/usr/include/wine/windows/d3dx9anim.h is in wine1.6-dev 1:1.6.2-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 2011 Dylan Smith
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D3DX9ANIM_H
#define __WINE_D3DX9ANIM_H
DEFINE_GUID(IID_ID3DXAnimationSet, 0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
DEFINE_GUID(IID_ID3DXKeyframedAnimationSet, 0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
DEFINE_GUID(IID_ID3DXAnimationController, 0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
typedef enum _D3DXMESHDATATYPE
{
D3DXMESHTYPE_MESH = 1,
D3DXMESHTYPE_PMESH = 2,
D3DXMESHTYPE_PATCHMESH = 3,
D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
} D3DXMESHDATATYPE;
typedef enum _D3DXCALLBACK_SEARCH_FLAGS
{
D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x00000002,
D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff,
} D3DXCALLBACK_SEARCH_FLAGS;
typedef enum _D3DXPLAYBACK_TYPE
{
D3DXPLAY_LOOP = 0,
D3DXPLAY_ONCE = 1,
D3DXPLAY_PINGPONG = 2,
D3DXPLAY_FORCE_DWORD = 0x7fffffff,
} D3DXPLAYBACK_TYPE;
typedef enum _D3DXCOMPRESSION_FLAGS
{
D3DXCOMPRESSION_DEFAULT = 0x00000000,
D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
} D3DXCOMPRESSION_FLAGS;
typedef enum _D3DXPRIORITY_TYPE
{
D3DXPRIORITY_LOW = 0,
D3DXPRIORITY_HIGH = 1,
D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
} D3DXPRIORITY_TYPE;
typedef enum _D3DXEVENT_TYPE
{
D3DXEVENT_TRACKSPEED = 0,
D3DXEVENT_TRACKWEIGHT = 1,
D3DXEVENT_TRACKPOSITION = 2,
D3DXEVENT_TRACKENABLE = 3,
D3DXEVENT_PRIORITYBLEND = 4,
D3DXEVENT_FORCE_DWORD = 0x7fffffff,
} D3DXEVENT_TYPE;
typedef enum _D3DXTRANSITION_TYPE
{
D3DXTRANSITION_LINEAR = 0,
D3DXTRANSITION_EASEINEASEOUT = 1,
D3DXTRANSITION_FORCE_DWORD = 0x7fffffff,
} D3DXTRANSITION_TYPE;
typedef struct _D3DXMESHDATA
{
D3DXMESHDATATYPE Type;
union
{
ID3DXMesh *pMesh;
ID3DXPMesh *pPMesh;
ID3DXPatchMesh *pPatchMesh;
} DUMMYUNIONNAME;
} D3DXMESHDATA, *LPD3DXMESHDATA;
typedef struct _D3DXMESHCONTAINER
{
LPSTR Name;
D3DXMESHDATA MeshData;
LPD3DXMATERIAL pMaterials;
LPD3DXEFFECTINSTANCE pEffects;
DWORD NumMaterials;
DWORD *pAdjacency;
ID3DXSkinInfo *pSkinInfo;
struct _D3DXMESHCONTAINER *pNextMeshContainer;
} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
typedef struct _D3DXFRAME
{
LPSTR Name;
D3DXMATRIX TransformationMatrix;
LPD3DXMESHCONTAINER pMeshContainer;
struct _D3DXFRAME *pFrameSibling;
struct _D3DXFRAME *pFrameFirstChild;
} D3DXFRAME, *LPD3DXFRAME;
typedef struct _D3DXKEY_VECTOR3
{
FLOAT Time;
D3DXVECTOR3 Value;
} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
typedef struct _D3DXKEY_QUATERNION
{
FLOAT Time;
D3DXQUATERNION Value;
} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
typedef struct _D3DXKEY_CALLBACK
{
FLOAT Time;
LPVOID pCallbackData;
} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
typedef struct _D3DXTRACK_DESC
{
D3DXPRIORITY_TYPE Priority;
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
typedef struct _D3DXEVENT_DESC
{
D3DXEVENT_TYPE Type;
UINT Track;
DOUBLE StartTime;
DOUBLE Duration;
D3DXTRANSITION_TYPE Transition;
union
{
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
} DUMMYUNIONNAME;
} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
#undef INTERFACE
#define INTERFACE ID3DXAllocateHierarchy
DECLARE_INTERFACE(ID3DXAllocateHierarchy)
{
STDMETHOD(CreateFrame)(THIS_ LPCSTR Name, LPD3DXFRAME *new_frame) PURE;
STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
D3DXMESHCONTAINER **new_mesh_container) PURE;
STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXLoadUserData
DECLARE_INTERFACE(ID3DXLoadUserData)
{
STDMETHOD(LoadTopLevelData)(ID3DXFileData *child_data) PURE;
STDMETHOD(LoadFrameChildData)(D3DXFRAME *frame, ID3DXFileData *child_data) PURE;
STDMETHOD(LoadMeshChildData)(D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXSaveUserData
DECLARE_INTERFACE(ID3DXSaveUserData)
{
STDMETHOD(AddFrameChildData)(const D3DXFRAME *frame,
ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE;
STDMETHOD(AddMeshChildData)(const D3DXMESHCONTAINER *mesh_container,
ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE;
STDMETHOD(AddTopLevelDataObjectsPre)(ID3DXFileSaveObject *save_obj) PURE;
STDMETHOD(AddTopLevelDataObjectsPost)(ID3DXFileSaveObject *save_obj) PURE;
STDMETHOD(RegisterTemplates)(ID3DXFile *file) PURE;
STDMETHOD(SaveTemplates)(ID3DXFileSaveObject *save_obj) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXAnimationSet
DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
