This file is indexed.

/usr/src/castle-game-engine-5.2.0/base/android/castleandroidassetmanager.pas is in castle-game-engine-src 5.2.0-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
{*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *}
 
{ @exclude Internal for the engine. }
unit CastleAndroidAssetManager;

interface

uses ctypes;

type
  PAAssetManager = ^AAssetManager;
  AAssetManager = record end;

  AAssetDir = record end;

  AAsset = record end;

  PAAssetDir = ^AAssetDir;
  PAAsset = ^AAsset;
  Poff_t = ^coff_t;

  (* Available modes for opening assets  *)
const
  AASSET_MODE_UNKNOWN = 0;
  AASSET_MODE_RANDOM = 1;
  AASSET_MODE_STREAMING = 2;
  AASSET_MODE_BUFFER = 3;


(**
 * Open the named directory within the asset hierarchy.  The directory can then
 * be inspected with the AAssetDir functions.  To open the top-level directory,
 * pass in "" as the dirName.
 *
 * The object returned here should be freed by calling AAssetDir_close().
  *)
function AAssetManager_openDir(mgr: PAAssetManager; dirName: Pchar): PAAssetDir; cdecl; external;

(**
 * Open an asset.
 *
 * The object returned here should be freed by calling AAsset_close().
  *)
function AAssetManager_open(mgr: PAAssetManager; filename: Pchar; mode: cint): PAAsset; cdecl; external;

(**
 * Iterate over the files in an asset directory.  A NULL string is returned
 * when all the file names have been returned.
 *
 * The returned file name is suitable for passing to AAssetManager_open().
 *
 * The string returned here is owned by the AssetDir implementation and is not
 * guaranteed to remain valid if any other calls are made on this AAssetDir
 * instance.
  *)
function AAssetDir_getNextFileName(assetDir: PAAssetDir): Pchar; cdecl; external;

(**
 * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
  *)
procedure AAssetDir_rewind(assetDir: PAAssetDir); cdecl; external;

(**
 * Close an opened AAssetDir, freeing any related resources.
  *)
procedure AAssetDir_close(assetDir: PAAssetDir); cdecl; external;

(**
 * Attempt to read 'count' bytes of data from the current offset.
 *
 * Returns the number of bytes read, zero on EOF, or < 0 on error.
  *)
function AAsset_read(asset: PAAsset; buf: Pointer; count: csize_t): cint; cdecl; external;

(**
 * Seek to the specified offset within the asset data.  'whence' uses the
 * same constants as lseek()/fseek().
 *
 * Returns the new position on success, or (off_t) -1 on error.
  *)
function AAsset_seek(asset: PAAsset; offset: coff_t; whence: cint): coff_t; cdecl; external;

(**
 * Close the asset, freeing all associated resources.
  *)
procedure AAsset_close(asset: PAAsset); cdecl; external;

(**
 * Get a pointer to a buffer holding the entire contents of the assset.
 *
 * Returns NULL on failure.
  *)
function AAsset_getBuffer(asset: PAAsset): Pointer; cdecl; external;

(**
 * Report the total size of the asset data.
  *)
function AAsset_getLength(asset: PAAsset): coff_t; cdecl; external;

(**
 * Report the total amount of asset data that can be read from the current position.
  *)
function AAsset_getRemainingLength(asset: PAAsset): coff_t; cdecl; external;

(**
 * Open a new file descriptor that can be used to read the asset data.
 *
 * Returns < 0 if direct fd access is not possible (for example, if the asset is
 * compressed).
  *)
function AAsset_openFileDescriptor(asset: PAAsset; outStart, outLength: Poff_t): cint; cdecl; external;

(**
 * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
 * mmapped).
  *)
function AAsset_isAllocated(asset: PAAsset): cint; cdecl; external;

implementation

end.