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/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_Hal_h
#define mozilla_Hal_h
#include "mozilla/hal_sandbox/PHal.h"
#include "mozilla/HalTypes.h"
#include "base/basictypes.h"
#include "mozilla/Observer.h"
#include "mozilla/Types.h"
#include "nsTArray.h"
#include "mozilla/dom/MozPowerManagerBinding.h"
#include "mozilla/dom/battery/Types.h"
#include "mozilla/dom/network/Types.h"
#include "mozilla/dom/power/Types.h"
#include "mozilla/hal_sandbox/PHal.h"
#include "mozilla/dom/ScreenOrientation.h"
#include "mozilla/HalScreenConfiguration.h"
/*
* Hal.h contains the public Hal API.
*
* By default, this file defines its functions in the hal namespace, but if
* MOZ_HAL_NAMESPACE is defined, we'll define our functions in that namespace.
*
* This is used by HalImpl.h and HalSandbox.h, which define copies of all the
* functions here in the hal_impl and hal_sandbox namespaces.
*/
class nsIDOMWindow;
#ifndef MOZ_HAL_NAMESPACE
# define MOZ_HAL_NAMESPACE hal
# define MOZ_DEFINED_HAL_NAMESPACE 1
#endif
namespace mozilla {
namespace hal {
typedef Observer<void_t> AlarmObserver;
class WindowIdentifier;
typedef Observer<int64_t> SystemClockChangeObserver;
typedef Observer<SystemTimezoneChangeInformation> SystemTimezoneChangeObserver;
} // namespace hal
namespace MOZ_HAL_NAMESPACE {
/**
* Turn the default vibrator device on/off per the pattern specified
* by |pattern|. Each element in the pattern is the number of
* milliseconds to turn the vibrator on or off. The first element in
* |pattern| is an "on" element, the next is "off", and so on.
*
* If |pattern| is empty, any in-progress vibration is canceled.
*
* Only an active window within an active tab may call Vibrate; calls
* from inactive windows and windows on inactive tabs do nothing.
*
* If you're calling hal::Vibrate from the outside world, pass an
* nsIDOMWindow* in place of the WindowIdentifier parameter.
* The method with WindowIdentifier will be called automatically.
*/
void Vibrate(const nsTArray<uint32_t>& pattern,
nsIDOMWindow* aWindow);
void Vibrate(const nsTArray<uint32_t>& pattern,
const hal::WindowIdentifier &id);
/**
* Cancel a vibration started by the content window identified by
* WindowIdentifier.
*
* If the window was the last window to start a vibration, the
* cancellation request will go through even if the window is not
* active.
*
* As with hal::Vibrate(), if you're calling hal::CancelVibrate from the outside
* world, pass an nsIDOMWindow*. The method with WindowIdentifier will be called
* automatically.
*/
void CancelVibrate(nsIDOMWindow* aWindow);
void CancelVibrate(const hal::WindowIdentifier &id);
/**
* Inform the battery backend there is a new battery observer.
* @param aBatteryObserver The observer that should be added.
*/
void RegisterBatteryObserver(BatteryObserver* aBatteryObserver);
/**
* Inform the battery backend a battery observer unregistered.
* @param aBatteryObserver The observer that should be removed.
*/
void UnregisterBatteryObserver(BatteryObserver* aBatteryObserver);
/**
* Returns the current battery information.
*/
void GetCurrentBatteryInformation(hal::BatteryInformation* aBatteryInfo);
/**
* Notify of a change in the battery state.
* @param aBatteryInfo The new battery information.
*/
void NotifyBatteryChange(const hal::BatteryInformation& aBatteryInfo);
/**
* Determine whether the device's screen is currently enabled.
*/
bool GetScreenEnabled();
/**
* Enable or disable the device's screen.
*
* Note that it may take a few seconds for the screen to turn on or off.
