/usr/share/games/bubbros/metaserver/metaclient.py is in bubbros 1.6.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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from select import select
from socket import *
from metastruct import *
_SERVER = 'ctpug.org.za'
METASERVER = (_SERVER, 8055)
METASERVER_UDP = (_SERVER, 8055)
METASERVER_URL = 'http://%s:8050/bub-n-bros.html' % (_SERVER,)
VERSION_TAG = 1601
def connect(failure=[]):
if len(failure) >= 2:
return None
print >> sys.stderr, 'Connecting to the meta-server %s:%d...' % METASERVER
try:
s = socket(AF_INET, SOCK_STREAM)
s.connect(METASERVER)
except error, e:
print >> sys.stderr, '*** cannot contact meta-server:', str(e)
failure.append(e)
return None
else:
print >> sys.stderr, 'connected.'
return s
sys.setcheckinterval(4096)
def float2str(f):
# don't trust locale issues and write a string with a '.'
s = str(long(f*1000000.0))
return s[:-6] + '.' + s[-6:]
def str2float(s):
try:
return float(s)
except:
# locale issues may prevent float() from decoding the string
s = s.strip()
try:
i = s.index('.')
except ValueError:
try:
i = s.index(',')
except ValueError:
i = len(s)
frac = s[i+1:]
return float(s[:i] or '0') + float(frac or '0')/(10**len(frac))
# ____________________________________________________________
# Game Servers
class MetaClientSrv(MessageSocket):
def __init__(self, s, game):
MessageSocket.__init__(self, s)
self.game = game
self.lastwakeup = None
self.synsockets = {}
import gamesrv
gamesrv.addsocket('META', s, self.receive)
self.closed = 0
def close(self):
if not self.closed:
self.disconnect()
try:
self.s.shutdown(2)
except:
pass
def disconnect(self):
import gamesrv
gamesrv.removesocket('META', self.s)
self.closed = 1
print >> sys.stderr, 'disconnected from the meta-server'
def send_traceback(self):
if not self.closed:
import traceback, cStringIO, sys
f = cStringIO.StringIO()
print >> f, sys.version
print >> f, 'platform: ', sys.platform
print >> f, 'executable: ', sys.executable
print >> f, 'argv: ', sys.argv
print >> f, 'cwd: ', os.getcwd()
print >> f, 'version tag:', VERSION_TAG
print >> f
traceback.print_exc(file = f)
self.s.sendall(message(MMSG_TRACEBACK, f.getvalue()))
def msg_wakeup(self, origin, *rest):
if self.lastwakeup is None or time.time()-self.lastwakeup > 4.0:
def fastresponses(wakeup):
sys.setcheckinterval(64)
time.sleep(12.01)
if self.lastwakeup == wakeup:
sys.setcheckinterval(4096)
self.synsockets.clear()
import thread
self.lastwakeup = time.time()
thread.start_new_thread(fastresponses, (self.lastwakeup,))
def msg_connect(self, origin, port, *rest):
def connect(origin, port):
host, _ = origin.split(':')
addr = host, port
s = socket(AF_INET, SOCK_STREAM)
print >> sys.stderr, 'backconnecting to', addr
try:
s.connect(addr)
except error, e:
print >> sys.stderr, 'backconnecting:', str(e)
else:
self.game.newclient_threadsafe(s, addr)
import thread
thread.start_new_thread(connect, (origin, port))
def msg_udp_conn(self, origin, secret, port, *rest):
def connect(origin, secret, port):
host, _ = origin.split(':')
addr = host, port
s = socket(AF_INET, SOCK_DGRAM)
print >> sys.stderr, 'udp connecting to', addr
s.connect(addr)
mysecret = random.randrange(0, 65536)
packet = ('B' + chr( secret & 0xFF) + chr( secret >> 8)
+ chr(mysecret & 0xFF) + chr(mysecret >> 8))
from socketoverudp import SocketOverUdp
from socketoverudp import SOU_RANGE_START, SOU_RANGE_STOP
for i in range(5):
#print 'sending', repr(packet)
s.send(packet)
iwtd, owtd, ewtd = select([s], [], [], 0.25)
if s in iwtd:
#print 'reading'
try:
inbuf = s.recv(SocketOverUdp.PACKETSIZE)
except error:
inbuf = ''
