/usr/include/compiz/composite/composite.h is in compiz-dev 1:0.9.12.2+16.04.20160415-0ubuntu1.
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* Copyright © 2008 Dennis Kasprzyk
* Copyright © 2007 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Dennis Kasprzyk not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Dennis Kasprzyk makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DENNIS KASPRZYK DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DENNIS KASPRZYK BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Dennis Kasprzyk <onestone@compiz-fusion.org>
* David Reveman <davidr@novell.com>
*/
#ifndef _COMPIZ_COMPOSITE_H
#define _COMPIZ_COMPOSITE_H
#include <X11/extensions/Xcomposite.h>
#define COMPIZ_COMPOSITE_ABI 6
#include "core/pluginclasshandler.h"
#include "core/timer.h"
#include "core/output.h"
#include "core/screen.h"
#include "core/wrapsystem.h"
#include "composite/agedamagequery.h"
#define COMPOSITE_SCREEN_DAMAGE_PENDING_MASK (1 << 0)
#define COMPOSITE_SCREEN_DAMAGE_REGION_MASK (1 << 1)
#define COMPOSITE_SCREEN_DAMAGE_ALL_MASK (1 << 2)
#define OPAQUE 0xffff
#define COLOR 0xffff
#define BRIGHT 0xffff
/**
* Used to indicate only part of the screen is being redrawn
*/
#define PAINT_SCREEN_REGION_MASK (1 << 0)
/**
* Used to indicate that the whole screen is being redrawn
*/
#define PAINT_SCREEN_FULL_MASK (1 << 1)
/**
* Used to indicate that every window on this screen will be
* transformed, so non-painted areas should be
* double-buffered
*/
#define PAINT_SCREEN_TRANSFORMED_MASK (1 << 2)
/**
* Used to indicate that some windows on this screen will
* be drawn transformed
*/
#define PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_MASK (1 << 3)
/**
* Used to indicate that nothing is being drawn on this pass
*/
#define PAINT_SCREEN_CLEAR_MASK (1 << 4)
/**
* Used to indicate that occlusion detection is not in use
* on this pass
*/
#define PAINT_SCREEN_NO_OCCLUSION_DETECTION_MASK (1 << 5)
/**
* Used to indicate that no background will be drawn on this
* pass
*/
#define PAINT_SCREEN_NO_BACKGROUND_MASK (1 << 6)
typedef enum
{
CompositeFPSLimiterModeDisabled = 0,
CompositeFPSLimiterModeDefault,
CompositeFPSLimiterModeVSyncLike
} CompositeFPSLimiterMode;
class PrivateCompositeScreen;
class PrivateCompositeWindow;
class CompositeScreen;
class CompositeWindow;
namespace compiz
{
namespace composite
{
class PaintHandler {
public:
virtual ~PaintHandler () {};
virtual void paintOutputs (CompOutput::ptrList &outputs,
unsigned int mask,
const CompRegion ®ion) = 0;
virtual bool hasVSync () { return false; };
virtual bool requiredForcedRefreshRate () { return false; };
virtual void prepareDrawing () {};
virtual bool compositingActive () { return false; };
virtual unsigned int getFrameAge () { return 1; }
};
}
}
class CompositeScreenInterface;
extern template class WrapableInterface<CompositeScreen, CompositeScreenInterface>;
/**
* Wrapable function interface for CompositeScreen
*/
class CompositeScreenInterface :
public WrapableInterface<CompositeScreen, CompositeScreenInterface>
{
public:
/**
* Hook which activates just before the screen is painted,
* plugins should use this to calculate animation parameters
*
* @param msSinceLastPaint Describes how many milliseconds have passed
* since the last screen repaint
*/
virtual void preparePaint (int);
/**
* Hook which activates right after the screen is painted,
* plugins should use this to run post-paint cleanup, damage handling
* and setting next paint variables
*
*/
virtual void donePaint ();
/**
* Hookable function which dispatches painting of outputs
* to rendering plugins such as OpenGL. Hook this function
* to change which outputs are painted, or to paint them
* manually if you are rendering
*/
virtual void paint (CompOutput::ptrList &outputs, unsigned int);
/**
* Hookable function which gets a list of windows that need to be
* evaluated for repainting
*/
virtual const CompWindowList & getWindowPaintList ();
/**
* Hookable function to register a new paint handler, overload
