/usr/include/clutter-1.0/clutter/clutter-event.h is in libclutter-1.0-dev 1.24.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 | /*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_EVENT_H__
#define __CLUTTER_EVENT_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-types.h>
#include <clutter/clutter-input-device.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_EVENT (clutter_event_get_type ())
#define CLUTTER_TYPE_EVENT_SEQUENCE (clutter_event_sequence_get_type ())
/**
* CLUTTER_PRIORITY_EVENTS:
*
* Priority for event handling.
*
* Since: 0.4
*/
#define CLUTTER_PRIORITY_EVENTS (G_PRIORITY_DEFAULT)
/**
* CLUTTER_CURRENT_TIME:
*
* Default value for "now".
*
* Since: 0.4
*/
#define CLUTTER_CURRENT_TIME (0L)
/**
* CLUTTER_EVENT_PROPAGATE:
*
* Continues the propagation of an event; this macro should be
* used in event-related signals.
*
* Since: 1.10
*/
#define CLUTTER_EVENT_PROPAGATE (FALSE)
/**
* CLUTTER_EVENT_STOP:
*
* Stops the propagation of an event; this macro should be used
* in event-related signals.
*
* Since: 1.10
*/
#define CLUTTER_EVENT_STOP (TRUE)
/**
* CLUTTER_BUTTON_PRIMARY:
*
* The primary button of a pointer device.
*
* This is typically the left mouse button in a right-handed
* mouse configuration.
*
* Since: 1.10
*/
#define CLUTTER_BUTTON_PRIMARY (1)
/**
* CLUTTER_BUTTON_MIDDLE:
*
* The middle button of a pointer device.
*
* Since: 1.10
*/
#define CLUTTER_BUTTON_MIDDLE (2)
/**
* CLUTTER_BUTTON_SECONDARY:
*
* The secondary button of a pointer device.
*
* This is typically the right mouse button in a right-handed
* mouse configuration.
*
* Since: 1.10
*/
#define CLUTTER_BUTTON_SECONDARY (3)
typedef struct _ClutterAnyEvent ClutterAnyEvent;
typedef struct _ClutterButtonEvent ClutterButtonEvent;
typedef struct _ClutterKeyEvent ClutterKeyEvent;
typedef struct _ClutterMotionEvent ClutterMotionEvent;
typedef struct _ClutterScrollEvent ClutterScrollEvent;
typedef struct _ClutterStageStateEvent ClutterStageStateEvent;
typedef struct _ClutterCrossingEvent ClutterCrossingEvent;
typedef struct _ClutterTouchEvent ClutterTouchEvent;
typedef struct _ClutterTouchpadPinchEvent ClutterTouchpadPinchEvent;
typedef struct _ClutterTouchpadSwipeEvent ClutterTouchpadSwipeEvent;
/**
* ClutterAnyEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @source: event source actor
*
* Common members for a #ClutterEvent
*
* Since: 0.2
*/
struct _ClutterAnyEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
};
/**
* ClutterKeyEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor
* @modifier_state: key modifiers
* @keyval: raw key value
* @hardware_keycode: raw hardware key value
* @unicode_value: Unicode representation
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Key event
*
* Since: 0.2
*/
struct _ClutterKeyEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
ClutterModifierType modifier_state;
guint keyval;
guint16 hardware_keycode;
gunichar unicode_value;
ClutterInputDevice *device;
};
/**
* ClutterButtonEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor
* @x: event X coordinate, relative to the stage
* @y: event Y coordinate, relative to the stage
* @modifier_state: button modifiers
* @button: event button
* @click_count: number of button presses within the default time
* and radius
* @axes: reserved for future use
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Button event.
*
* The event coordinates are relative to the stage that received the
* event, and can be transformed into actor-relative coordinates by
* using clutter_actor_transform_stage_point().
