/usr/include/thunderbird/GLContextSymbols.h is in thunderbird-dev 1:38.6.0+build1-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 | /* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GLCONTEXTSYMBOLS_H_
#define GLCONTEXTSYMBOLS_H_
#include "GLDefs.h"
/*
* This file should only be included by GLContext.h, and should be
* autogenerated in the future.
*/
#ifndef GLAPIENTRY
#ifdef XP_WIN
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#define GLAPI
#endif
namespace mozilla {
namespace gl {
struct GLContextSymbols
{
GLContextSymbols() {
Zero();
}
void Zero() {
memset(this, 0, sizeof(GLContextSymbols));
}
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
PFNGLACTIVETEXTUREPROC fActiveTexture;
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLATTACHSHADERPROC fAttachShader;
typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
PFNGLBEGINQUERYPROC fBeginQuery;
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
PFNGLBINDBUFFERPROC fBindBuffer;
typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
PFNGLBINDTEXTUREPROC fBindTexture;
typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
PFNGLBINDVERTEXARRAYPROC fBindVertexArray;
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
PFNGLBLENDCOLORPROC fBlendColor;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
PFNGLBLENDEQUATIONPROC fBlendEquation;
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
PFNGLBLENDFUNCPROC fBlendFunc;
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
PFNGLBUFFERDATAPROC fBufferData;
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
PFNGLBUFFERSUBDATAPROC fBufferSubData;
typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
PFNGLCLEARPROC fClear;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
PFNGLCLEARBUFFERFIPROC fClearBufferfi;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
PFNGLCLEARBUFFERFVPROC fClearBufferfv;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint* value);
PFNGLCLEARBUFFERIVPROC fClearBufferiv;
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint* value);
PFNGLCLEARBUFFERUIVPROC fClearBufferuiv;
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf, GLclampf, GLclampf, GLclampf);
PFNGLCLEARCOLORPROC fClearColor;
typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
PFNGLCLEARSTENCILPROC fClearStencil;
typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
PFNGLCOLORMASKPROC fColorMask;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels);
PFNGLCOMPRESSEDTEXIMAGE2D fCompressedTexImage2D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *pixels);
PFNGLCOMPRESSEDTEXSUBIMAGE2D fCompressedTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
PFNGLCULLFACEPROC fCullFace;
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
PFNGLDETACHSHADERPROC fDetachShader;
typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
PFNGLDEPTHFUNCPROC fDepthFunc;
typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
PFNGLDEPTHMASKPROC fDepthMask;
typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
PFNGLDISABLEPROC fDisable;
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
PFNGLDRAWARRAYSPROC fDrawArrays;
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode);
PFNGLDRAWBUFFERPROC fDrawBuffer;
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
PFNGLDRAWBUFFERSPROC fDrawBuffers;
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
PFNGLDRAWELEMENTSPROC fDrawElements;
typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
PFNGLENABLEPROC fEnable;
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
PFNGLFINISHPROC fFinish;
typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
PFNGLENDQUERYPROC fEndQuery;
typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
PFNGLFLUSHPROC fFlush;
typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
PFNGLFRONTFACEPROC fFrontFace;
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
PFNGLGETINTEGERVPROC fGetIntegerv;
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
PFNGLGETFLOATVPROC fGetFloatv;
typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params);
PFNGLGETBOOLEANBPROC fGetBooleanv;
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
PFNGLGETERRORPROC fGetError;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
PFNGLGETPROGRAMIVPROC fGetProgramiv;
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
PFNGLGETQUERYIVPROC fGetQueryiv;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
PFNGLGETQUERYOBJECTIVPROC fGetQueryObjectiv;
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
PFNGLGETQUERYOBJECTUIVPROC fGetQueryObjectuiv;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
PFNGLTEXPARAMETERIPROC fTexParameteri;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint* param);
PFNGLTEXPARAMETERIVPROC fTexParameteriv;
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
PFNGLTEXPARAMETERFPROC fTexParameterf;
typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
PFNGLGETSTRINGPROC fGetString;
typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid* image);
PFNGLGETTEXIMAGEPROC fGetTexImage;
typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
PFNGLGETTEXLEVELPARAMETERIVPROC fGetTexLevelParameteriv;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
PFNGLGETUNIFORMFVPROC fGetUniformfv;
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
PFNGLGETUNIFORMIVPROC fGetUniformiv;