* and insert your own paint handler if you want to prevent
* another one from being loaded
*/
virtual bool registerPaintHandler (compiz::composite::PaintHandler *pHnd);
/**
* Hookable function to notify unregistration of a paint handler
*
*/
virtual void unregisterPaintHandler ();
/**
* Hookable function to damage regions directly
*/
virtual void damageRegion (const CompRegion &r);
/**
* Hookable function to notify plugins that the last damage
* event for this frame has been received, and all further damage
* events will be for the next frame
*/
virtual void damageCutoff ();
};
extern template class PluginClassHandler<CompositeScreen, CompScreen, COMPIZ_COMPOSITE_ABI>;
class CompositeScreen :
public WrapableHandler<CompositeScreenInterface, 8>,
public PluginClassHandler<CompositeScreen, CompScreen, COMPIZ_COMPOSITE_ABI>,
public CompOption::Class
{
public:
CompositeScreen (CompScreen *s);
~CompositeScreen ();
CompOption::Vector & getOptions ();
bool setOption (const CompString &name, CompOption::Value &value);
bool compositingActive ();
/**
* Returns the value of an XDamage Extension event signature
*/
int damageEvent ();
/**
* Causes the entire screen to be redrawn on the next
* event loop
*/
void damageScreen ();
void damagePending ();
/**
* Causes the damage that was recorded on N - 1 number of
* frames ago to be added to the current frame, applied
* culmulatively. An age of "zero" means that the entire frame
* is considered undefined and must be completely repaired,
* wheras an age of 1 means that this frame is the same as the
* last frame, so no damage is required.
*/
void applyDamageForFrameAge (unsigned int);
unsigned int getFrameAge ();
/**
* @brief recordDamageOnCurrentFrame
*
* Causes damage to be recorded on one-frame ago. Ideally this
* should be used in the case where damage was already recorded
* for a frame, but due to an unforeseen circumstance at the time
* additional painting area needed to be allocated at paint-time.
*/
void recordDamageOnCurrentFrame (const CompRegion &);
typedef compiz::composite::buffertracking::AgeDamageQuery DamageQuery;
typedef DamageQuery::AreaShouldBeMarkedDirty AreaShouldBeMarkedDirty;
DamageQuery::Ptr
getDamageQuery (AreaShouldBeMarkedDirty callback =
AreaShouldBeMarkedDirty ());
unsigned int damageMask ();
const CompRegion & currentDamage () const;
void showOutputWindow ();
void hideOutputWindow ();
void updateOutputWindow ();
bool outputWindowChanged () const;
Window overlay ();
Window output ();
int & overlayWindowCount ();
void setWindowPaintOffset (int x, int y);
CompPoint windowPaintOffset ();
/**
* Limits the number of redraws per second
*/
void setFPSLimiterMode (CompositeFPSLimiterMode newMode);
CompositeFPSLimiterMode FPSLimiterMode ();
int redrawTime ();
int optimalRedrawTime ();
bool handlePaintTimeout ();
WRAPABLE_HND (0, CompositeScreenInterface, void, preparePaint, int);
WRAPABLE_HND (1, CompositeScreenInterface, void, donePaint);
WRAPABLE_HND (2, CompositeScreenInterface, void, paint,
CompOutput::ptrList &outputs, unsigned int);
WRAPABLE_HND (3, CompositeScreenInterface, const CompWindowList &,
getWindowPaintList);
WRAPABLE_HND (4, CompositeScreenInterface, bool, registerPaintHandler, compiz::composite::PaintHandler *);
WRAPABLE_HND (5, CompositeScreenInterface, void, unregisterPaintHandler);
/**
* Adds a specific region to be redrawn on the next
* event loop
*/
WRAPABLE_HND (6, CompositeScreenInterface, void, damageRegion, const CompRegion &);
WRAPABLE_HND (7, CompositeScreenInterface, void, damageCutoff);
friend class PrivateCompositeDisplay;
private:
PrivateCompositeScreen *priv;
public:
static bool toggleSlowAnimations (CompAction *action,
CompAction::State state,
CompOption::Vector &options);
};
/*
window paint flags
bit 1-16 are used for read-only flags and they provide
information that describe the screen rendering pass
currently in process.
bit 17-32 are writable flags and they provide information
that is used to optimize rendering.
