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//English 901.lang by Tobias Nopper & Martina Welte

// Titel
0 BillardGL 1.7
1 � 2001, 2002 Tobias Nopper � Stefan Disch � Martina Welte
2 Albert-Ludwigs-University Freiburg, Germany, Institute of Computer Science
3 http://www.BillardGL.de/
4 BillardGL comes with absolutely no warranty

//Main Menu
10 Main Menu                        
11 Training
12 Two Players
13 Network Game
14 Setup
15 Play against Computer
16 Quit
17 Help

// Setup
20 Controls
21 Video
22 Audio
23 Language

//Help
50 Introduction
51 Rules of Billard
52 Next Page
53 Previous Page
54 Back
55 Tutorial
56 Key bindings

//General
100 Back
101 Apply
102 OK
103 Cancel

//Training
110 8-Ball
111 9-Ball

// Two Players
120 Player 1 :
121 Player 2 :

//Quit
160 Yes, Quit

//Network Game
130 New Network Game
131 Join Game
132 Wait...
133 IP-Adress
134 Connect

//Out off the game
170 Resume
171 Leave the Table

//During the game
180 Place White
181 View
182 Aim
183 Swing
184 Shot
185 is the winner
186 is at the table
187 and has the cue ball in hand 
188 behind the head string
189 Do you want to :
190 Re-Rack
191 Spot the 8-Ball
192 New Game
193 Foul
194 Foul
195 Foul
196 Fouls
197 Fouls
198 New 8-Ball-Arrangement
199 New 9-Ball-Arrangement

// Setup - Controls
200 Mouse Speed :
201 Slow
202 Standard
203 Fast
204 Very Fast
205 Invert X-Axis : 
206 Yes
207 No
208 Invert Y-Axis :
209 Yes
210 No

// Setup - Video
220 Ball Geometry :
221 Very Low
222 Low
223 Standard
224 High

230 Ball Textures :
231 Very Low
232 Low
233 Standard
234 High

240 Table Textures :
241 Very Low
242 Low
243 Standard
244 High
245 Off

250 Menu Textures :
251 Low
252 Standard
253 High

260 Reflections :
261 Off
262 On

270 Screen Resolutions :
271 640x480
272 800x600
273 1024x768
274 1280x1024
275 1600x1200

280 Color Depth :
281 16 Bit
282 24 Bit
283 32 Bit

290 Shadows :
291 Off
292 On

295 Texture Interpolation :
296 Off
297 Fast
298 Standard
299 High

300 Quality :
301 Very Fast
302 Fast
303 Standard
304 High
305 Very High
306 User Defined

310 Hint
311 The new screen resolution will be
312 applied next time BillardGL is started

320 Ambient Light :
321 On
322 Off

325 Table Illumination :
326 1 Lamp
327 2 Lamps
328 3 Lamps

330 Color Bleeding :
331 On
332 Off

335 FPS :
336 On
337 Off

// Setup - Audio
350 Effects Volume
351 Off
352 10%
353 20%
354 30%
355 40%
356 50%
357 60%
358 70%
359 80%
360 90%
361 100%

370 Music Volume
371 Off
372 10%
373 20%
374 30%
375 40%
376 50%
377 60%
378 70%
379 80%
380 90%
381 100%

// Setup - Language
400 Language / Sprache

// Judge
450 No legal break shot
451 Cue ball dropped at break shot
452 No object ball touched
453 No legal object ball touched first
454 No ball dropped and no cushion touched
455 Ball in head field touched first
456 Cue ball dropped

// Names of Players and Fouls
500 Player 1
501 Player 2
510 -
511 -

// Tastaturbelegung
600 Left mouse button + mouse movement
601 Change view
602 Right mouse button + mouse movement
603 Change position
604 Middle mouse button
605 Next mode 

606 Space
607 Next Mode
608 Backspace
609 Previous mode
610 F1..F8
611 Load a predefined camera positon
612 1..8
613 Save a camera position

614 Cursor keys
615 Change position / Set cue ball
616 Insert/Delete
617 Change height
618 Page up/Page down
619 Move into/out of the scene
620 r
621 Replay last shot



//Tutorial
640 Welcome to BillardGL. 
641 To show you the most significant features of BillardGL, we would like to guide you through a tutorial. You can quit this tutorial any time by using Escape or clicking on the logo on the lower right side.      
//Um Ihnen die wichtigsten Elemente von BillardGL zu zeigen, wollen wir Sie durch ein Tutorial f�hren. Sie k�nnen das Tutorial jederzeit mit der Escape-Taste oder einem Klick auf das Logo links oben abbrechen.
642 You are in the View mode now. This state is used to give an general view of the situation on the table.     
//Sie befinden sich derzeit im Betrachten-Modus. Dieser Zustand dient vor allem dazu, sich einen �berblick �ber die Situation auf dem Tisch zu verschaffen.
643 First of all you should try to move around; to do this use the arrow keys. You can also change the direction your viewport: Move your mouse while pressing the left button of it. 
//Sie sollten zuerst versuchen, sich zu bewegen; benutzen Sie dazu die Pfeiltasten auf Ihrer Tastatur. Sie k�nnen auch die Richtung, in die Sie schauen, ver�ndern. Halten Sie die linke Maustaste gedr�ckt und bewegen Sie gleichzeitig Ihre Maus.
644 To enter the next state - Aim - press the space bar. 
//Um in den n�chsten Zustand, das Zielen, zu kommen, dr�cken Sie die Leertaste.

