/usr/include/Nux-4.0/Nux/ScrollView.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | // -*- Mode: C++; indent-tabs-mode: nil; tab-width: 2 -*-
/*
* Copyright 2010-2011 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef SCROLLVIEW_H
#define SCROLLVIEW_H
#include "Nux.h"
#include "View.h"
namespace nux
{
class HScrollBar;
class VScrollBar;
// Rename it to ScrollArea or ScrollWindow
class ScrollView: public View
{
NUX_DECLARE_OBJECT_TYPE(ScrollView, View);
public:
ScrollView(NUX_FILE_LINE_PROTO);
virtual ~ScrollView();
// API
void EnableVerticalScrollBar(bool b);
void EnableHorizontalScrollBar(bool b);
virtual bool SetLayout(Layout *layout);
/////////////////
// EMITERS //
/////////////////
void OnSizeGrigMouseDown(int x, int y, unsigned long button_flags, unsigned long key_flags);
void OnSizeGrigMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
void EmitMouseDrag(int x, int y, int dx, int dy, unsigned long button_flags, unsigned long key_flags);
//void EmitInternalResize(int x, int y, int w, int h);
/////////////////
// RECEIVERS //
/////////////////
virtual void ScrollLeft(float stepx, int mousedx);
virtual void ScrollRight(float stepx, int mousedx);
virtual void ScrollUp(float stepy, int mousedy);
virtual void ScrollDown(float stepy, int mousedy);
virtual void ResetScrollToLeft();
virtual void ResetScrollToRight();
virtual void ResetScrollToUp();
virtual void ResetScrollToDown();
// amount to scroll by for each mouse wheel event
int m_MouseWheelScrollSize;
// Geometry of the layout that encompass the child layouts.
//! X Position of the content
int m_ViewContentX;
//! Y Position of the content
int m_ViewContentY;
//! Width of content
int m_ViewContentWidth;
//! Height of content
int m_ViewContentHeight;
//Client View Area
//! X position of the scroll view content area
int m_ViewX;
//! Y position of the scroll view content area
int m_ViewY;
//! Width of the scroll view content area
int m_ViewWidth;
//! Height of the scroll view content area
int m_ViewHeight;
Geometry m_ViewGeometry;
Geometry m_ContentGeometry;
// signals
/*!
Emitted when scrolling happens. the parameters to the signals are:
int: value of the horizontal translation of the layout.
int: value of the vertical translation of the layout.
This signal is emitted only if the scroll view has a layout.
*/
sigc::signal<void, int, int> scrolling;
public:
void SetViewContentLeftMargin(int margin)
{
m_ViewContentLeftMargin = margin;
}
int GetViewContentLeftMargin() const
{
return m_ViewContentLeftMargin;
}
void SetViewContentRightMargin(int margin)
{
m_ViewContentRightMargin = margin;
}
int GetViewContentRightMargin() const
{
return m_ViewContentRightMargin;
}
void SetViewContentTopMargin(int margin)
{
m_ViewContentTopMargin = margin;
}
int GetViewContentTopMargin() const
{
return m_ViewContentTopMargin;
}
void SetViewContentBottomMargin(int margin)
{
m_ViewContentBottomMargin = margin;
}
int GetViewContentBottomMargin() const
{
return m_ViewContentBottomMargin;
}
protected:
virtual void Draw(GraphicsEngine &graphics_engine, bool force_draw);
virtual void DrawContent(GraphicsEngine &graphics_engine, bool force_draw);
virtual Area* FindAreaUnderMouse(const Point& mouse_position, NuxEventType event_type);
void RecvMouseWheel(int x, int y, int wheel_delta, long button_flags, unsigned long key_flags);
//! Change Vertical Scrollbar in the ScrollView.
/*!
For styling purpose, allow the classes that inherit from ScrollView to
change the vertical scrollbar.
*/
void SetVScrollBar(VScrollBar* newVScrollBar);
// Backup texture to speed up scrolling
ObjectPtr<IOpenGLFrameBufferObject> m_FrameBufferObject;
void SwapTextureIndex()
{
m_TextureIndex = (m_TextureIndex == 0) ? 1 : 0;
}
void SetTextureIndex(int index)
{
m_TextureIndex = index;
}
int GetTextureIndex()
{
return m_TextureIndex;
}
int m_TextureIndex;
bool m_ReformatTexture;
// ScrollBars
HScrollBar *_hscrollbar;
VScrollBar *_vscrollbar;
bool m_horizontal_scrollbar_enable;
bool m_vertical_scrollbar_enable;
int m_top_border;
int m_border;
//! Horizontal scrollbar offsets.
int _delta_x;
//! Vertical scrollbar offsets.
int _delta_y;
void FormatContent();
virtual void PreLayoutManagement();
virtual long PostLayoutManagement(long LayoutResult);
virtual void ComputeContentPosition(float offsetX, float offsetY);
private:
virtual bool AcceptKeyNavFocus();
/**
If True, the scrollbar size will be adjusted to match the size of the content.
This is useful for the ComboBoxComplex widget.
*/
bool m_bSizeMatchContent;
int m_ViewContentLeftMargin;
int m_ViewContentRightMargin;
int m_ViewContentTopMargin;
int m_ViewContentBottomMargin;
};
}
#endif // SCROLLVIEW_H
|