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#ifndef QTIMER_H
#define QTIMER_H
#ifndef QT_NO_QOBJECT
#include <QtCore/qbasictimer.h> // conceptual inheritance
#include <QtCore/qobject.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Core)
class Q_CORE_EXPORT QTimer : public QObject
{
Q_OBJECT
Q_PROPERTY(bool singleShot READ isSingleShot WRITE setSingleShot)
Q_PROPERTY(int interval READ interval WRITE setInterval)
Q_PROPERTY(bool active READ isActive)
public:
explicit QTimer(QObject *parent = 0);
#ifdef QT3_SUPPORT
QT3_SUPPORT_CONSTRUCTOR QTimer(QObject *parent, const char *name);
#endif
~QTimer();
inline bool isActive() const { return id >= 0; }
int timerId() const { return id; }
void setInterval(int msec);
int interval() const { return inter; }
inline void setSingleShot(bool singleShot);
inline bool isSingleShot() const { return single; }
static void singleShot(int msec, QObject *receiver, const char *member);
public Q_SLOTS:
void start(int msec);
void start();
void stop();
#ifdef QT3_SUPPORT
inline QT_MOC_COMPAT void changeInterval(int msec) { start(msec); }
QT_MOC_COMPAT int start(int msec, bool sshot);
#endif
Q_SIGNALS:
void timeout();
protected:
void timerEvent(QTimerEvent *);
private:
Q_DISABLE_COPY(QTimer)
inline int startTimer(int){ return -1;}
inline void killTimer(int){}
int id, inter, del;
uint single : 1;
uint nulltimer : 1;
};
inline void QTimer::setSingleShot(bool asingleShot) { single = asingleShot; }
QT_END_NAMESPACE
QT_END_HEADER
#endif // QT_NO_QOBJECT
#endif // QTIMER_H
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