/usr/include/compiz/opengl/texture.h is in compiz-dev 1:0.9.12.2+16.04.20160415-0ubuntu1.
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* Copyright © 2008 Dennis Kasprzyk
* Copyright © 2007 Novell, Inc.
* Copyright 2015 Canonical Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Dennis Kasprzyk not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Dennis Kasprzyk makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Dennis Kasprzyk <onestone@compiz-fusion.org>
* David Reveman <davidr@novell.com>
*/
#ifndef _GLTEXTURE_H
#define _GLTEXTURE_H
#include "core/region.h"
#include "core/string.h"
#include <X11/Xlib-xcb.h>
#ifdef USE_GLES
#include <GLES2/gl2.h>
#else
#include <GL/gl.h>
#endif
#include <boost/function.hpp>
#include <vector>
#include <opengl/pixmapsource.h>
#define POWER_OF_TWO(v) ((v & (v - 1)) == 0)
/**
* Returns a 2D matrix adjusted texture co-ordinate x
*/
#define COMP_TEX_COORD_X(m, vx) ((m).xx * (vx) + (m).x0)
/**
* Returns a 2D matrix adjusted texture co-ordinate y
*/
#define COMP_TEX_COORD_Y(m, vy) ((m).yy * (vy) + (m).y0)
/**
* Returns a 2D matrix adjusted texture co-ordinate xy
*/
#define COMP_TEX_COORD_XY(m, vx, vy) \
((m).xx * (vx) + (m).xy * (vy) + (m).x0)
/**
* Returns a 2D matrix adjusted texture co-ordinate yx
*/
#define COMP_TEX_COORD_YX(m, vx, vy) \
((m).yx * (vx) + (m).yy * (vy) + (m).y0)
class PrivateTexture;
/**
* An abstract representation of an OpenGL texture.
*
* Enabling and disabling the texture, and drawing it with OpenGL
* --------------------------------------------------------------
*
* Because there are different texture binding backends, it is not safe to
* enable the texture target using OpenGL directly. Instead, you should use the
* ::enable () and ::disable () member functions. The ::enable () member
* function also allows you to specifiy a level of texture filtering, either
* Fast or Good. If you are drawing the texture at a smaller size then the
* render size, then it should be safe to use the Fast filter.
*
* Getting OpenGL information about the texture
* --------------------------------------------
*
* It is possible to get the ::name () and ::target () of the texture to use
* that data for OpenGL purposes.
*
* Mipmapping
* ----------
*
* Compiz also supports a mipmapping filter to make textures appear smoother
* when viewed at angles. To enable this you can use the ::setMipmap and
* ::mipmap functions in order to enable this. Mipmapping is not available on
* certain hardware. In this case, the function will simply fail silently.
*
* Overloading the binding of textures
* -----------------------------------
*
* For whatever reason, you may wish to write your own texture binding method
* which overloads the standard GLX_ext_texture_from_pixmap method. It is
* possible to do this by overloading the ::enable () and ::disable () methods
* of the GLTexture through your own class. Then on your plugin's init function
* you should use GLTexture::BindPixmapHandle hnd = GLScreen::get
* (screen)->registerBindPixmap (YourPixmap::bindPixmapToTexture) and on fini
* you must also call GLScreen::get (screen)->unregistrerBindPixmap (hnd).
*
* A sample implementation can be found in the Copy To Texture plugin.
*/
class GLTexture : public CompRect {
public:
typedef enum {
Fast,
Good
} Filter;
/**
* a texture matrix
*
* Texture Matrix manipulation
*
* Since all textures are 2D, it is possible to perform basic 2D
* Manipulation operations on the texture.
*
* Member variable | Function
* ----------------|----------
* .x0 | X Position on the screen
* .y0 | Y Position on the screen
* .xx | X Scale Factor
* .yy | Y Scale Factor
* .xy | X Shear Factor
* .yx | Y Shear Factor
*
* The COMP_TEX_COORD functions return matrix-adjusted values for
* texture positions. The "real" value of your co-ordinate on the
* texture itself should be inputted into these functions, and these
* functions will return the appropriate number to feed to functions
* such as glTexCoord2f.
