/usr/share/libavogadro/shaders/marble.vert is in avogadro-data 1.1.1-0ubuntu7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// marble.vert
//
//  Transform the object position and normal to provide to the fragment
// shader for lighting. Also, scle the object space coords, to use as
// texture coordinates into the volume.
varying vec3 v_EyeNormal;
varying vec4 v_EyePos;
uniform vec4 my01H2;			// please load with ( 0.0, 1.0, 0.5, 2.0)
uniform vec4 myObjScale;		// Object Scale Factor
uniform float time;
void main(void)
{ 
	vec4 ObjNormal;
	vec4 ObjPos;
	vec3 EyeNormal;
	vec4 EyePos; 
	ObjPos = gl_Vertex;
	//	Must write gl_Position for rasterization to be defined....
	//
	gl_Position = gl_ModelViewProjectionMatrix * ObjPos; 
	//	Transform to shading space (we are going to shade in eyespace)
	//
	//
	EyeNormal = gl_Normal* gl_NormalMatrix;
	v_EyeNormal = EyeNormal; 
	EyePos = gl_ModelViewMatrix * ObjPos;
	v_EyePos = EyePos;
	//	Pass through object normal and object position
	//
	ObjNormal = vec4(gl_Normal, my01H2.x); 
	gl_TexCoord[0] = ObjPos* 0.0078125 + 0.5;
}
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