/usr/include/jack/session.h is in libjack-jackd2-dev 1.9.10+20150825git1ed50c92~dfsg-1ubuntu1.
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Copyright (C) 2001 Paul Davis
Copyright (C) 2004 Jack O'Quin
Copyright (C) 2010 Torben Hohn
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef __jack_session_h__
#define __jack_session_h__
#ifdef __cplusplus
extern "C" {
#endif
#include <jack/types.h>
#include <jack/weakmacros.h>
/**
* @defgroup SessionClientFunctions Session API for clients.
* @{
*/
/**
* Session event type.
*
* If a client cant save templates, i might just do a normal save.
*
* There is no "quit without saving" event because a client might refuse to
* quit when it has unsaved data, but other clients may have already quit.
* This results in too much confusion, so it is unsupported.
*/
enum JackSessionEventType {
/**
* Save the session completely.
*
* The client may save references to data outside the provided directory,
* but it must do so by creating a link inside the provided directory and
* referring to that in any save files. The client must not refer to data
* files outside the provided directory directly in save files, because
* this makes it impossible for the session manager to create a session
* archive for distribution or archival.
*/
JackSessionSave = 1,
/**
* Save the session completly, then quit.
*
* The rules for saving are exactly the same as for JackSessionSave.
*/
JackSessionSaveAndQuit = 2,
/**
* Save a session template.
*
* A session template is a "skeleton" of the session, but without any data.
* Clients must save a session that, when restored, will create the same
* ports as a full save would have. However, the actual data contained in
* the session may not be saved (e.g. a DAW would create the necessary
* tracks, but not save the actual recorded data).
*/
JackSessionSaveTemplate = 3
};
typedef enum JackSessionEventType jack_session_event_type_t;
/**
* @ref jack_session_flags_t bits
*/
enum JackSessionFlags {
/**
* An error occured while saving.
*/
JackSessionSaveError = 0x01,
/**
* Client needs to be run in a terminal.
*/
JackSessionNeedTerminal = 0x02
};
/**
* Session flags.
*/
typedef enum JackSessionFlags jack_session_flags_t;
struct _jack_session_event {
/**
* The type of this session event.
*/
jack_session_event_type_t type;
/**
* Session directory path, with trailing separator.
*
* This directory is exclusive to the client; when saving the client may
* create any files it likes in this directory.
*/
const char *session_dir;
/**
* Client UUID which must be passed to jack_client_open on session load.
*
* The client can specify this in the returned command line, or save it
* in a state file within the session directory.
*/
const char *client_uuid;
/**
* Reply (set by client): the command line needed to restore the client.
*
* This is a platform dependent command line. It must contain
* ${SESSION_DIR} instead of the actual session directory path. More
* generally, just as in session files, clients should not include any
* paths outside the session directory here as this makes
* archival/distribution impossible.
*
* This field is set to NULL by Jack when the event is delivered to the
* client. The client must set to allocated memory that is safe to
* free(). This memory will be freed by jack_session_event_free.
*/
char *command_line;
/**
* Reply (set by client): Session flags.
*/
jack_session_flags_t flags;
/**
* Future flags. Set to zero for now.
*/
uint32_t future;
};
typedef struct _jack_session_event jack_session_event_t;
/**
* Prototype for the client supplied function that is called
* whenever a session notification is sent via jack_session_notify().
*
* Ownership of the memory of @a event is passed to the application.
* It must be freed using jack_session_event_free when its not used anymore.
*
* The client must promptly call jack_session_reply for this event.
*
* @param event The event structure.
* @param arg Pointer to a client supplied structure.
*/
typedef void (*JackSessionCallback)(jack_session_event_t *event,
void *arg);
/**
* Tell the JACK server to call @a session_callback when a session event
* is to be delivered.
*
* setting more than one session_callback per process is probably a design
* error. if you have a multiclient application its more sensible to create
* a jack_client with only a session callback set.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_set_session_callback (jack_client_t *client,
JackSessionCallback session_callback,
void *arg) JACK_WEAK_EXPORT;
/**
* Reply to a session event.
*
* This can either be called directly from the callback, or later from a
* different thread. For example, it is possible to push the event through a
* queue and execute the save code from the GUI thread.
*
* @return 0 on success, otherwise a non-zero error code
*/
int jack_session_reply (jack_client_t *client,
jack_session_event_t *event) JACK_WEAK_EXPORT;
/**
* Free memory used by a jack_session_event_t.
*
* This also frees the memory used by the command_line pointer, if its non NULL.
*/
void jack_session_event_free (jack_session_event_t *event) JACK_WEAK_EXPORT;
/**
* Get the assigned uuid for client.
* Safe to call from callback and all other threads.
*
* The caller is responsible for calling jack_free(3) on any non-NULL
* returned value.
*/
char *jack_client_get_uuid (jack_client_t *client) JACK_WEAK_EXPORT;
/**
* @}
*/
/**
* @defgroup JackSessionManagerAPI API for a session manager.
*
* @{
*/
typedef struct {
const char *uuid;
const char *client_name;
const char *command;
jack_session_flags_t flags;
} jack_session_command_t;
/**
* Send an event to all clients listening for session callbacks.
*
* The returned strings of the clients are accumulated and returned as an array
* of jack_session_command_t. its terminated by ret[i].uuid == NULL target ==
* NULL means send to all interested clients. otherwise a clientname
*/
jack_session_command_t *jack_session_notify (
jack_client_t* client,
const char *target,
jack_session_event_type_t type,
const char *path) JACK_WEAK_EXPORT;
/**
* Free the memory allocated by a session command.
*/
void jack_session_commands_free (jack_session_command_t *cmds) JACK_WEAK_EXPORT;
/**
* Reserve a client name and associate it with a UUID.
*
* When a client later calls jack_client_open() and specifies the UUID, jackd
* will assign the reserved name. This allows a session manager to know in
* advance under which client name its managed clients will appear.
*
* @return 0 on success, otherwise a non-zero error code
*/
int
jack_reserve_client_name (jack_client_t *client,
const char *name,
const char *uuid) JACK_WEAK_EXPORT;
/**
* Find out whether a client has set up a session callback.
*
* @return 0 when the client has no session callback, 1 when it has one.
* -1 on error.
*/
int
jack_client_has_session_callback (jack_client_t *client, const char *client_name) JACK_WEAK_EXPORT;
#ifdef __cplusplus
}
#endif
#endif
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