*
* Since: 0.2
*/
struct _ClutterButtonEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
gfloat x;
gfloat y;
ClutterModifierType modifier_state;
guint32 button;
guint click_count;
gdouble *axes; /* Future use */
ClutterInputDevice *device;
};
/**
* ClutterCrossingEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor
* @x: event X coordinate
* @y: event Y coordinate
* @related: actor related to the crossing
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Event for the movement of the pointer across different actors
*
* Since: 0.2
*/
struct _ClutterCrossingEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
gfloat x;
gfloat y;
ClutterInputDevice *device;
ClutterActor *related;
};
/**
* ClutterMotionEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor
* @x: event X coordinate
* @y: event Y coordinate
* @modifier_state: button modifiers
* @axes: reserved for future use
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Event for the pointer motion
*
* Since: 0.2
*/
struct _ClutterMotionEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
gfloat x;
gfloat y;
ClutterModifierType modifier_state;
gdouble *axes; /* Future use */
ClutterInputDevice *device;
};
/**
* ClutterScrollEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor
* @x: event X coordinate
* @y: event Y coordinate
* @direction: direction of the scrolling
* @modifier_state: button modifiers
* @axes: reserved for future use
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Scroll wheel (or similar device) event
*
* Since: 0.2
*/
struct _ClutterScrollEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
gfloat x;
gfloat y;
ClutterScrollDirection direction;
ClutterModifierType modifier_state;
gdouble *axes; /* future use */
ClutterInputDevice *device;
};
/**
* ClutterStageStateEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @changed_mask: bitwise OR of the changed flags
* @new_state: bitwise OR of the current state flags
*
* Event signalling a change in the #ClutterStage state.
*
* Since: 0.2
*/
struct _ClutterStageStateEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source; /* XXX: should probably be the stage itself */
ClutterStageState changed_mask;
ClutterStageState new_state;
};
/**
* ClutterTouchEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @x: the X coordinate of the pointer, relative to the stage
* @y: the Y coordinate of the pointer, relative to the stage
* @sequence: the event sequence that this event belongs to
* @modifier_state: (type ClutterModifierType): a bit-mask representing the state
* of modifier keys (e.g. Control, Shift, and Alt) and the pointer
* buttons. See #ClutterModifierType
* @axes: reserved
* @device: the device that originated the event. If you want the physical
* device the event originated from, use clutter_event_get_source_device()
*
* Used for touch events.
*
* The @type field will be one of %CLUTTER_TOUCH_BEGIN, %CLUTTER_TOUCH_END,
* %CLUTTER_TOUCH_UPDATE, or %CLUTTER_TOUCH_CANCEL.
*
* Touch events are grouped into sequences; each touch sequence will begin
* with a %CLUTTER_TOUCH_BEGIN event, progress with %CLUTTER_TOUCH_UPDATE
* events, and end either with a %CLUTTER_TOUCH_END event or with a
* %CLUTTER_TOUCH_CANCEL event.
*
* With multi-touch capable devices there can be multiple event sequence
* running at the same time.
*
* Since: 1.10
*/
struct _ClutterTouchEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
gfloat x;
gfloat y;
ClutterEventSequence *sequence;
ClutterModifierType modifier_state;
gdouble *axes; /* reserved */
ClutterInputDevice *device;
};
/**
* ClutterTouchpadPinchEvent:
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @phase: the current phase of the gesture
* @x: the X coordinate of the pointer, relative to the stage
* @y: the Y coordinate of the pointer, relative to the stage
* @dx: movement delta of the pinch focal point in the X axis
* @dy: movement delta of the pinch focal point in the Y axis
* @angle_delta: angle delta in degrees, clockwise rotations are
* represented by positive deltas
* @scale: the current scale
*
* Used for touchpad pinch gesture events. The current state of the
* gesture will be determined by the @phase field.
*
* Each event with phase %CLUTTER_TOUCHPAD_GESTURE_PHASE_BEGIN
* will report a @scale of 1.0, all later phases in the gesture
* report the current scale relative to the initial 1.0 value
* (eg. 0.5 being half the size, 2.0 twice as big).
