This file is indexed.

/usr/include/Nux-4.0/NuxGraphics/GLVertexResourceManager.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
/*
 * Copyright 2010 Inalogic® Inc.
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU Lesser General Public License, as
 * published by the  Free Software Foundation; either version 2.1 or 3.0
 * of the License.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranties of
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
 * PURPOSE.  See the applicable version of the GNU Lesser General Public
 * License for more details.
 *
 * You should have received a copy of both the GNU Lesser General Public
 * License along with this program. If not, see <http://www.gnu.org/licenses/>
 *
 * Authored by: Jay Taoko <jaytaoko@inalogic.com>
 *
 */


#ifndef GLVERTEXRESOURCEMANAGER_H
#define GLVERTEXRESOURCEMANAGER_H

#include "GLResourceManager.h"
#include "IOpenGLVertexBuffer.h"
#include "IOpenGLIndexBuffer.h"
#include "IOpenGLVertexDeclaration.h"
#include "MeshData.h"

namespace nux
{
  class VertexBuffer: public ResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(VertexBuffer, ResourceData);

  public:
    VertexBuffer();
    virtual ~VertexBuffer();
    VertexBuffer(int Size, int Stride);

    //! Allocate space for a "num_element", each of size "size".
    /*!
        @param num_element Number of elements.
        @param size Number of byte for every element.
    */
    void Allocate(int num_index, int size);
    int GetSize() const;
    int GetStride() const;
    int GetNumElement() const;
    const void* GetPtrRawData() const;
    void* GetPtrRawData();

  public:
    std::vector<unsigned char> _Data;
    int _Stride;
  };

  class IndexBuffer: public ResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(IndexBuffer, ResourceData);

    // IndexBuffer is very similar to MeshBuffer except that vertex indices
    // are not inter-mixed with other vertex data. So the Stride here should be 2 bytes or 4 bytes.
  public:
    IndexBuffer();
    virtual ~IndexBuffer();
    IndexBuffer(int Size, int Stride);

    void Allocate(int Size, int Stride);
    int GetSize() const;
    int GetStride() const;
    int GetNumIndex() const;
    const void* GetPtrRawData() const;
    void* GetPtrRawData();

  public:
    std::vector<int> _Data;
    int _Stride;
    int _num_index;
  };

  class VertexDeclaration: public ResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(NVertexDeclaration, ResourceData);

  public:
    VertexDeclaration();
    ~VertexDeclaration();
    void AddVertexComponent(VERTEXELEMENT);
    std::vector<VERTEXELEMENT> _declaration;
  };

  class CachedVertexBuffer: public CachedResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(CachedVertexBuffer, CachedResourceData);
  public:
    CachedVertexBuffer(NResourceSet* ResourceManager, VertexBuffer* resource);
    ~CachedVertexBuffer();

    ObjectPtr<IOpenGLVertexBuffer>	_vertex_buffer;

    bool UpdateResource(ResourceData* Resource);
    int GetElementSize() const;
    int GetBufferStride() const;

  private:
    void LoadVertexData(VertexBuffer* vertex_buffer);
    int _Size;
    int _Stride;
  };

  class CachedIndexBuffer: public CachedResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(CachedIndexBuffer, CachedResourceData);
  public:
    CachedIndexBuffer(NResourceSet* ResourceManager, IndexBuffer* resource);
    ~CachedIndexBuffer();

    ObjectPtr<IOpenGLIndexBuffer>	_index_buffer;

    bool UpdateResource(ResourceData* Resource);
    int GetElementSize() const;
    int GetBufferStride() const;
    int GetNumIndex() const;

  private:
    void LoadIndexData(IndexBuffer* index_buffer);
    int _Size;
    int _Stride;
    int _num_index;
  };

  class CachedVertexDeclaration: public CachedResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(CachedVertexDeclaration, CachedResourceData);
  public:
    CachedVertexDeclaration(NResourceSet* ResourceManager, VertexDeclaration* Resource);
    ~CachedVertexDeclaration();

    bool UpdateResource(ResourceData* Resource);
    ObjectPtr<IOpenGLVertexDeclaration> _declaration;
  };

  class CachedMeshBuffer;

  class MeshBuffer: public ResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(MeshBuffer, ResourceData);
  public:
    MeshBuffer(NUX_FILE_LINE_PROTO);
    virtual ~MeshBuffer();

    bool Update(const MeshData* mesh_data);

    ObjectPtr<CachedMeshBuffer> GetCachedMeshBuffer();

  public:
    VertexBuffer*       _vertex_buffer;
    IndexBuffer*        _index_buffer;
    VertexDeclaration*  _vertex_declaration;
    NuxMeshPrimitiveType _mesh_primitive_type;
  };

  class CachedMeshBuffer: public CachedResourceData
  {
    NUX_DECLARE_OBJECT_TYPE(CachedMeshBuffer, CachedResourceData);
  public:
    ObjectPtr<CachedVertexBuffer> _cached_vertex_buffer;
    ObjectPtr<CachedVertexDeclaration> _cached_vertex_declaration;
    ObjectPtr<CachedIndexBuffer> _cached_index_buffer;
    NuxMeshPrimitiveType _mesh_primitive_type;

    CachedMeshBuffer(NResourceSet* ResourceManager, MeshBuffer* resource);
    ~CachedMeshBuffer();

    bool UpdateResource(ResourceData* Resource);
  };
}

#endif // GLVERTEXRESOURCEMANAGER_H