This file is indexed.

/usr/include/thunderbird/skia/GrGLInterface.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
/*
 * Copyright 2011 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef GrGLInterface_DEFINED
#define GrGLInterface_DEFINED

#include "GrGLFunctions.h"
#include "GrGLExtensions.h"
#include "SkRefCnt.h"

////////////////////////////////////////////////////////////////////////////////

/**
 * Rather than depend on platform-specific GL headers and libraries, we require
 * the client to provide a struct of GL function pointers. This struct can be
 * specified per-GrContext as a parameter to GrContext::Create. If NULL is
 * passed to Create then a "default" GL interface is created. If the default is
 * also NULL GrContext creation will fail.
 *
 * The default interface is returned by GrGLDefaultInterface. This function's
 * implementation is platform-specific. Several have been provided, along with
 * an implementation that simply returns NULL.
 *
 * By defining GR_GL_PER_GL_CALL_IFACE_CALLBACK to 1 the client can specify a
 * callback function that will be called prior to each GL function call. See
 * comments in GrGLConfig.h
 */

struct GrGLInterface;

const GrGLInterface* GrGLDefaultInterface();

/**
 * Creates a GrGLInterface for a "native" GL context (e.g. WGL on windows,
 * GLX on linux, AGL on Mac). The interface is only valid for the GL context
 * that is current when the interface is created.
 */
const GrGLInterface* GrGLCreateNativeInterface();

#if SK_MESA
/**
 * Creates a GrGLInterface for an OSMesa context.
 */
const GrGLInterface* GrGLCreateMesaInterface();
#endif

#if SK_ANGLE
/**
 * Creates a GrGLInterface for an ANGLE context.
 */
const GrGLInterface* GrGLCreateANGLEInterface();
#endif

/**
 * Creates a null GrGLInterface that doesn't draw anything. Used for measuring
 * CPU overhead.
 */
const SK_API GrGLInterface* GrGLCreateNullInterface();

/**
 * Creates a debugging GrGLInterface that doesn't draw anything. Used for
 * finding memory leaks and invalid memory accesses.
 */
const GrGLInterface* GrGLCreateDebugInterface();

#if GR_GL_PER_GL_FUNC_CALLBACK
typedef void (*GrGLInterfaceCallbackProc)(const GrGLInterface*);
typedef intptr_t GrGLInterfaceCallbackData;
#endif

/** Function that returns a new interface identical to "interface" but without support for
    GL_NV_path_rendering. */
const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface*);

/** Function that returns a new interface identical to "interface" but with support for
    test version of GL_EXT_debug_marker. */
const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface*,
                                                     GrGLInsertEventMarkerProc insertEventMarkerFn,
                                                     GrGLPushGroupMarkerProc pushGroupMarkerFn,
                                                     GrGLPopGroupMarkerProc popGroupMarkerFn);

/**
 * GrContext uses the following interface to make all calls into OpenGL. When a
 * GrContext is created it is given a GrGLInterface. The interface's function
 * pointers must be valid for the OpenGL context associated with the GrContext.
 * On some platforms, such as Windows, function pointers for OpenGL extensions
 * may vary between OpenGL contexts. So the caller must be careful to use a
 * GrGLInterface initialized for the correct context. All functions that should
 * be available based on the OpenGL's version and extension string must be
 * non-NULL or GrContext creation will fail. This can be tested with the
 * validate() method when the OpenGL context has been made current.
 */
struct SK_API GrGLInterface : public SkRefCnt {
private:
    // simple wrapper class that exists only to initialize a pointer to NULL
    template <typename FNPTR_TYPE> class GLPtr {
    public:
        GLPtr() : fPtr(NULL) {}
        GLPtr operator=(FNPTR_TYPE ptr) { fPtr = ptr; return *this; }
        operator FNPTR_TYPE() const { return fPtr; }
    private:
        FNPTR_TYPE fPtr;
    };

    // This is a temporary workaround to keep Chromium's GrGLInterface factories compiling until
    // they're updated to use the Functions struct.
    template <typename FNPTR_TYPE> class GLPtrAlias {
    public:
        GLPtrAlias(GLPtr<FNPTR_TYPE>* base) : fBase(base) {}
        void operator=(FNPTR_TYPE ptr) { *fBase = ptr; }
    private:
        GLPtr<FNPTR_TYPE>* fBase;
    };

    typedef SkRefCnt INHERITED;

public:
    SK_DECLARE_INST_COUNT(GrGLInterface)

    GrGLInterface();

    static GrGLInterface* NewClone(const GrGLInterface*);

    // Validates that the GrGLInterface supports its advertised standard. This means the necessary
    // function pointers have been initialized for both the GL version and any advertised
    // extensions.
    bool validate() const;

    // Indicates the type of GL implementation
    union {
        GrGLStandard fStandard;
        GrGLStandard fBindingsExported; // Legacy name, will be remove when Chromium is updated.
    };