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
PFNGLGETVERTEXATTRIBPOINTERVPROC fGetVertexAttribPointerv;
typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
PFNGLHINTPROC fHint;
typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
PFNGLISBUFFERPROC fIsBuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
PFNGLISENABLEDPROC fIsEnabled;
typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
PFNGLISPROGRAMPROC fIsProgram;
typedef realGLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
PFNGLISQUERYPROC fIsQuery;
typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
PFNGLISSHADERPROC fIsShader;
typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
PFNGLISTEXTUREPROC fIsTexture;
typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
PFNGLLINEWIDTHPROC fLineWidth;
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
PFNGLLINKPROGRAMPROC fLinkProgram;
typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
PFNGLPIXELSTOREIPROC fPixelStorei;
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
PFNGLPOINTPARAMETERFPROC fPointParameterf;
typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
PFNGLPOLYGONOFFSETPROC fPolygonOffset;
typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
PFNGLREADBUFFERPROC fReadBuffer;
typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
PFNGLREADPIXELSPROC fReadPixels;
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
PFNGLSTENCILFUNCPROC fStencilFunc;
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
PFNGLSTENCILMASKPROC fStencilMask;
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
PFNGLSTENCILOPPROC fStencilOp;
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
PFNGLTEXIMAGE2DPROC fTexImage2D;
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
PFNGLTEXTURERANGEAPPLEPROC fTextureRangeAPPLE;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
PFNGLUNIFORM1FPROC fUniform1f;
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM1FVPROC fUniform1fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
PFNGLUNIFORM1IPROC fUniform1i;
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM1IVPROC fUniform1iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
PFNGLUNIFORM2FPROC fUniform2f;
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM2FVPROC fUniform2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
PFNGLUNIFORM2IPROC fUniform2i;
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM2IVPROC fUniform2iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
PFNGLUNIFORM3FPROC fUniform3f;
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM3FVPROC fUniform3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
PFNGLUNIFORM3IPROC fUniform3i;
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM3IVPROC fUniform3iv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
PFNGLUNIFORM4FPROC fUniform4f;
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
PFNGLUNIFORM4FVPROC fUniform4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
PFNGLUNIFORM4IPROC fUniform4i;
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
PFNGLUNIFORM4IVPROC fUniform4iv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2X3FVPROC fUniformMatrix2x3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX2X4FVPROC fUniformMatrix2x4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3X2FVPROC fUniformMatrix3x2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX3X4FVPROC fUniformMatrix3x4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4X2FVPROC fUniformMatrix4x2fv;
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
PFNGLUNIFORMMATRIX4X3FVPROC fUniformMatrix4x3fv;
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
PFNGLUSEPROGRAMPROC fUseProgram;
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
PFNGLVALIDATEPROGRAMPROC fValidateProgram;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
PFNGLCOMPILESHADERPROC fCompileShader;
typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
PFNGLGETSHADERIVPROC fGetShaderiv;
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
typedef void (GLAPIENTRY * PFNGETSHADERPRECISIONFORMAT) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
PFNGETSHADERPRECISIONFORMAT fGetShaderPrecisionFormat;
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
PFNGLGETSHADERSOURCEPROC fGetShaderSource;
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* const* strings, const GLint* lengths);
PFNGLSHADERSOURCEPROC fShaderSource;
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
PFNGLBINDFRAMEBUFFER fBindFramebuffer;
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
PFNGLBINDRENDERBUFFER fBindRenderbuffer;
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
PFNGLISFRAMEBUFFER fIsFramebuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
PFNGLISRENDERBUFFER fIsRenderbuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLISVERTEXARRAY) (GLuint array);
PFNGLISVERTEXARRAY fIsVertexArray;
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
typedef void (GLAPIENTRY * PFNINVALIDATEFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
PFNINVALIDATEFRAMEBUFFER fInvalidateFramebuffer;
typedef void (GLAPIENTRY * PFNINVALIDATESUBFRAMEBUFFER) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
PFNINVALIDATESUBFRAMEBUFFER fInvalidateSubFramebuffer;
// These functions are only used by Skia/GL in desktop mode.
