/usr/include/gdkmm-3.0/gdkmm/window.h is in libgtkmm-3.0-dev 3.18.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Generated by gmmproc 2.46.1 -- DO NOT MODIFY!
#ifndef _GDKMM_WINDOW_H
#define _GDKMM_WINDOW_H
#include <gdkmmconfig.h>
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright(C) 1998-2010 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License or(at your option) any later version.
*
* This library is distributed in the hope that it will be useful
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <glibmm/object.h>
#include <gdkmm/dragcontext.h>
#include <gdkmm/types.h>
#include <cairomm/region.h>
#include <cairomm/pattern.h>
#include <gdkmm/device.h>
#include <gdkmm/visual.h>
#include <gdkmm/rgba.h>
#include <cairomm/context.h>
#include <gdk/gdk.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{ class Window_Class; } // namespace Gdk
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{
/** @addtogroup gdkmmEnums gdkmm Enums and Flags */
/**
* @var WindowState WINDOW_STATE_WITHDRAWN
* The window is not shown.
*
* @var WindowState WINDOW_STATE_ICONIFIED
* The window is minimized.
*
* @var WindowState WINDOW_STATE_MAXIMIZED
* The window is maximized.
*
* @var WindowState WINDOW_STATE_STICKY
* The window is sticky.
*
* @var WindowState WINDOW_STATE_FULLSCREEN
* The window is maximized without
* decorations.
*
* @var WindowState WINDOW_STATE_ABOVE
* The window is kept above other windows.
*
* @var WindowState WINDOW_STATE_BELOW
* The window is kept below other windows.
*
* @var WindowState WINDOW_STATE_FOCUSED
* The window is presented as focused (with active decorations).
*
* @var WindowState WINDOW_STATE_TILED
* The window is in a tiled state, @newin{3,10}
*
* @enum WindowState
*
* Specifies the state of a toplevel window.
*
* @ingroup gdkmmEnums
* @par Bitwise operators:
* <tt>%WindowState operator|(WindowState, WindowState)</tt><br>
* <tt>%WindowState operator&(WindowState, WindowState)</tt><br>
* <tt>%WindowState operator^(WindowState, WindowState)</tt><br>
* <tt>%WindowState operator~(WindowState)</tt><br>
* <tt>%WindowState& operator|=(WindowState&, WindowState)</tt><br>
* <tt>%WindowState& operator&=(WindowState&, WindowState)</tt><br>
* <tt>%WindowState& operator^=(WindowState&, WindowState)</tt><br>
*/
enum WindowState
{
WINDOW_STATE_WITHDRAWN = 1 << 0,
WINDOW_STATE_ICONIFIED = 1 << 1,
WINDOW_STATE_MAXIMIZED = 1 << 2,
WINDOW_STATE_STICKY = 1 << 3,
WINDOW_STATE_FULLSCREEN = 1 << 4,
WINDOW_STATE_ABOVE = 1 << 5,
WINDOW_STATE_BELOW = 1 << 6,
WINDOW_STATE_FOCUSED = 1 << 7,
WINDOW_STATE_TILED = 1 << 8
};
/** @ingroup gdkmmEnums */
inline WindowState operator|(WindowState lhs, WindowState rhs)
{ return static_cast<WindowState>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowState operator&(WindowState lhs, WindowState rhs)
{ return static_cast<WindowState>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowState operator^(WindowState lhs, WindowState rhs)
{ return static_cast<WindowState>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowState operator~(WindowState flags)
{ return static_cast<WindowState>(~static_cast<unsigned>(flags)); }
/** @ingroup gdkmmEnums */
inline WindowState& operator|=(WindowState& lhs, WindowState rhs)
{ return (lhs = static_cast<WindowState>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowState& operator&=(WindowState& lhs, WindowState rhs)
{ return (lhs = static_cast<WindowState>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowState& operator^=(WindowState& lhs, WindowState rhs)
{ return (lhs = static_cast<WindowState>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowState> : public Glib::Value_Flags<Gdk::WindowState>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WindowType WINDOW_ROOT
* Root window; this window has no parent, covers the entire
* screen, and is created by the window system.
*
* @var WindowType WINDOW_TOPLEVEL
* Toplevel window (used to implement Gtk::Window).
*
* @var WindowType WINDOW_CHILD
* Child window (used to implement e.g. Gtk::Entry).
*
* @var WindowType WINDOW_TEMP
* Override redirect temporary window (used to implement
* Gtk::Menu).
*
* @var WindowType WINDOW_FOREIGN
* Foreign window (see gdk_window_foreign_new()).
*
* @var WindowType WINDOW_OFFSCREEN
* Offscreen window (see
* [Offscreen Windows][OFFSCREEN-WINDOWS]). @newin{2,18}
*
* @var WindowType WINDOW_SUBSURFACE
* Subsurface-based window; This window is visually
* tied to a toplevel, and is moved/stacked with it. Currently this window
* type is only implemented in Wayland. @newin{3,14}
*
* @enum WindowType
*
* Describes the kind of window.
*
* @ingroup gdkmmEnums
*/
enum WindowType
{
WINDOW_ROOT,
WINDOW_TOPLEVEL,
WINDOW_CHILD,
WINDOW_TEMP,
WINDOW_FOREIGN,
WINDOW_OFFSCREEN,
WINDOW_SUBSURFACE
};
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowType> : public Glib::Value_Enum<Gdk::WindowType>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WindowAttributesType WA_TITLE
* Honor the title field.
*
* @var WindowAttributesType WA_X
* Honor the X coordinate field.
*
* @var WindowAttributesType WA_Y
* Honor the Y coordinate field.
*
* @var WindowAttributesType WA_CURSOR
* Honor the cursor field.
*
* @var WindowAttributesType WA_VISUAL
* Honor the visual field.
*
* @var WindowAttributesType WA_WMCLASS
* Honor the wmclass_class and wmclass_name fields.
*
* @var WindowAttributesType WA_NOREDIR
* Honor the override_redirect field.
*
* @var WindowAttributesType WA_TYPE_HINT
* Honor the type_hint field.
*
* @enum WindowAttributesType
*
* Used to indicate which fields in the Gdk::WindowAttr struct should be honored.
* For example, if you filled in the “cursor” and “x” fields of Gdk::WindowAttr,
* pass “ @a GDK_WA_X | @a GDK_WA_CURSOR” to Gdk::Window::new(). Fields in
* Gdk::WindowAttr not covered by a bit in this enum are required; for example,
* the @a width/ @a height, @a wclass, and @a window_type fields are required, they have
* no corresponding flag in Gdk::WindowAttributesType.
*
* @ingroup gdkmmEnums
* @par Bitwise operators:
* <tt>%WindowAttributesType operator|(WindowAttributesType, WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType operator&(WindowAttributesType, WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType operator^(WindowAttributesType, WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType operator~(WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType& operator|=(WindowAttributesType&, WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType& operator&=(WindowAttributesType&, WindowAttributesType)</tt><br>
* <tt>%WindowAttributesType& operator^=(WindowAttributesType&, WindowAttributesType)</tt><br>
*/
enum WindowAttributesType
{
WA_TITLE = 1 << 1,
WA_X = 1 << 2,
WA_Y = 1 << 3,
WA_CURSOR = 1 << 4,
WA_VISUAL = 1 << 5,
WA_WMCLASS = 1 << 6,
WA_NOREDIR = 1 << 7,
WA_TYPE_HINT = 1 << 8
};
/** @ingroup gdkmmEnums */
inline WindowAttributesType operator|(WindowAttributesType lhs, WindowAttributesType rhs)
{ return static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType operator&(WindowAttributesType lhs, WindowAttributesType rhs)
{ return static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType operator^(WindowAttributesType lhs, WindowAttributesType rhs)
{ return static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType operator~(WindowAttributesType flags)
{ return static_cast<WindowAttributesType>(~static_cast<unsigned>(flags)); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType& operator|=(WindowAttributesType& lhs, WindowAttributesType rhs)
{ return (lhs = static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType& operator&=(WindowAttributesType& lhs, WindowAttributesType rhs)
{ return (lhs = static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowAttributesType& operator^=(WindowAttributesType& lhs, WindowAttributesType rhs)
{ return (lhs = static_cast<WindowAttributesType>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowAttributesType> : public Glib::Value_Flags<Gdk::WindowAttributesType>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WindowHints HINT_POS
* Indicates that the program has positioned the window.
*
* @var WindowHints HINT_MIN_SIZE
* Min size fields are set.
*
* @var WindowHints HINT_MAX_SIZE
* Max size fields are set.
*
* @var WindowHints HINT_BASE_SIZE
* Base size fields are set.
*
* @var WindowHints HINT_ASPECT
* Aspect ratio fields are set.
*
* @var WindowHints HINT_RESIZE_INC
* Resize increment fields are set.
*
* @var WindowHints HINT_WIN_GRAVITY
* Window gravity field is set.
*
* @var WindowHints HINT_USER_POS
* Indicates that the window’s position was explicitly set
* by the user.
*
* @var WindowHints HINT_USER_SIZE
* Indicates that the window’s size was explicitly set by
* the user.
*
* @enum WindowHints
*
* Used to indicate which fields of a Gdk::Geometry struct should be paid
* attention to. Also, the presence/absence of @a GDK_HINT_POS,
* @a GDK_HINT_USER_POS, and @a GDK_HINT_USER_SIZE is significant, though they don't
* directly refer to Gdk::Geometry fields. @a GDK_HINT_USER_POS will be set
* automatically by Gtk::Window if you call gtk_window_move().
* @a GDK_HINT_USER_POS and @a GDK_HINT_USER_SIZE should be set if the user
* specified a size/position using a --geometry command-line argument;
* gtk_window_parse_geometry() automatically sets these flags.
*
* @ingroup gdkmmEnums
* @par Bitwise operators:
* <tt>%WindowHints operator|(WindowHints, WindowHints)</tt><br>
* <tt>%WindowHints operator&(WindowHints, WindowHints)</tt><br>
* <tt>%WindowHints operator^(WindowHints, WindowHints)</tt><br>
* <tt>%WindowHints operator~(WindowHints)</tt><br>
* <tt>%WindowHints& operator|=(WindowHints&, WindowHints)</tt><br>
* <tt>%WindowHints& operator&=(WindowHints&, WindowHints)</tt><br>
* <tt>%WindowHints& operator^=(WindowHints&, WindowHints)</tt><br>
*/
enum WindowHints
{
HINT_POS = 1 << 0,
HINT_MIN_SIZE = 1 << 1,
HINT_MAX_SIZE = 1 << 2,
HINT_BASE_SIZE = 1 << 3,
HINT_ASPECT = 1 << 4,
HINT_RESIZE_INC = 1 << 5,
HINT_WIN_GRAVITY = 1 << 6,
HINT_USER_POS = 1 << 7,
HINT_USER_SIZE = 1 << 8
};
/** @ingroup gdkmmEnums */
inline WindowHints operator|(WindowHints lhs, WindowHints rhs)
{ return static_cast<WindowHints>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowHints operator&(WindowHints lhs, WindowHints rhs)
{ return static_cast<WindowHints>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowHints operator^(WindowHints lhs, WindowHints rhs)
{ return static_cast<WindowHints>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WindowHints operator~(WindowHints flags)
{ return static_cast<WindowHints>(~static_cast<unsigned>(flags)); }
/** @ingroup gdkmmEnums */
inline WindowHints& operator|=(WindowHints& lhs, WindowHints rhs)
{ return (lhs = static_cast<WindowHints>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowHints& operator&=(WindowHints& lhs, WindowHints rhs)
{ return (lhs = static_cast<WindowHints>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WindowHints& operator^=(WindowHints& lhs, WindowHints rhs)
{ return (lhs = static_cast<WindowHints>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowHints> : public Glib::Value_Flags<Gdk::WindowHints>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WindowTypeHint WINDOW_TYPE_HINT_NORMAL
* Normal toplevel window.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_DIALOG
* Dialog window.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_MENU
* Window used to implement a menu; GTK+ uses
* this hint only for torn-off menus, see Gtk::TearoffMenuItem.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_TOOLBAR
* Window used to implement toolbars.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_SPLASHSCREEN
* Window used to display a splash
* screen during application startup.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_UTILITY
* Utility windows which are not detached
* toolbars or dialogs.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_DOCK
* Used for creating dock or panel windows.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_DESKTOP
* Used for creating the desktop background
* window.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_DROPDOWN_MENU
* A menu that belongs to a menubar.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_POPUP_MENU
* A menu that does not belong to a menubar,
* e.g. a context menu.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_TOOLTIP
* A tooltip.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_NOTIFICATION
* A notification - typically a “bubble”
* that belongs to a status icon.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_COMBO
* A popup from a combo box.