*/
/**
* this flag is present when window is being painted
* on a transformed screen.
*/
#define PAINT_WINDOW_ON_TRANSFORMED_SCREEN_MASK (1 << 0)
/**
* this flag is present when window is being tested
* for occlusion of other windows.
*/
#define PAINT_WINDOW_OCCLUSION_DETECTION_MASK (1 << 1)
/**
* this flag indicates that the window ist painted with
* an offset
*/
#define PAINT_WINDOW_WITH_OFFSET_MASK (1 << 2)
/**
* flag indicate that window is translucent.
*/
#define PAINT_WINDOW_TRANSLUCENT_MASK (1 << 16)
/**
* flag indicate that window is transformed.
*/
#define PAINT_WINDOW_TRANSFORMED_MASK (1 << 17)
/**
* flag indicate that core PaintWindow function should
* not draw this window.
*/
#define PAINT_WINDOW_NO_CORE_INSTANCE_MASK (1 << 18)
/**
* flag indicate that blending is required.
*/
#define PAINT_WINDOW_BLEND_MASK (1 << 19)
class CompositeWindowInterface;
extern template class WrapableInterface<CompositeWindow, CompositeWindowInterface>;
class CompositeWindowInterface :
public WrapableInterface<CompositeWindow, CompositeWindowInterface>
{
public:
/**
* Hookable function to determine which parts of the
* screen for this window to redraw on the next pass
*
* @param initial Indicates if this is the first time
* this window is being redrawn
* @param rect Reference to a rect which describes which
* parts of the screen need to be redrawn on next pass
*/
virtual bool damageRect (bool initial, const CompRect &rect);
};
extern template class PluginClassHandler<CompositeWindow, CompWindow, COMPIZ_COMPOSITE_ABI>;
class CompositeWindow :
public WrapableHandler<CompositeWindowInterface, 1>,
public PluginClassHandler<CompositeWindow, CompWindow, COMPIZ_COMPOSITE_ABI>
{
public:
CompositeWindow (CompWindow *w);
~CompositeWindow ();
/**
* Binds the window contents of this window to some offscreen pixmap
*/
bool bind ();
/**
* Releases the pixmap data for this window with XFreePixmap.
*/
void release ();
/**
* Returns the window pixmap
*/
Pixmap pixmap ();
/**
* Pixmap size at the time the pixmap was last bound
*/
const CompSize & size ();
/**
* Forces this window to be composited so that the X Server
* stops drawing it and all output is redirected to an
* offscreen pixmap
*/
void redirect ();
/**
* Stops this window from being composited, so that the X Server
* draws the window on-screen normally and output is not redirected
* to an offscreen pixmap
*/
void unredirect ();
/**
* Returns true if a window is redirected
*/
bool redirected ();
bool overlayWindow ();
/**
* Returns true if pixmap updates are frozen
*/
bool frozen ();
void damageTransformedRect (float xScale,
float yScale,
float xTranslate,
float yTranslate,
const CompRect &rect);
void damageOutputExtents ();
/**
* Causes an area of the window to be redrawn on the
* next event loop
*/
void addDamageRect (const CompRect &);
/**
* Causes the window to be redrawn on the next
* event loop
*/
void addDamage (bool force = false);
/**
* Returns true if this window will be redrawn or
* partially redrawn on the next event loop
*/
bool damaged ();
/**
* Sets screen redraw hints for "damaged" areas
* as stated by XDamageNotifyEvent
*
* @param de An XDamageNotifyEvent to be used to
* calculate areas to redraw on the next event loop
*/
void processDamage (XDamageNotifyEvent *de);
void updateOpacity ();
void updateBrightness ();
void updateSaturation ();
/**
* Returns the window opacity
*/
unsigned short opacity ();
/**
* Returns the window brightness
*/
unsigned short brightness ();
/**
* Returns the window saturation
*/
unsigned short saturation ();
/**
* A function to call when a new pixmap is ready to
* be bound just before the old one is released
*/
void setNewPixmapReadyCallback (const boost::function <void ()> &cb);
WRAPABLE_HND (0, CompositeWindowInterface, bool, damageRect,
bool, const CompRect &);
friend class PrivateCompositeWindow;
friend class CompositeScreen;
private:
PrivateCompositeWindow *priv;
};
#endif
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