// Other parts of Gecko should avoid using these
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTURE) (GLenum texture);
PFNGLCLIENTACTIVETEXTURE fClientActiveTexture;
typedef void (GLAPIENTRY * PFNDISABLECLIENTSTATE) (GLenum capability);
PFNDISABLECLIENTSTATE fDisableClientState;
typedef void (GLAPIENTRY * PFNENABLECLIENTSTATE) (GLenum capability);
PFNENABLECLIENTSTATE fEnableClientState;
typedef void (GLAPIENTRY * PFNLOADIDENTITY) (void);
PFNLOADIDENTITY fLoadIdentity;
typedef void (GLAPIENTRY * PFNLOADMATRIXD) (const GLdouble* matrix);
PFNLOADMATRIXD fLoadMatrixd;
typedef void (GLAPIENTRY * PFNLOADMATRIXF) (const GLfloat* matrix);
PFNLOADMATRIXF fLoadMatrixf;
typedef void (GLAPIENTRY * PFNMATRIXMODE) (GLenum mode);
PFNMATRIXMODE fMatrixMode;
typedef void (GLAPIENTRY * PFNTEXGENI) (GLenum coord, GLenum pname, GLint param);
PFNTEXGENI fTexGeni;
typedef void (GLAPIENTRY * PFNTEXGENF) (GLenum coord, GLenum pname, GLfloat param);
PFNTEXGENF fTexGenf;
typedef void (GLAPIENTRY * PFNTEXGENFV) (GLenum coord, GLenum pname, const GLfloat* param);
PFNTEXGENFV fTexGenfv;
typedef void (GLAPIENTRY * PFNVERTEXPOINTER) (GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
PFNVERTEXPOINTER fVertexPointer;
typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFER) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
PFNGLBLITFRAMEBUFFER fBlitFramebuffer;
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLE) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height);
PFNGLRENDERBUFFERSTORAGEMULTISAMPLE fRenderbufferStorageMultisample;
/* These are different between GLES2 and desktop GL; we hide those differences, use the GL
* names, but the most limited data type.
*/
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
PFNGLDEPTHRANGEFPROC fDepthRangef;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
PFNGLCLEARDEPTHFPROC fClearDepthf;
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
PFNGLDEPTHRANGEPROC fDepthRange;
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
PFNGLCLEARDEPTHPROC fClearDepth;
/* These are special because we end up tracking these so that we don't
* have to query the values from GL.
*/
typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLVIEWPORTPROC fViewport;
typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
PFNGLSCISSORPROC fScissor;
/* These are special -- they create or delete GL resources that can live
* in a shared namespace. In DEBUG, we wrap these calls so that we can
* check when we have something that failed to do cleanup at the time the
* final context is destroyed.
