/usr/include/thunderbird/nsMsgProtocol.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsMsgProtocol_h__
#define nsMsgProtocol_h__
#include "mozilla/Attributes.h"
#include "nsIStreamListener.h"
#include "nsIInputStream.h"
#include "nsIOutputStream.h"
#include "nsIChannel.h"
#include "nsIURL.h"
#include "nsIThread.h"
#include "nsILoadGroup.h"
#include "nsIFile.h"
#include "nsCOMPtr.h"
#include "nsIInterfaceRequestor.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsIProgressEventSink.h"
#include "nsITransport.h"
#include "nsIAsyncOutputStream.h"
#include "nsIAuthModule.h"
#include "nsStringGlue.h"
#include "nsWeakReference.h"
class nsIMsgWindow;
#define UNKNOWN_ERROR 101
#define UNKNOWN_HOST_ERROR 102
#define CONNECTION_REFUSED_ERROR 103
#define NET_TIMEOUT_ERROR 104
class nsIPrompt;
class nsIMsgMailNewsUrl;
class nsMsgFilePostHelper;
class nsIProxyInfo;
#undef IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY NS_VISIBILITY_DEFAULT
// This is a helper class used to encapsulate code shared between all of the
// mailnews protocol objects (imap, news, pop, smtp, etc.) In particular,
// it unifies the core networking code for the protocols. My hope is that
// this will make unification with Necko easier as we'll only have to change
// this class and not all of the mailnews protocols.
class NS_MSG_BASE nsMsgProtocol : public nsIStreamListener
, public nsIChannel
, public nsITransportEventSink
{
public:
nsMsgProtocol(nsIURI * aURL);
NS_DECL_THREADSAFE_ISUPPORTS
// nsIChannel support
NS_DECL_NSICHANNEL
NS_DECL_NSIREQUEST
NS_DECL_NSISTREAMLISTENER
NS_DECL_NSIREQUESTOBSERVER
NS_DECL_NSITRANSPORTEVENTSINK
// LoadUrl -- A protocol typically overrides this function, sets up any local state for the url and
// then calls the base class which opens the socket if it needs opened. If the socket is
// already opened then we just call ProcessProtocolState to start the churning process.
// aConsumer is the consumer for the url. It can be null if this argument is not appropriate
virtual nsresult LoadUrl(nsIURI * aURL, nsISupports * aConsumer = nullptr);
virtual nsresult SetUrl(nsIURI * aURL); // sometimes we want to set the url before we load it
// Flag manipulators
virtual bool TestFlag (uint32_t flag) {return flag & m_flags;}
virtual void SetFlag (uint32_t flag) { m_flags |= flag; }
virtual void ClearFlag (uint32_t flag) { m_flags &= ~flag; }
protected:
virtual ~nsMsgProtocol();
// methods for opening and closing a socket with core netlib....
// mscott -okay this is lame. I should break this up into a file protocol and a socket based
// protocool class instead of cheating and putting both methods here...
// open a connection with a specific host and port
// aHostName must be UTF-8 encoded.
virtual nsresult OpenNetworkSocketWithInfo(const char * aHostName,
int32_t aGetPort,
const char *connectionType,
nsIProxyInfo *aProxyInfo,
nsIInterfaceRequestor* callbacks);
// helper routine
nsresult GetFileFromURL(nsIURI * aURL, nsIFile **aResult);
virtual nsresult OpenFileSocket(nsIURI * aURL, uint32_t aStartPosition, int32_t aReadCount); // used to open a file socket connection
nsresult GetTopmostMsgWindow(nsIMsgWindow **aWindow);
virtual const char* GetType() {return nullptr;}
nsresult GetQoSBits(uint8_t *aQoSBits);
// a Protocol typically overrides this method. They free any of their own connection state and then
// they call up into the base class to free the generic connection objects
virtual nsresult CloseSocket();
virtual nsresult SetupTransportState(); // private method used by OpenNetworkSocket and OpenFileSocket
// ProcessProtocolState - This is the function that gets churned by calls to OnDataAvailable.
// As data arrives on the socket, OnDataAvailable calls ProcessProtocolState.
virtual nsresult ProcessProtocolState(nsIURI * url, nsIInputStream * inputStream,
uint64_t sourceOffset, uint32_t length) = 0;
// SendData -- Writes the data contained in dataBuffer into the current output stream.
// It also informs the transport layer that this data is now available for transmission.
// Returns a positive number for success, 0 for failure (not all the bytes were written to the
// stream, etc).
// aSuppressLogging is a hint that sensitive data is being sent and should not be logged
virtual nsresult SendData(const char * dataBuffer, bool aSuppressLogging = false);
virtual nsresult PostMessage(nsIURI* url, nsIFile* aPostFile);
virtual nsresult InitFromURI(nsIURI *aUrl);
nsresult DoNtlmStep1(const char *username, const char *password, nsCString &response);
nsresult DoNtlmStep2(nsCString &commandResponse, nsCString &response);
nsresult DoGSSAPIStep1(const char *service, const char *username, nsCString &response);
nsresult DoGSSAPIStep2(nsCString &commandResponse, nsCString &response);
// Ouput stream for writing commands to the socket
nsCOMPtr<nsIOutputStream> m_outputStream; // this will be obtained from the transport interface
nsCOMPtr<nsIInputStream> m_inputStream;
// Ouput stream for writing commands to the socket
nsCOMPtr<nsITransport> m_transport;
nsCOMPtr<nsIRequest> m_request;
bool m_socketIsOpen; // mscott: we should look into keeping this state in the nsSocketTransport...