*
* @var WindowTypeHint WINDOW_TYPE_HINT_DND
* A window that is used to implement a DND cursor.
*
* @enum WindowTypeHint
*
* These are hints for the window manager that indicate what type of function
* the window has. The window manager can use this when determining decoration
* and behaviour of the window. The hint must be set before mapping the window.
*
* See the [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec)
* specification for more details about window types.
*
* @ingroup gdkmmEnums
*/
enum WindowTypeHint
{
WINDOW_TYPE_HINT_NORMAL,
WINDOW_TYPE_HINT_DIALOG,
WINDOW_TYPE_HINT_MENU,
WINDOW_TYPE_HINT_TOOLBAR,
WINDOW_TYPE_HINT_SPLASHSCREEN,
WINDOW_TYPE_HINT_UTILITY,
WINDOW_TYPE_HINT_DOCK,
WINDOW_TYPE_HINT_DESKTOP,
WINDOW_TYPE_HINT_DROPDOWN_MENU,
WINDOW_TYPE_HINT_POPUP_MENU,
WINDOW_TYPE_HINT_TOOLTIP,
WINDOW_TYPE_HINT_NOTIFICATION,
WINDOW_TYPE_HINT_COMBO,
WINDOW_TYPE_HINT_DND
};
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowTypeHint> : public Glib::Value_Enum<Gdk::WindowTypeHint>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WMDecoration DECOR_ALL
* All decorations should be applied.
*
* @var WMDecoration DECOR_BORDER
* A frame should be drawn around the window.
*
* @var WMDecoration DECOR_RESIZEH
* The frame should have resize handles.
*
* @var WMDecoration DECOR_TITLE
* A titlebar should be placed above the window.
*
* @var WMDecoration DECOR_MENU
* A button for opening a menu should be included.
*
* @var WMDecoration DECOR_MINIMIZE
* A minimize button should be included.
*
* @var WMDecoration DECOR_MAXIMIZE
* A maximize button should be included.
*
* @enum WMDecoration
*
* These are hints originally defined by the Motif toolkit.
* The window manager can use them when determining how to decorate
* the window. The hint must be set before mapping the window.
*
* @ingroup gdkmmEnums
* @par Bitwise operators:
* <tt>%WMDecoration operator|(WMDecoration, WMDecoration)</tt><br>
* <tt>%WMDecoration operator&(WMDecoration, WMDecoration)</tt><br>
* <tt>%WMDecoration operator^(WMDecoration, WMDecoration)</tt><br>
* <tt>%WMDecoration operator~(WMDecoration)</tt><br>
* <tt>%WMDecoration& operator|=(WMDecoration&, WMDecoration)</tt><br>
* <tt>%WMDecoration& operator&=(WMDecoration&, WMDecoration)</tt><br>
* <tt>%WMDecoration& operator^=(WMDecoration&, WMDecoration)</tt><br>
*/
enum WMDecoration
{
DECOR_ALL = 1 << 0,
DECOR_BORDER = 1 << 1,
DECOR_RESIZEH = 1 << 2,
DECOR_TITLE = 1 << 3,
DECOR_MENU = 1 << 4,
DECOR_MINIMIZE = 1 << 5,
DECOR_MAXIMIZE = 1 << 6
};
/** @ingroup gdkmmEnums */
inline WMDecoration operator|(WMDecoration lhs, WMDecoration rhs)
{ return static_cast<WMDecoration>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMDecoration operator&(WMDecoration lhs, WMDecoration rhs)
{ return static_cast<WMDecoration>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMDecoration operator^(WMDecoration lhs, WMDecoration rhs)
{ return static_cast<WMDecoration>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMDecoration operator~(WMDecoration flags)
{ return static_cast<WMDecoration>(~static_cast<unsigned>(flags)); }
/** @ingroup gdkmmEnums */
inline WMDecoration& operator|=(WMDecoration& lhs, WMDecoration rhs)
{ return (lhs = static_cast<WMDecoration>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WMDecoration& operator&=(WMDecoration& lhs, WMDecoration rhs)
{ return (lhs = static_cast<WMDecoration>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WMDecoration& operator^=(WMDecoration& lhs, WMDecoration rhs)
{ return (lhs = static_cast<WMDecoration>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WMDecoration> : public Glib::Value_Flags<Gdk::WMDecoration>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WMFunction FUNC_ALL
* All functions should be offered.
*
* @var WMFunction FUNC_RESIZE
* The window should be resizable.
*
* @var WMFunction FUNC_MOVE
* The window should be movable.
*
* @var WMFunction FUNC_MINIMIZE
* The window should be minimizable.
*
* @var WMFunction FUNC_MAXIMIZE
* The window should be maximizable.
*
* @var WMFunction FUNC_CLOSE
* The window should be closable.
*
* @enum WMFunction
*
* These are hints originally defined by the Motif toolkit. The window manager
* can use them when determining the functions to offer for the window. The
* hint must be set before mapping the window.
*
* @ingroup gdkmmEnums
* @par Bitwise operators:
* <tt>%WMFunction operator|(WMFunction, WMFunction)</tt><br>
* <tt>%WMFunction operator&(WMFunction, WMFunction)</tt><br>
* <tt>%WMFunction operator^(WMFunction, WMFunction)</tt><br>
* <tt>%WMFunction operator~(WMFunction)</tt><br>
* <tt>%WMFunction& operator|=(WMFunction&, WMFunction)</tt><br>
* <tt>%WMFunction& operator&=(WMFunction&, WMFunction)</tt><br>
* <tt>%WMFunction& operator^=(WMFunction&, WMFunction)</tt><br>
*/
enum WMFunction
{
FUNC_ALL = 1 << 0,
FUNC_RESIZE = 1 << 1,
FUNC_MOVE = 1 << 2,
FUNC_MINIMIZE = 1 << 3,
FUNC_MAXIMIZE = 1 << 4,
FUNC_CLOSE = 1 << 5
};
/** @ingroup gdkmmEnums */
inline WMFunction operator|(WMFunction lhs, WMFunction rhs)
{ return static_cast<WMFunction>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMFunction operator&(WMFunction lhs, WMFunction rhs)
{ return static_cast<WMFunction>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMFunction operator^(WMFunction lhs, WMFunction rhs)
{ return static_cast<WMFunction>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs)); }
/** @ingroup gdkmmEnums */
inline WMFunction operator~(WMFunction flags)
{ return static_cast<WMFunction>(~static_cast<unsigned>(flags)); }
/** @ingroup gdkmmEnums */
inline WMFunction& operator|=(WMFunction& lhs, WMFunction rhs)
{ return (lhs = static_cast<WMFunction>(static_cast<unsigned>(lhs) | static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WMFunction& operator&=(WMFunction& lhs, WMFunction rhs)
{ return (lhs = static_cast<WMFunction>(static_cast<unsigned>(lhs) & static_cast<unsigned>(rhs))); }
/** @ingroup gdkmmEnums */
inline WMFunction& operator^=(WMFunction& lhs, WMFunction rhs)
{ return (lhs = static_cast<WMFunction>(static_cast<unsigned>(lhs) ^ static_cast<unsigned>(rhs))); }
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WMFunction> : public Glib::Value_Flags<Gdk::WMFunction>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var WindowEdge WINDOW_EDGE_NORTH_WEST
* The top left corner.
*
* @var WindowEdge WINDOW_EDGE_NORTH
* The top edge.
*
* @var WindowEdge WINDOW_EDGE_NORTH_EAST
* The top right corner.
*
* @var WindowEdge WINDOW_EDGE_WEST
* The left edge.
*
* @var WindowEdge WINDOW_EDGE_EAST
* The right edge.
*
* @var WindowEdge WINDOW_EDGE_SOUTH_WEST
* The lower left corner.
*
* @var WindowEdge WINDOW_EDGE_SOUTH
* The lower edge.
*
* @var WindowEdge WINDOW_EDGE_SOUTH_EAST
* The lower right corner.
*
* @enum WindowEdge
*
* Determines a window edge or corner.
*
* @ingroup gdkmmEnums
*/
enum WindowEdge
{
WINDOW_EDGE_NORTH_WEST,
WINDOW_EDGE_NORTH,
WINDOW_EDGE_NORTH_EAST,
WINDOW_EDGE_WEST,
WINDOW_EDGE_EAST,
WINDOW_EDGE_SOUTH_WEST,
WINDOW_EDGE_SOUTH,
WINDOW_EDGE_SOUTH_EAST
};
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::WindowEdge> : public Glib::Value_Enum<Gdk::WindowEdge>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var Gravity GRAVITY_NORTH_WEST
* The reference point is at the top left corner.
*
* @var Gravity GRAVITY_NORTH
* The reference point is in the middle of the top edge.
*
* @var Gravity GRAVITY_NORTH_EAST
* The reference point is at the top right corner.
*
* @var Gravity GRAVITY_WEST
* The reference point is at the middle of the left edge.
*
* @var Gravity GRAVITY_CENTER
* The reference point is at the center of the window.
*
* @var Gravity GRAVITY_EAST
* The reference point is at the middle of the right edge.
*
* @var Gravity GRAVITY_SOUTH_WEST
* The reference point is at the lower left corner.
*
* @var Gravity GRAVITY_SOUTH
* The reference point is at the middle of the lower edge.
*
* @var Gravity GRAVITY_SOUTH_EAST
* The reference point is at the lower right corner.
*
* @var Gravity GRAVITY_STATIC
* The reference point is at the top left corner of the
* window itself, ignoring window manager decorations.
*
* @enum Gravity
*
* Defines the reference point of a window and the meaning of coordinates
* passed to gtk_window_move(). See gtk_window_move() and the "implementation
* notes" section of the
* [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec)
* specification for more details.
*
* @ingroup gdkmmEnums
*/
enum Gravity
{
GRAVITY_NORTH_WEST = 1,
GRAVITY_NORTH,
GRAVITY_NORTH_EAST,
GRAVITY_WEST,
GRAVITY_CENTER,
GRAVITY_EAST,
GRAVITY_SOUTH_WEST,
GRAVITY_SOUTH,
GRAVITY_SOUTH_EAST,
GRAVITY_STATIC
};
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::Gravity> : public Glib::Value_Enum<Gdk::Gravity>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
/**
* @var FullscreenMode FULLSCREEN_ON_CURRENT_MONITOR
* Fullscreen on current monitor only.
*
* @var FullscreenMode FULLSCREEN_ON_ALL_MONITORS
* Span across all monitors when fullscreen.
*
* @enum FullscreenMode
*
* Indicates which monitor (in a multi-head setup) a window should span over
* when in fullscreen mode.
*
* @newin{3,8}
*
* @ingroup gdkmmEnums
*/
enum FullscreenMode
{
FULLSCREEN_ON_CURRENT_MONITOR,
FULLSCREEN_ON_ALL_MONITORS
};
} // namespace Gdk
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Glib
{
template <>
class Value<Gdk::FullscreenMode> : public Glib::Value_Enum<Gdk::FullscreenMode>
{
public:
static GType value_type() G_GNUC_CONST;
};
} // namespace Glib
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
namespace Gdk
{
class Cursor;
class Pixbuf;
class GLContext;
/** A Gdk::Window is a rectangular region on the screen. It's a low-level object, used to implement high-level objects such
* as Gtk::Widget and Gtk::Window on the GTK+ level. A Gtk::Window is a toplevel window, the thing a user might think of as
* a "window" with a titlebar and so on; a Gtk::Window may contain many Gdk::Windows. For example, each Gtk::Button has a
* Gdk::Window associated with it.
*/
class Window : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
typedef Window CppObjectType;
typedef Window_Class CppClassType;
typedef GdkWindow BaseObjectType;
typedef GdkWindowClass BaseClassType;
// noncopyable
Window(const Window&) = delete;
Window& operator=(const Window&) = delete;
private: friend class Window_Class;
static CppClassType window_class_;
protected:
explicit Window(const Glib::ConstructParams& construct_params);
explicit Window(GdkWindow* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
Window(Window&& src) noexcept;
Window& operator=(Window&& src) noexcept;
virtual ~Window() noexcept;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GdkWindow* gobj() { return reinterpret_cast<GdkWindow*>(gobject_); }
///Provides access to the underlying C GObject.
const GdkWindow* gobj() const { return reinterpret_cast<GdkWindow*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GdkWindow* gobj_copy();
private:
protected:
Window(const Glib::RefPtr<Window>& parent, GdkWindowAttr* attributes, int attributes_mask);
public:
static Glib::RefPtr<Window> create(const Glib::RefPtr<Window>& parent, GdkWindowAttr* attributes, int attributes_mask);
/** Gets the type of the window. See Gdk::WindowType.