650 You are in the Aim mode now. When you press the arrow keys or use the mouse to change your viewport now, you will realize that you are just moving around the cue ball.   
//Jetzt befinden Sie sich im Zielen-Modus. Wenn Sie hier die Pfeiltasten dr�cken oder mit der Maus die Blickrichtung �ndern, werden Sie merken, da� Sie sich nur noch um die wei�e Kugel bewegen. 
651 During the stroke the cue ball will move precisely where you are looking at. So if you see an object ball straight above the cue ball, this ball will be hit.                 
//Beim Sto� wird die wei�e Kugel sich genau in die Richtung bewegen, in die Sie schauen. Wenn Sie also eine Kugel direkt �ber der wei�en Kugel sehen, wird die Wei�e diese beim Sto� treffen.
652 Now try to place the first one of the racked object ball right above the cue ball.
//Versuchen Sie nun, die vorderste Kugel des aufgebauten Dreiecks genau �ber der wei�en Kugel zu positionieren.
653 To get into the next state - the swing mode - HOLD the space bar. The longer you press the key, the stronger your stroke will be. 
//Um in den n�chsten, den Ausholen-Zustand, zu kommen, HALTEN Sie die Leertaste GEDR�CKT - die Dauer, f�r die Sie die Leertaste gedr�ckt halten, wird die St�rke des Stosses bestimmen.

660 Now you are in the Swing mode. In this state you can readjust the direction you are aiming to by using your mouse or keyboard.    
//Jetzt holen Sie aus. In diesem Zustand k�nnen Sie die Richtung, in die Sie stossen wollen, noch mit der Maus oder der Tastatur korrigieren.
661 Please wait until the power bar at the right is loaded up to 3/4 - and then let the space bar go. 
//Warten Sie, bis sich die Anzeige rechts zu etwa 3/4 gef�llt hat und lassen Sie dann die Leertaste los. 

670 The stroke is performed. You are not able to interfere anymore, but you can watch the events on the table as if you were in the View mode.
//Nun wird der Stoss ausgef�hrt. Eingreifen k�nnen Sie in das Geschehen zwar nicht mehr, aber Sie k�nnen sich wie im Betrachten-Modus die Situation nach Belieben anschauen. 
671 Furthermore try out clicking the small balls on the lower edge of the display. The corresponding ball will be centered - an useful thing when looking for a special ball.    
//Versuchen Sie auch mal, auf die kleinen Kugeln am unteren Bildschirmrand zu klicken. Die entsprechende Kugel wird dann zentriert - eine praktische Sache, wenn man eine Kugel sucht.
//682 However you should try to shoot the cue ball at one of the six holes of the table...
//Versuchen Sie doch jetzt einmal, die wei�e Kugel in eines der sechs L�cher zu spielen.

680 Whoops - looks like you have pocketed the cue ball.  
//Hoppla - da haben Sie wohl die Wei�e versenkt. 
681 Then you may place it anywhere inside the head field as you wish. Use the arrow keys to do so. When you have choosen a position, you can make use of the space bar to change to the View mode again. 
//Sie d�rfen sie nun nach Belieben im Kopffeld positionieren - benutzen Sie dazu die Pfeiltasten. Wenn Sie sich eine Position ausgesucht haben, k�nnen Sie die Leertaste benutzen, um in den Betrachten-Modus zu wechseln. 
682 Try out backspace there - you get back to the previous mode from nearly every state.   
//Probieren Sie dort die Backspace-Taste aus, mit der Sie aus beinahe jedem Modus in den vorhergehenden zur�ckkommen. 
683 Have a lot of fun playing BillardGL!
//Viel Spa� beim Spielen mit BillardGL!

690 Bravo! You just did your very first shot! 
// Bravo! Sie haben gerade ihren allerersten Sto� geschafft!
691 There are some more possibilities to move in BillardGL. See the effect of the keys "Insert", "Delete", "Page Up", "Page Down" and the Function Keys F1 to F8. You can also hold the right mouse button while moving the mouse. You will soon understand how all these keys work.
//Es gibt noch weitere M�glichkeiten, sich in BillardGL zu bewegen. Probieren Sie einfach mal die Tasten "Einf�gen", "Entfernen", Bild Auf" und "Bild Ab" sowie die Funktionstasten F1-F8 aus. Sie werden schnell verstehen, wie diese Tasten funkionieren.

692 However you should try to shoot the cue ball at one of the six holes of the table.
//Versuchen Sie auch, die wei�e Kugel in eines der sechs L�cher zu spielen

693 You may leave the tutorial by pressing the "Escape" Key or by clicking on the logo in the lower right corner. If you want to redo the tutorial, you can find it at Help/Tutorial in the Menu.
// Sie k�nnen das Tutorial mit "Escape" oder einem Klick auf das Logo rechts unten beenden. Wenn Sie das Tutorial sp�ter noch einmal ansehen wollen, so finden Sie es unter Hilfe/Tutorial im Menu.