*/
void SetScreenEnabled(bool aEnabled);
/**
* Determine whether the device's keypad/button backlight is currently enabled.
*/
bool GetKeyLightEnabled();
/**
* Enable or disable the device's keypad/button backlight.
*/
void SetKeyLightEnabled(bool aEnabled);
/**
* Get the brightness of the device's screen's backlight, on a scale from 0
* (very dim) to 1 (full blast).
*
* If the display is currently disabled, this returns the brightness the
* backlight will have when the display is re-enabled.
*/
double GetScreenBrightness();
/**
* Set the brightness of the device's screen's backlight, on a scale from 0
* (very dimm) to 1 (full blast). Values larger than 1 are treated like 1, and
* values smaller than 0 are treated like 0.
*
* Note that we may reduce the resolution of the given brightness value before
* sending it to the screen. Therefore if you call SetScreenBrightness(x)
* followed by GetScreenBrightness(), the value returned by
* GetScreenBrightness() may not be exactly x.
*/
void SetScreenBrightness(double aBrightness);
/**
* Determine whether the device is allowed to sleep.
*/
bool GetCpuSleepAllowed();
/**
* Set whether the device is allowed to suspend automatically after
* the screen is disabled.
*/
void SetCpuSleepAllowed(bool aAllowed);
/**
* Register an observer for the sensor of given type.
*
* The observer will receive data whenever the data generated by the
* sensor is avaiable.
*/
void RegisterSensorObserver(hal::SensorType aSensor,
hal::ISensorObserver *aObserver);
/**
* Unregister an observer for the sensor of given type.
*/
void UnregisterSensorObserver(hal::SensorType aSensor,
hal::ISensorObserver *aObserver);
/**
* Post a value generated by a sensor.
*
* This API is internal to hal; clients shouldn't call it directly.
*/
void NotifySensorChange(const hal::SensorData &aSensorData);
/**
* Enable sensor notifications from the backend
*
* This method is only visible from implementation of sensor manager.
* Rest of the system should not try this.
*/
void EnableSensorNotifications(hal::SensorType aSensor);
/**
* Disable sensor notifications from the backend
*
* This method is only visible from implementation of sensor manager.
* Rest of the system should not try this.
*/
void DisableSensorNotifications(hal::SensorType aSensor);
/**
* Inform the network backend there is a new network observer.
* @param aNetworkObserver The observer that should be added.
*/
void RegisterNetworkObserver(NetworkObserver* aNetworkObserver);
/**
* Inform the network backend a network observer unregistered.
* @param aNetworkObserver The observer that should be removed.
*/
void UnregisterNetworkObserver(NetworkObserver* aNetworkObserver);
/**
* Returns the current network information.
*/
void GetCurrentNetworkInformation(hal::NetworkInformation* aNetworkInfo);
/**
* Notify of a change in the network state.
* @param aNetworkInfo The new network information.
*/
void NotifyNetworkChange(const hal::NetworkInformation& aNetworkInfo);
/**
* Adjusting system clock.
* @param aDeltaMilliseconds The difference compared with current system clock.
*/
void AdjustSystemClock(int64_t aDeltaMilliseconds);
/**
* Set timezone
* @param aTimezoneSpec The definition can be found in
* http://en.wikipedia.org/wiki/List_of_tz_database_time_zones
*/
void SetTimezone(const nsCString& aTimezoneSpec);
/**
* Get timezone
* http://en.wikipedia.org/wiki/List_of_tz_database_time_zones
*/
nsCString GetTimezone();
/**
* Get timezone offset
* returns the timezone offset relative to UTC in minutes (DST effect included)
*/
int32_t GetTimezoneOffset();
/**
* Register observer for system clock changed notification.
* @param aObserver The observer that should be added.
*/
void RegisterSystemClockChangeObserver(
hal::SystemClockChangeObserver* aObserver);
/**
* Unregister the observer for system clock changed.
* @param aObserver The observer that should be removed.