*/
typedef struct {
float xx; float yx;
float xy; float yy;
float x0; float y0;
} Matrix;
typedef std::vector<Matrix> MatrixList;
/**
* a list of OpenGL textures, usually used for texture tiling
*
* In order to overcome hardware maximum texture size limitations,
* Compiz supports tiled texturing. As such, all texture generation
* functions (such as bindPixmapTotexture, imageDataToTexture,
* readImageToTexture, etc) will all return a GLTexture:List. When
* rendering these textures you must loop through each texture in the
* list in order that you render each part of the texture that the user
* sees.
*
* On especially small textures, it is ok to directly access the first
* item in the list for the sake of optimization, however whenever it is
* not clear what the size of the texture is, you should always loop the
* list.
*/
class List : public std::vector <GLTexture *> {
public:
List ();
List (unsigned int);
List (const List &);
~List ();
List & operator= (const List &);
void clear ();
};
typedef boost::function<List (Pixmap, int, int, int, compiz::opengl::PixmapSource)> BindPixmapProc;
typedef unsigned int BindPixmapHandle;
public:
/**
* Returns the OpenGL texture name.
*/
GLuint name () const;
/**
* Returns the OpenGL texture target.
*/
GLenum target () const;
/**
* Returns the openGL texture filter.
*/
GLenum filter () const;
/**
* Returns a 2D 2x3 matrix describing the transformation of
* this texture.
*/
const Matrix & matrix () const;
/**
* Establishes the texture as the current drawing texture
* in the openGL context
*
* @param filter Defines what kind of filtering level this
* texture should be drawn with
*/
virtual void enable (Filter filter);
/**
* Stops the textures from being the current drawing texture
* in the openGL context
*/
virtual void disable ();
/**
* Returns true if this texture is MipMapped.
*/
bool mipmap () const;
/**
* Sets if this texture should be MipMapped.
*/
void setMipmap (bool);
/**
* Sets the openGL filter which should be used on this texture.
*/
void setFilter (GLenum);
void setWrap (GLenum);
/**
* Increases the reference count of a texture.
*/
static void incRef (GLTexture *);
/**
* Decreases the reference count of a texture.
*/
static void decRef (GLTexture *);
/**
* Creates a collection of GLTextures from an X11 pixmap.
* @param pixmap pixmap data which should be converted
* into texture data
* @param width width of the texture
* @param height height of the texture
* @param depth color depth of the texture
* @param source whether the pixmap lifecycle is managed externally
*
* @returns a GLTexture::List with the contents of the pixmap.
*/
static List bindPixmapToTexture (Pixmap pixmap,
int width,
int height,
int depth,
compiz::opengl::PixmapSource source
= compiz::opengl::InternallyManaged);
/**
* Creates a collection of GLTextures from a raw image buffer.
* @param image a raw image buffer which should be converted
* into texture data
* @param size size of this new texture
*
* @returns a GLTexture::List with the contents of of
* a raw image buffer.
*/
static List imageBufferToTexture (const char *image, CompSize size);
/**
* Creates a collection of GLTextures from raw pixel data.
* @param image raw pixel data
* @param size size of the raw pixel data
* @param format GL format of the raw pixel data (eg. GL_RGBA)
* @param type GL data type of the raw pixel data (eg. GL_FLOAT)
*/
static List imageDataToTexture (const char *image,
CompSize size,
GLenum format,
GLenum type);
/**
* Uses image loading plugins to read an image from the disk and
* return a GLTexture::List with its contents
*
* @param imageFileName filename of the image
* @param pluginName name of the plugin, used to find the default
* image path
* @param size size of this new texture
*/
static List readImageToTexture (CompString &imageFileName,
CompString &pluginName,
CompSize &size);
friend class PrivateTexture;
protected:
/**
* Consrtucts a defauly empty GLTexture.
*
* @deprecated This function is only for ABI backwards compatibility and
* will be removed in the future.
*/
GLTexture ();
/** Constructs an OpenGL texture. */
GLTexture (int width, int height, GLenum target, Matrix const& m, bool mipmap);
virtual ~GLTexture ();
/**
* Initializer.
*
* @deprecated This function is only for ABI backwards compatibility and
* will be removed in the future.
*/
void setData (GLenum target, Matrix const& m, bool mipmap);
private:
PrivateTexture *priv;
};
#endif
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