# try again?
iwtd, owtd, ewtd = select([s], [], [], 0.35)
if s in iwtd:
try:
inbuf = s.recv(SocketOverUdp.PACKETSIZE)
except error:
pass
#print 'got', repr(inbuf)
if (inbuf and
SOU_RANGE_START <= ord(inbuf[0]) < SOU_RANGE_STOP):
break
else:
print >> sys.stderr, 'udp connecting: no answer, giving up'
return
sock = SocketOverUdp(s, (mysecret, secret))
data = sock._decode(inbuf)
#print 'decoded as', repr(data)
expected = '[bnb c->s]' + packet[3:5]
while len(data) < len(expected) + 2:
#print 'waiting for more'
iwtd, owtd, ewtd = select([sock], [], [], 5.0)
if sock not in iwtd:
print >> sys.stderr, 'udp connecting: timed out'
return
#print 'decoding more'
data += sock.recv()
#print 'now data is', repr(data)
if data[:-2] != expected:
print >> sys.stderr, 'udp connecting: bad data'
return
sock.sendall('[bnb s->c]' + data[-2:])
sock.flush()
#print 'waiting for the last dot...'
while 1:
iwtd, owtd, ewtd = select([sock], [], [], 5.0)
if sock not in iwtd:
print >> sys.stderr, 'udp connecting: timed out'
return
data = sock.recv(200)
if data:
break
if data != '^':
print >> sys.stderr, 'udp connecting: bad data'
return
#print 'done!'
self.game.newclient_threadsafe(sock, addr)
import thread
thread.start_new_thread(connect, (origin, secret, port))
def msg_ping(self, origin, *rest):
# ping time1 --> pong time2 time1
self.s.sendall(message(MMSG_ROUTE, origin,
RMSG_PONG, float2str(time.time()), *rest))
def msg_sync(self, origin, clientport, time3, time2, time1, *rest):
time4 = time.time()
s = socket(AF_INET, SOCK_STREAM)
s.bind(('', INADDR_ANY))
_, serverport = s.getsockname()
self.s.sendall(message(MMSG_ROUTE, origin,
RMSG_CONNECT, serverport, clientport))
#print 'times:', time1, time2, time3, time4
doubleping = (str2float(time3)-str2float(time1)) + (time4-str2float(time2))
connecttime = time4 + doubleping / 4.0
def connect(origin, port, connecttime, s):
host, _ = origin.split(':')
addr = host, port
delay = connecttime - time.time()
#print 'sleep(%r)' % delay
if 0.0 <= delay <= 10.0:
time.sleep(delay)
print >> sys.stderr, 'synconnecting to', addr
try:
s.connect(addr)
except error, e:
print >> sys.stderr, 'synconnecting:', str(e)
else:
self.game.newclient_threadsafe(s, addr)
import thread
thread.start_new_thread(connect, (origin, clientport, connecttime, s))
MESSAGES = {
RMSG_CONNECT: msg_connect,
RMSG_WAKEUP: msg_wakeup,
RMSG_PING: msg_ping,
RMSG_SYNC: msg_sync,
RMSG_UDP_CONN:msg_udp_conn,
}
metaclisrv = None
def meta_register(game):
global metaclisrv
import gamesrv
info = {}
if game.FnDesc:
info['desc'] = game.FnDesc or ''
info['extradesc'] = game.FnExtraDesc() or ''
s = gamesrv.opentcpsocket()
hs = gamesrv.openhttpsocket()
port = int(gamesrv.displaysockport(s))
info['httpport'] = gamesrv.displaysockport(hs)
if not metaclisrv or metaclisrv.closed:
s = connect()
if not s:
return
metaclisrv = MetaClientSrv(s, game)
metaclisrv.s.sendall(message(MMSG_INFO, encodedict(info)) +
message(MMSG_START, port))
def meta_unregister(game):
global metaclisrv
if metaclisrv:
metaclisrv.close()
metaclisrv = None
# ____________________________________________________________
# Game Clients
class Event:
def __init__(self):
import thread
self.lock = thread.allocate_lock()
self.lock.acquire()
def signal(self):
try:
self.lock.release()
except:
pass
def wait1(self):
self.lock.acquire()
class MetaClientCli:
fatalerror = False
def __init__(self, serverkey, backconnectport):
self.resultsocket = None
self.serverkey = serverkey
self.backconnectport = backconnectport
self.threads = {}
def run(self):
import thread
print >> sys.stderr, 'Trying to connect to', self.serverkey
self.ev = Event()
self.ev2 = Event()
self.buffer = ""
self.sendlock = thread.allocate_lock()
self.recvlock = thread.allocate_lock()
self.inputmsgqueue = []
self.gotudpport = None
if not (PORTS.get('CLIENT') or PORTS.get('sendudpto')):
self.s = connect()
thread.start_new_thread(self.acquire_udp_port, ())
else:
self.s = None
self.ev2.signal()
self.startthread(self.try_udp_connect)
thread.start_new_thread(self.bipbip, ())
self.startthread(self.try_direct_connect, 0.75)
self.startthread(self.try_indirect_connect, 1.50)
while self.resultsocket is None:
self.threadsleft()
self.ev.wait1()
self.ev2.wait1()
return self.resultsocket
def done(self):
sys.setcheckinterval(4096)
def bipbip(self):
while self.resultsocket is None:
time.sleep(0.31416)
self.ev.signal()
def startthread(self, fn, sleep=0.0, args=()):
import thread
def bootstrap(fn, atom, sleep, args):
try:
time.sleep(sleep)
if self.resultsocket is None:
fn(*args)
finally:
del self.threads[atom]
self.ev.signal()
atom = object()
self.threads[atom] = time.time()
thread.start_new_thread(bootstrap, (fn, atom, sleep, args))
def threadsleft(self):
if self.fatalerror:
sys.exit(1)
now = time.time()
TIMEOUT = 11
for starttime in self.threads.values():
if now < starttime + TIMEOUT:
break
else:
if self.threads:
print >> sys.stderr, '*** time out, giving up.'
