/usr/include/thunderbird/nsMathUtils.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | /* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsMathUtils_h__
#define nsMathUtils_h__
#define _USE_MATH_DEFINES /* needed for M_ constants on Win32 */
#include "nscore.h"
#include <cmath>
#include <float.h>
#ifdef SOLARIS
#include <ieeefp.h>
#endif
/*
* round
*/
inline double
NS_round(double aNum)
{
return aNum >= 0.0 ? floor(aNum + 0.5) : ceil(aNum - 0.5);
}
inline float
NS_roundf(float aNum)
{
return aNum >= 0.0f ? floorf(aNum + 0.5f) : ceilf(aNum - 0.5f);
}
inline int32_t
NS_lround(double aNum)
{
return aNum >= 0.0 ? int32_t(aNum + 0.5) : int32_t(aNum - 0.5);
}
/* NS_roundup30 rounds towards infinity for positive and */
/* negative numbers. */
#if defined(XP_WIN32) && defined(_M_IX86) && !defined(__GNUC__) && !defined(__clang__)
inline int32_t NS_lroundup30(float x)
{
/* Code derived from Laurent de Soras' paper at */
/* http://ldesoras.free.fr/doc/articles/rounding_en.pdf */
/* Rounding up on Windows is expensive using the float to */
/* int conversion and the floor function. A faster */
/* approach is to use f87 rounding while assuming the */
/* default rounding mode of rounding to the nearest */
/* integer. This rounding mode, however, actually rounds */
/* to the nearest integer so we add the floating point */
/* number to itself and add our rounding factor before */
/* doing the conversion to an integer. We then do a right */
/* shift of one bit on the integer to divide by two. */
/* This routine doesn't handle numbers larger in magnitude */
/* than 2^30 but this is fine for NSToCoordRound because */
/* Coords are limited to 2^30 in magnitude. */
static const double round_to_nearest = 0.5f;
int i;
__asm {
fld x ; load fp argument
fadd st, st(0) ; double it
fadd round_to_nearest ; add the rounding factor
fistp dword ptr i ; convert the result to int
}
return i >> 1; /* divide by 2 */
}
#endif /* XP_WIN32 && _M_IX86 && !__GNUC__ */
inline int32_t
NS_lroundf(float aNum)
{
return aNum >= 0.0f ? int32_t(aNum + 0.5f) : int32_t(aNum - 0.5f);
}
/*
* hypot. We don't need a super accurate version of this, if a platform
* turns up with none of the possibilities below it would be okay to fall
* back to sqrt(x*x + y*y).
*/
inline double
NS_hypot(double aNum1, double aNum2)
{
#ifdef __GNUC__
return __builtin_hypot(aNum1, aNum2);
#elif defined _WIN32
return _hypot(aNum1, aNum2);
#else
return hypot(aNum1, aNum2);
#endif
}
/**
* Check whether a floating point number is finite (not +/-infinity and not a
* NaN value).
*/
inline bool
NS_finite(double aNum)
{
#ifdef WIN32
// NOTE: '!!' casts an int to bool without spamming MSVC warning C4800.
return !!_finite(aNum);
#elif defined(XP_DARWIN)
// Darwin has deprecated |finite| and recommends |isfinite|. The former is
// not present in the iOS SDK.
return std::isfinite(aNum);
#else
return finite(aNum);
#endif
}
/**
* Returns the result of the modulo of x by y using a floored division.
* fmod(x, y) is using a truncated division.
* The main difference is that the result of this method will have the sign of
* y while the result of fmod(x, y) will have the sign of x.
*/
inline double
NS_floorModulo(double aNum1, double aNum2)
{
return (aNum1 - aNum2 * floor(aNum1 / aNum2));
}
#endif
|