*/
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
PFNGLCREATEPROGRAMPROC fCreateProgram;
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
PFNGLCREATESHADERPROC fCreateShader;
typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
PFNGLGENBUFFERSPROC fGenBuffers;
typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* queries);
PFNGLGENQUERIESPROC fGenQueries;
typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
PFNGLGENTEXTURESPROC fGenTextures;
typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENFRAMEBUFFERS fGenFramebuffers;
typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
PFNGLGENRENDERBUFFERS fGenRenderbuffers;
typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYS) (GLsizei n, GLuint* arrays);
PFNGLGENVERTEXARRAYS fGenVertexArrays;
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
PFNGLDELETEPROGRAMPROC fDeleteProgram;
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
PFNGLDELETESHADERPROC fDeleteShader;
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
PFNGLDELETEBUFFERSPROC fDeleteBuffers;
typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* queries);
PFNGLDELETEQUERIESPROC fDeleteQueries;
typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
PFNGLDELETETEXTURESPROC fDeleteTextures;
typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers;
typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers;
typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYS) (GLsizei n, const GLuint* arrays);
PFNGLDELETEVERTEXARRAYS fDeleteVertexArrays;
typedef void* (GLAPIENTRY * PFNGLMAPBUFFER) (GLenum target, GLenum access);
PFNGLMAPBUFFER fMapBuffer;
typedef realGLboolean (GLAPIENTRY * PFNGLUNMAPBUFFER) (GLenum target);
PFNGLUNMAPBUFFER fUnmapBuffer;
// ARB_copy_buffer / OpenGL 3.1 / OpenGL ES 3.0
typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget,
GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size);
PFNGLCOPYBUFFERSUBDATAPROC fCopyBufferSubData;
typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUS) (void);
PFNGLGETGRAPHICSRESETSTATUS fGetGraphicsResetStatus;
// ARB_sync
typedef GLsync (GLAPIENTRY * PFNGLFENCESYNC) (GLenum condition, GLbitfield flags);
PFNGLFENCESYNC fFenceSync;
typedef realGLboolean (GLAPIENTRY * PFNGLISSYNC) (GLsync sync);
PFNGLISSYNC fIsSync;
typedef void (GLAPIENTRY * PFNGLDELETESYNC) (GLsync sync);
PFNGLDELETESYNC fDeleteSync;
typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
PFNGLCLIENTWAITSYNC fClientWaitSync;
typedef void (GLAPIENTRY * PFNGLWAITSYNC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
PFNGLWAITSYNC fWaitSync;
typedef void (GLAPIENTRY * PFNGLGETINTEGER64V) (GLenum pname, GLint64 *params);
PFNGLGETINTEGER64V fGetInteger64v;
typedef void (GLAPIENTRY * PFNGLGETSYNCIV) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
PFNGLGETSYNCIV fGetSynciv;
// OES_egl_image
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2D)(GLenum target, GLeglImage image);
PFNGLEGLIMAGETARGETTEXTURE2D fEGLImageTargetTexture2D;
typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE)(GLenum target, GLeglImage image);
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGE fEGLImageTargetRenderbufferStorage;
// ARB_draw_instanced
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCED) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
PFNGLDRAWARRAYSINSTANCED fDrawArraysInstanced;
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCED) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount);
PFNGLDRAWELEMENTSINSTANCED fDrawElementsInstanced;
// ARB_instanced_array
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISOR) (GLuint index, GLuint divisor);
PFNGLVERTEXATTRIBDIVISOR fVertexAttribDivisor;
// ARB_transform_feedback2 / OpenGL 4.0 / OpenGL ES 3.0
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASE) (GLenum target, GLuint index, GLuint buffer);
PFNGLBINDBUFFERBASE fBindBufferBase;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGE) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
PFNGLBINDBUFFERRANGE fBindBufferRange;
typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
PFNGLGENTRANSFORMFEEDBACKSPROC fGenTransformFeedbacks;
typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
PFNGLDELETETRANSFORMFEEDBACKSPROC fDeleteTransformFeedbacks;
typedef realGLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
