/usr/include/compiz/animation/point3d.h is in compiz-dev 1:0.9.12.2+16.04.20160415-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | #ifndef ANIMATION_POINT_H
#define ANIMATION_POINT_H
#include "animation.h"
class Point
{
public:
Point () : mX (0), mY (0) {}
Point (float x, float y) : mX (x), mY (y) {}
inline float x () const { return mX; }
inline float y () const { return mY; }
inline void setX (float x) { mX = x; }
inline void setY (float y) { mY = y; }
void set (float x, float y) { mX = x; mY = y; }
inline void add (const Point &p) { mX += p.x (); mY += p.y (); }
Point &operator= (const Point &p);
bool operator== (const Point &p) const;
bool operator!= (const Point &p) const;
private:
float mX, mY;
};
typedef Point Vector;
class Point3d
{
public:
Point3d () : mX (0), mY (0), mZ (0) {}
Point3d (float x, float y, float z) : mX (x), mY (y), mZ (z) {}
inline float x () const { return mX; }
inline float y () const { return mY; }
inline float z () const { return mZ; }
inline void setX (float x) { mX = x; }
inline void setY (float y) { mY = y; }
inline void setZ (float z) { mZ = z; }
inline void set (float x, float y, float z) { mX = x; mY = y; mZ = z; }
inline void add (const Point3d &p)
{ mX += p.x (); mY += p.y (); mZ += p.z (); }
inline void add (float x, float y, float z)
{ mX += x; mY += y; mZ += z; }
Point3d &operator= (const Point3d &p);
bool operator== (const Point3d &p) const;
bool operator!= (const Point3d &p) const;
private:
float mX, mY, mZ;
};
typedef Point3d Vector3d;
/* XXX: change this to CompRect */
typedef struct
{
float x1, x2, y1, y2;
} Boxf;
inline Point &
Point::operator= (const Point &p)
{
mX = p.x (); mY = p.y ();
return *this;
}
inline bool
Point::operator== (const Point &p) const
{
return (mX == p.x () && mY == p.y ());
}
inline bool
Point::operator!= (const Point &p) const
{
return !(*this == p);
}
inline Point3d &
Point3d::operator= (const Point3d &p)
{
mX = p.x (); mY = p.y (); mZ = p.z ();
return *this;
}
inline bool
Point3d::operator== (const Point3d &p) const
{
return (mX == p.x () && mY == p.y () && mZ == p.z ());
}
inline bool
Point3d::operator!= (const Point3d &p) const
{
return !(*this == p);
}
#endif
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