/usr/include/thunderbird/nsThreadUtils.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsThreadUtils_h__
#define nsThreadUtils_h__
#include "prthread.h"
#include "prinrval.h"
#include "MainThreadUtils.h"
#include "nsIThreadManager.h"
#include "nsIThread.h"
#include "nsIRunnable.h"
#include "nsICancelableRunnable.h"
#include "nsStringGlue.h"
#include "nsCOMPtr.h"
#include "nsAutoPtr.h"
#include "mozilla/Likely.h"
//-----------------------------------------------------------------------------
// These methods are alternatives to the methods on nsIThreadManager, provided
// for convenience.
/**
* Set name of the target thread. This operation is asynchronous.
*/
extern void NS_SetThreadName(nsIThread* aThread, const nsACString& aName);
/**
* Static length version of the above function checking length of the
* name at compile time.
*/
template<size_t LEN>
inline void
NS_SetThreadName(nsIThread* aThread, const char (&aName)[LEN])
{
static_assert(LEN <= 16,
"Thread name must be no more than 16 characters");
NS_SetThreadName(aThread, nsDependentCString(aName));
}
/**
* Create a new thread, and optionally provide an initial event for the thread.
*
* @param aResult
* The resulting nsIThread object.
* @param aInitialEvent
* The initial event to run on this thread. This parameter may be null.
* @param aStackSize
* The size in bytes to reserve for the thread's stack.
*
* @returns NS_ERROR_INVALID_ARG
* Indicates that the given name is not unique.
*/
extern NS_METHOD
NS_NewThread(nsIThread** aResult,
nsIRunnable* aInitialEvent = nullptr,
uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE);
/**
* Creates a named thread, otherwise the same as NS_NewThread
*/
template<size_t LEN>
inline NS_METHOD
NS_NewNamedThread(const char (&aName)[LEN],
nsIThread** aResult,
nsIRunnable* aInitialEvent = nullptr,
uint32_t aStackSize = nsIThreadManager::DEFAULT_STACK_SIZE)
{
// Hold a ref while dispatching the initial event to match NS_NewThread()
nsCOMPtr<nsIThread> thread;
nsresult rv = NS_NewThread(getter_AddRefs(thread), nullptr, aStackSize);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
NS_SetThreadName<LEN>(thread, aName);
if (aInitialEvent) {
rv = thread->Dispatch(aInitialEvent, NS_DISPATCH_NORMAL);
NS_WARN_IF_FALSE(NS_SUCCEEDED(rv), "Initial event dispatch failed");
}
*aResult = nullptr;
thread.swap(*aResult);
return rv;
}
/**
* Get a reference to the current thread.
*
* @param aResult
* The resulting nsIThread object.
*/
extern NS_METHOD NS_GetCurrentThread(nsIThread** aResult);
/**
* Dispatch the given event to the current thread.
*
* @param aEvent
* The event to dispatch.
*
* @returns NS_ERROR_INVALID_ARG
* If event is null.
*/
extern NS_METHOD NS_DispatchToCurrentThread(nsIRunnable* aEvent);
/**
* Dispatch the given event to the main thread.
*
* @param aEvent
* The event to dispatch.
* @param aDispatchFlags
* The flags to pass to the main thread's dispatch method.
*
* @returns NS_ERROR_INVALID_ARG
* If event is null.
*/
extern NS_METHOD
NS_DispatchToMainThread(nsIRunnable* aEvent,
uint32_t aDispatchFlags = NS_DISPATCH_NORMAL);
#ifndef XPCOM_GLUE_AVOID_NSPR
/**
* Process all pending events for the given thread before returning. This
* method simply calls ProcessNextEvent on the thread while HasPendingEvents
* continues to return true and the time spent in NS_ProcessPendingEvents
* does not exceed the given timeout value.
*
* @param aThread
* The thread object for which to process pending events. If null, then
* events will be processed for the current thread.
* @param aTimeout
* The maximum number of milliseconds to spend processing pending events.
* Events are not pre-empted to honor this timeout. Rather, the timeout
* value is simply used to determine whether or not to process another event.
* Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout.
*/
extern NS_METHOD
NS_ProcessPendingEvents(nsIThread* aThread,
PRIntervalTime aTimeout = PR_INTERVAL_NO_TIMEOUT);
#endif
/**
* Shortcut for nsIThread::HasPendingEvents.
*
* It is an error to call this function when the given thread is not the
* current thread. This function will return false if called from some
* other thread.
*
* @param aThread
* The current thread or null.
*
* @returns
* A boolean value that if "true" indicates that there are pending events
* in the current thread's event queue.
*/
extern bool NS_HasPendingEvents(nsIThread* aThread = nullptr);
/**
* Shortcut for nsIThread::ProcessNextEvent.
*
* It is an error to call this function when the given thread is not the
* current thread. This function will simply return false if called
* from some other thread.
*
* @param aThread
* The current thread or null.
* @param aMayWait
* A boolean parameter that if "true" indicates that the method may block
* the calling thread to wait for a pending event.
*
* @returns
* A boolean value that if "true" indicates that an event from the current
* thread's event queue was processed.
*/
extern bool NS_ProcessNextEvent(nsIThread* aThread = nullptr,
bool aMayWait = true);
//-----------------------------------------------------------------------------
// Helpers that work with nsCOMPtr:
inline already_AddRefed<nsIThread>
do_GetCurrentThread()
{
nsIThread* thread = nullptr;
NS_GetCurrentThread(&thread);
return already_AddRefed<nsIThread>(thread);
}
inline already_AddRefed<nsIThread>
do_GetMainThread()
{
nsIThread* thread = nullptr;
NS_GetMainThread(&thread);
return already_AddRefed<nsIThread>(thread);
}
//-----------------------------------------------------------------------------
#ifdef MOZILLA_INTERNAL_API
// Fast access to the current thread. Do not release the returned pointer! If
// you want to use this pointer from some other thread, then you will need to
// AddRef it. Otherwise, you should only consider this pointer valid from code
// running on the current thread.
extern nsIThread* NS_GetCurrentThread();
#endif
//-----------------------------------------------------------------------------
#ifndef XPCOM_GLUE_AVOID_NSPR
// This class is designed to be subclassed.
class nsRunnable : public nsIRunnable
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIRUNNABLE
nsRunnable() {}
protected:
virtual ~nsRunnable() {}
};
// This class is designed to be subclassed.
class nsCancelableRunnable : public nsICancelableRunnable
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIRUNNABLE
NS_DECL_NSICANCELABLERUNNABLE
nsCancelableRunnable() {}
protected:
virtual ~nsCancelableRunnable() {}
};
// An event that can be used to call a method on a class. The class type must
// support reference counting. This event supports Revoke for use
// with nsRevocableEventPtr.
template<class ClassType,
typename ReturnType = void,
bool Owning = true>
class nsRunnableMethod : public nsRunnable
{
public:
virtual void Revoke() = 0;
// These ReturnTypeEnforcer classes set up a blacklist for return types that
// we know are not safe. The default ReturnTypeEnforcer compiles just fine but
// already_AddRefed will not.
template<typename OtherReturnType>
class ReturnTypeEnforcer
{
public:
typedef int ReturnTypeIsSafe;
};
template<class T>
class ReturnTypeEnforcer<already_AddRefed<T>>
{
// No ReturnTypeIsSafe makes this illegal!
};
// Make sure this return type is safe.