PFNGLISTRANSFORMFEEDBACKPROC fIsTransformFeedback;
typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
PFNGLBINDTRANSFORMFEEDBACKPROC fBindTransformFeedback;
typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGS) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
PFNGLTRANSFORMFEEDBACKVARYINGS fTransformFeedbackVaryings;
typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYING) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
PFNGLGETTRANSFORMFEEDBACKVARYING fGetTransformFeedbackVarying;
typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACK) (GLenum primitiveMode);
PFNGLBEGINTRANSFORMFEEDBACK fBeginTransformFeedback;
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACK) (void);
PFNGLENDTRANSFORMFEEDBACK fEndTransformFeedback;
typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) ();
PFNGLPAUSETRANSFORMFEEDBACKPROC fPauseTransformFeedback;
typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) ();
PFNGLRESUMETRANSFORMFEEDBACKPROC fResumeTransformFeedback;
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_V) (GLenum param, GLuint index, GLint* values);
PFNGLGETINTEGERI_V fGetIntegeri_v;
typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64* data);
PFNGLGETINTEGER64I_VPROC fGetInteger64i_v;
// EXT_transform_feedback only
typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSET) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
PFNGLBINDBUFFEROFFSET fBindBufferOffset;
// KHR_debug
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROL) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled);
PFNGLDEBUGMESSAGECONTROL fDebugMessageControl;
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERT) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
PFNGLDEBUGMESSAGEINSERT fDebugMessageInsert;
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACK) (GLDEBUGPROC callback, const GLvoid* userParam);
PFNGLDEBUGMESSAGECALLBACK fDebugMessageCallback;
typedef GLuint (GLAPIENTRY * PFNGLDEBUGMESSAGELOG) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
PFNGLDEBUGMESSAGELOG fGetDebugMessageLog;
typedef void (GLAPIENTRY * PFNGLGETPOINTERV) (GLenum pname, GLvoid** params);
PFNGLGETPOINTERV fGetPointerv;
typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUP) (GLenum source, GLuint id, GLsizei length, const GLchar* message);
PFNGLPUSHDEBUGGROUP fPushDebugGroup;
typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUP) (void);
PFNGLPOPDEBUGGROUP fPopDebugGroup;
typedef void (GLAPIENTRY * PFNGLOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
PFNGLOBJECTLABEL fObjectLabel;
typedef void (GLAPIENTRY * PFNGLGETOBJECTLABEL) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label);
PFNGLGETOBJECTLABEL fGetObjectLabel;
typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei length, const GLchar* label);
PFNGLOBJECTPTRLABEL fObjectPtrLabel;
typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABEL) (const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label);
PFNGLGETOBJECTPTRLABEL fGetObjectPtrLabel;
// draw_range_elements
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTS) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
PFNGLDRAWRANGEELEMENTS fDrawRangeElements;
// NV_fence
typedef void (GLAPIENTRY * pfnGenFencesT) (GLsizei n, GLuint* fences);
pfnGenFencesT fGenFences;
typedef void (GLAPIENTRY * pfnDeleteFencesT) (GLsizei n, const GLuint* fences);
pfnDeleteFencesT fDeleteFences;
typedef void (GLAPIENTRY * pfnSetFenceT) (GLuint fence, GLenum condition);
pfnSetFenceT fSetFence;
typedef realGLboolean (GLAPIENTRY * pfnTestFenceT) (GLuint fence);
pfnTestFenceT fTestFence;
typedef void (GLAPIENTRY * pfnFinishFenceT) (GLuint fence);
pfnFinishFenceT fFinishFence;
typedef realGLboolean (GLAPIENTRY * pfnIsFenceT) (GLuint fence);
pfnIsFenceT fIsFence;
typedef void (GLAPIENTRY * pfnGetFenceivT) (GLuint fence, GLenum pname, GLint* params);
pfnGetFenceivT fGetFenceiv;
// map_buffer_range
typedef void* (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
PFNGLMAPBUFFERRANGEPROC fMapBufferRange;
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
PFNGLFLUSHMAPPEDBUFFERRANGEPROC fFlushMappedBufferRange;
// sampler_object
typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
PFNGLGENSAMPLERSPROC fGenSamplers;
typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