// I'm using it to make sure I open the socket the first time a URL is loaded into the connection
uint32_t m_flags; // used to store flag information
//uint32_t m_startPosition;
int32_t m_readCount;
nsCOMPtr<nsIFile> m_tempMsgFile; // we currently have a hack where displaying a msg involves writing it to a temp file first
// auth module for access to NTLM functions
nsCOMPtr<nsIAuthModule> m_authModule;
// the following is a catch all for nsIChannel related data
nsCOMPtr<nsIURI> m_originalUrl; // the original url
nsCOMPtr<nsIURI> m_url; // the running url
nsCOMPtr<nsIStreamListener> m_channelListener;
nsCOMPtr<nsISupports> m_channelContext;
nsCOMPtr<nsILoadGroup> m_loadGroup;
nsLoadFlags mLoadFlags;
nsCOMPtr<nsIProgressEventSink> mProgressEventSink;
nsCOMPtr<nsIInterfaceRequestor> mCallbacks;
nsCOMPtr<nsISupports> mOwner;
nsCString m_ContentType;
int64_t mContentLength;
nsCOMPtr<nsILoadInfo> m_loadInfo;
nsCString m_lastPasswordSent; // used to prefill the password prompt
// private helper routine used by subclasses to quickly get a reference to the correct prompt dialog
// for a mailnews url.
nsresult GetPromptDialogFromUrl(nsIMsgMailNewsUrl * aMsgUrl, nsIPrompt ** aPromptDialog);
// if a url isn't going to result in any content then we want to suppress calls to
// OnStartRequest, OnDataAvailable and OnStopRequest
bool mSuppressListenerNotifications;
};
// This is is a subclass of nsMsgProtocol extends the parent class with AsyncWrite support. Protocols like smtp
// and news want to leverage aysnc write. We don't want everyone who inherits from nsMsgProtocol to have to
// pick up the extra overhead.
class NS_MSG_BASE nsMsgAsyncWriteProtocol : public nsMsgProtocol
, public nsSupportsWeakReference
{
public:
NS_DECL_ISUPPORTS_INHERITED
NS_IMETHOD Cancel(nsresult status) override;
nsMsgAsyncWriteProtocol(nsIURI * aURL);
// temporary over ride...
virtual nsresult PostMessage(nsIURI* url, nsIFile *postFile) override;
// over ride the following methods from the base class
virtual nsresult SetupTransportState() override;
virtual nsresult SendData(const char * dataBuffer, bool aSuppressLogging = false) override;
nsCString mAsyncBuffer;
// if we suspended the asynch write while waiting for more data to write then this will be TRUE
bool mSuspendedWrite;
nsCOMPtr<nsIRequest> m_WriteRequest;
nsCOMPtr<nsIAsyncOutputStream> mAsyncOutStream;
nsCOMPtr<nsIOutputStreamCallback> mProvider;
nsCOMPtr<nsIThread> mProviderThread;
// because we are reading the post data in asychronously, it's possible that we aren't sending it
// out fast enough and the reading gets blocked. The following set of state variables are used to
// track this.
bool mSuspendedRead;
bool mInsertPeriodRequired; // do we need to insert a '.' as part of the unblocking process
nsresult ProcessIncomingPostData(nsIInputStream *inStr, uint32_t count);
nsresult UnblockPostReader();
nsresult UpdateSuspendedReadBytes(uint32_t aNewBytes, bool aAddToPostPeriodByteCount);
nsresult PostDataFinished(); // this is so we'll send out a closing '.' and release any state related to the post
// these two routines are used to pause and resume our loading of the file containing the contents
// we are trying to post. We call these routines when we aren't sending the bits out fast enough
// to keep up with the file read.
nsresult SuspendPostFileRead();
nsresult ResumePostFileRead();
nsresult UpdateSuspendedReadBytes(uint32_t aNewBytes);
void UpdateProgress(uint32_t aNewBytes);
nsMsgFilePostHelper * mFilePostHelper; // needs to be a weak reference
protected:
virtual ~nsMsgAsyncWriteProtocol();
// the streams for the pipe used to queue up data for the async write calls to the server.
// we actually re-use the same mOutStream variable in our parent class for the output
// stream to the socket channel. So no need for a new variable here.
nsCOMPtr<nsIInputStream> mInStream;
nsCOMPtr<nsIInputStream> mPostDataStream;
uint32_t mSuspendedReadBytes; // remaining # of bytes we need to read before
// the input stream becomes unblocked
uint32_t mSuspendedReadBytesPostPeriod; // # of bytes which need processed after we insert a '.' before
// the input stream becomes unblocked.
int64_t mFilePostSize; // used for determining progress on posting files.
uint32_t mNumBytesPosted; // used for deterimining progress on posting files
bool mGenerateProgressNotifications; // set during a post operation after we've started sending the post data...
virtual nsresult CloseSocket() override;
};
#undef IMETHOD_VISIBILITY
#define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN
#endif /* nsMsgProtocol_h__ */
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