LPVOID *callback_data) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXKeyframedAnimationSet
DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
LPVOID *callback_data) PURE;
/*** ID3DXKeyframedAnimationSet methods ***/
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
STDMETHOD(RegisterAnimationSRTKeys)(THIS_ LPCSTR name, UINT num_scale_keys,
UINT num_rotation_keys, UINT num_translation_keys, CONST D3DXKEY_VECTOR3 *scale_keys,
CONST D3DXKEY_QUATERNION *rotation_keys, CONST D3DXKEY_VECTOR3 *translation_keys,
DWORD *animation_index) PURE;
STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
ID3DXBuffer **compressed_data) PURE;
STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXCompressedAnimationSet
DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationSet methods ***/
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, LPCSTR *name) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR name, UINT *index) PURE;
STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(GetCallback)(THIS_ DOUBLE position, DWORD flags, DOUBLE *callback_position,
LPVOID *callback_data) PURE;
/*** ID3DXCompressedAnimationSet methods ***/
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXAnimationCallbackHandler
DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
{
STDMETHOD(HandleCallback)(THIS_ UINT track, LPVOID callback_data) PURE;
};
#undef INTERFACE
#define INTERFACE ID3DXAnimationController
DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID* object) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/*** ID3DXAnimationController methods ***/
STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
STDMETHOD(RegisterAnimationOutput)(THIS_ LPCSTR name, D3DXMATRIX *matrix,
D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE;
STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler **callback_handler) PURE;
STDMETHOD(ResetTime)(THIS) PURE;
STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE;
STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE;
STDMETHOD(GetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE *priority) PURE;
STDMETHOD(SetTrackSpeed)(THIS_ UINT track, FLOAT speed) PURE;
STDMETHOD(SetTrackWeight)(THIS_ UINT track, FLOAT weight) PURE;
STDMETHOD(SetTrackPosition)(THIS_ UINT track, DOUBLE position) PURE;
STDMETHOD(SetTrackEnable)(THIS_ UINT track, BOOL enable) PURE;
STDMETHOD(SetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
STDMETHOD(GetTrackDesc)(THIS_ UINT track, LPD3DXTRACK_DESC desc) PURE;
STDMETHOD(SetPriorityBlend)(THIS_ FLOAT blend_weight) PURE;
STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, FLOAT new_speed,
DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, FLOAT new_weight,
DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, DOUBLE new_position, DOUBLE start_time) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, BOOL new_enable, DOUBLE start_time) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT new_blend_weight,
DOUBLE start_time, DOUBLE duration, D3DXTRANSITION_TYPE transition) PURE;
STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE handle) PURE;
STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, LPD3DXEVENT_DESC desc) PURE;
STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE;
};
#undef INTERFACE
#ifdef __cplusplus
extern "C" {
#endif
HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
#define D3DXLoadMeshHierarchyFromX WINELIB_NAME_AW(D3DXLoadMeshHierarchyFromX)
HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc,
struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy,
struct ID3DXAnimationController **animation_controller);
HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
ID3DXSaveUserData *user_data_saver);
HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
ID3DXSaveUserData *user_data_saver);
#define D3DXSaveMeshHierarchyToFile WINELIB_NAME_AW(D3DXSaveMeshHierarchyToFile)
HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
HRESULT WINAPI D3DXFrameAppendChild(LPD3DXFRAME, CONST D3DXFRAME*);
LPD3DXFRAME WINAPI D3DXFrameFind(CONST D3DXFRAME*, LPCSTR);
HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
UINT WINAPI D3DXFrameNumNamedMatrices(CONST D3DXFRAME *frame_root);
HRESULT WINAPI D3DXFrameCalculateBoundingSphere(CONST D3DXFRAME*, LPD3DXVECTOR3, FLOAT*);
HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count,
UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller);
#ifdef __cplusplus
}
#endif
#endif /* __WINE_D3DX9ANIM_H */
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