/usr/include/wx-3.0/wx/toplevel.h is in wx3.0-headers 3.0.0-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 | ///////////////////////////////////////////////////////////////////////////////
// Name: wx/toplevel.h
// Purpose: declares wxTopLevelWindow class, the base class for all
// top level windows (such as frames and dialogs)
// Author: Vadim Zeitlin, Vaclav Slavik
// Modified by:
// Created: 06.08.01
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Vaclav Slavik <vaclav@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_TOPLEVEL_BASE_H_
#define _WX_TOPLEVEL_BASE_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/nonownedwnd.h"
#include "wx/iconbndl.h"
#include "wx/weakref.h"
// the default names for various classes
extern WXDLLIMPEXP_DATA_CORE(const char) wxFrameNameStr[];
class WXDLLIMPEXP_FWD_CORE wxTopLevelWindowBase;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
/*
Summary of the bits used (some of them are defined in wx/frame.h and
wx/dialog.h and not here):
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|15|14|13|12|11|10| 9| 8| 7| 6| 5| 4| 3| 2| 1| 0|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | | | |
| | | | | | | | | | | | | | | \_ wxCENTRE
| | | | | | | | | | | | | | \____ wxFRAME_NO_TASKBAR
| | | | | | | | | | | | | \_______ wxFRAME_TOOL_WINDOW
| | | | | | | | | | | | \__________ wxFRAME_FLOAT_ON_PARENT
| | | | | | | | | | | \_____________ wxFRAME_SHAPED
| | | | | | | | | | \________________ wxDIALOG_NO_PARENT
| | | | | | | | | \___________________ wxRESIZE_BORDER
| | | | | | | | \______________________ wxTINY_CAPTION_VERT
| | | | | | | \_________________________
| | | | | | \____________________________ wxMAXIMIZE_BOX
| | | | | \_______________________________ wxMINIMIZE_BOX
| | | | \__________________________________ wxSYSTEM_MENU
| | | \_____________________________________ wxCLOSE_BOX
| | \________________________________________ wxMAXIMIZE
| \___________________________________________ wxMINIMIZE
\______________________________________________ wxSTAY_ON_TOP
Notice that the 8 lower bits overlap with wxCENTRE and the button selection
bits (wxYES, wxOK wxNO, wxCANCEL, wxAPPLY, wxCLOSE and wxNO_DEFAULT) which
can be combined with the dialog style for several standard dialogs and
hence shouldn't overlap with any styles which can be used for the dialogs.
Additionally, wxCENTRE can be used with frames also.
*/
// style common to both wxFrame and wxDialog
#define wxSTAY_ON_TOP 0x8000
#define wxICONIZE 0x4000
#define wxMINIMIZE wxICONIZE
#define wxMAXIMIZE 0x2000
#define wxCLOSE_BOX 0x1000 // == wxHELP so can't be used with it
#define wxSYSTEM_MENU 0x0800
#define wxMINIMIZE_BOX 0x0400
#define wxMAXIMIZE_BOX 0x0200
#define wxTINY_CAPTION 0x0080 // clashes with wxNO_DEFAULT
#define wxRESIZE_BORDER 0x0040 // == wxCLOSE
#if WXWIN_COMPATIBILITY_2_8
// HORIZ and VERT styles are equivalent anyhow so don't use different names
// for them
#define wxTINY_CAPTION_HORIZ wxTINY_CAPTION
#define wxTINY_CAPTION_VERT wxTINY_CAPTION
#endif
#if WXWIN_COMPATIBILITY_2_6
// deprecated versions defined for compatibility reasons
#define wxRESIZE_BOX wxMAXIMIZE_BOX
#define wxTHICK_FRAME wxRESIZE_BORDER
// obsolete styles, unused any more
#define wxDIALOG_MODAL 0
#define wxDIALOG_MODELESS 0
#define wxNO_3D 0
#define wxUSER_COLOURS 0
#endif // WXWIN_COMPATIBILITY_2_6
// default style
//
// under Windows CE (at least when compiling with eVC 4) we should create
// top level windows without any styles at all for them to appear
// "correctly", i.e. as full screen windows with a "hide" button (same as
// "close" but round instead of squared and just hides the applications
// instead of closing it) in the title bar
#if defined(__WXWINCE__)
#if defined(__SMARTPHONE__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE)
#elif defined(__WINCE_STANDARDSDK__)
#define wxDEFAULT_FRAME_STYLE (wxMAXIMIZE|wxCLOSE_BOX)
#else
#define wxDEFAULT_FRAME_STYLE (wxNO_BORDER)
#endif
#else // !__WXWINCE__
#define wxDEFAULT_FRAME_STYLE \