*
* @return Type of window.
*/
WindowType get_window_type() const;
/** Gets the Gdk::Visual describing the pixel format of @a window.
*
* @newin{2,24}
*
* @return A Gdk::Visual.
*/
Glib::RefPtr<Visual> get_visual();
/** Gets the Gdk::Visual describing the pixel format of @a window.
*
* @newin{2,24}
*
* @return A Gdk::Visual.
*/
Glib::RefPtr<const Visual> get_visual() const;
/** Gets the Gdk::Screen associated with a Gdk::Window.
*
* @newin{2,24}
*
* @return The Gdk::Screen associated with @a window.
*/
Glib::RefPtr<Screen> get_screen();
/** Gets the Gdk::Screen associated with a Gdk::Window.
*
* @newin{2,24}
*
* @return The Gdk::Screen associated with @a window.
*/
Glib::RefPtr<const Screen> get_screen() const;
/** Gets the Gdk::Display associated with a Gdk::Window.
*
* @newin{2,24}
*
* @return The Gdk::Display associated with @a window.
*/
Glib::RefPtr<Display> get_display();
/** Gets the Gdk::Display associated with a Gdk::Window.
*
* @newin{2,24}
*
* @return The Gdk::Display associated with @a window.
*/
Glib::RefPtr<const Display> get_display() const;
/** Like show_unraised(), but also raises the window to the
* top of the window stack (moves the window to the front of the
* Z-order).
*
* This function maps a window so it’s visible onscreen. Its opposite
* is hide().
*
* When implementing a Gtk::Widget, you should call this function on the widget's
* Gdk::Window as part of the “map” method.
*/
void show();
/** For toplevel windows, withdraws them, so they will no longer be
* known to the window manager; for all windows, unmaps them, so
* they won’t be displayed. Normally done automatically as
* part of gtk_widget_hide().
*/
void hide();
/** Withdraws a window (unmaps it and asks the window manager to forget about it).
* This function is not really useful as hide() automatically
* withdraws toplevel windows before hiding them.
*/
void withdraw();
/** Shows a Gdk::Window onscreen, but does not modify its stacking
* order. In contrast, show() will raise the window
* to the top of the window stack.
*
* On the X11 platform, in Xlib terms, this function calls
* XMapWindow() (it also updates some internal GDK state, which means
* that you can’t really use XMapWindow() directly on a GDK window).
*/
void show_unraised();
/** Repositions a window relative to its parent window.
* For toplevel windows, window managers may ignore or modify the move;
* you should probably use gtk_window_move() on a Gtk::Window widget
* anyway, instead of using GDK functions. For child windows,
* the move will reliably succeed.
*
* If you’re also planning to resize the window, use move_resize()
* to both move and resize simultaneously, for a nicer visual effect.
*
* @param x X coordinate relative to window’s parent.
* @param y Y coordinate relative to window’s parent.
*/
void move(int x, int y);
/** Resizes @a window; for toplevel windows, asks the window manager to resize
* the window. The window manager may not allow the resize. When using GTK+,
* use gtk_window_resize() instead of this low-level GDK function.
*
* Windows may not be resized below 1x1.
*
* If you’re also planning to move the window, use move_resize()
* to both move and resize simultaneously, for a nicer visual effect.
*
* @param width New width of the window.
* @param height New height of the window.
*/
void resize(int width, int height);
/** Equivalent to calling move() and resize(),
* except that both operations are performed at once, avoiding strange
* visual effects. (i.e. the user may be able to see the window first
* move, then resize, if you don’t use move_resize().)
*
* @param x New X position relative to window’s parent.
* @param y New Y position relative to window’s parent.
* @param width New width.
* @param height New height.
*/
void move_resize(int x, int y, int width, int height);
/** Reparents @a window into the given @a new_parent. The window being
* reparented will be unmapped as a side effect.
*
* @param new_parent New parent to move @a window into.
* @param x X location inside the new parent.
* @param y Y location inside the new parent.
*/
void reparent(const Glib::RefPtr<Window>& new_parent, int x, int y);
/** Raises @a window to the top of the Z-order (stacking order), so that
* other windows with the same parent window appear below @a window.
* This is true whether or not the windows are visible.
*
* If @a window is a toplevel, the window manager may choose to deny the
* request to move the window in the Z-order, raise() only
* requests the restack, does not guarantee it.
*/
void raise();
/** Lowers @a window to the bottom of the Z-order (stacking order), so that
* other windows with the same parent window appear above @a window.
* This is true whether or not the other windows are visible.
*
* If @a window is a toplevel, the window manager may choose to deny the
* request to move the window in the Z-order, lower() only
* requests the restack, does not guarantee it.
*
* Note that show() raises the window again, so don’t call this
* function before show(). (Try show_unraised().)
*/
void lower();
/** Changes the position of @a window in the Z-order (stacking order), so that
* it is above @a sibling (if @a above is <tt>true</tt>) or below @a sibling (if @a above is
* <tt>false</tt>).
*
* If @a sibling is <tt>0</tt>, then this either raises (if @a above is <tt>true</tt>) or
* lowers the window.
*
* If @a window is a toplevel, the window manager may choose to deny the
* request to move the window in the Z-order, restack() only
* requests the restack, does not guarantee it.
*
* @newin{2,18}
*
* @param sibling A Gdk::Window that is a sibling of @a window, or <tt>0</tt>.
* @param above A boolean.
*/
void restack(const Glib::RefPtr<Window>& sibling, bool above);
/** Changes the position of this window in the Z-order (stacking order). This
* either raises (if @a above is true) or lowers the window.
*
* If this is a toplevel, the window manager may choose to deny the
* request to move the window in the Z-order. restack() only
* requests the restack but does not guarantee it.
*
* @param above Whether to raise or lower the window.
*
* @newin{2,18}
*/
void restack(bool above);
/** Sets keyboard focus to @a window. In most cases, gtk_window_present()
* should be used on a Gtk::Window, rather than calling this function.
*
* @param timestamp Timestamp of the event triggering the window focus.
*/
void focus(guint32 timestamp);
/** For most purposes this function is deprecated in favor of
* Glib::object_set_data(). However, for historical reasons GTK+ stores
* the Gtk::Widget that owns a Gdk::Window as user data on the
* Gdk::Window. So, custom widget implementations should use
* this function for that. If GTK+ receives an event for a Gdk::Window,
* and the user data for the window is non-<tt>0</tt>, GTK+ will assume the
* user data is a Gtk::Widget, and forward the event to that widget.
*
* @param user_data User data.
*/
void set_user_data(gpointer user_data);
/** An override redirect window is not under the control of the window manager.
* This means it won’t have a titlebar, won’t be minimizable, etc. - it will
* be entirely under the control of the application. The window manager
* can’t see the override redirect window at all.
*
* Override redirect should only be used for short-lived temporary
* windows, such as popup menus. Gtk::Menu uses an override redirect
* window in its implementation, for example.
*
* @param override_redirect <tt>true</tt> if window should be override redirect.
*/
void set_override_redirect(bool override_redirect = true);
//We could wrap these with a Slot instead of a C callback, but these methods are very low-level anyway.
/** Adds an event filter to @a window, allowing you to intercept events
* before they reach GDK. This is a low-level operation and makes it
* easy to break GDK and/or GTK+, so you have to know what you're
* doing. Pass <tt>0</tt> for @a window to get all events for all windows,
* instead of events for a specific window.
*
* If you are interested in X GenericEvents, bear in mind that
* XGetEventData() has been already called on the event, and
* XFreeEventData() must not be called within @a function.
*
* @param function Filter callback.
* @param data Data to pass to filter callback.
*/
void add_filter(GdkFilterFunc function, gpointer data);
/** Remove a filter previously added with add_filter().
*
* @param function Previously-added filter function.
* @param data User data for previously-added filter function.
*/
void remove_filter(GdkFilterFunc function, gpointer data);
/** Scroll the contents of @a window, both pixels and children, by the
* given amount. @a window itself does not move. Portions of the window
* that the scroll operation brings in from offscreen areas are
* invalidated. The invalidated region may be bigger than what would
* strictly be necessary.
*
* For X11, a minimum area will be invalidated if the window has no
* subwindows, or if the edges of the window’s parent do not extend
* beyond the edges of the window. In other cases, a multi-step process
* is used to scroll the window which may produce temporary visual
* artifacts and unnecessary invalidations.
*
* @param dx Amount to scroll in the X direction.
* @param dy Amount to scroll in the Y direction.
*/
void scroll(int dx, int dy);
/** Move the part of @a window indicated by @a region by @a dy pixels in the Y
* direction and @a dx pixels in the X direction. The portions of @a region
* that not covered by the new position of @a region are invalidated.
*
* Child windows are not moved.
*
* @newin{2,8}
*
* @param region The #cairo_region_t to move.
* @param dx Amount to move in the X direction.
* @param dy Amount to move in the Y direction.
*/
void move_region(const ::Cairo::RefPtr< ::Cairo::Region>& region, int dx, int dy);
/** Tries to ensure that there is a window-system native window for this
* GdkWindow. This may fail in some situations, returning <tt>false</tt>.
*
* Offscreen window and children of them can never have native windows.
*
* Some backends may not support native child windows.
*
* @newin{2,18}
*
* @return <tt>true</tt> if the window has a native window, <tt>false</tt> otherwise.
*/
bool ensure_native();
/** Makes pixels in @a window outside @a shape_region be transparent,
* so that the window may be nonrectangular.
*
* If @a shape_region is <tt>0</tt>, the shape will be unset, so the whole
* window will be opaque again. @a offset_x and @a offset_y are ignored
* if @a shape_region is <tt>0</tt>.
*
* On the X11 platform, this uses an X server extension which is
* widely available on most common platforms, but not available on
* very old X servers, and occasionally the implementation will be
* buggy. On servers without the shape extension, this function
* will do nothing.
*
* This function works on both toplevel and child windows.
*
* @param shape_region Region of window to be non-transparent.
* @param offset_x X position of @a shape_region in @a window coordinates.
* @param offset_y Y position of @a shape_region in @a window coordinates.
*/
void shape_combine_region(const ::Cairo::RefPtr< ::Cairo::Region>& shape_region, int offset_x = 0, int offset_y = 0);
/** Sets the shape mask of @a window to the union of shape masks
* for all children of @a window, ignoring the shape mask of @a window
* itself. Contrast with merge_child_shapes() which includes
* the shape mask of @a window in the masks to be merged.
*/
void set_child_shapes();
#ifndef GDKMM_DISABLE_DEPRECATED
/** Determines whether @a window is composited.
*
* See set_composited().
*
* @newin{2,22}
*
* Deprecated: 3.16: Compositing is an outdated technology that
* only ever worked on X11.
*
* @deprecated Compositing is an outdated technology that only ever worked on X11.
*
* @return <tt>true</tt> if the window is composited.
*/
bool get_composited() const;
#endif // GDKMM_DISABLE_DEPRECATED
#ifndef GDKMM_DISABLE_DEPRECATED
/** Sets a Gdk::Window as composited, or unsets it. Composited
* windows do not automatically have their contents drawn to
* the screen. Drawing is redirected to an offscreen buffer
* and an expose event is emitted on the parent of the composited
* window. It is the responsibility of the parent’s expose handler
* to manually merge the off-screen content onto the screen in
* whatever way it sees fit.
*
* It only makes sense for child windows to be composited; see
* set_opacity() if you need translucent toplevel
* windows.
*
* An additional effect of this call is that the area of this
* window is no longer clipped from regions marked for
* invalidation on its parent. Draws done on the parent
* window are also no longer clipped by the child.
*
* This call is only supported on some systems (currently,
* only X11 with new enough Xcomposite and Xdamage extensions).
* You must call Gdk::Display::supports_composite() to check if
* setting a window as composited is supported before
* attempting to do so.
*
* @newin{2,12}
*
* Deprecated: 3.16: Compositing is an outdated technology that
* only ever worked on X11.
*
* @deprecated Compositing is an outdated technology that only ever worked on X11.
*
* @param composited <tt>true</tt> to set the window as composited.
*/
void set_composited(bool composited = TRUE);
#endif // GDKMM_DISABLE_DEPRECATED
/** Merges the shape masks for any child windows into the
* shape mask for @a window. i.e. the union of all masks
* for @a window and its children will become the new mask
* for @a window. See shape_combine_region().
