/usr/src/castle-game-engine-5.2.0/base/castlefilesutils.pas is in castle-game-engine-src 5.2.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 | {
Copyright 2002-2014 Michalis Kamburelis.
This file is part of "Castle Game Engine".
"Castle Game Engine" is free software; see the file COPYING.txt,
included in this distribution, for details about the copyright.
"Castle Game Engine" is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
----------------------------------------------------------------------------
}
{ Operations on files.
Includes functions to help cross-platform programs to know
where to read/write files:
@unorderedList(
@itemSpacing Compact
@item(ApplicationConfig -- user config files)
@item(ApplicationData -- installed program's data files)
)
List of things to do / not to do if you want to write
truly cross-platform program (that also handles URLs everywhere):
@unorderedList(
@item(Never use things like ParamStr(0), or Lazarus Application.ExeName.
If you really want the filename of your executable, we have
CastleFilesUtils.ExeName, but this also should not be depended on
(it may raise exception on some OSes).
If you want a nice application name, use SysUtils.ApplicationName
(our units use it too).
If you want to load program data or save program config,
it's best to use ApplicationConfig and ApplicationData for all paths.)
@item(Do not use standard FindFirst/FindNext.
If you need to search a directory for some files,
use CastleFindFiles unit. But it only works for
local filesystems (or Android assets filesystem),
of course you cannot search for files within http URLs.
So in general avoid such file searching.)
@item(Read / write all data using streams (TStream) descendants.
Open and save these streams using our CastleDownload unit.)
)
}
unit CastleFilesUtils;
{$I castleconf.inc}
interface
uses {$ifdef MSWINDOWS} Windows, {$endif}
{$ifdef UNIX} BaseUnix, Unix, {$endif}
SysUtils, CastleUtils;
type
EExeNameNotAvailable = class(Exception);
{ Full (absolute) filename to executable file of this program.
If it's impossible to obtain, raises exception @link(EExeNameNotAvailable).
Under Windows this is simply ParamStr(0) (and it never raises
exception), but under other OSes it's not so simple to obtain
(although it's important to note that usually programs under
UNIX should not need this, actually).
Internal implementation notes:
Under UNIXes other than Linux I don't know how to obtain this,
so e.g. under FreeBSD this will always raise an exception.
Under Linux I'm trying to read file /proc/getpid()/exe,
this should work under most Linuxes as long as user
compiled Linux kernel with /proc support. So under Linux
this may work, but still you should be always prepared that it
may raise @link(EExeNameNotAvailable). }
function ExeName: string;
{ The name of our program.
@deprecated Deprecated, this is equivalent to ApplicationName,
and you should just call ApplicationName directly in new code.
ApplicationName is included in standard FPC SysUtils unit, had good default
and is easily configurable by callback OnGetApplicationName.
See http://www.freepascal.org/docs-html/rtl/sysutils/getappconfigdir.html .
This is suitable to show to user. It should also indicate how to run the program,
usually it should be the basename of the executable (although we do not depend
on it technically). It is used to derive config and data paths for our program,
see ApplicationConfig and ApplicationData. }
function ProgramName: string; deprecated;
{ Returns true if file exists and is a normal file.
Detects and returns @false for special Windows files
like 'con', 'c:\con', 'c:\somedir\con' etc.
('con' is a special device name).
For all other files (and other OSes) this function returns the same
as FileExists.
@deprecated Deprecated, since we use URLs everywhere,
use URIFileExists to check does file exist. }
function NormalFileExists(const fileName: string): boolean; deprecated;
{ Path to store user configuration files.
This is some directory that should be writeable
and that is a standard directory under this OS to put user config files.
Always returns absolute (not relative) path. Result contains trailing
PathDelim.
@deprecated Deprecated, use ApplicationConfig instead. }
function UserConfigPath: string; deprecated;
{ Filename to store user configuration.
Always returns absolute (not relative) path.
Returns filename that:
@unorderedList(
@itemSpacing Compact
@item is inside UserConfigPath
@item depends on OnGetApplicationName
@item(has given Extension. Extension should contain
beginning dot. E.g. FExtension = '.ini'. This way you can pass
FExtension = '' to have a filename without extension.)
