/usr/share/berusky/GameData/items.dat is in berusky-data 1.4-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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# Items descriptions
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_LEFT_JAMB_O P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
PP_LEFT_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
PP_LEFT_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 75 0 0 0 0
PP_LEFT_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 37 0 0 0 0
PP_LEFT_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 50 0 0 0 0
PP_LEFT_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 81 0 0 0 0
PP_LEFT_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 83 0 0 0 0
PP_LEFT_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 85 0 0 0 0
PP_LEFT_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 55 0 0 0 0
PP_LEFT_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL + 69 0 0 0 0
PP_LEFT_JAMB_Z P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
PP_LEFT_JAMB_Z+1 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +29 0 0 0 0
PP_LEFT_JAMB_Z+2 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +33 0 0 0 0
PP_LEFT_JAMB_Z+3 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +34 0 0 0 0
PP_LEFT_JAMB_Z+4 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +35 0 0 0 0
PP_LEFT_JAMB_Z+5 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +36 0 0 0 0
PP_LEFT_JAMB_Z+6 P_WALL SPRITE_STATIC 0 0 -1 0 FIRST_CYBER_LEVEL +72 0 0 0 0
PP_TOP_JAMB_O P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
PP_TOP_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
PP_TOP_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 78 0 0 0 0
PP_TOP_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 45 0 0 0 0
PP_TOP_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 68 0 0 0 0
PP_TOP_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 61 0 0 0 0
PP_TOP_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 63 0 0 0 0
PP_TOP_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 65 0 0 0 0
PP_TOP_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 57 0 0 0 0
PP_TOP_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 75 0 0 0 0
PP_TOP_JAMB_Z P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
PP_TOP_JAMB_Z+1 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 41 0 0 0 0
PP_TOP_JAMB_Z+2 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 38 0 0 0 0
PP_TOP_JAMB_Z+3 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 42 0 0 0 0
PP_TOP_JAMB_Z+4 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 43 0 0 0 0
PP_TOP_JAMB_Z+5 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 44 0 0 0 0
PP_TOP_JAMB_Z+6 P_WALL SPRITE_STATIC 0 0 0 -1 FIRST_CYBER_LEVEL + 78 0 0 0 0
# *****************************************************************************
# Jambs on the second (dark) side
# *****************************************************************************
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_RIGHT_JAMB_O P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 63 0 0 0 0
PP_RIGHT_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 64 0 0 0 0
PP_RIGHT_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 65 0 0 0 0
PP_RIGHT_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 66 0 0 0 0
PP_RIGHT_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 67 0 0 0 0
PP_RIGHT_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
PP_RIGHT_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
PP_RIGHT_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
PP_RIGHT_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
PP_RIGHT_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
PP_RIGHT_JAMB_O+10 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
PP_RIGHT_JAMB_O+11 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 32 0 0 0 0
PP_RIGHT_JAMB_O+12 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 53 0 0 0 0
PP_RIGHT_JAMB_O+13 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 82 0 0 0 0
PP_RIGHT_JAMB_O+14 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 84 0 0 0 0
PP_RIGHT_JAMB_O+15 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 54 0 0 0 0
PP_RIGHT_JAMB_O+16 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 56 0 0 0 0
PP_RIGHT_JAMB_O+17 P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CYBER_LEVEL + 71 0 0 0 0
PP_RIGHT_JAMB_Z P_WALL SPRITE_STATIC 0 0 1 0 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
#
# Bottom jambs
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
PP_BOTTOM_JAMB_O P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 70 0 0 0 0
PP_BOTTOM_JAMB_O+1 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 71 0 0 0 0
PP_BOTTOM_JAMB_O+2 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 72 0 0 0 0
PP_BOTTOM_JAMB_O+3 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 73 0 0 0 0
PP_BOTTOM_JAMB_O+4 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 74 0 0 0 0
PP_BOTTOM_JAMB_O+5 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
PP_BOTTOM_JAMB_O+6 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
PP_BOTTOM_JAMB_O+7 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
PP_BOTTOM_JAMB_O+8 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
PP_BOTTOM_JAMB_O+9 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