*
* This function is distinct from set_child_shapes()
* because it includes @a window’s shape mask in the set of shapes to
* be merged.
*/
void merge_child_shapes();
/** Like shape_combine_region(), but the shape applies
* only to event handling. Mouse events which happen while
* the pointer position corresponds to an unset bit in the
* mask will be passed on the window below @a window.
*
* An input shape is typically used with RGBA windows.
* The alpha channel of the window defines which pixels are
* invisible and allows for nicely antialiased borders,
* and the input shape controls where the window is
* “clickable”.
*
* On the X11 platform, this requires version 1.1 of the
* shape extension.
*
* On the Win32 platform, this functionality is not present and the
* function does nothing.
*
* @newin{2,10}
*
* @param shape_region Region of window to be non-transparent.
* @param offset_x X position of @a shape_region in @a window coordinates.
* @param offset_y Y position of @a shape_region in @a window coordinates.
*/
void input_shape_combine_region(const ::Cairo::RefPtr< ::Cairo::Region>& shape_region, int offset_x, int offset_y);
/** Sets the input shape mask of @a window to the union of input shape masks
* for all children of @a window, ignoring the input shape mask of @a window
* itself. Contrast with merge_child_input_shapes() which includes
* the input shape mask of @a window in the masks to be merged.
*
* @newin{2,10}
*/
void set_child_input_shapes();
/** Merges the input shape masks for any child windows into the
* input shape mask for @a window. i.e. the union of all input masks
* for @a window and its children will become the new input mask
* for @a window. See input_shape_combine_region().
*
* This function is distinct from set_child_input_shapes()
* because it includes @a window’s input shape mask in the set of
* shapes to be merged.
*
* @newin{2,10}
*/
void merge_child_input_shapes();
/** Sets whether input to the window is passed through to the window
* below.
*
* The default value of this is <tt>false</tt>, which means that pointer
* events that happen inside the window are send first to the window,
* but if the event is not selected by the event mask then the event
* is sent to the parent window, and so on up the hierarchy.
*
* If @a pass_through is <tt>true</tt> then such pointer events happen as if the
* window wasn't there at all, and thus will be sent first to any
* windows below @a window. This is useful if the window is used in a
* transparent fashion. In the terminology of the web this would be called
* "pointer-events: none".
*
* Note that a window with @a pass_through <tt>true</tt> can still have a subwindow
* without pass through, so you can get events on a subset of a window. And in
* that cases you would get the in-between related events such as the pointer
* enter/leave events on its way to the destination window.
*
* @newin{3,18}
*
* @param pass_through A boolean.
*/
void set_pass_through(bool pass_through = true);
/** Returns whether input to the window is passed through to the window
* below.
*
* See set_pass_through() for details
*
* @newin{3,18}
*/
bool get_pass_through() const;
/** Checks whether the window has been mapped (with show() or
* show_unraised()).
*
* @return <tt>true</tt> if the window is mapped.
*/
bool is_visible() const;
/** Check if the window and all ancestors of the window are
* mapped. (This is not necessarily "viewable" in the X sense, since
* we only check as far as we have GDK window parents, not to the root
* window.)
*
* @return <tt>true</tt> if the window is viewable.
*/
bool is_viewable() const;
/** Determines whether or not the window is an input only window.
*
* @newin{2,22}
*
* @return <tt>true</tt> if @a window is input only.
*/
bool is_input_only() const;
/** Determines whether or not the window is shaped.
*
* @newin{2,22}
*
* @return <tt>true</tt> if @a window is shaped.
*/
bool is_shaped() const;
/** Gets the bitwise OR of the currently active window state flags,
* from the Gdk::WindowState enumeration.
*
* @return Window state bitfield.
*/
WindowState get_state() const;
#ifndef GDKMM_DISABLE_DEPRECATED
/** Used to set the bit gravity of the given window to static, and flag
* it so all children get static subwindow gravity. This is used if you
* are implementing scary features that involve deep knowledge of the
* windowing system. Don’t worry about it.
*
* Deprecated: 3.16: static gravities haven't worked on anything but X11
* for a long time.
*
* @deprecated Static gravities haven't worked on anything but X11 for a long time.
*
* @param use_static <tt>true</tt> to turn on static gravity.
* @return <tt>false</tt>.
*/
bool set_static_gravities(bool use_static = true);
#endif // GDKMM_DISABLE_DEPRECATED
/** Checks whether the window has a native window or not. Note that
* you can use ensure_native() if a native window is needed.
*
* @newin{2,22}
*
* @return <tt>true</tt> if the @a window has a native window, <tt>false</tt> otherwise.
*/
bool has_native() const;
/** The application can use this call to provide a hint to the window
* manager about the functionality of a window. The window manager
* can use this information when determining the decoration and behaviour
* of the window.
*
* The hint must be set before the window is mapped.
*
* @param hint A hint of the function this window will have.
*/
void set_type_hint(WindowTypeHint hint);
/** This function returns the type hint set for a window.
*
* @newin{2,10}
*
* @return The type hint set for @a window.
*/
WindowTypeHint get_type_hint();
/** Determines whether or not the window manager is hinted that @a window
* has modal behaviour.
*
* @newin{2,22}
*
* @return Whether or not the window has the modal hint set.
*/
bool get_modal_hint() const;
/** The application can use this hint to tell the window manager
* that a certain window has modal behaviour. The window manager
* can use this information to handle modal windows in a special
* way.
*
* You should only use this on windows for which you have
* previously called set_transient_for()
*
* @param modal <tt>true</tt> if the window is modal, <tt>false</tt> otherwise.
*/
void set_modal_hint(bool modal = true);
/** Sets the geometry hints for @a window. Hints flagged in @a geom_mask
* are set, hints not flagged in @a geom_mask are unset.
* To unset all hints, use a @a geom_mask of 0 and a @a geometry of <tt>0</tt>.
*
* This function provides hints to the windowing system about
* acceptable sizes for a toplevel window. The purpose of
* this is to constrain user resizing, but the windowing system
* will typically (but is not required to) also constrain the
* current size of the window to the provided values and
* constrain programatic resizing via resize() or
* move_resize().
*
* Note that on X11, this effect has no effect on windows
* of type Gdk::WINDOW_TEMP or windows where override redirect
* has been turned on via set_override_redirect()
* since these windows are not resizable by the user.
*
* Since you can’t count on the windowing system doing the
* constraints for programmatic resizes, you should generally
* call constrain_size() yourself to determine
* appropriate sizes.
*
* @param geometry Geometry hints.
* @param geom_mask Bitmask indicating fields of @a geometry to pay attention to.
*/
void set_geometry_hints(const Geometry& geometry, WindowHints geom_mask);
/** A convenience wrapper around begin_paint_region() which
* creates a rectangular region for you. See
* begin_paint_region() for details.
*
* @param rectangle Rectangle you intend to draw to.
*/
void begin_paint_rect(const Rectangle& rectangle);
/** Indicates that you are beginning the process of redrawing @a region.
* A backing store (offscreen buffer) large enough to contain @a region
* will be created. The backing store will be initialized with the
* background color or background surface for @a window. Then, all
* drawing operations performed on @a window will be diverted to the
* backing store. When you call end_paint(), the backing
* store will be copied to @a window, making it visible onscreen. Only
* the part of @a window contained in @a region will be modified; that is,
* drawing operations are clipped to @a region.
*
* The net result of all this is to remove flicker, because the user
* sees the finished product appear all at once when you call
* end_paint(). If you draw to @a window directly without
* calling begin_paint_region(), the user may see flicker
* as individual drawing operations are performed in sequence. The
* clipping and background-initializing features of
* begin_paint_region() are conveniences for the
* programmer, so you can avoid doing that work yourself.
*
* When using GTK+, the widget system automatically places calls to
* begin_paint_region() and end_paint() around
* emissions of the expose_event signal. That is, if you’re writing an
* expose event handler, you can assume that the exposed area in
* Gdk::EventExpose has already been cleared to the window background,
* is already set as the clip region, and already has a backing store.
* Therefore in most cases, application code need not call
* begin_paint_region(). (You can disable the automatic
* calls around expose events on a widget-by-widget basis by calling
* gtk_widget_set_double_buffered().)
*
* If you call this function multiple times before calling the
* matching end_paint(), the backing stores are pushed onto
* a stack. end_paint() copies the topmost backing store
* onscreen, subtracts the topmost region from all other regions in
* the stack, and pops the stack. All drawing operations affect only
* the topmost backing store in the stack. One matching call to
* end_paint() is required for each call to
* begin_paint_region().
*
* @param region Region you intend to draw to.
*/
void begin_paint_region(const ::Cairo::RefPtr< ::Cairo::Region>& region);
/** Indicates that the backing store created by the most recent call
* to begin_paint_region() should be copied onscreen and
* deleted, leaving the next-most-recent backing store or no backing
* store at all as the active paint region. See
* begin_paint_region() for full details.
*
* It is an error to call this function without a matching
* begin_paint_region() first.
*/
void end_paint();
#ifndef GDKMM_DISABLE_DEPRECATED
/** This function does nothing.
*
* @newin{2,18}
*
* Deprecated: 3.14
*
* @deprecated This method does nothing.
*/
void flush();
#endif // GDKMM_DISABLE_DEPRECATED
/** Sets the title of a toplevel window, to be displayed in the titlebar.
* If you haven’t explicitly set the icon name for the window
* (using set_icon_name()), the icon name will be set to
* @a title as well. @a title must be in UTF-8 encoding (as with all
* user-readable strings in GDK/GTK+). @a title may not be <tt>0</tt>.
*
* @param title Title of @a window.
*/
void set_title(const Glib::ustring& title);
/** When using GTK+, typically you should use gtk_window_set_role() instead
* of this low-level function.
*
* The window manager and session manager use a window’s role to
* distinguish it from other kinds of window in the same application.
* When an application is restarted after being saved in a previous
* session, all windows with the same title and role are treated as
* interchangeable. So if you have two windows with the same title
* that should be distinguished for session management purposes, you
* should set the role on those windows. It doesn’t matter what string
* you use for the role, as long as you have a different role for each
* non-interchangeable kind of window.
*
* @param role A string indicating its role.
*/
void set_role(const Glib::ustring& role);
/** When using GTK+, typically you should use gtk_window_set_startup_id()
* instead of this low-level function.
*
* @newin{2,12}
*
* @param startup_id A string with startup-notification identifier.
*/
void set_startup_id(const Glib::ustring& startup_id);
/** Indicates to the window manager that @a window is a transient dialog
* associated with the application window @a parent. This allows the
* window manager to do things like center @a window on @a parent and
* keep @a window above @a parent.
*
* See gtk_window_set_transient_for() if you’re using Gtk::Window or
* Gtk::Dialog.
*
* @param parent Another toplevel Gdk::Window.
*/
void set_transient_for(const Glib::RefPtr<Window>& parent);
#ifndef GDKMM_DISABLE_DEPRECATED
/** Sets the background color of @a window.
*
* However, when using GTK+, influence the background of a widget
* using a style class or CSS — if you’re an application — or with
* gtk_style_context_set_background() — if you're implementing a
* custom widget.
*
* See also set_background_pattern().
*
* Deprecated: 3.4: Use set_background_rgba() instead.
*
* @deprecated Use the set_background() method that takes a Gdk::RGBA instead.
*
* @param color A Gdk::Color.
*/
void set_background(const Color& color);
#endif // GDKMM_DISABLE_DEPRECATED
/** Sets the background color of @a window.
*
* See also set_background_pattern().
*
* @param rgba A Gdk::RGBA color.
*/
void set_background(const RGBA& rgba);
/** Sets the background of @a window.
*
* A background of <tt>0</tt> means that the window will inherit its
* background from its parent window.
*
* The windowing system will normally fill a window with its background
* when the window is obscured then exposed.
*
* @param pattern A pattern to use, or <tt>0</tt>.
*/
void set_background(const ::Cairo::RefPtr< ::Cairo::Pattern>& pattern);
/** Gets the pattern used to clear the background on @a window. If @a window
* does not have its own background and reuses the parent's, <tt>0</tt> is
* returned and you’ll have to query it yourself.
*
* @newin{2,22}
*
* @return The pattern to use for the
* background or <tt>0</tt> to use the parent’s background.
*/
::Cairo::RefPtr< ::Cairo::Pattern> get_background_pattern();
/** Gets the pattern used to clear the background on @a window. If @a window
* does not have its own background and reuses the parent's, <tt>0</tt> is
* returned and you’ll have to query it yourself.