*
* Since: 1.24
*/
struct _ClutterTouchpadPinchEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
ClutterTouchpadGesturePhase phase;
gfloat x;
gfloat y;
gfloat dx;
gfloat dy;
gfloat angle_delta;
gfloat scale;
};
/**
* ClutterTouchpadSwipeEvent
* @type: event type
* @time: event time
* @flags: event flags
* @stage: event source stage
* @source: event source actor (unused)
* @phase: the current phase of the gesture
* @n_fingers: the number of fingers triggering the swipe
* @x: the X coordinate of the pointer, relative to the stage
* @y: the Y coordinate of the pointer, relative to the stage
* @dx: movement delta of the pinch focal point in the X axis
* @dy: movement delta of the pinch focal point in the Y axis
*
* Used for touchpad swipe gesture events. The current state of the
* gesture will be determined by the @phase field.
*
* Since: 1.24
*/
struct _ClutterTouchpadSwipeEvent
{
ClutterEventType type;
guint32 time;
ClutterEventFlags flags;
ClutterStage *stage;
ClutterActor *source;
ClutterTouchpadGesturePhase phase;
guint n_fingers;
gfloat x;
gfloat y;
gfloat dx;
gfloat dy;
};
/**
* ClutterEvent:
*
* Generic event wrapper.
*
* Since: 0.2
*/
union _ClutterEvent
{
/*< private >*/
ClutterEventType type;
ClutterAnyEvent any;
ClutterButtonEvent button;
ClutterKeyEvent key;
ClutterMotionEvent motion;
ClutterScrollEvent scroll;
ClutterStageStateEvent stage_state;
ClutterCrossingEvent crossing;
ClutterTouchEvent touch;
ClutterTouchpadPinchEvent touchpad_pinch;
ClutterTouchpadSwipeEvent touchpad_swipe;
};
/**
* ClutterEventFilterFunc:
* @event: the event that is going to be emitted
* @user_data: the data pointer passed to clutter_event_add_filter()
*
* A function pointer type used by event filters that are added with
* clutter_event_add_filter().
*
* Return value: %CLUTTER_EVENT_STOP to indicate that the event
* has been handled or %CLUTTER_EVENT_PROPAGATE otherwise.
* Returning %CLUTTER_EVENT_STOP skips any further filter
* functions and prevents the signal emission for the event.
*
* Since: 1.18
*/
typedef gboolean (* ClutterEventFilterFunc) (const ClutterEvent *event,
gpointer user_data);
CLUTTER_AVAILABLE_IN_ALL
GType clutter_event_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_20
GType clutter_event_sequence_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
gboolean clutter_events_pending (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent * clutter_event_get (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent * clutter_event_peek (void);
CLUTTER_AVAILABLE_IN_ALL
void clutter_event_put (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_18
guint clutter_event_add_filter (ClutterStage *stage,
ClutterEventFilterFunc func,
GDestroyNotify notify,
gpointer user_data);
CLUTTER_AVAILABLE_IN_1_18
void clutter_event_remove_filter (guint id);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent * clutter_event_new (ClutterEventType type);
CLUTTER_AVAILABLE_IN_ALL
ClutterEvent * clutter_event_copy (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_ALL
void clutter_event_free (ClutterEvent *event);
CLUTTER_AVAILABLE_IN_ALL
ClutterEventType clutter_event_type (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_flags (ClutterEvent *event,
ClutterEventFlags flags);
CLUTTER_AVAILABLE_IN_1_0
ClutterEventFlags clutter_event_get_flags (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_time (ClutterEvent *event,
guint32 time_);
CLUTTER_AVAILABLE_IN_ALL
guint32 clutter_event_get_time (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_state (ClutterEvent *event,
ClutterModifierType state);
CLUTTER_AVAILABLE_IN_ALL
ClutterModifierType clutter_event_get_state (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_16
void clutter_event_get_state_full (const ClutterEvent *event,
ClutterModifierType *button_state,
ClutterModifierType *base_state,
ClutterModifierType *latched_state,
ClutterModifierType *locked_state,
ClutterModifierType *effective_state);
CLUTTER_AVAILABLE_IN_1_6
void clutter_event_set_device (ClutterEvent *event,
ClutterInputDevice *device);
CLUTTER_AVAILABLE_IN_1_6
