/usr/include/gdkmm-3.0/gdkmm/pixbufanimation.h is in libgtkmm-3.0-dev 3.18.0-1.
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// Generated by gmmproc 2.46.1 -- DO NOT MODIFY!
#ifndef _GDKMM_PIXBUFANIMATION_H
#define _GDKMM_PIXBUFANIMATION_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/*
* Copyright (C) 1998-2002 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <glibmm/object.h>
#include <gdkmm/pixbuf.h>
#include <gdkmm/pixbufanimationiter.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GdkPixbufAnimation GdkPixbufAnimation;
typedef struct _GdkPixbufAnimationClass GdkPixbufAnimationClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{ class PixbufAnimation_Class; } // namespace Gdk
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{
/** The gdk-pixbuf library provides a simple mechanism to load and represent animations.
* An animation is conceptually a series of frames to be displayed over time.
* Each frame is the same size. The animation may not be represented as a series of frames internally;
* for example, it may be stored as a sprite and instructions for moving the sprite around a background.
* To display an animation you don't need to understand its representation, however; you just ask
* gdk-pixbuf what should be displayed at a given point in time.
*/
class PixbufAnimation : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
typedef PixbufAnimation CppObjectType;
typedef PixbufAnimation_Class CppClassType;
typedef GdkPixbufAnimation BaseObjectType;
typedef GdkPixbufAnimationClass BaseClassType;
// noncopyable
PixbufAnimation(const PixbufAnimation&) = delete;
PixbufAnimation& operator=(const PixbufAnimation&) = delete;
private: friend class PixbufAnimation_Class;
static CppClassType pixbufanimation_class_;
protected:
explicit PixbufAnimation(const Glib::ConstructParams& construct_params);
explicit PixbufAnimation(GdkPixbufAnimation* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
PixbufAnimation(PixbufAnimation&& src) noexcept;
PixbufAnimation& operator=(PixbufAnimation&& src) noexcept;
virtual ~PixbufAnimation() noexcept;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GdkPixbufAnimation* gobj() { return reinterpret_cast<GdkPixbufAnimation*>(gobject_); }
///Provides access to the underlying C GObject.
const GdkPixbufAnimation* gobj() const { return reinterpret_cast<GdkPixbufAnimation*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GdkPixbufAnimation* gobj_copy();
private:
protected:
public:
static Glib::RefPtr<PixbufAnimation> create_from_file(const Glib::ustring& filename);
/** Queries the width of the bounding box of a pixbuf animation.
*
* @return Width of the bounding box of the animation.
*/
int get_width() const;
/** Queries the height of the bounding box of a pixbuf animation.
*
* @return Height of the bounding box of the animation.
*/
int get_height() const;
/** If you load a file with new_from_file() and it turns
* out to be a plain, unanimated image, then this function will return
* <tt>true</tt>. Use get_static_image() to retrieve
* the image.
*
* @return <tt>true</tt> if the "animation" was really just an image.
*/
bool is_static_image() const;
/** If an animation is really just a plain image (has only one frame),
* this function returns that image. If the animation is an animation,
* this function returns a reasonable thing to display as a static
* unanimated image, which might be the first frame, or something more
* sophisticated. If an animation hasn't loaded any frames yet, this
* function will return <tt>0</tt>.
*
* @return Unanimated image representing the animation.
*/
Glib::RefPtr<Pixbuf> get_static_image();
/** Get an iterator for displaying an animation. The iterator provides
* the frames that should be displayed at a given time.
* It should be freed after use with Glib::object_unref().
*
* @a start_time would normally come from Glib::get_current_time(), and
* marks the beginning of animation playback. After creating an
* iterator, you should immediately display the pixbuf returned by
* Gdk::PixbufAnimationIter::get_pixbuf(). Then, you should install a
* timeout (with Glib::timeout_add()) or by some other mechanism ensure
* that you'll update the image after
* Gdk::PixbufAnimationIter::get_delay_time() milliseconds. Each time
* the image is updated, you should reinstall the timeout with the new,
* possibly-changed delay time.
*
* As a shortcut, if @a start_time is <tt>0</tt>, the result of
* Glib::get_current_time() will be used automatically.
*
* To update the image (i.e. possibly change the result of
* Gdk::PixbufAnimationIter::get_pixbuf() to a new frame of the animation),
* call Gdk::PixbufAnimationIter::advance().
*
* If you're using Gdk::PixbufLoader, in addition to updating the image
* after the delay time, you should also update it whenever you
* receive the area_updated signal and
* Gdk::PixbufAnimationIter::on_currently_loading_frame() returns
* <tt>true</tt>. In this case, the frame currently being fed into the loader
* has received new data, so needs to be refreshed. The delay time for
* a frame may also be modified after an area_updated signal, for
* example if the delay time for a frame is encoded in the data after
* the frame itself. So your timeout should be reinstalled after any
* area_updated signal.
*
* A delay time of -1 is possible, indicating "infinite."
*
* @param start_time Time when the animation starts playing.
* @return An iterator to move over the animation.
*/
Glib::RefPtr<PixbufAnimationIter> get_iter(const GTimeVal* start_time);
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gdk
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gdk::PixbufAnimation
*/
Glib::RefPtr<Gdk::PixbufAnimation> wrap(GdkPixbufAnimation* object, bool take_copy = false);
}
#endif /* _GDKMM_PIXBUFANIMATION_H */
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