*
* @newin{2,22}
*
* @return The pattern to use for the
* background or <tt>0</tt> to use the parent’s background.
*/
::Cairo::RefPtr<const ::Cairo::Pattern> get_background_pattern() const;
/** Sets the mouse pointer for a Gdk::Window.
* To make the cursor invisible, use gdk_cursor_new_from_pixmap() to create
* a cursor with no pixels in it.
*
* @param cursor A cursor.
*/
void set_cursor(const Glib::RefPtr<Cursor>& cursor);
/** Use the parent window's cursor.
* For top-level windows this means that it will use the default cursor for the ROOT window.
*/
void set_cursor();
/** Sets a specific Gdk::Cursor for a given device when it gets inside @a window.
* Use Gdk::Cursor::new_for_display() or Gdk::Cursor::new_from_pixbuf() to create
* the cursor. To make the cursor invisible, use Gdk::BLANK_CURSOR. Passing
* <tt>0</tt> for the @a cursor argument to set_cursor() means that
* @a window will use the cursor of its parent window. Most windows should
* use this default.
*
* @newin{3,0}
*
* @param device A master, pointer Gdk::Device.
* @param cursor A Gdk::Cursor.
*/
void set_device_cursor(const Glib::RefPtr<Device>& device, const Glib::RefPtr<Cursor>& cursor);
/** Use the parent window's cursor.
* For top-level windows this means that it will use the default cursor for the ROOT window.
*/
void set_device_cursor(const Glib::RefPtr<Device>& device);
/** Retrieves a Gdk::Cursor pointer for the @a device currently set on the
* specified Gdk::Window, or <tt>0</tt>. If the return value is <tt>0</tt> then
* there is no custom cursor set on the specified window, and it is
* using the cursor for its parent window.
*
* @newin{3,0}
*
* @param device A master, pointer Gdk::Device.
* @return A Gdk::Cursor, or <tt>0</tt>. The
* returned object is owned by the Gdk::Window and should not be
* unreferenced directly. Use set_cursor() to unset the
* cursor of the window.
*/
Glib::RefPtr<Cursor> get_device_cursor(const Glib::RefPtr<Device>& device);
/** Retrieves a Gdk::Cursor pointer for the @a device currently set on the
* specified Gdk::Window, or <tt>0</tt>. If the return value is <tt>0</tt> then
* there is no custom cursor set on the specified window, and it is
* using the cursor for its parent window.
*
* @newin{3,0}
*
* @param device A master, pointer Gdk::Device.
* @return A Gdk::Cursor, or <tt>0</tt>. The
* returned object is owned by the Gdk::Window and should not be
* unreferenced directly. Use set_cursor() to unset the
* cursor of the window.
*/
Glib::RefPtr<const Cursor> get_device_cursor(const Glib::RefPtr<const Device>& device) const;
/** Retrieves a Gdk::Cursor pointer for the cursor currently set on the
* specified Gdk::Window, or <tt>0</tt>. If the return value is <tt>0</tt> then
* there is no custom cursor set on the specified window, and it is
* using the cursor for its parent window.
*
* @newin{2,18}
*
* @return A Gdk::Cursor, or <tt>0</tt>. The
* returned object is owned by the Gdk::Window and should not be
* unreferenced directly. Use set_cursor() to unset the
* cursor of the window.
*/
Glib::RefPtr<Cursor> get_cursor();
/** Retrieves a Gdk::Cursor pointer for the cursor currently set on the
* specified Gdk::Window, or <tt>0</tt>. If the return value is <tt>0</tt> then
* there is no custom cursor set on the specified window, and it is
* using the cursor for its parent window.
*
* @newin{2,18}
*
* @return A Gdk::Cursor, or <tt>0</tt>. The
* returned object is owned by the Gdk::Window and should not be
* unreferenced directly. Use set_cursor() to unset the
* cursor of the window.
*/
Glib::RefPtr<const Cursor> get_cursor() const;
/** Retrieves the user data for @a window, which is normally the widget
* that @a window belongs to. See set_user_data().
*
* @param data Return location for user data.
*/
void get_user_data(gpointer* data);
/** Any of the return location arguments to this function may be <tt>0</tt>,
* if you aren’t interested in getting the value of that field.
*
* The X and Y coordinates returned are relative to the parent window
* of @a window, which for toplevels usually means relative to the
* window decorations (titlebar, etc.) rather than relative to the
* root window (screen-size background window).
*
* On the X11 platform, the geometry is obtained from the X server,
* so reflects the latest position of @a window; this may be out-of-sync
* with the position of @a window delivered in the most-recently-processed
* Gdk::EventConfigure. get_position() in contrast gets the
* position from the most recent configure event.
*
* @note If @a window is not a toplevel, it is much better
* to call get_position(), get_width() and
* get_height() instead, because it avoids the roundtrip to
* the X server and because these functions support the full 32-bit
* coordinate space, whereas get_geometry() is restricted to
* the 16-bit coordinates of X11.
*
* @param x Return location for X coordinate of window (relative to its parent).
* @param y Return location for Y coordinate of window (relative to its parent).
* @param width Return location for width of window.
* @param height Return location for height of window.
*/
void get_geometry(int& x, int& y, int& width, int& height) const;
/** Returns the width of the given @a window.
*
* On the X11 platform the returned size is the size reported in the
* most-recently-processed configure event, rather than the current
* size on the X server.
*
* @newin{2,24}
*
* @return The width of @a window.
*/
int get_width() const;
/** Returns the height of the given @a window.
*
* On the X11 platform the returned size is the size reported in the
* most-recently-processed configure event, rather than the current
* size on the X server.
*
* @newin{2,24}
*
* @return The height of @a window.
*/
int get_height() const;
/** Obtains the position of the window as reported in the
* most-recently-processed Gdk::EventConfigure. Contrast with
* get_geometry() which queries the X server for the
* current window position, regardless of which events have been
* received or processed.
*
* The position coordinates are relative to the window’s parent window.
*
* @param x X coordinate of window.
* @param y Y coordinate of window.
*/
void get_position(int& x, int& y) const;
/** Obtains the position of a window in root window coordinates.
* (Compare with get_position() and
* get_geometry() which return the position of a window
* relative to its parent window.)
*
* @param x Return location for X coordinate.
* @param y Return location for Y coordinate.
* @return Not meaningful, ignore.
*/
int get_origin(int& x, int& y) const;
/** Obtains the position of a window position in root
* window coordinates. This is similar to
* get_origin() but allows you to pass
* in any position in the window, not just the origin.
*
* @newin{2,18}
*
* @param x X coordinate in window.
* @param y Y coordinate in window.
* @param root_x Return location for X coordinate.
* @param root_y Return location for Y coordinate.
*/
void get_root_coords(int x, int y, int& root_x, int& root_y);
/** Transforms window coordinates from a child window to its parent
* window, where the parent window is the normal parent as returned by
* get_parent() for normal windows, and the window's
* embedder as returned by Gdk::OffscreenWindow::get_embedder() for
* offscreen windows.
*
* For normal windows, calling this function is equivalent to adding
* the return values of get_position() to the child coordinates.
* For offscreen windows however (which can be arbitrarily transformed),
* this function calls the GdkWindow::to-embedder: signal to translate
* the coordinates.
*
* You should always use this function when writing generic code that
* walks up a window hierarchy.
*
* See also: coords_from_parent()
*
* @newin{2,22}
*
* @param x X coordinate in child’s coordinate system.
* @param y Y coordinate in child’s coordinate system.
* @param parent_x Return location for X coordinate
* in parent’s coordinate system, or <tt>0</tt>.
* @param parent_y Return location for Y coordinate
* in parent’s coordinate system, or <tt>0</tt>.
*/
void coords_to_parent(double x, double y, double& parent_x, double& parent_y);
/** Transforms window coordinates from a parent window to a child
* window, where the parent window is the normal parent as returned by
* get_parent() for normal windows, and the window's
* embedder as returned by Gdk::OffscreenWindow::get_embedder() for
* offscreen windows.
*
* For normal windows, calling this function is equivalent to subtracting
* the return values of get_position() from the parent coordinates.
* For offscreen windows however (which can be arbitrarily transformed),
* this function calls the GdkWindow::from-embedder: signal to translate
* the coordinates.
*
* You should always use this function when writing generic code that
* walks down a window hierarchy.
*
* See also: coords_to_parent()
*
* @newin{2,22}
*
* @param parent_x X coordinate in parent’s coordinate system.
* @param parent_y Y coordinate in parent’s coordinate system.
* @param x Return location for X coordinate in child’s coordinate system.
* @param y Return location for Y coordinate in child’s coordinate system.
*/
void coords_from_parent(double parent_x, double parent_y, double& x, double& y);
/** Obtains the top-left corner of the window manager frame in root
* window coordinates.
*
* @param x Return location for X position of window frame.
* @param y Return location for Y position of window frame.
*/
void get_root_origin(int& x, int& y) const;
#ifndef GDKMM_DISABLE_DEPRECATED
/** Obtains the bounding box of the window, including window manager
* titlebar/borders if any. The frame position is given in root window
* coordinates. To get the position of the window itself (rather than
* the frame) in root window coordinates, use get_origin().
*
* @deprecated Use the const method instead.
*
* @param rect Rectangle to fill with bounding box of the window frame.
*/
void get_frame_extents(Rectangle& rect);
#endif // GDKMM_DISABLE_DEPRECATED
/** Obtains the bounding box of the window, including window manager
* titlebar/borders if any. The frame position is given in root window
* coordinates. To get the position of the window itself (rather than
* the frame) in root window coordinates, use get_origin().
*
* @param rect Rectangle to fill with bounding box of the window frame.
*/
void get_frame_extents(Rectangle& rect) const;
/** Returns the internal scale factor that maps from window coordiantes
* to the actual device pixels. On traditional systems this is 1, but
* on very high density outputs this can be a higher value (often 2).
*
* A higher value means that drawing is automatically scaled up to
* a higher resolution, so any code doing drawing will automatically look
* nicer. However, if you are supplying pixel-based data the scale
* value can be used to determine whether to use a pixel resource
* with higher resolution data.
*
* The scale of a window may change during runtime, if this happens
* a configure event will be sent to the toplevel window.
*
* @newin{3,10}
*
* @return The scale factor.
*/
int get_scale_factor() const;
#ifndef GDKMM_DISABLE_DEPRECATED
/** Obtains the current pointer position and modifier state.
* The position is given in coordinates relative to the upper left
* corner of @a window.
*
* Deprecated: 3.0: Use get_device_position() instead.
*
* @deprecated Use get_device_position() instead
*
* @param x Return location for X coordinate of pointer or <tt>0</tt> to not
* return the X coordinate.
* @param y Return location for Y coordinate of pointer or <tt>0</tt> to not
* return the Y coordinate.
* @param mask Return location for modifier mask or <tt>0</tt> to not return the
* modifier mask.
* @return The window containing the
* pointer (as with at_pointer()), or <tt>0</tt> if the window
* containing the pointer isn’t known to GDK.
*/
Glib::RefPtr<Window> get_pointer(int& x, int& y, ModifierType& mask);
#endif // GDKMM_DISABLE_DEPRECATED
/** Obtains the parent of @a window, as known to GDK. Does not query the
* X server; thus this returns the parent as passed to new(),
* not the actual parent. This should never matter unless you’re using
* Xlib calls mixed with GDK calls on the X11 platform. It may also
* matter for toplevel windows, because the window manager may choose
* to reparent them.
*
* Note that you should use get_effective_parent() when
* writing generic code that walks up a window hierarchy, because
* get_parent() will most likely not do what you expect if
* there are offscreen windows in the hierarchy.
*
* @return Parent of @a window.
*/
Glib::RefPtr<Window> get_parent();
/** Obtains the parent of @a window, as known to GDK. Does not query the
* X server; thus this returns the parent as passed to new(),
* not the actual parent. This should never matter unless you’re using
* Xlib calls mixed with GDK calls on the X11 platform. It may also
* matter for toplevel windows, because the window manager may choose
* to reparent them.
*
* Note that you should use get_effective_parent() when
* writing generic code that walks up a window hierarchy, because
* get_parent() will most likely not do what you expect if
* there are offscreen windows in the hierarchy.
*
* @return Parent of @a window.
*/
Glib::RefPtr<const Window> get_parent() const;
/** Gets the toplevel window that’s an ancestor of @a window.
*
* Any window type but Gdk::WINDOW_CHILD is considered a
* toplevel window, as is a Gdk::WINDOW_CHILD window that
* has a root window as parent.
