/usr/share/games/bouncy/game.py is in bouncy 0.6.20071104-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 | # Basic OBJ file viewer. needs objloader from:
# http://www.pygame.org/wiki/OBJFileLoader
# LMB + move: rotate
# RMB + move: pan
# Scroll wheel: zoom in/out
import sys, os, pygame, operator
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
# init before we get any further
pygame.init()
glutInit(sys.argv[1:])
viewport = (1024, 768)
screen = pygame.display.set_mode(viewport, OPENGL | DOUBLEBUF) # | FULLSCREEN)
from map import *
import ui, objects, textures, rabbit, farmer, fonts
import euclid, pyglyph
class Game(ui.UserInterface):
def __init__(self, viewport):
self.viewport = viewport
hx = self.viewport[0]/2
hy = self.viewport[1]/2
pygame.mouse.set_visible(False)
glLightfv(GL_LIGHT0, GL_POSITION, (100, 200, 100, 0.0))
glLightfv(GL_LIGHT0, GL_AMBIENT, (0.2, 0.2, 0.2, 1.0))
glLightfv(GL_LIGHT0, GL_DIFFUSE, (0.5, 0.5, 0.5, 1.0))
glEnable(GL_LIGHT0)
glEnable(GL_LIGHTING)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_DEPTH_TEST)
glShadeModel(GL_SMOOTH)
# now we're initialised, load everything up
objects.load()
textures.load()
rabbit.Rabbit.load()
farmer.Farmer.load()
def menu(self):
instructions = pyglyph.layout_html('''
<font face="DejaVu sans" size="40">
(I)nstructions <br>
(E)asy <br>
(N)ormal <br>
(H)ard <br>
Escape to quit</font>''', font_factory=fonts.fonts)
level = 1
clock = pygame.time.Clock()
timeout = 0
start = False
r = rabbit.Rabbit((-10, 0, 0), 90)
while 1:
ts = clock.tick(60)
timeout += ts
for e in pygame.event.get():
if e.type == QUIT: sys.exit()
if not hasattr(e, 'key'): continue
if not e.type == KEYDOWN: continue
if e.key == K_i:
self.instructions()
if e.key in (K_e, K_n, K_h):
if e.key == K_e: difficulty = 1
elif e.key == K_n: difficulty = 2
else: difficulty = 3
if timeout > 500:
start = True
level = 1
timeout = 0
if e.key == K_ESCAPE: return
self.twod_setup(colour=(0.52, .78, .47))
glEnable(GL_DEPTH_TEST)
x, y = self.viewport
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glPushMatrix()
tex = textures.textures['bouncy-title']
glTranslate(x/2 - tex.width/2, y-tex.height, 0)
tex.render()
glPopMatrix()
#glDisable(GL_BLEND)
pyglyph.begin()
instructions.draw(pos=(x/2, y - tex.height),
anchor=(pyglyph.Align.center, pyglyph.Align.top))
pyglyph.end()
# rabbit
# glEnable(GL_LIGHTING)
# glEnable(GL_BLEND)
# if r.position.x > 20:
# r.position.x = -20
# if r.state is r.ST_SITTING:
# r.move(euclid.Vector3(.5, 0, 0))
# r.animate(ts, None)
# glTranslate(x/2, y/2, -10)
# glScalef(30, 30, 1)
# glRotate(90, 1, 0, 0)
# r.render()
# glDisable(GL_LIGHTING)
if start:
if timeout < 300:
self.fade('out', timeout, 300)
else:
start = False
while 1:
if not os.path.exists('data/level%s.csv'%level):
self.ok_dialog('You finished the game!')
level = 1
break
elif level > 1:
self.ok_dialog('Level complete!')
map = Map(self.viewport, 'data/level%s.csv'%level)
if not map.play(difficulty): break
level += 1
timeout = 0
elif timeout < 300:
self.fade('in', timeout, 300)
pygame.display.flip()
def instructions(self):
instructions = pyglyph.layout_html('''
<font face="DejaVu sans" size="20">
<b>Bouncy the Rabbit by Richard Jones</b>
<br>
Written for the 3rd PyWeek Challenge: http://www.pyweek.org/
<br><br>
<b>YOUR MISSION:</b>
<br>
You are a hungry rabbit. Eat food to complete the level.
<br><br>
<b>CONTROLS:</b>
<br>
arrows - move around
<br>
"e" - eat whatever's in front of you
<br>
"d" - dig into the ground (hold to go underground)
also, when underground, "d"ig to surface
<br>
escape - quit
<br><br>
Dig for long enough and you'll go into the hole.
<br>
Move around under ground - fences no longer stop you and the farmer can't
see you.
<br>
Hold "d" again to surface.
<br><br>
Press any key to return to menu.
</font>''', font_factory=fonts.fonts)
clock = pygame.time.Clock()
while 1:
ts = clock.tick(10)
for e in pygame.event.get():
if e.type == QUIT: sys.exit()
if hasattr(e, 'key') and e.type == KEYDOWN: return
self.twod_setup(colour=(0.52, .78, .47))
x, y = self.viewport
pyglyph.begin()
instructions.draw(pos=(0, y),
anchor=(pyglyph.Align.left, pyglyph.Align.top))
pyglyph.end()
pygame.display.flip()
if __name__ == '__main__':
game = Game(viewport)
game.menu()
# map = Map(viewport, 'data/test_level.csv')
# map = Map(viewport, 'data/level2.csv')
# map.play(1)
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