ClutterInputDevice * clutter_event_get_device (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_6
void clutter_event_set_source_device (ClutterEvent *event,
ClutterInputDevice *device);
CLUTTER_AVAILABLE_IN_1_6
ClutterInputDevice * clutter_event_get_source_device (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_source (ClutterEvent *event,
ClutterActor *actor);
CLUTTER_AVAILABLE_IN_ALL
ClutterActor * clutter_event_get_source (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_stage (ClutterEvent *event,
ClutterStage *stage);
CLUTTER_AVAILABLE_IN_ALL
ClutterStage * clutter_event_get_stage (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_ALL
gint clutter_event_get_device_id (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_0
ClutterInputDeviceType clutter_event_get_device_type (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_coords (ClutterEvent *event,
gfloat x,
gfloat y);
CLUTTER_AVAILABLE_IN_ALL
void clutter_event_get_coords (const ClutterEvent *event,
gfloat *x,
gfloat *y);
CLUTTER_AVAILABLE_IN_1_12
void clutter_event_get_position (const ClutterEvent *event,
ClutterPoint *position);
CLUTTER_AVAILABLE_IN_1_12
float clutter_event_get_distance (const ClutterEvent *source,
const ClutterEvent *target);
CLUTTER_AVAILABLE_IN_1_12
double clutter_event_get_angle (const ClutterEvent *source,
const ClutterEvent *target);
CLUTTER_AVAILABLE_IN_1_6
gdouble * clutter_event_get_axes (const ClutterEvent *event,
guint *n_axes);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_event_has_shift_modifier (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_event_has_control_modifier (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_12
gboolean clutter_event_is_pointer_emulated (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_key_symbol (ClutterEvent *event,
guint key_sym);
CLUTTER_AVAILABLE_IN_1_0
guint clutter_event_get_key_symbol (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_key_code (ClutterEvent *event,
guint16 key_code);
CLUTTER_AVAILABLE_IN_1_0
guint16 clutter_event_get_key_code (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_key_unicode (ClutterEvent *event,
gunichar key_unicode);
CLUTTER_AVAILABLE_IN_1_0
gunichar clutter_event_get_key_unicode (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_button (ClutterEvent *event,
guint32 button);
CLUTTER_AVAILABLE_IN_1_0
guint32 clutter_event_get_button (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_0
guint clutter_event_get_click_count (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_related (ClutterEvent *event,
ClutterActor *actor);
CLUTTER_AVAILABLE_IN_1_0
ClutterActor * clutter_event_get_related (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_8
void clutter_event_set_scroll_direction (ClutterEvent *event,
ClutterScrollDirection direction);
CLUTTER_AVAILABLE_IN_1_0
ClutterScrollDirection clutter_event_get_scroll_direction (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_10
void clutter_event_set_scroll_delta (ClutterEvent *event,
gdouble dx,
gdouble dy);
CLUTTER_AVAILABLE_IN_1_10
void clutter_event_get_scroll_delta (const ClutterEvent *event,
gdouble *dx,
gdouble *dy);
CLUTTER_AVAILABLE_IN_1_10
ClutterEventSequence * clutter_event_get_event_sequence (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_ALL
guint32 clutter_keysym_to_unicode (guint keyval);
CLUTTER_AVAILABLE_IN_1_10
guint clutter_unicode_to_keysym (guint32 wc);
CLUTTER_AVAILABLE_IN_1_0
guint32 clutter_get_current_event_time (void);
CLUTTER_AVAILABLE_IN_1_2
const ClutterEvent * clutter_get_current_event (void);
CLUTTER_AVAILABLE_IN_1_24
guint clutter_event_get_gesture_swipe_finger_count (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_24
gdouble clutter_event_get_gesture_pinch_angle_delta (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_24
gdouble clutter_event_get_gesture_pinch_scale (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_24
ClutterTouchpadGesturePhase clutter_event_get_gesture_phase (const ClutterEvent *event);
CLUTTER_AVAILABLE_IN_1_24
void clutter_event_get_gesture_motion_delta (const ClutterEvent *event,
gdouble *dx,
gdouble *dy);
G_END_DECLS
#endif /* __CLUTTER_EVENT_H__ */
|