(wxSYSTEM_MENU | \
wxRESIZE_BORDER | \
wxMINIMIZE_BOX | \
wxMAXIMIZE_BOX | \
wxCLOSE_BOX | \
wxCAPTION | \
wxCLIP_CHILDREN)
#endif
// Dialogs are created in a special way
#define wxTOPLEVEL_EX_DIALOG 0x00000008
// Styles for ShowFullScreen
// (note that wxTopLevelWindow only handles wxFULLSCREEN_NOBORDER and
// wxFULLSCREEN_NOCAPTION; the rest is handled by wxTopLevelWindow)
enum
{
wxFULLSCREEN_NOMENUBAR = 0x0001,
wxFULLSCREEN_NOTOOLBAR = 0x0002,
wxFULLSCREEN_NOSTATUSBAR = 0x0004,
wxFULLSCREEN_NOBORDER = 0x0008,
wxFULLSCREEN_NOCAPTION = 0x0010,
wxFULLSCREEN_ALL = wxFULLSCREEN_NOMENUBAR | wxFULLSCREEN_NOTOOLBAR |
wxFULLSCREEN_NOSTATUSBAR | wxFULLSCREEN_NOBORDER |
wxFULLSCREEN_NOCAPTION
};
// Styles for RequestUserAttention
enum
{
wxUSER_ATTENTION_INFO = 1,
wxUSER_ATTENTION_ERROR = 2
};
// ----------------------------------------------------------------------------
// wxTopLevelWindow: a top level (as opposed to child) window
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxTopLevelWindowBase : public wxNonOwnedWindow
{
public:
// construction
wxTopLevelWindowBase();
virtual ~wxTopLevelWindowBase();
// top level wnd state
// --------------------
// maximize = true => maximize, otherwise - restore
virtual void Maximize(bool maximize = true) = 0;
// undo Maximize() or Iconize()
virtual void Restore() = 0;
// iconize = true => iconize, otherwise - restore
virtual void Iconize(bool iconize = true) = 0;
// return true if the frame is maximized
virtual bool IsMaximized() const = 0;
// return true if the frame is always maximized
// due to native guidelines or current policy
virtual bool IsAlwaysMaximized() const;
// return true if the frame is iconized
virtual bool IsIconized() const = 0;
// get the frame icon
wxIcon GetIcon() const;
// get the frame icons
const wxIconBundle& GetIcons() const { return m_icons; }
// set the frame icon: implemented in terms of SetIcons()
void SetIcon(const wxIcon& icon);
// set the frame icons
virtual void SetIcons(const wxIconBundle& icons) { m_icons = icons; }
// maximize the window to cover entire screen
virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL) = 0;
// shows the window, but doesn't activate it. If the base code is being run,
// it means the port doesn't implement this method yet and so alert the user.
virtual void ShowWithoutActivating() {
wxFAIL_MSG("ShowWithoutActivating not implemented on this platform.");
}
// return true if the frame is in fullscreen mode
virtual bool IsFullScreen() const = 0;
// the title of the top level window: the text which the
// window shows usually at the top of the frame/dialog in dedicated bar
virtual void SetTitle(const wxString& title) = 0;
virtual wxString GetTitle() const = 0;
// enable/disable close button [x]
virtual bool EnableCloseButton(bool WXUNUSED(enable) ) { return false; }
// Attracts the users attention to this window if the application is
// inactive (should be called when a background event occurs)
virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
// Is this the active frame (highlighted in the taskbar)?
//
// A TLW is active only if it contains the currently focused window.
virtual bool IsActive() { return IsDescendant(FindFocus()); }
// this function may be overridden to return false to allow closing the
// application even when this top level window is still open
//
// notice that the window is still closed prior to the application exit and
// so it can still veto it even if it returns false from here
virtual bool ShouldPreventAppExit() const { return true; }
#if defined(__SMARTPHONE__)
virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL) = 0;
#endif // __SMARTPHONE__
// centre the window on screen: this is just a shortcut
void CentreOnScreen(int dir = wxBOTH) { DoCentre(dir | wxCENTRE_ON_SCREEN); }
void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
// Get the default size for a new top level window. This is used when
// creating a wxTLW under some platforms if no explicit size given.