    GrGLExtensions fExtensions;

    bool hasExtension(const char ext[]) const { return fExtensions.has(ext); }

    /**
     * The function pointers are in a struct so that we can have a compiler generated assignment
     * operator.
     */
    struct Functions {
        GLPtr<GrGLActiveTextureProc> fActiveTexture;
        GLPtr<GrGLAttachShaderProc> fAttachShader;
        GLPtr<GrGLBeginQueryProc> fBeginQuery;
        GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation;
        GLPtr<GrGLBindBufferProc> fBindBuffer;
        GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation;
        GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed;
        GLPtr<GrGLBindFramebufferProc> fBindFramebuffer;
        GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer;
        GLPtr<GrGLBindTextureProc> fBindTexture;
        GLPtr<GrGLBindVertexArrayProc> fBindVertexArray;
        GLPtr<GrGLBlendColorProc> fBlendColor;
        GLPtr<GrGLBlendFuncProc> fBlendFunc;
        GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer;
        GLPtr<GrGLBufferDataProc> fBufferData;
        GLPtr<GrGLBufferSubDataProc> fBufferSubData;
        GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus;
        GLPtr<GrGLClearProc> fClear;
        GLPtr<GrGLClearColorProc> fClearColor;
        GLPtr<GrGLClearStencilProc> fClearStencil;
        GLPtr<GrGLColorMaskProc> fColorMask;
        GLPtr<GrGLCompileShaderProc> fCompileShader;
        GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
        GLPtr<GrGLCompressedTexSubImage2DProc> fCompressedTexSubImage2D;
        GLPtr<GrGLCopyTexSubImage2DProc> fCopyTexSubImage2D;
        GLPtr<GrGLCreateProgramProc> fCreateProgram;
        GLPtr<GrGLCreateShaderProc> fCreateShader;
        GLPtr<GrGLCullFaceProc> fCullFace;
        GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers;
        GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers;
        GLPtr<GrGLDeleteProgramProc> fDeleteProgram;
        GLPtr<GrGLDeleteQueriesProc> fDeleteQueries;
        GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers;
        GLPtr<GrGLDeleteShaderProc> fDeleteShader;
        GLPtr<GrGLDeleteTexturesProc> fDeleteTextures;
        GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
        GLPtr<GrGLDepthMaskProc> fDepthMask;
        GLPtr<GrGLDisableProc> fDisable;
        GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
        GLPtr<GrGLDrawArraysProc> fDrawArrays;
        GLPtr<GrGLDrawBufferProc> fDrawBuffer;
        GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
        GLPtr<GrGLDrawElementsProc> fDrawElements;
        GLPtr<GrGLEnableProc> fEnable;
        GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
        GLPtr<GrGLEndQueryProc> fEndQuery;
        GLPtr<GrGLFinishProc> fFinish;
        GLPtr<GrGLFlushProc> fFlush;
        GLPtr<GrGLFlushMappedBufferRangeProc> fFlushMappedBufferRange;
        GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer;
        GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D;
        GLPtr<GrGLFramebufferTexture2DMultisampleProc> fFramebufferTexture2DMultisample;
        GLPtr<GrGLFrontFaceProc> fFrontFace;
        GLPtr<GrGLGenBuffersProc> fGenBuffers;
        GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers;
        GLPtr<GrGLGenerateMipmapProc> fGenerateMipmap;
        GLPtr<GrGLGenQueriesProc> fGenQueries;
        GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers;
        GLPtr<GrGLGenTexturesProc> fGenTextures;
        GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays;
        GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv;
        GLPtr<GrGLGetErrorProc> fGetError;
        GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachmentParameteriv;
        GLPtr<GrGLGetIntegervProc> fGetIntegerv;
        GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v;
        GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv;
        GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v;
        GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv;
        GLPtr<GrGLGetQueryivProc> fGetQueryiv;
        GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog;
        GLPtr<GrGLGetProgramivProc> fGetProgramiv;
        GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
        GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
        GLPtr<GrGLGetShaderivProc> fGetShaderiv;
        GLPtr<GrGLGetStringProc> fGetString;
        GLPtr<GrGLGetStringiProc> fGetStringi;
        GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
        GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
        GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker;
        GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData;
        GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData;
        GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer;
        GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer;
        GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage;
        GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage;
        GLPtr<GrGLLineWidthProc> fLineWidth;
        GLPtr<GrGLLinkProgramProc> fLinkProgram;
        GLPtr<GrGLMapBufferProc> fMapBuffer;
        GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
        GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
        GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
        GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
        GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
        GLPtr<GrGLPixelStoreiProc> fPixelStorei;
        GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
        GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
        GLPtr<GrGLQueryCounterProc> fQueryCounter;
        GLPtr<GrGLReadBufferProc> fReadBuffer;
        GLPtr<GrGLReadPixelsProc> fReadPixels;
        GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;