)
@deprecated Deprecated,
use ApplicationConfig(ApplicationName + Extension) instead. }
function UserConfigFile(const Extension: string): string; deprecated;
{ Path to access installed data files.
Returns absolute path, containing trailing PathDelim.
@deprecated Deprecated, use ApplicationData instead. }
function ProgramDataPath: string; deprecated;
{ URL where we should read and write configuration files.
This always returns a @code(file://...) URL,
which is comfortable since our engine operates on URLs most of the time.
Given Path specifies a name of the file (with possible subdirectories)
under the user config directory. The Path is a relative URL, so you should
always use slashes (regardless of OS), and you can escape characters by %xx.
We make sure that the directory (including
the subdirectories you specify in Path) exists, creating it if necessary.
But we do not create the file. We should have permissions
to write inside the given directory (although, as always on multi-process OS,
the only 100% way to know if you can write there is to actually try it).
This uses FPC GetAppConfigDir under the hood.
Which in turn looks at OnGetApplicationName, and may use
OS-specific algorithm to find good config directory, see
http://www.freepascal.org/docs-html/rtl/sysutils/ongetapplicationname.html .
On UNIX this follows XDG Base Directory Specification,
see http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
(simplifying: looks inside ~/.config/<application-name>/). }
function ApplicationConfig(const Path: string): string;
{ URL from which we should read data files.
This returns URL, which is comfortable since our engine operates
on URLs everywhere. On normal desktops systems this will return
a @code(file://...) URL. On Android, it will return an URL indicating
assets (files packages together inside Android apk) starting with
@code(assets:/...).
Given Path specifies a path under the data directory,
with possible subdirectories, with possible filename at the end.
The Path is a relative URL, so you should
always use slashes (regardless of OS), and you can escape characters by %xx.
You can use Path = '' to get the URL to whole data directory.
Note that files there may be read-only, do not try to write there.
The algorithm to find base data directory (with respect to which
Path is resolved) is OS-specific.
It looks at ApplicationName, and searches a couple of common locations,
using the first location that exists. We try to look first inside
user-specific directories, then inside system-wide directories,
and as a fallback we use current exe directory (under Windows)
or current working directory (under other OSes).
The exact details how we currently look for data directory
(specified here so that you know how to install your program):
@definitionList(
@itemLabel(Windows)
@item(@orderedList(
@item(@code(data) subdirectory inside our exe directory, if exists.)
@item(Last resort fallback: just our exe directory.)
))
@itemLabel(Mac OS X)
@item(@orderedList(
@item(@code(Contents/Resources/data) subdirectory inside our bundle directory,
if we are inside a bundle and such subdirectory exists.)
@item(Otherwise, algorithm on Mac OS X follows algorithm on other Unixes,
see below.)
))
@itemLabel(Android)
@item(@orderedList(
@item(We always return @code(assets:/) directory, to read assets
from the apk.)
))
@itemLabel(Unix (Linux, Mac OS X, FreeBSD etc.))
@item(@orderedList(
@item(@code(~/.local/share/) + ApplicationName.
This is nice user-specific data directory, following the default dictated by
http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html .
If such directory exists, it is returned.
This is checked first, to allow user to always override system-wide
installation of a program with his own installation.
E.g. consider the situation when an old version of a program
is installed system-wide in /usr/local/share/my_program/,
but some user (with no access to root account) wants to
install a newer version of it for himself. Now he can do it,
because ~/.local/share/my_program/ is checked 1st, before system-wide paths.)
@item(@code(HomePath +'.' +ApplicationName+'.data/').
If such directory exists, it is returned.
This is another location of user-specific data directory, deprecated now.
You should instead use more standard
@code(~/.local/share/) + ApplicationName.)
@item(@code('/usr/local/share/' +ApplicationName+ '/').
If such directory exists, it is returned.
This is suitable for system-wide installations without package manager.)
@item(@code('/usr/share/' +ApplicationName+ '/').
If such directory exists, it is returned.
This is suitable for system-wide installations with package manager.)
@item(@code(data) subdirectory of current directory, if exists.
Using @code(data) subdirectory is usually comfortable,
it allows you to separate code from data better.)
@item(As a last resort, we just return the current directory.