PFNGLDELETESAMPLERSPROC fDeleteSamplers;
typedef realGLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
PFNGLISSAMPLERPROC fIsSampler;
typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
PFNGLBINDSAMPLERPROC fBindSampler;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
PFNGLSAMPLERPARAMETERIPROC fSamplerParameteri;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
PFNGLSAMPLERPARAMETERIVPROC fSamplerParameteriv;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
PFNGLSAMPLERPARAMETERFPROC fSamplerParameterf;
typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
PFNGLSAMPLERPARAMETERFVPROC fSamplerParameterfv;
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
PFNGLGETSAMPLERPARAMETERIVPROC fGetSamplerParameteriv;
typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
PFNGLGETSAMPLERPARAMETERFVPROC fGetSamplerParameterfv;
// texture_storage
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
PFNGLTEXSTORAGE2DPROC fTexStorage2D;
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
PFNGLTEXSTORAGE3DPROC fTexStorage3D;
// uniform_buffer_object
typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount,
const GLchar* const* uniformNames, GLuint* uniformIndices);
PFNGLGETUNIFORMINDICESPROC fGetUniformIndices;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices,
GLenum pname, GLint* params);
PFNGLGETACTIVEUNIFORMSIVPROC fGetActiveUniformsiv;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIdex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
PFNGLGETACTIVEUNIFORMNAMEPROC fGetActiveUniformName;
typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
PFNGLGETUNIFORMBLOCKINDEXPROC fGetUniformBlockIndex;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
PFNGLGETACTIVEUNIFORMBLOCKIVPROC fGetActiveUniformBlockiv;
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC fGetActiveUniformBlockName;
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
PFNGLUNIFORMBLOCKBINDINGPROC fUniformBlockBinding;
// EXT_gpu_shader4
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
PFNGLVERTEXATTRIBI4IPROC fVertexAttribI4i;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v);
PFNGLVERTEXATTRIBI4IVPROC fVertexAttribI4iv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
PFNGLVERTEXATTRIBI4UIPROC fVertexAttribI4ui;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v);
PFNGLVERTEXATTRIBI4UIVPROC fVertexAttribI4uiv;
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr);
PFNGLVERTEXATTRIBIPOINTERPROC fVertexAttribIPointer;
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
PFNGLUNIFORM1UIPROC fUniform1ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
PFNGLUNIFORM2UIPROC fUniform2ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
PFNGLUNIFORM3UIPROC fUniform3ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
PFNGLUNIFORM4UIPROC fUniform4ui;
typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM1UIVPROC fUniform1uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM2UIVPROC fUniform2uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM3UIVPROC fUniform3uiv;
typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value);
PFNGLUNIFORM4UIVPROC fUniform4uiv;
typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name);
PFNGLGETFRAGDATALOCATIONPROC fGetFragDataLocation;
// 3D Textures
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level,
GLenum internalFormat,
GLenum width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid* pixels);
PFNGLTEXIMAGE3DPROC fTexImage3D;
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format,
GLenum type, const GLvoid* pixels);
PFNGLTEXSUBIMAGE3DPROC fTexSubImage3D;
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint zoffset, GLint x,
GLint y, GLsizei width, GLsizei height);
PFNGLCOPYTEXSUBIMAGE3DPROC fCopyTexSubImage3D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3D) (GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize, const GLvoid* data);
PFNGLCOMPRESSEDTEXIMAGE3D fCompressedTexImage3D;
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3D) (GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid* data);
PFNGLCOMPRESSEDTEXSUBIMAGE3D fCompressedTexSubImage3D;
// get_string_indexed
typedef const GLubyte* (GLAPIENTRY * pfnGLGetStringiT)(GLenum name, GLuint index);
pfnGLGetStringiT fGetStringi;
};
}
}
#endif /* GLCONTEXTSYMBOLS_H_ */
|