0 or (CodePoint shr 6)));
Buf[1]:=char(byte($80 or (CodePoint and $3f)));
end;
$800..$ffff:
begin
Result:=3;
Buf[0]:=char(byte($e0 or (CodePoint shr 12)));
Buf[1]:=char(byte((CodePoint shr 6) and $3f) or $80);
Buf[2]:=char(byte(CodePoint and $3f) or $80);
end;
$10000..$10ffff:
begin
Result:=4;
Buf[0]:=char(byte($f0 or (CodePoint shr 18)));
Buf[1]:=char(byte((CodePoint shr 12) and $3f) or $80);
Buf[2]:=char(byte((CodePoint shr 6) and $3f) or $80);
Buf[3]:=char(byte(CodePoint and $3f) or $80);
end;
else
Result:=0;
end;
end;
end.
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