*
* Note that you should use get_effective_toplevel() when
* you want to get to a window’s toplevel as seen on screen, because
* get_toplevel() will most likely not do what you expect
* if there are offscreen windows in the hierarchy.
*
* @return The toplevel window containing @a window.
*/
Glib::RefPtr<Window> get_toplevel();
/** Gets the toplevel window that’s an ancestor of @a window.
*
* Any window type but Gdk::WINDOW_CHILD is considered a
* toplevel window, as is a Gdk::WINDOW_CHILD window that
* has a root window as parent.
*
* Note that you should use get_effective_toplevel() when
* you want to get to a window’s toplevel as seen on screen, because
* get_toplevel() will most likely not do what you expect
* if there are offscreen windows in the hierarchy.
*
* @return The toplevel window containing @a window.
*/
Glib::RefPtr<const Window> get_toplevel() const;
/** Obtains the current device position and modifier state.
* The position is given in coordinates relative to the upper left
* corner of @a window.
*
* Use get_device_position_double() if you need subpixel precision.
*
* @newin{3,0}
*
* @param device Pointer Gdk::Device to query to.
* @param x Return location for the X coordinate of @a device, or <tt>0</tt>.
* @param y Return location for the Y coordinate of @a device, or <tt>0</tt>.
* @param mask Return location for the modifier mask, or <tt>0</tt>.
* @return The window underneath @a device
* (as with Gdk::Device::get_window_at_position()), or <tt>0</tt> if the
* window is not known to GDK.
*/
Glib::RefPtr<Window> get_device_position(const Glib::RefPtr<const Device>& device, int& x, int& y, ModifierType& mask) const;
/** Obtains the current device position in doubles and modifier state.
* The position is given in coordinates relative to the upper left
* corner of @a window.
*
* @newin{3,10}
*
* @param device Pointer Gdk::Device to query to.
* @param x Return location for the X coordinate of @a device, or <tt>0</tt>.
* @param y Return location for the Y coordinate of @a device, or <tt>0</tt>.
* @param mask Return location for the modifier mask, or <tt>0</tt>.
* @return The window underneath @a device
* (as with Gdk::Device::get_window_at_position()), or <tt>0</tt> if the
* window is not known to GDK.
*/
Glib::RefPtr<Window> get_device_position(const Glib::RefPtr<const Device>& device, double& x, double& y, ModifierType& mask) const;
/** Obtains the parent of @a window, as known to GDK. Works like
* get_parent() for normal windows, but returns the
* window’s embedder for offscreen windows.
*
* See also: Gdk::OffscreenWindow::get_embedder()
*
* @newin{2,22}
*
* @return Effective parent of @a window.
*/
Glib::RefPtr<Window> get_effective_parent();
/** Obtains the parent of @a window, as known to GDK. Works like
* get_parent() for normal windows, but returns the
* window’s embedder for offscreen windows.
*
* See also: Gdk::OffscreenWindow::get_embedder()
*
* @newin{2,22}
*
* @return Effective parent of @a window.
*/
Glib::RefPtr<const Window> get_effective_parent() const;
/** Gets the toplevel window that’s an ancestor of @a window.
*
* Works like get_toplevel(), but treats an offscreen window's
* embedder as its parent, using get_effective_parent().
*
* See also: Gdk::OffscreenWindow::get_embedder()
*
* @newin{2,22}
*
* @return The effective toplevel window containing @a window.
*/
Glib::RefPtr<Window> get_effective_toplevel();
/** Gets the toplevel window that’s an ancestor of @a window.
*
* Works like get_toplevel(), but treats an offscreen window's
* embedder as its parent, using get_effective_parent().
*
* See also: Gdk::OffscreenWindow::get_embedder()
*
* @newin{2,22}
*
* @return The effective toplevel window containing @a window.
*/
Glib::RefPtr<const Window> get_effective_toplevel() const;
/** Gets the list of children of @a window known to GDK.
* This function only returns children created via GDK,
* so for example it’s useless when used with the root window;
* it only returns windows an application created itself.
*
* The returned list must be freed, but the elements in the
* list need not be.
*
* @return List of child windows inside @a window.
*/
std::vector< Glib::RefPtr<Window> > get_children();
/** Gets the list of children of @a window known to GDK.
* This function only returns children created via GDK,
* so for example it’s useless when used with the root window;
* it only returns windows an application created itself.
*
* The returned list must be freed, but the elements in the
* list need not be.
*
* @return List of child windows inside @a window.
*/
std::vector< Glib::RefPtr<const Window> > get_children() const;
//gdk_window_peek_children() is the same as gdk_window_get_children() with different memory mangement of the list.
/** Gets the event mask for @a window for all master input devices. See
* set_events().
*
* @return Event mask for @a window.
*/
EventMask get_events() const;
/** The event mask for a window determines which events will be reported
* for that window from all master input devices. For example, an event mask
* including Gdk::BUTTON_PRESS_MASK means the window should report button
* press events. The event mask is the bitwise OR of values from the
* Gdk::EventMask enumeration.
*
* See the [input handling overview][event-masks] for details.
*
* @param event_mask Event mask for @a window.
*/
void set_events(EventMask event_mask);
/** Returns the event mask for @a window corresponding to an specific device.
*
* @newin{3,0}
*
* @param device A Gdk::Device.
* @return Device event mask for @a window.
*/
EventMask get_device_events(const Glib::RefPtr<const Device>& device) const;
/** Sets the event mask for a given device (Normally a floating device, not
* attached to any visible pointer) to @a window. For example, an event mask
* including Gdk::BUTTON_PRESS_MASK means the window should report button
* press events. The event mask is the bitwise OR of values from the
* Gdk::EventMask enumeration.
*
* See the [input handling overview][event-masks] for details.
*
* @newin{3,0}
*
* @param device Gdk::Device to enable events for.
* @param event_mask Event mask for @a window.
*/
void set_device_events(const Glib::RefPtr<Device>& device, EventMask event_mask);
/** Returns the event mask for @a window corresponding to the device class specified
* by @a source.
*
* @param source A Gdk::InputSource to define the source class.
* @return Source event mask for @a window.
*/
EventMask get_source_events(InputSource source) const;
/** Sets the event mask for any floating device (i.e.\ not attached to any
* visible pointer) that has the source defined as @a source. This event
* mask will be applied both to currently existing, newly added devices
* after this call, and devices being attached/detached.
*
* @newin{3,0}
*
* @param source A Gdk::InputSource to define the source class.
* @param event_mask Event mask for @a window.
*/
void set_source_events(InputSource source, EventMask event_mask);
/** Sets a list of icons for the window. One of these will be used
* to represent the window when it has been iconified. The icon is
* usually shown in an icon box or some sort of task bar. Which icon
* size is shown depends on the window manager. The window manager
* can scale the icon but setting several size icons can give better
* image quality since the window manager may only need to scale the
* icon by a small amount or not at all.
*
* @param pixbufs A list of pixbufs, of different sizes.
*/
void set_icon_list(const std::vector< Glib::RefPtr<Gdk::Pixbuf> >& pixbufs);
void unset_icon();
/** Windows may have a name used while minimized, distinct from the
* name they display in their titlebar. Most of the time this is a bad
* idea from a user interface standpoint. But you can set such a name
* with this function, if you like.
*
* After calling this with a non-<tt>0</tt> @a name, calls to set_title()
* will not update the icon title.
*
* Using <tt>0</tt> for @a name unsets the icon title; further calls to
* set_title() will again update the icon title as well.
*
* @param name Name of window while iconified (minimized).
*/
void set_icon_name(const Glib::ustring& name);
/** Sets the group leader window for @a window. By default,
* GDK sets the group leader for all toplevel windows
* to a global window implicitly created by GDK. With this function
* you can override this default.
*
* The group leader window allows the window manager to distinguish
* all windows that belong to a single application. It may for example
* allow users to minimize/unminimize all windows belonging to an
* application at once. You should only set a non-default group window
* if your application pretends to be multiple applications.
*
* @param leader Group leader window, or <tt>0</tt> to restore the default group leader window.
*/
void set_group(const Glib::RefPtr<Window>& leader);
/** Returns the group leader window for @a window. See set_group().
*
* @newin{2,4}
*
* @return The group leader window for @a window.
*/
Glib::RefPtr<Window> get_group();
/** Returns the group leader window for @a window. See set_group().
*
* @newin{2,4}
*
* @return The group leader window for @a window.
*/
Glib::RefPtr<const Window> get_group() const;
/** “Decorations” are the features the window manager adds to a toplevel Gdk::Window.
* This function sets the traditional Motif window manager hints that tell the
* window manager which decorations you would like your window to have.
* Usually you should use gtk_window_set_decorated() on a Gtk::Window instead of
* using the GDK function directly.
*
* The @a decorations argument is the logical OR of the fields in
* the Gdk::WMDecoration enumeration. If Gdk::DECOR_ALL is included in the
* mask, the other bits indicate which decorations should be turned off.
* If Gdk::DECOR_ALL is not included, then the other bits indicate
* which decorations should be turned on.
*
* Most window managers honor a decorations hint of 0 to disable all decorations,
* but very few honor all possible combinations of bits.
*
* @param decorations Decoration hint mask.
*/
void set_decorations(WMDecoration decorations);
/** Returns the decorations set on the GdkWindow with
* set_decorations().
*
* @param decorations The window decorations will be written here.
* @return <tt>true</tt> if the window has decorations set, <tt>false</tt> otherwise.
*/
bool get_decorations(WMDecoration& decorations) const;
/** Sets hints about the window management functions to make available
* via buttons on the window frame.
*
* On the X backend, this function sets the traditional Motif window
* manager hint for this purpose. However, few window managers do
* anything reliable or interesting with this hint. Many ignore it
* entirely.
*
* The @a functions argument is the logical OR of values from the
* Gdk::WMFunction enumeration. If the bitmask includes Gdk::FUNC_ALL,
* then the other bits indicate which functions to disable; if
* it doesn’t include Gdk::FUNC_ALL, it indicates which functions to
* enable.
*
* @param functions Bitmask of operations to allow on @a window.
*/
void set_functions(WMFunction functions);
/** Create a new surface that is as compatible as possible with the
* given @a window. For example the new surface will have the same
* fallback resolution and font options as @a window. Generally, the new
* surface will also use the same backend as @a window, unless that is
* not possible for some reason. The type of the returned surface may
* be examined with cairo_surface_get_type().
*
* Initially the surface contents are all 0 (transparent if contents
* have transparency, black otherwise.)
*
* @newin{2,22}
*
* @param content The content for the new surface.
* @param width Width of the new surface.
* @param height Height of the new surface.
* @return A pointer to the newly allocated surface. The caller
* owns the surface and should call cairo_surface_destroy() when done
* with it.
*
* This function always returns a valid pointer, but it will return a
* pointer to a “nil” surface if @a other is already in an error state
* or any other error occurs.
*/
::Cairo::RefPtr< ::Cairo::Surface> create_similar_surface(::Cairo::Content content, int width, int height);
/** Create a new image surface that is efficient to draw on the
* given @a window.
*
* Initially the surface contents are all 0 (transparent if contents
* have transparency, black otherwise.)
*
* @newin{3,10}
*
* @param format The format for the new surface.
* @param width Width of the new surface.
* @param height Height of the new surface.
* @param scale The scale of the new surface, or 0 to use same as @a window.
* @return A pointer to the newly allocated surface. The caller
* owns the surface and should call cairo_surface_destroy() when done
* with it.
*
* This function always returns a valid pointer, but it will return a
* pointer to a “nil” surface if @a other is already in an error state
* or any other error occurs.
*/
::Cairo::RefPtr< ::Cairo::Surface> create_similar_image_surface(::Cairo::Format format, int width, int height, int scale);
/** Emits a short beep associated to @a window in the appropriate
* display, if supported. Otherwise, emits a short beep on
* the display just as Gdk::Display::beep().
*
* @newin{2,12}
*/
void beep();
/** Asks to iconify (minimize) @a window. The window manager may choose
* to ignore the request, but normally will honor it. Using
* gtk_window_iconify() is preferred, if you have a Gtk::Window widget.
*
* This function only makes sense when @a window is a toplevel window.
*/
void iconify();
/** Attempt to deiconify (unminimize) @a window. On X11 the window manager may
* choose to ignore the request to deiconify. When using GTK+,
* use gtk_window_deiconify() instead of the Gdk::Window variant. Or better yet,
* you probably want to use gtk_window_present(), which raises the window, focuses it,
* unminimizes it, and puts it on the current desktop.
*/
void deiconify();
/** “Pins” a window such that it’s on all workspaces and does not scroll
* with viewports, for window managers that have scrollable viewports.