*/
void UnregisterSystemClockChangeObserver(
hal::SystemClockChangeObserver* aObserver);
/**
* Notify of a change in the system clock.
* @param aClockDeltaMS
*/
void NotifySystemClockChange(const int64_t& aClockDeltaMS);
/**
* Register observer for system timezone changed notification.
* @param aObserver The observer that should be added.
*/
void RegisterSystemTimezoneChangeObserver(
hal::SystemTimezoneChangeObserver* aObserver);
/**
* Unregister the observer for system timezone changed.
* @param aObserver The observer that should be removed.
*/
void UnregisterSystemTimezoneChangeObserver(
hal::SystemTimezoneChangeObserver* aObserver);
/**
* Notify of a change in the system timezone.
* @param aSystemTimezoneChangeInfo
*/
void NotifySystemTimezoneChange(
const hal::SystemTimezoneChangeInformation& aSystemTimezoneChangeInfo);
/**
* Reboot the device.
*
* This API is currently only allowed to be used from the main process.
*/
void Reboot();
/**
* Power off the device.
*
* This API is currently only allowed to be used from the main process.
*/
void PowerOff();
/**
* Enable wake lock notifications from the backend.
*
* This method is only used by WakeLockObserversManager.
*/
void EnableWakeLockNotifications();
/**
* Disable wake lock notifications from the backend.
*
* This method is only used by WakeLockObserversManager.
*/
void DisableWakeLockNotifications();
/**
* Inform the wake lock backend there is a new wake lock observer.
* @param aWakeLockObserver The observer that should be added.
*/
void RegisterWakeLockObserver(WakeLockObserver* aObserver);
/**
* Inform the wake lock backend a wake lock observer unregistered.
* @param aWakeLockObserver The observer that should be removed.
*/
void UnregisterWakeLockObserver(WakeLockObserver* aObserver);
/**
* Adjust a wake lock's counts on behalf of a given process.
*
* In most cases, you shouldn't need to pass the aProcessID argument; the
* default of CONTENT_PROCESS_ID_UNKNOWN is probably what you want.
*
* @param aTopic lock topic
* @param aLockAdjust to increase or decrease active locks
* @param aHiddenAdjust to increase or decrease hidden locks
* @param aProcessID indicates which process we're modifying the wake lock
* on behalf of. It is interpreted as
*
* CONTENT_PROCESS_ID_UNKNOWN: The current process
* CONTENT_PROCESS_ID_MAIN: The root process
* X: The process with ContentChild::GetID() == X
*/
void ModifyWakeLock(const nsAString &aTopic,
hal::WakeLockControl aLockAdjust,
hal::WakeLockControl aHiddenAdjust,
uint64_t aProcessID = hal::CONTENT_PROCESS_ID_UNKNOWN);
/**
* Query the wake lock numbers of aTopic.
* @param aTopic lock topic
* @param aWakeLockInfo wake lock numbers
*/
void GetWakeLockInfo(const nsAString &aTopic, hal::WakeLockInformation *aWakeLockInfo);
/**
* Notify of a change in the wake lock state.
* @param aWakeLockInfo The new wake lock information.
*/
void NotifyWakeLockChange(const hal::WakeLockInformation& aWakeLockInfo);
/**
* Inform the backend there is a new screen configuration observer.
* @param aScreenConfigurationObserver The observer that should be added.
*/
void RegisterScreenConfigurationObserver(hal::ScreenConfigurationObserver* aScreenConfigurationObserver);
/**
* Inform the backend a screen configuration observer unregistered.
* @param aScreenConfigurationObserver The observer that should be removed.
*/
void UnregisterScreenConfigurationObserver(hal::ScreenConfigurationObserver* aScreenConfigurationObserver);
/**
* Returns the current screen configuration.
*/
void GetCurrentScreenConfiguration(hal::ScreenConfiguration* aScreenConfiguration);
/**
* Notify of a change in the screen configuration.