So you can just place data files inside the current directory,
and if user will run your game from it's own directory --- it will
work without any fuss.)
)
)
) }
function ApplicationData(const Path: string): string;
{$ifdef UNIX}
{ User's home directory, with trailing PathDelim.
Taken from environment variable $HOME, unless it's empty or unset,
in which case we take this from Unix user database by real uid.
This is what bash does (more-or-less, when home directory does
not exist strange things happen), that's what programs should
do according to `info libc' and Kambi preferences. }
function HomePath: string;
{$endif}
{ Expand tilde (~) in path, just like shell. Expands ~ to
ExclPathDelim(HomePath) under UNIX. Under Windows, does nothing. }
function ExpandHomePath(const FileName: string): string;
{ Call SysUtils.DeleteFile and check result.
When Warn = @false (default) raises an exception on failure,
otherwise (when Warn = @true) makes only OnWarning on failure.
@raises Exception If delete failed, and Warn = @false. }
procedure CheckDeleteFile(const FileName: string; const Warn: boolean = false);
{ Call RemoveDir and check result.
@raises Exception If delete failed. }
procedure CheckRemoveDir(const DirFileName: string);
{ Make sure directory exists, eventually creating it, recursively, checking result. }
procedure CheckForceDirectories(const Dir: string);
procedure CheckRenameFile(const Source, Dest: string);
{ Remove the directory DirName, @italic(recursively, unconditionally,
with all the files and subdirectories inside).
DirName may but doesn't have to end with PathDelim. }
procedure RemoveNonEmptyDir(const DirName: string);
{ Substitute %d in given filename pattern with successive numbers,
until the filename doesn't exist.
The idea is to start with number = 0 and do
@code(Format(FileNamePattern, [number])), until you find non-existing
filename. Example filename pattern is @code(screenshot_%d.png),
by saving to this filename you're relatively sure that each save goes
to a new file. Since we use standard @code(Format) function,
you can use e.g. @code(screenshot_%04d.png) to have a number inside
the filename always at least 4 digits long.
Note that it's possible on every OS that some other program,
or a second copy of your own program, will write to the filename
between FileNameAutoInc determined it doesn't exist and you opened the file.
So using this cannot guarantee that you really always write to a new file
(use proper file open modes for this). }
function FileNameAutoInc(const FileNamePattern: string): string;
{ Deprecated name for FileNameAutoInc. @deprecated }
function FnameAutoInc(const FileNamePattern: string): string; deprecated;
{ Parent directory name.
Given DirName may be absolute or relative.
Given DirName may but doesn't have to include trailing PathDelim.
Result is always absolute filename, and contains trailing PathDelim.
Returns the same DirName if there's no parent directory.
When DoExpandDirName = false then it is assumed that DirName already
is absolute path. Then this function is pure string-operation
(no actual reading of any filesystem info), so it works faster and
DirName does not need to exist. }
function ParentPath(DirName: string;
DoExpandDirName: boolean = true): string;
{ Combines BasePath with RelPath into complete path.
BasePath MUST be an absolute path,
on Windows it must contain at least drive specifier (like 'c:'),
on Unix it must begin with "/". RelPath can be relative and can
be absolute. If RelPath is absolute, result is RelPath.
Else the result is an absolute path calculated by combining RelPath
with BasePath.
@deprecated This is deprecated, you should instead operate on URLs
and combine them using CastleURIUtils.Combines. }
function CombinePaths(BasePath, RelPath: string): string; deprecated;
{ Search a file on $PATH. Works with double quotes around components
of path list, avoiding this bug: http://bugs.freepascal.org/view.php?id=19279.
See http://www.freepascal.org/docs-html/rtl/sysutils/filesearch.html
for original FileSearch docs.
In FPC >= 2.5.1, you should instead use just ExeSearch(Name).
It also will use $PATH and avoid double quotes problems on Windows.
See http://bugs.freepascal.org/view.php?id=19282 and
fix on http://svn.freepascal.org/cgi-bin/viewvc.cgi?view=rev&revision=17717 . }
Function PathFileSearch(Const Name : String; ImplicitCurrentDir : Boolean = True) : String;
{ Find program on $PATH. Automatically adds ExeExtension, so don't add it yourself.