* (When using Gtk::Window, gtk_window_stick() may be more useful.)
*
* On the X11 platform, this function depends on window manager
* support, so may have no effect with many window managers. However,
* GDK will do the best it can to convince the window manager to stick
* the window. For window managers that don’t support this operation,
* there’s nothing you can do to force it to happen.
*/
void stick();
/** Reverse operation for stick(); see stick(),
* and gtk_window_unstick().
*/
void unstick();
/** Maximizes the window. If the window was already maximized, then
* this function does nothing.
*
* On X11, asks the window manager to maximize @a window, if the window
* manager supports this operation. Not all window managers support
* this, and some deliberately ignore it or don’t have a concept of
* “maximized”; so you can’t rely on the maximization actually
* happening. But it will happen with most standard window managers,
* and GDK makes a best effort to get it to happen.
*
* On Windows, reliably maximizes the window.
*/
void maximize();
/** Unmaximizes the window. If the window wasn’t maximized, then this
* function does nothing.
*
* On X11, asks the window manager to unmaximize @a window, if the
* window manager supports this operation. Not all window managers
* support this, and some deliberately ignore it or don’t have a
* concept of “maximized”; so you can’t rely on the unmaximization
* actually happening. But it will happen with most standard window
* managers, and GDK makes a best effort to get it to happen.
*
* On Windows, reliably unmaximizes the window.
*/
void unmaximize();
/** Registers a window as a potential drop destination.
*/
void register_dnd();
/** Finds out the DND protocol supported by a window.
*
* @newin{3,0}
*
* @param target Location of the window
* where the drop should happen. This may be @a window or a proxy window,
* or <tt>0</tt> if @a window does not support Drag and Drop.
* @return The supported DND protocol.
*/
DragProtocol get_drag_protocol(Glib::RefPtr<Window>& target) const;
/** Finds out the DND protocol supported by a window.
*
* @newin{3,0}
*
* @return The supported DND protocol.
*/
DragProtocol get_drag_protocol() const;
/** Begins a window resize operation (for a toplevel window).
*
* This function assumes that the drag is controlled by the
* client pointer device, use begin_resize_drag_for_device()
* to begin a drag with a different device.
*
* @param edge The edge or corner from which the drag is started.
* @param button The button being used to drag, or 0 for a keyboard-initiated drag.
* @param root_x Root window X coordinate of mouse click that began the drag.
* @param root_y Root window Y coordinate of mouse click that began the drag.
* @param timestamp Timestamp of mouse click that began the drag (use Gdk::Event::get_time()).
*/
void begin_resize_drag(WindowEdge edge, int button, int root_x, int root_y, guint32 timestamp);
/** Begins a window resize operation (for a toplevel window).
* You might use this function to implement a “window resize grip,” for
* example; in fact Gtk::Statusbar uses it. The function works best
* with window managers that support the
* [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec)
* but has a fallback implementation for other window managers.
*
* @newin{3,4}
*
* @param edge The edge or corner from which the drag is started.
* @param device The device used for the operation.
* @param button The button being used to drag, or 0 for a keyboard-initiated drag.
* @param root_x Root window X coordinate of mouse click that began the drag.
* @param root_y Root window Y coordinate of mouse click that began the drag.
* @param timestamp Timestamp of mouse click that began the drag (use Gdk::Event::get_time()).
*/
void resize_drag(WindowEdge edge, const Glib::RefPtr<Device>& device, int button, int root_x, int root_y, guint32 timestamp);
/** Begins a window move operation (for a toplevel window).
*
* This function assumes that the drag is controlled by the
* client pointer device, use begin_move_drag_for_device()
* to begin a drag with a different device.
*
* @param button The button being used to drag, or 0 for a keyboard-initiated drag.
* @param root_x Root window X coordinate of mouse click that began the drag.
* @param root_y Root window Y coordinate of mouse click that began the drag.
* @param timestamp Timestamp of mouse click that began the drag.
*/
void begin_move_drag(int button, int root_x, int root_y, guint32 timestamp);
/** Begins a window move operation (for a toplevel window).
* You might use this function to implement a “window move grip,” for
* example. The function works best with window managers that support the
* [Extended Window Manager Hints](http://www.freedesktop.org/Standards/wm-spec)
* but has a fallback implementation for other window managers.
*
* @newin{3,4}
*
* @param device The device used for the operation.
* @param button The button being used to drag, or 0 for a keyboard-initiated drag.
* @param root_x Root window X coordinate of mouse click that began the drag.
* @param root_y Root window Y coordinate of mouse click that began the drag.
* @param timestamp Timestamp of mouse click that began the drag.
*/
void begin_move_drag(const Glib::RefPtr<Device>& device, int button, int root_x, int root_y, guint32 timestamp);
/** Starts a drag and creates a new drag context for it.
*
* This method is called by the drag source.
* @param targets A list of the offered targets names.
* @return A newly created Gdk::DragContext.
*
* @newin{2,24}
*/
Glib::RefPtr<DragContext> drag_begin(const std::vector<Glib::ustring>& targets);
/** A convenience wrapper around invalidate_region() which
* invalidates a rectangular region. See invalidate_region() for details.
* See also the invalidate_rect() method overload with no rect parameter, to
* invalidate the whole region.
*
* @param rect Rectangle to invalidate.
* @param invalidate_children Whether to also invalidate child windows.
*/
void invalidate_rect(const Rectangle& rect, bool invalidate_children);
/** A convenience wrapper around invalidate_region() which
* invalidates the whole region. See invalidate_region() for details.
* @param invalidate_children Whether to also invalidate child windows.
*/
void invalidate(bool invalidate_children);
/** Adds @a region to the update area for @a window. The update area is the
* region that needs to be redrawn, or “dirty region.” The call
* process_updates() sends one or more expose events to the
* window, which together cover the entire update area. An
* application would normally redraw the contents of @a window in
* response to those expose events.
*
* GDK will call process_all_updates() on your behalf
* whenever your program returns to the main loop and becomes idle, so
* normally there’s no need to do that manually, you just need to
* invalidate regions that you know should be redrawn.
*
* The @a invalidate_children parameter controls whether the region of
* each child window that intersects @a region will also be invalidated.
* If <tt>false</tt>, then the update area for child windows will remain
* unaffected. See gdk_window_invalidate_maybe_recurse if you need
* fine grained control over which children are invalidated.
*
* @param region A #cairo_region_t.
* @param invalidate_children <tt>true</tt> to also invalidate child windows.
*/
void invalidate_region(const ::Cairo::RefPtr< ::Cairo::Region>& region, bool invalidate_children = true);
//TODO:
/*
void gdk_window_invalidate_maybe_recurse (GdkWindow *window,
const cairo_region_t *region,
gboolean (*child_func) (GdkWindow *, gpointer),
gpointer user_data);
*/
//This method should not have a const version - see the docs
/** Transfers ownership of the update area from @a window to the caller
* of the function. That is, after calling this function, @a window will
* no longer have an invalid/dirty region; the update area is removed
* from @a window and handed to you. If a window has no update area,
* get_update_area() returns an invalid Region.
*
* @return The update area for @a window.
*/
::Cairo::RefPtr< ::Cairo::Region> get_update_area();
/** Temporarily freezes a window such that it won’t receive expose
* events. The window will begin receiving expose events again when
* thaw_updates() is called. If freeze_updates()
* has been called more than once, thaw_updates() must be called
* an equal number of times to begin processing exposes.
*/
void freeze_updates();
/** Thaws a window frozen with freeze_updates().
*/
void thaw_updates();
/** Calls process_updates() for all windows (see Gdk::Window)
* in the application.
*/
static void process_all_updates();
/** Sends one or more expose events to @a window. The areas in each
* expose event will cover the entire update area for the window (see
* invalidate_region() for details). Normally GDK calls
* process_all_updates() on your behalf, so there’s no
* need to call this function unless you want to force expose events
* to be delivered immediately and synchronously (vs. the usual
* case, where GDK delivers them in an idle handler). Occasionally
* this is useful to produce nicer scrolling behavior, for example.
*
* @param update_children Whether to also process updates for child windows.
*/
void process_updates(bool update_children);
/** With update debugging enabled, calls to
* invalidate_region() clear the invalidated region of the
* screen to a noticeable color, and GDK pauses for a short time
* before sending exposes to windows during
* process_updates(). The net effect is that you can see
* the invalid region for each window and watch redraws as they
* occur. This allows you to diagnose inefficiencies in your application.
*
* In essence, because the GDK rendering model prevents all flicker,
* if you are redrawing the same region 400 times you may never
* notice, aside from noticing a speed problem. Enabling update
* debugging causes GTK to flicker slowly and noticeably, so you can
* see exactly what’s being redrawn when, in what order.
*
* The --gtk-debug=updates command line option passed to GTK+ programs
* enables this debug option at application startup time. That's
* usually more useful than calling set_debug_updates()
* yourself, though you might want to use this function to enable
* updates sometime after application startup time.
*
* @param setting <tt>true</tt> to turn on update debugging.
*/
static void set_debug_updates(bool setting = true);
//TODO: flags is now an enum. See
// https://git.gnome.org/browse/gtk+/commit/gdk/gdkwindow.c?id=4b42526e1f33b0ceb9231cee5e15861b97c05726
// Change it here too?
/** Constrains a desired width and height according to a
* set of geometry hints (such as minimum and maximum size).
*
* @param geometry A Gdk::Geometry structure.
* @param flags A mask indicating what portions of @a geometry are set.
* @param width Desired width of window.
* @param height Desired height of the window.
* @param new_width Location to store resulting width.
* @param new_height Location to store resulting height.
*/
static void constrain_size(const Geometry& geometry, guint flags, int width, int height, int& new_width, int& new_height);
#ifndef GDKMM_DISABLE_DEPRECATED
/** Does nothing, present only for compatiblity.
*
* @newin{2,6}
* Deprecated: 3.8: this function is no longer needed
*
* @deprecated This function is no longer needed.
*/
void enable_synchronized_configure();
#endif // GDKMM_DISABLE_DEPRECATED
#ifndef GDKMM_DISABLE_DEPRECATED
/** Does nothing, present only for compatiblity.
*
* @newin{2,6}
* Deprecated: 3.8: this function is no longer needed
*
* @deprecated This function is no longer needed.
*/
void configure_finished();
#endif // GDKMM_DISABLE_DEPRECATED
/** Toggles whether a window should appear in a task list or window
* list. If a window’s semantic type as specified with
* set_type_hint() already fully describes the window, this
* function should not be called in addition,
* instead you should allow the window to be treated according to
* standard policy for its semantic type.
*
* @newin{2,2}
*
* @param skips_taskbar <tt>true</tt> to skip the taskbar.
*/
void set_skip_taskbar_hint(bool skips_taskbar = true);
/** Toggles whether a window should appear in a pager (workspace
* switcher, or other desktop utility program that displays a small
* thumbnail representation of the windows on the desktop). If a
* window’s semantic type as specified with set_type_hint()
* already fully describes the window, this function should
* not be called in addition, instead you should
* allow the window to be treated according to standard policy for
* its semantic type.
*
* @newin{2,2}
*
* @param skips_pager <tt>true</tt> to skip the pager.
*/
void set_skip_pager_hint(bool skips_pager = true);
/** Toggles whether a window needs the user's
* urgent attention.
*
* @newin{2,8}
*
* @param urgent <tt>true</tt> if the window is urgent.
*/
void set_urgency_hint(bool urgent = true);
/** Moves the window into fullscreen mode. This means the
* window covers the entire screen and is above any panels
* or task bars.
*
* If the window was already fullscreen, then this function does nothing.
*
* On X11, asks the window manager to put @a window in a fullscreen
* state, if the window manager supports this operation. Not all
* window managers support this, and some deliberately ignore it or
* don’t have a concept of “fullscreen”; so you can’t rely on the
* fullscreenification actually happening. But it will happen with
* most standard window managers, and GDK makes a best effort to get
* it to happen.
*
* @newin{2,2}
*/
void fullscreen();
/** Specifies whether the @a window should span over all monitors (in a multi-head
* setup) or only the current monitor when in fullscreen mode.
*
* The @a mode argument is from the Gdk::FullscreenMode enumeration.
* If Gdk::FULLSCREEN_ON_ALL_MONITORS is specified, the fullscreen @a window will
* span over all monitors from the Gdk::Screen.
*
* On X11, searches through the list of monitors from the Gdk::Screen the ones
* which delimit the 4 edges of the entire Gdk::Screen and will ask the window
* manager to span the @a window over these monitors.
*
* If the XINERAMA extension is not available or not usable, this function
* has no effect.