PP_BOTTOM_JAMB_O+10 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
PP_BOTTOM_JAMB_O+11 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 40 0 0 0 0
PP_BOTTOM_JAMB_O+12 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 66 0 0 0 0
PP_BOTTOM_JAMB_O+13 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 67 0 0 0 0
PP_BOTTOM_JAMB_O+14 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 64 0 0 0 0
PP_BOTTOM_JAMB_O+15 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 62 0 0 0 0
PP_BOTTOM_JAMB_O+16 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 59 0 0 0 0
PP_BOTTOM_JAMB_O+17 P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CYBER_LEVEL + 80 0 0 0 0
PP_BOTTOM_JAMB_Z P_WALL SPRITE_STATIC 0 0 0 1 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
#
# Ground
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_GROUND P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 81 0 0 0 0
P_GROUND+1 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 92 0 0 0 0
P_GROUND+2 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 83 0 0 0 0
P_GROUND+3 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 82 0 0 0 0
P_GROUND+4 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 84 0 0 0 0
P_GROUND+5 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 27 0 0 0 0
P_GROUND+6 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL 0 0 0 0
P_GROUND+7 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 26 0 0 0 0
P_GROUND+8 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 25 0 0 0 0
P_GROUND+9 P_GROUND SPRITE_STATIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 28 0 0 0 0
#
# Players
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_PLAYER_1 P_PLAYER_1 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+0 ANIM_PLAYER_1 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_2 P_PLAYER_2 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+10 ANIM_PLAYER_2 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_3 P_PLAYER_3 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+20 ANIM_PLAYER_3 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_4 P_PLAYER_4 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+30 ANIM_PLAYER_4 ANIM_TRIGGER_MOVE 0 0
P_PLAYER_5 P_PLAYER_5 SPRITE_DYNAMIC 0 0 0 0 FIRST_PLAYER+40 ANIM_PLAYER_5 ANIM_TRIGGER_MOVE 0 0
#
# BOXes
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_BOX P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 4 0 0 0 0
P_BOX+1 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 90 0 0 0 0
P_BOX+2 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 5 0 0 0 0
P_BOX+3 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 2 0 0 0 0
P_BOX+4 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 6 0 0 0 0
P_BOX+5 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 7 0 0 0 0
P_BOX+6 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 5 0 0 0 0
P_BOX+7 P_BOX SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 6 0 0 0 0
#
# TNT boxes
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_TNT P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 0 0 0 0 0
P_TNT+1 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 91 0 0 0 0
P_TNT+2 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 3 0 0 0 0
P_TNT+3 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 4 0 0 0 0
P_TNT+4 P_TNT SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 1 0 0 0 0
#
# Walls
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_WALL P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 23 0 0 0 0
P_WALL+1 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 25 0 0 0 0
P_WALL+2 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 26 0 0 0 0
P_WALL+3 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 27 0 0 0 0
P_WALL+4 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 13 0 0 0 0
P_WALL+5 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 14 0 0 0 0
P_WALL+6 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 15 0 0 0 0
P_WALL+7 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 16 0 0 0 0
P_WALL+8 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 17 0 0 0 0
P_WALL+9 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 18 0 0 0 0
P_WALL+10 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 19 0 0 0 0
P_WALL+11 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 20 0 0 0 0
P_WALL+12 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 24 0 0 0 0
P_WALL+13 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 31 0 0 0 0
P_WALL+14 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 33 0 0 0 0
P_WALL+15 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 21 0 0 0 0
P_WALL+16 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 22 0 0 0 0
P_WALL+17 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 28 0 0 0 0
P_WALL+18 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 29 0 0 0 0
P_WALL+19 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 30 0 0 0 0
P_WALL+20 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 32 0 0 0 0
P_WALL+21 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 34 0 0 0
P_WALL+22 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 35 0 0 0 0
P_WALL+23 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 46 0 0 0 0
P_WALL+24 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 47 0 0 0 0
P_WALL+25 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 85 0 0 0 0