Searches in $PATH (and, if OS does this, in current directory --- this is standard
on Windows but not on Unix).
Returns '' (if not found) or absolute filename. }
function FindExe(const ExeName: string): string;
{ Get temporary filename, suitable for ApplicationName, checking that
it doesn't exist. }
function GetTempFileNameCheck: string;
{ Return a prefix (beginning of an absolute filename)
to save a series of temporary files. }
function GetTempFileNamePrefix: string;
{$ifdef DARWIN}
{ Main directory of the current Mac OS X bundle, including final slash.
Empty string if we're not run from a bundle. }
function BundlePath: string;
{$endif}
implementation
uses {$ifdef DARWIN} MacOSAll, {$endif} CastleStringUtils,
{$ifdef MSWINDOWS} CastleDynLib, {$endif} CastleLog, CastleWarnings,
CastleURIUtils, CastleFindFiles;
var
{ inicjowane w initialization i pozniej stale.
Nie-Windowsy nie daja zadnej gwarancji ze to sie uda zainicjowac -
wtedy function ExeName rzuca wyjatek. ZADNA funkcja poza
initialization i ExeName nie powinna wprost odwolywac sie do tej zmiennej ! }
FExeName: string;
function ExeName: string;
begin
{ Under Windows ParamStr(0) is always OK, so there is no need to check
is FExeName = ''. }
{$ifndef MSWINDOWS}
if FExeName = '' then
raise EExeNameNotAvailable.Create(
'ExeName: Cannot obtain filename of executable of this program');
{$endif}
Result := FExeName;
end;
function ProgramName: string;
begin
Result := ApplicationName;
end;
function NormalFileExists(const FileName: string): boolean;
{$ifdef MSWINDOWS}
var s: string;
begin
{ Don't warn about deprecation of ExtractOnlyFileName,
since NormalFileExists is deprecated too... }
{$warnings off}
s := UpperCase(ExtractOnlyFileName(fileName));
{$warnings on}
result := FileExists(fileName) and
(not( (s='CON') or (s='PRN') or (s='NUL') or
(s='LPT1') or (s='LPT2') or (s='LPT3') or (s='LPT4') or
(s='COM1') or (s='COM2') or (s='COM3') or (s='COM4') ) );
{$else}
begin
result := FileExists(filename);
{$endif}
end;
function UserConfigPath: string;
begin
Result := ApplicationConfig('');
end;
function UserConfigFile(const Extension: string): string;
begin
Result := ApplicationConfig(ApplicationName + Extension);
end;
function ApplicationConfig(const Path: string): string;
var
ConfigDir, Dir: string;
begin
ConfigDir := InclPathDelim(GetAppConfigDir(false));
Dir := ConfigDir + ExtractFilePath(Path);
if not ForceDirectories(Dir) then
raise Exception.CreateFmt('Cannot create directory for config file: "%s"',
[Dir]);
Result := FilenameToURISafe(ConfigDir + Path);
end;
function ProgramDataPath: string;
begin
Result := ApplicationData('');
end;
var
ApplicationDataIsCache: boolean = false;
ApplicationDataCache: string;
function ApplicationData(const Path: string): string;
{$ifdef ANDROID}
begin
Result := 'assets:/' + Path;
{$else}
function GetApplicationDataPath: string;
{$ifdef MSWINDOWS}
var
ExePath: string;
begin
ExePath := ExtractFilePath(ExeName);
Result := ExePath + 'data' + PathDelim;
if DirectoryExists(Result) then Exit;
Result := ExePath;
{$endif}
{$ifdef UNIX}
var
CurPath: string;
begin
{$ifdef DARWIN}
if BundlePath <> '' then
begin
{$ifdef IOS}
Result := BundlePath + 'data/';
{$else}
Result := BundlePath + 'Contents/Resources/data/';
{$endif}
if DirectoryExists(Result) then Exit;
end;
{$endif}
Result := HomePath + '.local/share/' + ApplicationName + '/';
if DirectoryExists(Result) then Exit;
Result := HomePath + '.' + ApplicationName + '.data/';
if DirectoryExists(Result) then Exit;
Result := '/usr/local/share/' + ApplicationName + '/';
if DirectoryExists(Result) then Exit;
Result := '/usr/share/' + ApplicationName + '/';
if DirectoryExists(Result) then Exit;
CurPath := InclPathDelim(GetCurrentDir);
Result := CurPath + 'data/';
if DirectoryExists(Result) then Exit;
Result := CurPath;
{$endif}
end;
begin
{ Cache directory of ApplicationData. This has two reasons:
