This file is indexed.

/usr/share/clutter-1.0/cookbook/examples/animations-path-circle.c is in libclutter-1.0-doc 1.24.2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#include <stdlib.h>
#include <clutter/clutter.h>

#define STAGE_SIDE 400.0

static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
static const ClutterColor red_color = { 0xff, 0x00, 0x00, 0xff };

/* Build a "circular" path out of 4 Bezier curves
 *
 * code modified from
 * http://git.clutter-project.org/dax/tree/dax/dax-traverser-clutter.c#n328
 *
 * see http://www.whizkidtech.redprince.net/bezier/circle/
 * for further explanation
 */
static ClutterPath *
build_circular_path (gfloat cx,
                     gfloat cy,
                     gfloat r)
{
  ClutterPath *path;
  static gfloat kappa = 4 * (G_SQRT2 - 1) / 3;

  path = clutter_path_new ();

  clutter_path_add_move_to (path, cx + r, cy);
  clutter_path_add_curve_to (path,
                             cx + r, cy + r * kappa,
                             cx + r * kappa, cy + r,
                             cx, cy + r);
  clutter_path_add_curve_to (path,
                             cx - r * kappa, cy + r,
                             cx - r, cy + r * kappa,
                             cx - r, cy);
  clutter_path_add_curve_to (path,
                             cx - r, cy - r * kappa,
                             cx - r * kappa, cy - r,
                             cx, cy - r);
  clutter_path_add_curve_to (path,
                             cx + r * kappa, cy - r,
                             cx + r, cy - r * kappa,
                             cx + r, cy);
  clutter_path_add_close (path);

  return path;
}

static gboolean
key_pressed_cb (ClutterActor *actor,
                ClutterEvent *event,
                gpointer      user_data)
{
  ClutterTimeline *timeline = CLUTTER_TIMELINE (user_data);

  if (!clutter_timeline_is_playing (timeline))
    clutter_timeline_start (timeline);

  return TRUE;
}

int
main (int   argc,
      char *argv[])
{
  ClutterPath *path;
  ClutterConstraint *constraint;
  ClutterAnimator *animator;
  ClutterTimeline *timeline;
  ClutterActor *stage;
  ClutterActor *rectangle;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_actor_set_size (stage, STAGE_SIDE, STAGE_SIDE);
  clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  rectangle = clutter_rectangle_new_with_color (&red_color);
  clutter_actor_set_size (rectangle, STAGE_SIDE / 8, STAGE_SIDE / 8);
  clutter_actor_set_position (rectangle,
                              STAGE_SIDE / 2,
                              STAGE_SIDE / 2);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               rectangle);

  /* set up a path and make a constraint with it */
  path = build_circular_path (STAGE_SIDE / 2,
                              STAGE_SIDE / 2,
                              STAGE_SIDE / 4);
  constraint = clutter_path_constraint_new (path, 0.0);

  /* apply the constraint to the rectangle; note that there
   * is no need to name the constraint, as we will be animating
   * the constraint's offset property directly using ClutterAnimator
   */
  clutter_actor_add_constraint (rectangle, constraint);

  /* animation to animate the path offset */
  animator = clutter_animator_new ();
  clutter_animator_set_duration (animator, 5000);

  /* use ClutterAnimator to animate the constraint directly */
  clutter_animator_set (animator,
                        constraint, "offset", CLUTTER_LINEAR, 0.0, 0.0,
                        constraint, "offset", CLUTTER_LINEAR, 1.0, 1.0,
                        NULL);

  timeline = clutter_animator_get_timeline (animator);
  clutter_timeline_set_repeat_count (timeline, -1);
  clutter_timeline_set_auto_reverse (timeline, TRUE);

  g_signal_connect (stage,
                    "key-press-event",
                    G_CALLBACK (key_pressed_cb),
                    timeline);

  clutter_actor_show (stage);

  clutter_main ();

  /* clean up */
  g_object_unref (animator);

  return EXIT_SUCCESS;
}