/usr/include/Nux-4.0/NuxGraphics/XInputWindow.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jay.taoko_AT_gmail_DOT_com>
*
*/
#ifndef XINPUTWINDOW_H
#define XINPUTWINDOW_H
/* Xlib.h is the default header that is included and has the core functionallity */
#include <X11/Xlib.h>
/* Xatom.h includes functionallity for creating new protocol messages */
#include <X11/Xatom.h>
/* keysym.h contains keysymbols which we use to resolv what keys that are being pressed */
#include <X11/keysym.h>
#include <X11/Xregion.h>
#include <X11/extensions/xf86vmode.h>
#include "NuxCore/NuxCore.h"
#include "NuxCore/Rect.h"
namespace nux
{
class XInputWindow
{
public:
XInputWindow(const char* title,
bool take_focus = False,
int override_redirect = 0);
~XInputWindow();
static std::vector<Window> const& NativeHandleList();
void EnableStruts(bool enable);
bool StrutsEnabled();
void EnableOverlayStruts(bool enable);
bool OverlayStrutsEnabled();
void EnsureInputs();
void EnableTakeFocus ();
//! Set the position and size of the window
void SetGeometry(const Rect& geo);
//! Set the position and size of the window
void SetGeometry(int x, int y, int width, int height);
//! Get the window geometry.
Rect const& GetGeometry() const;
//! Get X11 the Window.
Window GetWindow ();
void SetInputFocus ();
void Hide ();
void Show ();
private:
std::vector<long int> GetStrutsData();
void SetStruts ();
void UnsetStruts ();
void SetOverlayStruts ();
void UnsetOverlayStruts ();
void EnableDnd ();
void DisableDnd ();
static std::vector<Window> native_windows_;
bool strutsEnabled_;
bool overlayStrutsEnabled_;
Window window_;
Display *display_;
Rect geometry_;
bool shown_;
bool mapped_;
};
}
#endif // XINPUTWINDOW_H
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