/usr/include/Nux-4.0/Nux/AbstractPaintLayer.h is in libnux-4.0-dev 4.0.8+16.04.20160209-0ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2010 Inalogic® Inc.
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License, as
* published by the Free Software Foundation; either version 2.1 or 3.0
* of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranties of
* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the applicable version of the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of both the GNU Lesser General Public
* License along with this program. If not, see <http://www.gnu.org/licenses/>
*
* Authored by: Jay Taoko <jaytaoko@inalogic.com>
*
*/
#ifndef ABSTRACTPAINTLAYER_H
#define ABSTRACTPAINTLAYER_H
namespace nux
{
class AbstractPaintLayer
{
public:
enum PaintLayerType
{
PaintLayer_Color,
PaintLayer_Shape,
PaintLayer_ShapeROP,
PaintLayer_Texture,
PaintLayer_DeviceTexture,
PaintLayer_ImageStyle,
};
AbstractPaintLayer();
virtual ~AbstractPaintLayer();
virtual AbstractPaintLayer *Clone() const = 0; //Virtual Constructor Idiom
virtual void Renderlayer(GraphicsEngine &graphics_engine) = 0;
virtual void SetGeometry(const Geometry &geo);
//! Preserve the model view matrix at the moment layer is pushed on the paint layer stack. See Painter class.
void SetModelViewMatrix(const Matrix4 &mat);
Matrix4 GetModelViewMatrix();
Geometry const& GetGeometry() const;
protected:
Geometry geometry_;
Matrix4 model_view_matrix_;
};
}
#endif // ABSTRACTPAINTLAYER_H
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