/usr/include/Nux-4.0/NuxGraphics/GLDeviceObjects.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 | /*
* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef GLDEVICEOBJECT_H
#define GLDEVICEOBJECT_H
#include "GLResource.h"
#include "NuxGraphics.h"
#include "GLDeviceFrameBufferObject.h"
#include "GLShaderParameter.h"
#include "GLTextureStates.h"
#include "IOpenGLResource.h"
#include "IOpenGLVertexBuffer.h"
#include "IOpenGLIndexBuffer.h"
#include "IOpenGLPixelBufferOject.h"
#include "IOpenGLBaseTexture.h"
#include "IOpenGLSurface.h"
#include "IOpenGLVolume.h"
#include "IOpenGLVolumeTexture.h"
#include "IOpenGLCubeTexture.h"
#include "IOpenGLRectangleTexture.h"
#include "IOpenGLTexture2D.h"
#include "IOpenGLAnimatedTexture.h"
#include "IOpenGLGLSLShader.h"
#ifndef NUX_OPENGLES_20
#include "IOpenGLAsmShader.h"
#endif
#include "IOpenGLQuery.h"
#include "IOpenGLVertexDeclaration.h"
#include "IOpenGLFrameBufferObject.h"
#if (NUX_ENABLE_CG_SHADERS)
#include "IOpenGLCgShader.h"
#endif
#endif // GLDEVICEOBJECT_H
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