* @param aScreenConfiguration The new screen orientation.
*/
void NotifyScreenConfigurationChange(const hal::ScreenConfiguration& aScreenConfiguration);
/**
* Lock the screen orientation to the specific orientation.
* @return Whether the lock has been accepted.
*/
bool LockScreenOrientation(const dom::ScreenOrientation& aOrientation);
/**
* Unlock the screen orientation.
*/
void UnlockScreenOrientation();
/**
* Register an observer for the switch of given SwitchDevice.
*
* The observer will receive data whenever the data generated by the
* given switch.
*/
void RegisterSwitchObserver(hal::SwitchDevice aDevice, hal::SwitchObserver *aSwitchObserver);
/**
* Unregister an observer for the switch of given SwitchDevice.
*/
void UnregisterSwitchObserver(hal::SwitchDevice aDevice, hal::SwitchObserver *aSwitchObserver);
/**
* Notify the state of the switch.
*
* This API is internal to hal; clients shouldn't call it directly.
*/
void NotifySwitchChange(const hal::SwitchEvent& aEvent);
/**
* Get current switch information.
*/
hal::SwitchState GetCurrentSwitchState(hal::SwitchDevice aDevice);
/**
* Notify switch status change from input device.
*/
void NotifySwitchStateFromInputDevice(hal::SwitchDevice aDevice,
hal::SwitchState aState);
/**
* Register an observer that is notified when a programmed alarm
* expires.
*
* Currently, there can only be 0 or 1 alarm observers.
*/
bool RegisterTheOneAlarmObserver(hal::AlarmObserver* aObserver);
/**
* Unregister the alarm observer. Doing so will implicitly cancel any
* programmed alarm.
*/
void UnregisterTheOneAlarmObserver();
/**
* Notify that the programmed alarm has expired.
*
* This API is internal to hal; clients shouldn't call it directly.
*/
void NotifyAlarmFired();
/**
* Program the real-time clock to expire at the time |aSeconds|,
* |aNanoseconds|. These specify a point in real time relative to the
* UNIX epoch. The alarm will fire at this time point even if the
* real-time clock is changed; that is, this alarm respects changes to
* the real-time clock. Return true iff the alarm was programmed.
*
* The alarm can be reprogrammed at any time.
*
* This API is currently only allowed to be used from non-sandboxed
* contexts.
*/
bool SetAlarm(int32_t aSeconds, int32_t aNanoseconds);
/**
* Set the priority of the given process. A process's priority is a two-tuple
* consisting of a hal::ProcessPriority value and a hal::ProcessCPUPriority
* value.
*
* Two processes with the same ProcessCPUPriority value don't necessarily have
* the same CPU priority; the CPU priority we assign to a process is a function
* of its ProcessPriority and ProcessCPUPriority.
*
* Exactly what this does will vary between platforms. On *nix we might give
* background processes higher nice values. On other platforms, we might
* ignore this call entirely.
*/
void SetProcessPriority(int aPid,
hal::ProcessPriority aPriority,
hal::ProcessCPUPriority aCPUPriority,
uint32_t aLRU = 0);
/**
* Set the current thread's priority to appropriate platform-specific value for
* given functionality. Instead of providing arbitrary priority numbers you
* must specify a type of function like THREAD_PRIORITY_COMPOSITOR.
*/
void SetCurrentThreadPriority(hal::ThreadPriority aThreadPriority);
/**
* Register an observer for the FM radio.
*/
void RegisterFMRadioObserver(hal::FMRadioObserver* aRadioObserver);
/**
* Unregister the observer for the FM radio.
*/
void UnregisterFMRadioObserver(hal::FMRadioObserver* aRadioObserver);
/**
* Register an observer for the FM radio.
*/
void RegisterFMRadioRDSObserver(hal::FMRadioRDSObserver* aRDSObserver);
/**
* Unregister the observer for the FM radio.