else:
print >> sys.stderr, '*** failed to connect.'
sys.exit(1)
def try_direct_connect(self):
host, port = self.serverkey.split(':')
port = int(port)
s = socket(AF_INET, SOCK_STREAM)
try:
s.connect((host, port))
except error, e:
print >> sys.stderr, 'direct connexion failed:', str(e)
else:
print >> sys.stderr, 'direct connexion accepted.'
self.resultsocket = s
def try_indirect_connect(self):
import thread, time
if not self.s:
self.s = connect()
if not self.s:
return
self.routemsg(RMSG_WAKEUP)
self.startthread(self.try_backconnect)
self.socketcache = {}
tries = [0.6, 0.81, 1.2, 1.69, 2.6, 3.6, 4.9, 6.23]
for delay in tries:
self.startthread(self.send_ping, delay)
while self.resultsocket is None:
msg = self.inputmsg()
now = time.time()
if self.resultsocket is not None:
break
if msg[0] == RMSG_CONNECT:
# connect serverport clientport
self.startthread(self.try_synconnect, args=msg[1:])
if msg[0] == RMSG_PONG:
# pong time2 time1 --> sync port time3 time2 time1
if len(self.socketcache) < len(tries):
s = socket(AF_INET, SOCK_STREAM)
s.bind(('', INADDR_ANY))
_, port = s.getsockname()
self.socketcache[port] = s
self.routemsg(RMSG_SYNC, port, float2str(now), *msg[2:])
def sendmsg(self, data):
self.sendlock.acquire()
try:
self.s.sendall(data)
finally:
self.sendlock.release()
def routemsg(self, *rest):
self.sendmsg(message(MMSG_ROUTE, self.serverkey, *rest))
def _readnextmsg(self, blocking):
self.recvlock.acquire()
try:
while 1:
msg, self.buffer = decodemessage(self.buffer)
if msg is not None:
if msg[0] == RMSG_UDP_ADDR:
if len(msg) > 2:
self.gotudpport = msg[1], int(msg[2])
continue
if msg[0] == RMSG_NO_HOST and msg[1] == self.serverkey:
print >> sys.stderr, ('*** server %r is not registered'
' on the meta-server' % (msg[1],))
self.fatalerror = True
sys.exit()
self.inputmsgqueue.append(msg)
return
iwtd, owtd, ewtd = select([self.s], [], [], 0)
if not iwtd:
if self.inputmsgqueue or not blocking:
return
data = self.s.recv(2048)
if not data:
print >> sys.stderr, 'disconnected from the meta-server'
sys.exit()
self.buffer += data
finally:
self.recvlock.release()
def inputmsg(self):
self._readnextmsg(blocking=True)
return self.inputmsgqueue.pop(0)
def try_backconnect(self):
s1 = socket(AF_INET, SOCK_STREAM)
s1.bind(('', self.backconnectport or INADDR_ANY))
s1.listen(1)
_, port = s1.getsockname()
self.routemsg(RMSG_CONNECT, port)
print >> sys.stderr, 'listening for backward connection'
iwtd, owtd, ewtd = select([s1], [], [], 7.5)
if s1 in iwtd:
s, addr = s1.accept()
print >> sys.stderr, 'accepted backward connection from', addr
self.resultsocket = s
def send_ping(self):
sys.stderr.write('. ')
self.routemsg(RMSG_PING, float2str(time.time()))
def try_synconnect(self, origin, remoteport, localport, *rest):
sys.stderr.write('+ ')
s = self.socketcache[localport]
remotehost, _ = origin.split(':')
remoteaddr = remotehost, remoteport
try:
s.connect(remoteaddr)
except error, e:
print >> sys.stderr, 'SYN connect failed:', str(e)
return
print >> sys.stderr, ('simultaneous SYN connect succeeded with %s:%d' %
remoteaddr)
self.resultsocket = s
def try_udp_connect(self):
for i in range(3): # three attempts
self.attempt_udp_connect()