static wxSize GetDefaultSize();
// default item access: we have a permanent default item which is the one
// set by the user code but we may also have a temporary default item which
// would be chosen if the user pressed "Enter" now but the default action
// reverts to the "permanent" default as soon as this temporary default
// item loses focus
// get the default item, temporary or permanent
wxWindow *GetDefaultItem() const
{ return m_winTmpDefault ? m_winTmpDefault : m_winDefault; }
// set the permanent default item, return the old default
wxWindow *SetDefaultItem(wxWindow *win)
{ wxWindow *old = GetDefaultItem(); m_winDefault = win; return old; }
// return the temporary default item, can be NULL
wxWindow *GetTmpDefaultItem() const { return m_winTmpDefault; }
// set a temporary default item, SetTmpDefaultItem(NULL) should be called
// soon after a call to SetTmpDefaultItem(window), return the old default
wxWindow *SetTmpDefaultItem(wxWindow *win)
{ wxWindow *old = GetDefaultItem(); m_winTmpDefault = win; return old; }
// implementation only from now on
// -------------------------------
// override some base class virtuals
virtual bool Destroy();
virtual bool IsTopLevel() const { return true; }
virtual bool IsTopNavigationDomain() const { return true; }
virtual bool IsVisible() const { return IsShown(); }
// event handlers
void OnCloseWindow(wxCloseEvent& event);
void OnSize(wxSizeEvent& WXUNUSED(event)) { DoLayout(); }
// Get rect to be used to center top-level children
virtual void GetRectForTopLevelChildren(int *x, int *y, int *w, int *h);
// this should go away, but for now it's called from docview.cpp,
// so should be there for all platforms
void OnActivate(wxActivateEvent &WXUNUSED(event)) { }
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
// a different API for SetSizeHints
virtual void SetMinSize(const wxSize& minSize);
virtual void SetMaxSize(const wxSize& maxSize);
virtual void OSXSetModified(bool modified) { m_modified = modified; }
virtual bool OSXIsModified() const { return m_modified; }
virtual void SetRepresentedFilename(const wxString& WXUNUSED(filename)) { }
#if wxUSE_MENUS || wxUSE_TOOLBAR
// show help text for the currently selected menu or toolbar item
// (typically in the status bar) or hide it and restore the status bar text
// originally shown before the menu was opened if show == false
virtual void DoGiveHelp(const wxString& WXUNUSED(text), bool WXUNUSED(show)) {}
#endif
protected:
// the frame client to screen translation should take account of the
// toolbar which may shift the origin of the client area
virtual void DoClientToScreen(int *x, int *y) const;
virtual void DoScreenToClient(int *x, int *y) const;
// add support for wxCENTRE_ON_SCREEN
virtual void DoCentre(int dir);
// no need to do client to screen translation to get our position in screen
// coordinates: this is already the case
virtual void DoGetScreenPosition(int *x, int *y) const
{
DoGetPosition(x, y);
}
// test whether this window makes part of the frame
// (menubar, toolbar and statusbar are excluded from automatic layout)
virtual bool IsOneOfBars(const wxWindow *WXUNUSED(win)) const
{ return false; }
// check if we should exit the program after deleting this window
bool IsLastBeforeExit() const;
// send the iconize event, return true if processed
bool SendIconizeEvent(bool iconized = true);
// do TLW-specific layout: we resize our unique child to fill the entire
// client area
void DoLayout();
static int WidthDefault(int w) { return w == wxDefaultCoord ? GetDefaultSize().x : w; }
static int HeightDefault(int h) { return h == wxDefaultCoord ? GetDefaultSize().y : h; }
// the frame icon
wxIconBundle m_icons;
// a default window (usually a button) or NULL
wxWindowRef m_winDefault;
// a temporary override of m_winDefault, use the latter if NULL
wxWindowRef m_winTmpDefault;
bool m_modified;
wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowBase);
DECLARE_EVENT_TABLE()
};
// include the real class declaration
#if defined(__WXMSW__)
#include "wx/msw/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMSW
#elif defined(__WXGTK20__)
#include "wx/gtk/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXGTK__)
#include "wx/gtk1/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowGTK
#elif defined(__WXX11__)
#include "wx/x11/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowX11
#elif defined(__WXDFB__)
#include "wx/dfb/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowDFB
#elif defined(__WXMAC__)
#include "wx/osx/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMac
#elif defined(__WXCOCOA__)
#include "wx/cocoa/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowCocoa
#elif defined(__WXPM__)
#include "wx/os2/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowOS2
#elif defined(__WXMOTIF__)
#include "wx/motif/toplevel.h"
#define wxTopLevelWindowNative wxTopLevelWindowMotif
#endif
#ifdef __WXUNIVERSAL__
#include "wx/univ/toplevel.h"
#else // !__WXUNIVERSAL__
class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative
{
public:
// construction
wxTopLevelWindow() { }
wxTopLevelWindow(wxWindow *parent,
wxWindowID winid,
const wxString& title,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE,
const wxString& name = wxFrameNameStr)
: wxTopLevelWindowNative(parent, winid, title,
pos, size, style, name)
{
}
DECLARE_DYNAMIC_CLASS_NO_COPY(wxTopLevelWindow)
};
#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
#endif // _WX_TOPLEVEL_BASE_H_
|