*
* Not all window managers support this, so you can’t rely on the fullscreen
* window to span over the multiple monitors when Gdk::FULLSCREEN_ON_ALL_MONITORS
* is specified.
*
* @newin{3,8}
*
* @param mode Fullscreen mode.
*/
void set_fullscreen_mode(FullscreenMode mode);
/** Obtains the Gdk::FullscreenMode of the @a window.
*
* @newin{3,8}
*
* @return The Gdk::FullscreenMode applied to the window when fullscreen.
*/
FullscreenMode get_fullscreen_mode() const;
/** Moves the window out of fullscreen mode. If the window was not
* fullscreen, does nothing.
*
* On X11, asks the window manager to move @a window out of the fullscreen
* state, if the window manager supports this operation. Not all
* window managers support this, and some deliberately ignore it or
* don’t have a concept of “fullscreen”; so you can’t rely on the
* unfullscreenification actually happening. But it will happen with
* most standard window managers, and GDK makes a best effort to get
* it to happen.
*
* @newin{2,2}
*/
void unfullscreen();
//deprecated
/** Set if @a window must be kept above other windows. If the
* window was already above, then this function does nothing.
*
* On X11, asks the window manager to keep @a window above, if the window
* manager supports this operation. Not all window managers support
* this, and some deliberately ignore it or don’t have a concept of
* “keep above”; so you can’t rely on the window being kept above.
* But it will happen with most standard window managers,
* and GDK makes a best effort to get it to happen.
*
* @newin{2,4}
*
* @param setting Whether to keep @a window above other windows.
*/
void set_keep_above(bool setting = true);
/** Set if @a window must be kept below other windows. If the
* window was already below, then this function does nothing.
*
* On X11, asks the window manager to keep @a window below, if the window
* manager supports this operation. Not all window managers support
* this, and some deliberately ignore it or don’t have a concept of
* “keep below”; so you can’t rely on the window being kept below.
* But it will happen with most standard window managers,
* and GDK makes a best effort to get it to happen.
*
* @newin{2,4}
*
* @param setting Whether to keep @a window below other windows.
*/
void set_keep_below(bool setting = true);
/** Set @a window to render as partially transparent,
* with opacity 0 being fully transparent and 1 fully opaque. (Values
* of the opacity parameter are clamped to the [0,1] range.)
*
* For toplevel windows this depends on support from the windowing system
* that may not always be there. For instance, On X11, this works only on
* X screens with a compositing manager running. On Wayland, there is no
* per-window opacity value that the compositor would apply. Instead, use
* `gdk_window_set_opaque_region (window, <tt>0</tt>)` to tell the compositor
* that the entire window is (potentially) non-opaque, and draw your content
* with alpha, or use gtk_widget_set_opacity() to set an overall opacity
* for your widgets.
*
* For child windows this function only works for non-native windows.
*
* For setting up per-pixel alpha topelevels, see Gdk::Screen::get_rgba_visual(),
* and for non-toplevels, see set_composited().
*
* Support for non-toplevel windows was added in 3.8.
*
* @newin{2,12}
*
* @param opacity Opacity.
*/
void set_opacity(double opacity);
/** Determines whether or not the desktop environment shuld be hinted that
* the window does not want to receive input focus.
*
* @newin{2,22}
*
* @return Whether or not the window should receive input focus.
*/
bool get_accept_focus() const;
/** Setting @a accept_focus to <tt>false</tt> hints the desktop environment that the
* window doesn’t want to receive input focus.
*
* On X, it is the responsibility of the window manager to interpret this
* hint. ICCCM-compliant window manager usually respect it.
*
* @newin{2,4}
*
* @param accept_focus <tt>true</tt> if the window should receive input focus.
*/
void set_accept_focus(bool accept_focus = true);
/** Determines whether or not the desktop environment should be hinted that the
* window does not want to receive input focus when it is mapped.
*
* @newin{2,22}
*
* @return Whether or not the window wants to receive input focus when
* it is mapped.
*/
bool get_focus_on_map() const;
/** Setting @a focus_on_map to <tt>false</tt> hints the desktop environment that the
* window doesn’t want to receive input focus when it is mapped.
* focus_on_map should be turned off for windows that aren’t triggered
* interactively (such as popups from network activity).
*
* On X, it is the responsibility of the window manager to interpret
* this hint. %Window managers following the freedesktop.org window
* manager extension specification should respect it.
*
* @newin{2,6}
*
* @param focus_on_map <tt>true</tt> if the window should receive input focus when mapped.
*/
void set_focus_on_map(bool focus_on_map);
/** Obtains the root window (parent all other windows are inside)
* for the default display and screen.
*
* @return The default root window.
*/
static Glib::RefPtr<Window> get_default_root_window();
/** Gets the offscreen surface that an offscreen window renders into.
* If you need to keep this around over window resizes, you need to
* add a reference to it.
*
* @return The offscreen surface, or
* <tt>0</tt> if not offscreen.
*/
::Cairo::RefPtr< ::Cairo::Surface> get_offscreen_surface();
/** Gets the offscreen surface that an offscreen window renders into.
* If you need to keep this around over window resizes, you need to
* add a reference to it.
*
* @return The offscreen surface, or
* <tt>0</tt> if not offscreen.
*/
::Cairo::RefPtr<const ::Cairo::Surface> get_offscreen_surface() const;
/** Gets the window that @a window is embedded in.
*
* @newin{2,18}
*
* @return The embedding Gdk::Window, or
* <tt>0</tt> if @a window is not an mbedded offscreen window.
*/
Glib::RefPtr<Window> get_offscreen_embedder();
/** Gets the window that @a window is embedded in.
*
* @newin{2,18}
*
* @return The embedding Gdk::Window, or
* <tt>0</tt> if @a window is not an mbedded offscreen window.
*/
Glib::RefPtr<const Window> get_offscreen_embedder() const;
/** Sets @a window to be embedded in @a embedder.
*
* To fully embed an offscreen window, in addition to calling this
* function, it is also necessary to handle the Gdk::Window::signal_pick_embedded_child()
* signal on the @a embedder and the Gdk::Window::signal_to_embedder() and
* Gdk::Window::signal_from_embedder() signals on @a window.
*
* @newin{2,18}
*
* @param embedder The Gdk::Window that @a window gets embedded in.
*/
void set_offscreen_embedder(const Glib::RefPtr<Window>& embedder);
/** This function informs GDK that the geometry of an embedded
* offscreen window has changed. This is necessary for GDK to keep
* track of which offscreen window the pointer is in.
*
* @newin{2,18}
*/
void geometry_changed();
/** This function will enable multidevice features in @a window.
*
* Multidevice aware windows will need to handle properly multiple,
* per device enter/leave events, device grabs and grab ownerships.
*
* @newin{3,0}
*
* @param support_multidevice <tt>true</tt> to enable multidevice support in @a window.
*/
void set_support_multidevice(bool support_multidevice = true);
/** Returns <tt>true</tt> if the window is aware of the existence of multiple
* devices.
*
* @newin{3,0}
*
* @return <tt>true</tt> if the window handles multidevice features.
*/
bool get_support_multidevice();
//This is const because it returns a copy (though that is not very clear from the C documentation)
/** Computes the region of a window that potentially can be written
* to by drawing primitives. This region may not take into account
* other factors such as if the window is obscured by other windows,
* but no area outside of this region will be affected by drawing
* primitives.
*
* @return A #cairo_region_t. This must be freed with cairo_region_destroy()
* when you are done.
*/
::Cairo::RefPtr< ::Cairo::Region> get_clip_region() const;
//This is const because it returns a copy (though that is not very clear from the C documentation)
/** Computes the region of the @a window that is potentially visible.
* This does not necessarily take into account if the window is
* obscured by other windows, but no area outside of this region
* is visible.
*
* @return A #cairo_region_t. This must be freed with cairo_region_destroy()
* when you are done.
*/
::Cairo::RefPtr< ::Cairo::Region> get_visible_region() const;
/** Creates a Cairo context for drawing to @a drawable.
*
* @newin{2,10}
*
* @return A newly created Cairo context.
*/
::Cairo::RefPtr< ::Cairo::Context> create_cairo_context();
//TODO: Wrap these? Find out when they are emitted and if they are useful outside of GTK+, and improve the C docs.
//_WRAP_SIGNAL(Glib::RefPtr<Gdk::Window> pick_embedded_child(double x, double y), pick-embedded-child, no_default_handler)
//_WRAP_SIGNAL(Glib::RefPtr<Gdk::Window> to_embedder(double offscreen_x, double offscreen_y, double& embedder_x, double& embedder_y), to-embedder, no_default_handler)
//_WRAP_SIGNAL(Glib::RefPtr<Gdk::Window> from_embedder(double embedder_x, double embedder_y, double& offscreen_x, double& offscreen_y), from-embedder, no_default_handler)
/** For optimisation purposes, compositing window managers may
* like to not draw obscured regions of windows, or turn off blending
* during for these regions. With RGB windows with no transparency,
* this is just the shape of the window, but with ARGB32 windows, the
* compositor does not know what regions of the window are transparent
* or not.
*
* This function only works for toplevel windows.
*
* GTK+ will update this property automatically if
* the @a window background is opaque, as we know where the opaque regions
* are. If your window background is not opaque, please update this
* property in your Gtk::Widget::signal_style_updated() handler.
*
* @newin{3,10}
*
* @param region A region, or <tt>0</tt>.
*/
void set_opaque_region(const ::Cairo::RefPtr<const ::Cairo::Region>& region);
/** Determines whether or not extra unprocessed motion events in
* the event queue can be discarded. If <tt>true</tt> only the most recent
* event will be delivered.
*
* Some types of applications, e.g. paint programs, need to see all
* motion events and will benefit from turning off event compression.
*
* By default, event compression is enabled.
*
* @newin{3,12}
*
* @param event_compression <tt>true</tt> if motion events should be compressed.
*/
void set_event_compression(bool event_compression = true);
/** Get the current event compression setting for this window.
*
* @newin{3,12}
*
* @return <tt>true</tt> if motion events will be compressed.
*/
bool get_event_compression() const;
/** Newer GTK+ windows using client-side decorations use extra geometry
* around their frames for effects like shadows and invisible borders.
* %Window managers that want to maximize windows or snap to edges need
* to know where the extents of the actual frame lie, so that users
* don’t feel like windows are snapping against random invisible edges.
*
* Note that this property is automatically updated by GTK+, so this
* function should only be used by applications which do not use GTK+
* to create toplevel windows.
*
* @newin{3,12}
*
* @param left The left extent.
* @param right The right extent.
* @param top The top extent.
* @param bottom The bottom extent.
*/
void set_shadow_width(int left, int right, int top, int bottom);
//TODO: Use Gdk::Event when we use it elsewhere - See also, for instance, Gdk::Display::put_event().
/** Asks the windowing system to show the window menu. The window menu
* is the menu shown when right-clicking the titlebar on traditional
* windows managed by the window manager. This is useful for windows
* using client-side decorations, activating it with a right-click
* on the window decorations.
*
* @newin{3,14}
*
* @param event A Gdk::Event to show the menu for.
* @return <tt>true</tt> if the window menu was shown and <tt>false</tt> otherwise.
*/
bool show_window_menu(GdkEvent* event);
/** Creates a new GLContext matching the framebuffer format to the visual of the
* Window. The context is disconnected from any particular window or surface.
*
* If the creation of the GLContext failed an error will be thrown.
*
* Before using the returned GLContext, you will need to call
* GLContext::make_current() or GLContext::realize().
*
* @newin{3,18}
*
* @return GLContext The newly created context.
*
* @throws GLError On missing GL implementation or extension required for context creation.
*/
Glib::RefPtr<Gdk::GLContext> create_gl_context();
/** The mouse pointer for a Gdk::Window. See Gdk::Window::set_cursor() and
* Gdk::Window::get_cursor() for details.
*
* @newin{2,18}
*
* @return A PropertyProxy that allows you to get or set the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy< Glib::RefPtr<Cursor> > property_cursor() ;
/** The mouse pointer for a Gdk::Window. See Gdk::Window::set_cursor() and
* Gdk::Window::get_cursor() for details.
*
* @newin{2,18}
*
* @return A PropertyProxy_ReadOnly that allows you to get the value of the property,
* or receive notification when the value of the property changes.
*/
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<Cursor> > property_cursor() const;
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gdk
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gdk::Window
*/
Glib::RefPtr<Gdk::Window> wrap(GdkWindow* object, bool take_copy = false);
}
#endif /* _GDKMM_WINDOW_H */
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