P_WALL+26 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 86 0 0 0 0
P_WALL+27 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 87 0 0 0 0
P_WALL+28 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 88 0 0 0 0
P_WALL+29 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 89 0 0 0 0
P_WALL+30 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 52 0 0 0 0
P_WALL+31 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 55 0 0 0 0
P_WALL+32 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 53 0 0 0 0
P_WALL+33 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 54 0 0 0 0
P_WALL+34 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 56 0 0 0 0
P_WALL+35 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 61 0 0 0 0
P_WALL+36 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 63 0 0 0 0
P_WALL+37 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 64 0 0 0 0
P_WALL+38 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 65 0 0 0 0
P_WALL+39 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 66 0 0 0 0
P_WALL+40 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 67 0 0 0 0
P_WALL+41 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 70 0 0 0 0
P_WALL+42 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 71 0 0 0 0
P_WALL+43 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 72 0 0 0 0
P_WALL+44 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 73 0 0 0 0
P_WALL+45 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 74 0 0 0 0
P_WALL+46 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 75 0 0 0 0
P_WALL+47 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 77 0 0 0 0
P_WALL+48 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 78 0 0 0 0
P_WALL+49 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 80 0 0 0 0
P_WALL+50 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 48 0 0 0 0
P_WALL+51 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 50 0 0 0 0
#
# Cyber level
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_WALL+52 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 2 0 0 0 0
P_WALL+53 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 3 0 0 0 0
P_WALL+54 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 4 0 0 0 0
P_WALL+55 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 14 0 0 0 0
P_WALL+56 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 15 0 0 0 0
P_WALL+57 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 16 0 0 0 0
P_WALL+58 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 17 0 0 0 0
P_WALL+59 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 18 0 0 0 0
P_WALL+60 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 19 0 0 0 0
P_WALL+61 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 20 0 0 0 0
P_WALL+62 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 21 0 0 0 0
P_WALL+63 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 22 0 0 0 0
P_WALL+64 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 23 0 0 0 0
P_WALL+65 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 24 0 0 0 0
P_WALL+66 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 37 0 0 0 0
P_WALL+67 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 50 0 0 0 0
P_WALL+68 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 81 0 0 0 0
P_WALL+69 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 83 0 0 0 0
P_WALL+70 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 85 0 0 0 0
P_WALL+71 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 55 0 0 0 0
P_WALL+72 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 69 0 0 0 0
P_WALL+73 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 29 0 0 0 0
P_WALL+74 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 33 0 0 0 0
P_WALL+75 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 34 0 0 0 0
P_WALL+76 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 35 0 0 0 0
P_WALL+77 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 36 0 0 0 0
P_WALL+78 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 72 0 0 0 0
P_WALL+79 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 32 0 0 0 0
P_WALL+80 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 53 0 0 0 0
P_WALL+81 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 82 0 0 0 0
P_WALL+82 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 84 0 0 0 0
P_WALL+83 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 54 0 0 0 0
P_WALL+84 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 56 0 0 0 0
P_WALL+85 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 71 0 0 0 0
P_WALL+86 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 45 0 0 0 0
P_WALL+87 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 68 0 0 0 0
P_WALL+88 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 61 0 0 0 0
P_WALL+89 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 63 0 0 0 0
P_WALL+90 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 65 0 0 0 0
P_WALL+91 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 57 0 0 0 0
P_WALL+92 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 75 0 0 0 0
P_WALL+93 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 41 0 0 0 0
P_WALL+94 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 38 0 0 0 0
P_WALL+95 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 42 0 0 0 0
P_WALL+96 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 43 0 0 0 0