694 Have much fun playing BillardGL!
//Viel Spa� beim Spielen mit BillardGL!


//Rules

700 Rules

710 Terms

711 Cue ball
712 The white ball used to play the other balls.

713 Object balls 
714 Colored and numbered balls, which are to be pocketed following the rules.

715 Cushion
716 Edge of the playing area where the balls are reflected. 

717 Pocket
718 Takes the balls dropped in the respective hole. 

719 Foot spot 
720 Spot, on which the first object ball lies when racking the balls. 

721 Head field 
722 Field behind the head string in which the cue ball is put at the start of the game. 

723 Foul
724 Action during the game breaking the rules. 

725 Player at the table 
726 Player having the current inning

727 Inning
728 The time from the first stroke till the change of the current player.

740 General Rules

741 Inning
742 A player is at the table until he fails to pocket a legal ball.

743 Fouls 
744 The current player commits a foul if 1. the cue ball doesn't touch a legal object ball first, 2. the cue ball hits a legal object ball, but neither the cue ball nor the object ball touches a cushion or 3. the cue ball is pocketed. A player can commit only one foul per inning. If a player commits a foul, his inning ends and the his opponent has the cue ball in hand. 

745 Cue ball in hand 
746 If a player has the cue ball in hand he may place it anywhere on the table. If a player has the cue ball in hand behind the head string he may place it anywhere in the head field. Then he may play only an object ball outside the head field except he touches any cushion outside the head field. A violation of this rule is a foul.

747 8-Ball Rules
748 Object of the game 
749 8-Ball is played with 15 numbered object balls and the cue ball. One player tries to pocket numbers 1 to 7 (solid colors) and his opponent tries to pocket numbers 9 to 15 (stripes). The player pocketing his group first and then legally pocketing the 8 ball wins the game.

750 Legal break shot 
751 To execute a legal break, the breaker (with the "cue ball in hand behind headstring") must either pocket an object ball, or drive at least four numbered object balls to the cushion. If he fails to make a legal break, it is a foul, and the incoming player has the option of accepting the table in position and shooting, or having the balls reracked and having the option of shooting the opening break himself or allowing the opponent player to rebreak. 

752 It is a foul if the cue ball is pocketed on the break. The opponent then has "cue ball in hand behind headstring" and not "cue ball in hand" .

753 If the 8-ball is pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting.

754 If the 8-ball and the cue ball are pocketed on the break, the breaker may ask for a re-rack or have the 8-ball spotted and continue shooting with "cue ball in hand behind the headstrin". The 8-ball is then placed on the foot spot. If this is not possible, e.g. another object ball is on that spot, then it is placed on the footstring as close as possible to the foot spot. 

755 Open table 
756 The table is "open" when the groups (solid or stripes) have not been determined yet.

757 Legal object balls 
758 All object balls are legal if the "table is open". If a choice of group has already been made then only the object balls of one's group are legal object balls. The 8-ball only is a legal object ball if all balls of one's group are pocketed.

759 Choice of group 
760 The group is chosen after the break with the first pocketed object ball only if the 8-ball hasn't been scratched. 

761 Loss of game 
762 A player loses the game, if he commits one of the following acts: 1. He plays a foul while he pockets the 8-ball, 2. he pockets the 8-ball on the same stroke as the last of his group of balls or 3. he pockets the 8-ball before it is a legal object ball.

770 9-Ball Rules 
771 Objective of the game
772 9-Ball is played with the nine object balls numbered with 1 to 9 and the cue ball. On each shot the first ball the cue ball contacts must be the lowest-numbered ball on the table. The object balls need not be pocketed in order. A player remains at the table as long as he legally pockets object balls, doesn't commit a foul or wins the game by legally pocketing the 9-ball. 

773 Legal break shot 
774 To execute a legal break, the breaker (with the "cue ball in hand behind headstring") must either pocket an object ball, or drive at least four numbered object balls to the cushion. If he fails to make a legal break, it is a foul, and the incoming player has the option of accepting the table in position and shooting, or having the balls re-racked and having the option of shooting the opening break himself or allowing the opponent to rebreak. 
775 It is a foul if the cue ball is pocketed on the break. The opponent then has cue ball in hand. 

776 9-ball pocketed while commiting a foul
777 If the 9-ball is pocketed while the current player commits a foul the 9-ball is respotted on the foot spot. If this is not possible, e.g. because of another object ball, it is placed on the footstring as close as possible to the foot spot. 

778 Legal object balls 
779 The object ball with the lowest number is the only legal object ball. 

780 Three consecutive fouls
781 If a player fouls three times on three successive shots without making an intervening legal shot, he loses the game. 

782 End of game 
783 The game is finished at the end of a legal shot which pockets the 9-ball or when a player made three consecutive fouls.

790 Special
791 Edition

990 �   
991 Ihnen fehlt eine Sprache? F�gen Sie sie hinzu!
992 Anleitung auf http://www.BillardGL.de/