/usr/include/compiz/opengl/program.h is in compiz-dev 1:0.9.12.2+16.04.20160415-0ubuntu1.
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* Copyright © 2011 Linaro Ltd.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Linaro Ltd. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Linaro Ltd. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* LINARO LTD. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL LINARO LTD. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Travis Watkins <travis.watkins@linaro.org>
*/
#ifndef _COMPIZ_GLPROGRAM_H
#define _COMPIZ_GLPROGRAM_H
#ifdef USE_GLES
#include <GLES2/gl2.h>
#else
#include <GL/gl.h>
#endif
#include <core/core.h>
#include <opengl/matrix.h>
class PrivateProgram;
class GLProgram
{
public:
GLProgram (CompString &vertexShader, CompString &fragmentShader);
~GLProgram ();
bool valid ();
void bind ();
void unbind ();
bool setUniform (const char *name, GLfloat value);
bool setUniform (const char *name, GLint value);
bool setUniform (const char *name, const GLMatrix &value);
bool setUniform2f (const char *name, GLfloat x, GLfloat y);
bool setUniform3f (const char *name, GLfloat x, GLfloat y, GLfloat z);
bool setUniform4f (const char *name,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
bool setUniform2i (const char *name, GLint x, GLint y);
bool setUniform3i (const char *name, GLint x, GLint y, GLint z);
bool setUniform4i (const char *name,
GLint x,
GLint y,
GLint z,
GLint w);
GLuint attributeLocation (const char *name);
private:
PrivateProgram *priv;
};
#endif // _COMPIZ_GLPROGRAM_H
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