P_WALL+97 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 44 0 0 0 0
P_WALL+98 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 78 0 0 0 0
P_WALL+99 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 40 0 0 0 0
P_WALL+100 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 66 0 0 0 0
P_WALL+101 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 67 0 0 0 0
P_WALL+102 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 64 0 0 0 0
P_WALL+103 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 62 0 0 0 0
P_WALL+104 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 59 0 0 0 0
P_WALL+105 P_WALL SPRITE_STATIC 0 0 0 0 FIRST_CYBER_LEVEL + 80 0 0 0 0
#
# Exits
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_EXIT P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 36 0 0 0 0
P_EXIT+1 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 37 0 0 0 0
P_EXIT+2 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 38 0 0 0 0
P_EXIT+3 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 39 0 0 0 0
P_EXIT+4 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 40 0 0 0 0
P_EXIT+5 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 41 0 0 0 0
P_EXIT+6 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 42 0 0 0 0
P_EXIT+7 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 13 0 0 0 0
P_EXIT+8 P_EXIT SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 12 0 0 0 0
P_STONE P_STONE SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 0 ANIM_STONE_1 ANIM_TRIGGER_ERASE 0 0
P_STONE+1 P_STONE SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 46 ANIM_STONE_2 ANIM_TRIGGER_ERASE 0 0
P_KEY P_KEY SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 5 0 0 0 0
P_MATTOCK P_MATTOCK SPRITE_DYNAMIC 0 0 0 0 FIRST_GLOBAL_LEVEL + 6 0 0 0 0
P_MATTOCK+1 P_MATTOCK SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 1 0 0 0 0
P_KEY1 P_KEY1 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 8 0 0 0 0
P_KEY1+1 P_KEY1 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 8 0 0 0 0
P_KEY2 P_KEY2 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 9 0 0 0 0
P_KEY2+1 P_KEY2 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 7 0 0 0 0
P_KEY3 P_KEY3 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 10 0 0 0 0
P_KEY3+1 P_KEY3 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 9 0 0 0 0
P_KEY4 P_KEY4 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 11 0 0 0 0
P_KEY4+1 P_KEY4 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 10 0 0 0 0
P_KEY5 P_KEY5 SPRITE_DYNAMIC 0 0 0 0 FIRST_CLASSIC_LEVEL + 12 0 0 0 0
P_KEY5+1 P_KEY5 SPRITE_DYNAMIC 0 0 0 0 FIRST_CYBER_LEVEL + 11 0 0 0 0
#
# Color doors - horizontal
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DOOR1_H_O P_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+5
P_DOOR2_H_O P_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+6
P_DOOR3_H_O P_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+7
P_DOOR4_H_O P_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+8
P_DOOR5_H_O P_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+1 PP_BOTTOM_JAMB_O+9
P_DOOR1_H_Z P_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+5
P_DOOR1_H_Z+1 P_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+1 PP_BOTTOM_JAMB_O+11
P_DOOR2_H_Z P_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+6
P_DOOR2_H_Z+1 P_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+2 PP_BOTTOM_JAMB_O+11
P_DOOR3_H_Z P_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+7
P_DOOR3_H_Z+1 P_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+3 PP_BOTTOM_JAMB_O+11
P_DOOR4_H_Z P_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+8
P_DOOR4_H_Z+1 P_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+4 PP_BOTTOM_JAMB_O+11
P_DOOR5_H_Z P_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_Z+0 PP_BOTTOM_JAMB_O+9
P_DOOR5_H_Z+1 P_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_Z+5 PP_BOTTOM_JAMB_O+11
#
# Color doors - vertical
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DOOR1_V_O P_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+5
P_DOOR2_V_O P_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+6
P_DOOR3_V_O P_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+7
P_DOOR4_V_O P_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+8
P_DOOR5_V_O P_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+1 PP_RIGHT_JAMB_O+9
P_DOOR1_V_Z P_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+5
P_DOOR1_V_Z+1 P_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+1 PP_RIGHT_JAMB_O+11
P_DOOR2_V_Z P_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+6
P_DOOR2_V_Z+1 P_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+2 PP_RIGHT_JAMB_O+11
P_DOOR3_V_Z P_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+7
P_DOOR3_V_Z+1 P_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+3 PP_RIGHT_JAMB_O+11
P_DOOR4_V_Z P_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+8
P_DOOR4_V_Z+1 P_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+4 PP_RIGHT_JAMB_O+11
P_DOOR5_V_Z P_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_Z+0 PP_RIGHT_JAMB_O+9
P_DOOR5_V_Z+1 P_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 31 0 0 PP_LEFT_JAMB_Z+5 PP_RIGHT_JAMB_O+11
#
# ID doors - horizontal opened
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_H_O P_ID_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+0