1. On Unix this makes three DirectoryExists calls, so it's not too fast.
2. It would be strange if ApplicationData results
suddenly changed in the middle of the program (e.g. because user just
made appropriate symlink or such). }
if not ApplicationDataIsCache then
begin
ApplicationDataCache := FilenameToURISafe(GetApplicationDataPath);
if Log then
WritelnLog('Path', Format('Program data path detected as "%s"', [ApplicationDataCache]));
ApplicationDataIsCache := true;
end;
Result := ApplicationDataCache + Path;
{$endif}
end;
{ other file utilities ---------------------------------------------------- }
{$ifdef UNIX}
function HomePath: string;
begin
{ home dir jest dla mnie zmienna $HOME a nie tym co moglbym uzyskac z libc
pytajac o uzytkownika real uid i jego home dir zapisany w /etc/passwd.
Jest to zgodne z tym co mi radza w info libc, ze zdrowym rozsadkiem
(bo, jak napisali w info libc, konfigurowac $HOME jest userowi duzo
latwiej) i zgodne z tym co robi np. bash. Co wiecej, sprawdzilem i
bash rozwija $HOME nawet gdy jest zle (np. rowne 'gowno' lub '').
Gdy HOME jest niezdefiniowane lub nieprawidlowe to dopiero bash zwraca
homedir z user database, chociaz np. w prompt nie wyswietla ~. }
result := GetEnvironmentVariable('HOME');
{ TODO: with Libc we could take home dir from user-database looking for real-uid
if (result='') or (not DirectoryExists(result)) then
begin
alloc := 0;
Buffer := nil;
repeat
alloc := alloc+200;
Buffer := Libc.Realloc(Buffer,alloc);
until getpwuid_r(getuid, ResultBuf, Buffer, alloc, dummy)=0;
SetString(result, ResultBuf.pw_dir, strlen(ResultBuf.pw_dir));
Libc.free(Buffer);
end;
}
Result := InclPathDelim(Result);
end;
{$endif}
function ExpandHomePath(const FileName: string): string;
{$ifdef UNIX}
begin
{ Rozwin '~' w nazwe home dir. Rozwin '~/xxx' w homedir+'/xxx'. }
if Length(FileName) = 1 then
begin
if FileName[1] = '~' then
Result := ExclPathDelim(HomePath) else
Result := FileName;
end else
if (Length(FileName) > 0) and (FileName[1] = '~') then
Result := HomePath + SEnding(FileName, 3) else
Result := FileName;
{$else}
begin
result := FileName;
{$endif}
end;
{ file handling ---------------------------------------------------------- }
procedure CheckDeleteFile(const FileName: string; const Warn: boolean);
begin
if not SysUtils.DeleteFile(FileName) then
begin
if Warn then
OnWarning(wtMinor, 'File', Format('Cannot delete file "%s"', [FileName])) else
raise Exception.Create(Format('Cannot delete file "%s"', [FileName]));
end;
end;
procedure CheckRemoveDir(const DirFileName: string);
begin
if not RemoveDir(DirFileName) then
raise Exception.Create('Cannot remove directory "' +DirFileName+ '"');
end;
procedure CheckForceDirectories(const Dir: string);
begin
if not ForceDirectories(Dir) then
raise Exception.CreateFmt('Cannot create directory "%s"', [Dir]);
end;
procedure CheckRenameFile(const Source, Dest: string);
begin
{$ifdef MSWINDOWS}
{ On Windows, we have to remove Dest explicitly, otherwise RenameFile will fail
when Dest exists }
SysUtils.DeleteFile(Dest);
{$endif}
if not RenameFile(Source, Dest) then
raise Exception.CreateFmt('Cannot rename/move from "%s" to "%s"', [Source, Dest]);
end;
procedure RemoveNonEmptyDir_Internal(const FileInfo: TFileInfo; Data: Pointer);
begin
if SpecialDirName(FileInfo.Name) then exit;
if FileInfo.Directory then
CheckRemoveDir(FileInfo.AbsoluteName) else
CheckDeleteFile(FileInfo.AbsoluteName);
end;
procedure RemoveNonEmptyDir(const DirName: string);
begin
FindFiles(DirName, '*', true,
@RemoveNonEmptyDir_Internal, nil, [ffRecursive, ffDirContentsLast]);
CheckRemoveDir(Dirname);
end;