if self.resultsocket is not None:
break
def attempt_udp_connect(self):
if '*udpsock*' in PORTS:
s, (host, port) = PORTS['*udpsock*']
else:
s = socket(AF_INET, SOCK_DGRAM)
s.bind(('', PORTS.get('CLIENT', INADDR_ANY)))
host, port = s.getsockname()
if 'sendudpto' in PORTS:
host = PORTS['sendudpto']
secret = originalsecret = random.randrange(0, 65536)
self.routemsg(RMSG_UDP_CONN, secret, port)
secret = 'B' + chr(secret & 0xFF) + chr(secret >> 8)
while True:
iwtd, owtd, ewtd = select([s], [], [], 2.94)
if s not in iwtd:
return
packet, addr = s.recvfrom(200)
if packet.startswith(secret) and len(packet) == 5:
break
s.connect(addr)
#print 'got', repr(packet)
remotesecret = ord(packet[3]) | (ord(packet[4]) << 8)
secret = random.randrange(0, 65536)
secret = chr(secret & 0xFF) + chr(secret >> 8)
packet = '[bnb c->s]' + packet[3:5] + secret
for name in ('*udpsock*', 'CLIENT'):
if name in PORTS:
del PORTS[name]
from socketoverudp import SocketOverUdp
sock = SocketOverUdp(s, (originalsecret, remotesecret))
#print 'sending', repr(packet)
sock.sendall(packet)
sock.flush()
data = ''
expected = '[bnb s->c]' + secret
while len(data) < len(expected):
#print 'waiting'
iwtd, owtd, ewtd = select([sock], [], [], 2.5)
if sock not in iwtd:
print >> sys.stderr, 'socket-over-udp timed out'
return
#print 'we get:'
data += sock.recv()
#print repr(data)
if data != expected:
print >> sys.stderr, 'bad udp data from', addr
else:
sock.sendall('^')
sock.flush()
print 'udp connexion handshake succeeded'
self.resultsocket = sock
def acquire_udp_port(self):
try:
s = socket(AF_INET, SOCK_DGRAM)
s.bind(('', INADDR_ANY))
randomdata = hex(random.randrange(0, sys.maxint))
for i in range(5):
s.sendto(randomdata, METASERVER_UDP)
time.sleep(0.05)
self.sendmsg(message(MMSG_UDP_ADDR, randomdata))
time.sleep(0.05)
self._readnextmsg(blocking=False)
if self.gotudpport:
PORTS['*udpsock*'] = s, self.gotudpport
udphost, udpport = self.gotudpport
print >> sys.stderr, ('udp port %d is visible from '
'outside on %s:%d' % (
s.getsockname()[1], udphost, udpport))
self.startthread(self.try_udp_connect)
break
finally:
self.ev2.signal()
def meta_connect(serverkey, backconnectport=None):
global METASERVER
if PORTS.get('SSH_RELAY'):
METASERVER = PORTS['SSH_RELAY']
c = MetaClientCli(serverkey, backconnectport)
s = c.run()
c.done()
return s
def print_server_list():
s = connect()
if s is not None:
s.sendall(message(MMSG_LIST))
buffer = ""
while decodemessage(buffer)[0] is None:
buffer += s.recv(8192)
s.close()
msg = decodemessage(buffer)[0]
assert msg[0] == RMSG_LIST
entries = decodedict(msg[1])
if not entries:
print >> sys.stderr, 'No registered server.'
else:
print
print ' %-25s | %-30s | %s' % (
'server', 'game', 'players')
print '-'*27+'+'+'-'*32+'+'+'-'*11
for key, value in entries.items():
if ':' in key:
try:
addr, _, _ = gethostbyaddr(key[:key.index(':')])
except:
pass
else:
addr = '%-27s' % (addr,)
if len(addr) < 28: addr += '|'
addr = '%-60s' % (addr,)
if len(addr) < 61: addr += '|'
print addr
value = decodedict(value)
print ' %-25s | %-30s | %s' % (
key, value.get('desc', '<no description>'),
value.get('extradesc', ''))
print
if __name__ == '__main__':
print_server_list()
|