typedef typename ReturnTypeEnforcer<ReturnType>::ReturnTypeIsSafe check;
};
template<class ClassType, typename Arg, bool Owning>
struct nsRunnableMethodReceiver
{
nsRefPtr<ClassType> mObj;
Arg mArg;
nsRunnableMethodReceiver(ClassType* aObj, Arg aArg)
: mObj(aObj)
, mArg(aArg)
{
}
~nsRunnableMethodReceiver() { Revoke(); }
void Revoke() { mObj = nullptr; }
};
template<class ClassType, bool Owning>
struct nsRunnableMethodReceiver<ClassType, void, Owning>
{
nsRefPtr<ClassType> mObj;
explicit nsRunnableMethodReceiver(ClassType* aObj)
: mObj(aObj)
{
}
~nsRunnableMethodReceiver() { Revoke(); }
void Revoke() { mObj = nullptr; }
};
template<class ClassType>
struct nsRunnableMethodReceiver<ClassType, void, false>
{
ClassType* MOZ_NON_OWNING_REF mObj;
explicit nsRunnableMethodReceiver(ClassType* aObj) : mObj(aObj) {}
void Revoke() { mObj = nullptr; }
};
template<typename Method, bool Owning> struct nsRunnableMethodTraits;
template<class C, typename R, typename A, bool Owning>
struct nsRunnableMethodTraits<R(C::*)(A), Owning>
{
typedef C class_type;
typedef R return_type;
typedef A arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
template<class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R(C::*)(), Owning>
{
typedef C class_type;
typedef R return_type;
typedef void arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
#ifdef NS_HAVE_STDCALL
template<class C, typename R, typename A, bool Owning>
struct nsRunnableMethodTraits<R(__stdcall C::*)(A), Owning>
{
typedef C class_type;
typedef R return_type;
typedef A arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
template<class C, typename R, bool Owning>
struct nsRunnableMethodTraits<R(NS_STDCALL C::*)(), Owning>
{
typedef C class_type;
typedef R return_type;
typedef void arg_type;
typedef nsRunnableMethod<C, R, Owning> base_type;
};
#endif
template<typename Method, typename Arg, bool Owning>
class nsRunnableMethodImpl
: public nsRunnableMethodTraits<Method, Owning>::base_type
{
typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
nsRunnableMethodReceiver<ClassType, Arg, Owning> mReceiver;
Method mMethod;
public:
nsRunnableMethodImpl(ClassType* aObj, Method aMethod, Arg aArg)
: mReceiver(aObj, aArg)
, mMethod(aMethod)
{
}
NS_IMETHOD Run()
{
if (MOZ_LIKELY(mReceiver.mObj)) {
((*mReceiver.mObj).*mMethod)(mReceiver.mArg);
}
return NS_OK;
}
void Revoke() { mReceiver.Revoke(); }
};
template<typename Method, bool Owning>
class nsRunnableMethodImpl<Method, void, Owning>
: public nsRunnableMethodTraits<Method, Owning>::base_type
{
typedef typename nsRunnableMethodTraits<Method, Owning>::class_type ClassType;
nsRunnableMethodReceiver<ClassType, void, Owning> mReceiver;
Method mMethod;
public:
nsRunnableMethodImpl(ClassType* aObj, Method aMethod)
: mReceiver(aObj)
, mMethod(aMethod)
{
}
NS_IMETHOD Run()
{
if (MOZ_LIKELY(mReceiver.mObj)) {
((*mReceiver.mObj).*mMethod)();
}
return NS_OK;
}
void Revoke() { mReceiver.Revoke(); }
};
// Use this template function like so:
//
// nsCOMPtr<nsIRunnable> event =
// NS_NewRunnableMethod(myObject, &MyClass::HandleEvent);
// NS_DispatchToCurrentThread(event);
//
// Statically enforced constraints:
// - myObject must be of (or implicitly convertible to) type MyClass
// - MyClass must defined AddRef and Release methods
//
template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, true>::base_type*
NS_NewRunnableMethod(PtrType aPtr, Method aMethod)
{
return new nsRunnableMethodImpl<Method, void, true>(aPtr, aMethod);
}
template<typename T>
struct dependent_type
{
typedef T type;
};
// Similar to NS_NewRunnableMethod. Call like so:
// Type myArg;
// nsCOMPtr<nsIRunnable> event =
// NS_NewRunnableMethodWithArg<Type>(myObject, &MyClass::HandleEvent, myArg);
template<typename Arg, typename Method, typename PtrType>
typename nsRunnableMethodTraits<Method, true>::base_type*
NS_NewRunnableMethodWithArg(PtrType&& aPtr, Method aMethod,
typename dependent_type<Arg>::type aArg)
{
return new nsRunnableMethodImpl<Method, Arg, true>(aPtr, aMethod, aArg);
}
template<typename PtrType, typename Method>
typename nsRunnableMethodTraits<Method, false>::base_type*
NS_NewNonOwningRunnableMethod(PtrType&& aPtr, Method aMethod)
{
return new nsRunnableMethodImpl<Method, void, false>(aPtr, aMethod);
}
#endif // XPCOM_GLUE_AVOID_NSPR
// This class is designed to be used when you have an event class E that has a
// pointer back to resource class R. If R goes away while E is still pending,
// then it is important to "revoke" E so that it does not try use R after R has
// been destroyed. nsRevocableEventPtr makes it easy for R to manage such
// situations:
//
// class R;
//
// class E : public nsRunnable {
// public:
// void Revoke() {
// mResource = nullptr;
// }
// private:
// R *mResource;
// };
//
// class R {
// public:
// void EventHandled() {
// mEvent.Forget();
// }
// private:
// nsRevocableEventPtr<E> mEvent;
// };
//
// void R::PostEvent() {
// // Make sure any pending event is revoked.