{ dir handling -------------------------------------------------------- }
function FileNameAutoInc(const FileNamePattern: string): string;
var i: integer;
begin
i := 0;
repeat
result := Format(FileNamePattern,[i]);
if not FileExists(result) then exit;
Inc(i);
until false;
end;
function FnameAutoInc(const FileNamePattern: string): string;
begin
Result := FileNameAutoInc(FileNamePattern);
end;
{ Note: the only things here that makes this function belong to
CastleFilesUtils instead of casleutils_filenames.inc is
using ExpandFileName. }
function ParentPath(DirName: string; DoExpandDirName: boolean): string;
var p: integer;
begin
{$ifdef MSWINDOWS}
{ if it's only drive name - return(dirname) }
if (DirName[2]=DriveDelim) and
( (Length(DirName)=2) or
((Length(DirName)=3) and (DirName[3]=PathDelim)) ) then
begin
Result := InclPathDelim(DirName);
Exit;
end;
{$endif}
if DoExpandDirName then
DirName := ExpandFileName(DirName);
DirName := ExclPathDelim(DirName);
p := LastDelimiter(PathDelim, DirName);
if p>0 then Result := Copy(DirName,1,p) else Result := RootDir;
end;
function CombinePaths(BasePath, RelPath: string): string;
begin
if IsPathAbsolute(RelPath) then
result := RelPath else
{$ifdef MSWINDOWS}
if IsPathAbsoluteOnDrive(RelPath) then
result := BasePath[1] +DriveDelim +RelPath else
{$endif}
begin
repeat
if (Copy(RelPath, 1, 2) = './')
{$ifdef MSWINDOWS} or (Copy(RelPath, 1, 2) = '.\') {$endif} then
RelPath := SEnding(RelPath, 3) else
if (Copy(RelPath, 1, 3) = '../')
{$ifdef MSWINDOWS} or (Copy(RelPath, 1, 3) = '..\') {$endif} then
begin
BasePath := ExtractFileDir(ExclPathDelim(BasePath));
RelPath := SEnding(RelPath, 4);
end else
Break;
until false;
result := InclPathDelim(BasePath) + RelPath;
end;
end;
Function PathFileSearch(Const Name : String; ImplicitCurrentDir : Boolean = True) : String;
{ This is identical to FileSearch, except on Windows each $PATH component
is stripped from surrounding double quotes.
Added also "not DirectoryExists(Result)" check, to avoid accidentaly finding
a directory named like file (esp. easy on Unix without '.exe' extension),
at least with FPC 2.6.4 and 2.7.1 FileExists is true for directories. }
Var
I : longint;
Temp : String;
begin
Result:=Name;
temp:=SetDirSeparators(GetEnvironmentVariable('PATH'));
// Start with checking the file in the current directory
If ImplicitCurrentDir and (Result <> '') and FileExists(Result) and not DirectoryExists(Result) Then
exit;
while True do begin
If Temp = '' then
Break; // No more directories to search - fail
I:=pos(PathSeparator,Temp);
If I<>0 then
begin
Result:=Copy (Temp,1,i-1);
system.Delete(Temp,1,I);
end
else
begin
Result:=Temp;
Temp:='';
end;
If Result<>'' then
begin
{ On Windows, each path on the list may be surrounded by quotes. }
{$ifdef MSWINDOWS}
if (Length(Result) >= 2) and
(Result[1] = '"') and
(Result[Length(Result)] = '"') then
Result := Copy(Result, 2, Length(Result) - 2);
{$endif}
Result:=IncludeTrailingPathDelimiter(Result)+name;
end;
If (Result <> '') and FileExists(Result) and not DirectoryExists(Result) Then
exit;
end;
result:='';
end;
function FindExe(const ExeName: string): string;
begin
Result := PathFileSearch(ExeName + ExeExtension, {$ifdef MSWINDOWS} true {$else} false {$endif});
end;
procedure DoInitialization;
begin
{ inicjalizacja FExeName }
{ First, assume that there is no way to obtain FExeName
on this platform }
FExeName := '';
{$ifdef LINUX}
{ Pod UNIXem wlasciwie ExeName nie powinno nam byc do niczego
potrzebne - pod Windowsem uzywam ExeName np. aby uzyskac sciezke
do aplikacji i tam zalozyc plik ini, ale pod UNIXem
powinienem uzywac do tego celu katalogu $HOME albo czytac ustawienia
gdzies z /etc.