        //  On OpenGL ES there are multiple incompatible extensions that add support for MSAA
        //  and ES3 adds MSAA support to the standard. On an ES3 driver we may still use the
        //  older extensions for performance reasons or due to ES3 driver bugs. We want the function
        //  that creates the GrGLInterface to provide all available functions and internally
        //  we will select among them. They all have a method called glRenderbufferStorageMultisample*.
        //  So we have separate function pointers for GL_IMG/EXT_multisampled_to_texture,
        //  GL_CHROMIUM/ANGLE_framebuffer_multisample/ES3, and GL_APPLE_framebuffer_multisample
        //  variations.
        //
        //  If a driver supports multiple GL_ARB_framebuffer_multisample-style extensions then we will
        //  assume the function pointers for the standard (or equivalent GL_ARB) version have
        //  been preferred over GL_EXT, GL_CHROMIUM, or GL_ANGLE variations that have reduced
        //  functionality.

        //  GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled_render_to_texture
        GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2EXT;
        //  GL_APPLE_framebuffer_multisample
        GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampleES2APPLE;

        //  This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuffer_multisample or
        //  the standard function in ES3+ or GL 3.0+.
        GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisample;

        // Pointer to BindUniformLocationCHROMIUM from the GL_CHROMIUM_bind_uniform_location extension.
        GLPtr<GrGLBindUniformLocation> fBindUniformLocation;

        GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
        GLPtr<GrGLScissorProc> fScissor;
        GLPtr<GrGLShaderSourceProc> fShaderSource;
        GLPtr<GrGLStencilFuncProc> fStencilFunc;
        GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
        GLPtr<GrGLStencilMaskProc> fStencilMask;
        GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
        GLPtr<GrGLStencilOpProc> fStencilOp;
        GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
        GLPtr<GrGLTexImage2DProc> fTexImage2D;
        GLPtr<GrGLTexParameteriProc> fTexParameteri;
        GLPtr<GrGLTexParameterivProc> fTexParameteriv;
        GLPtr<GrGLTexSubImage2DProc> fTexSubImage2D;
        GLPtr<GrGLTexStorage2DProc> fTexStorage2D;
        GLPtr<GrGLDiscardFramebufferProc> fDiscardFramebuffer;
        GLPtr<GrGLUniform1fProc> fUniform1f;
        GLPtr<GrGLUniform1iProc> fUniform1i;
        GLPtr<GrGLUniform1fvProc> fUniform1fv;
        GLPtr<GrGLUniform1ivProc> fUniform1iv;
        GLPtr<GrGLUniform2fProc> fUniform2f;
        GLPtr<GrGLUniform2iProc> fUniform2i;
        GLPtr<GrGLUniform2fvProc> fUniform2fv;
        GLPtr<GrGLUniform2ivProc> fUniform2iv;
        GLPtr<GrGLUniform3fProc> fUniform3f;
        GLPtr<GrGLUniform3iProc> fUniform3i;
        GLPtr<GrGLUniform3fvProc> fUniform3fv;
        GLPtr<GrGLUniform3ivProc> fUniform3iv;
        GLPtr<GrGLUniform4fProc> fUniform4f;
        GLPtr<GrGLUniform4iProc> fUniform4i;
        GLPtr<GrGLUniform4fvProc> fUniform4fv;
        GLPtr<GrGLUniform4ivProc> fUniform4iv;
        GLPtr<GrGLUniformMatrix2fvProc> fUniformMatrix2fv;
        GLPtr<GrGLUniformMatrix3fvProc> fUniformMatrix3fv;
        GLPtr<GrGLUniformMatrix4fvProc> fUniformMatrix4fv;
        GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
        GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData;
        GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D;
        GLPtr<GrGLUseProgramProc> fUseProgram;
        GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
        GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
        GLPtr<GrGLViewportProc> fViewport;

        // Experimental: Functions for GL_NV_path_rendering. These will be
        // alphabetized with the above functions once this is fully supported
        // (and functions we are unlikely to use will possibly be omitted).
        GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
        GLPtr<GrGLPathCommandsProc> fPathCommands;
        GLPtr<GrGLPathCoordsProc> fPathCoords;
        GLPtr<GrGLPathParameteriProc> fPathParameteri;
        GLPtr<GrGLPathParameterfProc> fPathParameterf;
        GLPtr<GrGLGenPathsProc> fGenPaths;
        GLPtr<GrGLDeletePathsProc> fDeletePaths;
        GLPtr<GrGLIsPathProc> fIsPath;
        GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc;
        GLPtr<GrGLStencilFillPathProc> fStencilFillPath;
        GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath;
        GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced;
        GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced;
        GLPtr<GrGLPathTexGenProc> fPathTexGen;
        GLPtr<GrGLCoverFillPathProc> fCoverFillPath;
        GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath;
        GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced;
        GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced;
        GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
    } fFunctions;

    // Per-GL func callback
#if GR_GL_PER_GL_FUNC_CALLBACK
    GrGLInterfaceCallbackProc fCallback;
    GrGLInterfaceCallbackData fCallbackData;
#endif
};

#endif