*/
void UnregisterFMRadioRDSObserver(hal::FMRadioRDSObserver* aRDSObserver);
/**
* Notify observers that a call to EnableFMRadio, DisableFMRadio, or FMRadioSeek
* has completed, and indicate what the call returned.
*/
void NotifyFMRadioStatus(const hal::FMRadioOperationInformation& aRadioState);
/**
* Notify observers of new RDS data
* This can be called on any thread.
*/
void NotifyFMRadioRDSGroup(const hal::FMRadioRDSGroup& aRDSGroup);
/**
* Enable the FM radio and configure it according to the settings in aInfo.
*/
void EnableFMRadio(const hal::FMRadioSettings& aInfo);
/**
* Disable the FM radio.
*/
void DisableFMRadio();
/**
* Seek to an available FM radio station.
*
* This can be called off main thread, but all calls must be completed
* before calling DisableFMRadio.
*/
void FMRadioSeek(const hal::FMRadioSeekDirection& aDirection);
/**
* Get the current FM radio settings.
*/
void GetFMRadioSettings(hal::FMRadioSettings* aInfo);
/**
* Set the FM radio's frequency.
*
* This can be called off main thread, but all calls must be completed
* before calling DisableFMRadio.
*/
void SetFMRadioFrequency(const uint32_t frequency);
/**
* Get the FM radio's frequency.
*/
uint32_t GetFMRadioFrequency();
/**
* Get FM radio power state
*/
bool IsFMRadioOn();
/**
* Get FM radio signal strength
*/
uint32_t GetFMRadioSignalStrength();
/**
* Cancel FM radio seeking
*/
void CancelFMRadioSeek();
/**
* Get FM radio band settings by country.
*/
hal::FMRadioSettings GetFMBandSettings(hal::FMRadioCountry aCountry);
/**
* Enable RDS data reception
*/
bool EnableRDS(uint32_t aMask);
/**
* Disable RDS data reception
*/
void DisableRDS();
/**
* Start a watchdog to compulsively shutdown the system if it hangs.
* @param aMode Specify how to shutdown the system.
* @param aTimeoutSecs Specify the delayed seconds to shutdown the system.
*
* This API is currently only allowed to be used from the main process.
*/
void StartForceQuitWatchdog(hal::ShutdownMode aMode, int32_t aTimeoutSecs);
/**
* Perform Factory Reset to wipe out all user data.
*/
void FactoryReset(mozilla::dom::FactoryResetReason& aReason);
/**
* Start monitoring the status of gamepads attached to the system.
*/
void StartMonitoringGamepadStatus();
/**
* Stop monitoring the status of gamepads attached to the system.
*/
void StopMonitoringGamepadStatus();
/**
* Start monitoring disk space for low space situations.
*
* This API is currently only allowed to be used from the main process.
*/
void StartDiskSpaceWatcher();
/**
* Stop monitoring disk space for low space situations.
*
* This API is currently only allowed to be used from the main process.
*/
void StopDiskSpaceWatcher();
/**
* Get total system memory of device being run on in bytes.
*
* Returns 0 if we are unable to determine this information from /proc/meminfo.
*/
uint32_t GetTotalSystemMemory();
/**
* Get the level of total system memory on device in MiB.
* (round the value up to the next power of two)
*
* Returns 0 if we are unable to determine this information from /proc/meminfo.
*/
uint32_t GetTotalSystemMemoryLevel();
/**
* Determine whether the headphone switch event is from input device
*/
bool IsHeadphoneEventFromInputDev();
} // namespace MOZ_HAL_NAMESPACE
} // namespace mozilla
#ifdef MOZ_DEFINED_HAL_NAMESPACE
# undef MOZ_DEFINED_HAL_NAMESPACE
# undef MOZ_HAL_NAMESPACE
#endif
#endif // mozilla_Hal_h
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