Ale zrobilem to. Nie jest to 100% pewna metoda ale nie jest tez taka
zupelnie nieelegancka : korzystamy z proc/getpid()/exe.
Notka : NIE mozemy w zaden sposob uzywac ParamStr(0) do obliczania fExeName.
Nasze ParamStr(0) jest ustalane przez proces ktory nas wywolal - moze to
byc nazwa naszego pliku wykonywalnmego lub symboic linka do niego, ze sciezka
wzgledna lub bezwzgledna lub bez sciezki gdy nasz executable byl wsrod $PATH
ale to wszystko to tylko GDYBANIE - taka jest konwencja ale tak naprawde
nasze ParamStr(0) moze byc absolutnie czymkolwiek. Nie mozemy wiec w zaden
sposob polegac na tym ze jego wartosc okresla cokolwiek w jakikolwiek sposob. }
try
FExeName := CastleReadLink('/proc/' + IntToStr(FpGetpid) + '/exe')
except
on EOSError do FExeName := '';
end;
{$endif}
{$ifdef MSWINDOWS} FExeName := ParamStr(0) {$endif};
end;
function GetTempFileNameCheck: string;
begin
Result := GetTempFileName('', ApplicationName);
{ Be paranoid and check whether file does not exist. }
if FileExists(Result) then
raise Exception.CreateFmt('Temporary file "%s" already exists', [Result]);
end;
function GetTempFileNamePrefix: string;
var
FileInfo: TFileInfo;
begin
Result := GetTempFileName('', ApplicationName) + '_' +
{ Although GetTempFileName should add some randomization here,
there's no guarantee. And we really need randomization ---
we may load ffmpeg output using image %d pattern, so we don't want to
accidentaly pick up other images in the temporary directory
(e.g. leftovers from previous TRangeScreenShot.BeginCapture). }
{ System.Random, not just Random, to avoid using Random from MacOSAll unit. }
IntToStr(System.Random(MaxInt)) + '_';
{ Check is it really Ok. }
if FindFirstFile(Result + '*', FileInfo) then
raise Exception.CreateFmt('Failed to generate unique temporary file prefix "%s": filename "%s" already exists',
[Result, FileInfo.AbsoluteName]);
end;
{$ifdef DARWIN}
var
BundlePathCached: boolean;
BundlePathCache: string;
function BundlePath: string;
{ Based on
http://wiki.freepascal.org/OS_X_Programming_Tips#How_to_obtain_the_path_to_the_Bundle }
var
bundle: CFBundleRef;
pathRef: CFURLRef;
pathCFStr: CFStringRef;
pathStr: shortstring;
begin
if not BundlePathCached then
begin
bundle := CFBundleGetMainBundle();
if bundle = nil then
BundlePathCache := '' else
begin
pathRef := CFBundleCopyBundleURL(bundle);
pathCFStr := CFURLCopyFileSystemPath(pathRef, kCFURLPOSIXPathStyle);
CFStringGetPascalString(pathCFStr, @pathStr, 255, CFStringGetSystemEncoding());
CFRelease(pathRef);
CFRelease(pathCFStr);
BundlePathCache := pathStr;
BundlePathCache := InclPathDelim(BundlePathCache);
end;
BundlePathCached := true;
end;
Result := BundlePathCache;
end;
{$endif DARWIN}
initialization
DoInitialization;
end.
|