// mEvent->Revoke();
//
// nsCOMPtr<nsIRunnable> event = new E();
// if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) {
// // Keep pointer to event so we can revoke it.
// mEvent = event;
// }
// }
//
// NS_IMETHODIMP E::Run() {
// if (!mResource)
// return NS_OK;
// ...
// mResource->EventHandled();
// return NS_OK;
// }
//
template<class T>
class nsRevocableEventPtr
{
public:
nsRevocableEventPtr() : mEvent(nullptr) {}
~nsRevocableEventPtr() { Revoke(); }
const nsRevocableEventPtr& operator=(T* aEvent)
{
if (mEvent != aEvent) {
Revoke();
mEvent = aEvent;
}
return *this;
}
void Revoke()
{
if (mEvent) {
mEvent->Revoke();
mEvent = nullptr;
}
}
void Forget() { mEvent = nullptr; }
bool IsPending() { return mEvent != nullptr; }
T* get() { return mEvent; }
private:
// Not implemented
nsRevocableEventPtr(const nsRevocableEventPtr&);
nsRevocableEventPtr& operator=(const nsRevocableEventPtr&);
nsRefPtr<T> mEvent;
};
/**
* A simple helper to suffix thread pool name
* with incremental numbers.
*/
class nsThreadPoolNaming
{
public:
nsThreadPoolNaming() : mCounter(0) {}
/**
* Creates and sets next thread name as "<aPoolName> #<n>"
* on the specified thread. If no thread is specified (aThread
* is null) then the name is synchronously set on the current thread.
*/
void SetThreadPoolName(const nsACString& aPoolName,
nsIThread* aThread = nullptr);
private:
volatile uint32_t mCounter;
nsThreadPoolNaming(const nsThreadPoolNaming&) = delete;
void operator=(const nsThreadPoolNaming&) = delete;
};
/**
* Thread priority in most operating systems affect scheduling, not IO. This
* helper is used to set the current thread to low IO priority for the lifetime
* of the created object. You can only use this low priority IO setting within
* the context of the current thread.
*/
class MOZ_STACK_CLASS nsAutoLowPriorityIO
{
public:
nsAutoLowPriorityIO();
~nsAutoLowPriorityIO();
private:
bool lowIOPrioritySet;
#if defined(XP_MACOSX)
int oldPriority;
#endif
};
void
NS_SetMainThread();
/**
* Helpers for thread to report their status when compiled with Nuwa.
*/
#ifdef MOZILLA_INTERNAL_API
#ifdef MOZ_NUWA_PROCESS
extern void
NS_SetIgnoreStatusOfCurrentThread();
#else // MOZ_NUWA_PROCESS
inline void
NS_SetIgnoreStatusOfCurrentThread()
{
}
#endif // MOZ_NUWA_PROCESS
#endif // MOZILLA_INTERNAL_API
#endif // nsThreadUtils_h__
|