P_ID_DOOR1_H_O+1 P_ID_DOOR1_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+4 PP_BOTTOM_JAMB_O+12
P_ID_DOOR2_H_O P_ID_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+1
P_ID_DOOR2_H_O+1 P_ID_DOOR2_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+5 PP_BOTTOM_JAMB_O+13
P_ID_DOOR3_H_O P_ID_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+2
P_ID_DOOR3_H_O+1 P_ID_DOOR3_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+6 PP_BOTTOM_JAMB_O+14
P_ID_DOOR4_H_O P_ID_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+3
P_ID_DOOR4_H_O+1 P_ID_DOOR4_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+7 PP_BOTTOM_JAMB_O+15
P_ID_DOOR5_H_O P_ID_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+4
P_ID_DOOR5_H_O+1 P_ID_DOOR5_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+8 PP_BOTTOM_JAMB_O+16
#
# ID doors - horizontal closed
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_H_Z P_ID_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+0
P_ID_DOOR1_H_Z+1 P_ID_DOOR1_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+4 PP_BOTTOM_JAMB_O+12
P_ID_DOOR2_H_Z P_ID_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+1
P_ID_DOOR2_H_Z+1 P_ID_DOOR2_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+5 PP_BOTTOM_JAMB_O+13
P_ID_DOOR3_H_Z P_ID_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+2
P_ID_DOOR3_H_Z+1 P_ID_DOOR3_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+6 PP_BOTTOM_JAMB_O+14
P_ID_DOOR4_H_Z P_ID_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+3
P_ID_DOOR4_H_Z+1 P_ID_DOOR4_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+7 PP_BOTTOM_JAMB_O+15
P_ID_DOOR5_H_Z P_ID_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+0 PP_BOTTOM_JAMB_O+4
P_ID_DOOR5_H_Z+1 P_ID_DOOR5_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 39 0 0 PP_TOP_JAMB_O+8 PP_BOTTOM_JAMB_O+16
#
# ID doors - vertical door - opened
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_V_O P_ID_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+0
P_ID_DOOR1_V_O+1 P_ID_DOOR1_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+4 PP_RIGHT_JAMB_O+12
P_ID_DOOR2_V_O P_ID_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+1
P_ID_DOOR2_V_O+1 P_ID_DOOR2_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+5 PP_RIGHT_JAMB_O+13
P_ID_DOOR3_V_O P_ID_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+2
P_ID_DOOR3_V_O+1 P_ID_DOOR3_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+6 PP_RIGHT_JAMB_O+14
P_ID_DOOR4_V_O P_ID_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+3
P_ID_DOOR4_V_O+1 P_ID_DOOR4_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+7 PP_RIGHT_JAMB_O+15
P_ID_DOOR5_V_O P_ID_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+4
P_ID_DOOR5_V_O+1 P_ID_DOOR5_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+8 PP_RIGHT_JAMB_O+16
#
# ID doors - vertical door - closed
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_ID_DOOR1_V_Z P_ID_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+0
P_ID_DOOR1_V_Z+1 P_ID_DOOR1_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+4 PP_RIGHT_JAMB_O+12
P_ID_DOOR2_V_Z P_ID_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+1
P_ID_DOOR2_V_Z+1 P_ID_DOOR2_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+5 PP_RIGHT_JAMB_O+13
P_ID_DOOR3_V_Z P_ID_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+2
P_ID_DOOR3_V_Z+1 P_ID_DOOR3_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+6 PP_RIGHT_JAMB_O+14
P_ID_DOOR4_V_Z P_ID_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+3
P_ID_DOOR4_V_Z+1 P_ID_DOOR4_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+7 PP_RIGHT_JAMB_O+15
P_ID_DOOR5_V_Z P_ID_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+0 PP_RIGHT_JAMB_O+4
P_ID_DOOR5_V_Z+1 P_ID_DOOR5_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 51 0 0 PP_LEFT_JAMB_O+8 PP_RIGHT_JAMB_O+16
#
# DV doors - horizontal door
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_H_O P_DV_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 60 0 0 PP_TOP_JAMB_O+2 PP_BOTTOM_JAMB_O+10
P_DV_H_O+1 P_DV_H_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 76 0 0 PP_TOP_JAMB_O+9 PP_BOTTOM_JAMB_O+17
P_DV_H_Z P_DV_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CLASSIC_LEVEL + 58 0 0 PP_TOP_JAMB_O+2 PP_BOTTOM_JAMB_Z+0
P_DV_H_Z+1 P_DV_H_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 79 0 0 PP_TOP_JAMB_Z+6 PP_BOTTOM_JAMB_O+17
#
# DV doors - vertical doors
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_V_O P_DV_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 49 0 0 PP_LEFT_JAMB_O+2 PP_RIGHT_JAMB_O+10
P_DV_V_O+1 P_DV_V_O SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 70 0 0 PP_LEFT_JAMB_O+9 PP_RIGHT_JAMB_O+17
P_DV_V_Z P_DV_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CLASSIC_LEVEL + 51 0 0 PP_LEFT_JAMB_O+2 PP_RIGHT_JAMB_Z+0
P_DV_V_Z+1 P_DV_V_Z SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 73 0 0 PP_LEFT_JAMB_Z+6 PP_RIGHT_JAMB_O+17
#
# DV doors - hor/vertical doors
#
# position function flag minus_x plus_x x_cor y_cor sprite animation when_run_anim so_1 so_2
P_DV_H P_DV_H SPRITE_DYNAMIC|SPRITE_NO_ROTATE 0 0 0 0 FIRST_CYBER_LEVEL + 97 0 0 PP_TOP_JAMB_O+3 PP_BOTTOM_JAMB_O+11
P_DV_V P_DV_V SPRITE_DYNAMIC|SPRITE_NO_ROTATE 1 1 0 0 FIRST_CYBER_LEVEL + 60 0 0 PP_LEFT_JAMB_O+3 PP_RIGHT_JAMB_O+11
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