/usr/lib/x86_64-linux-gnu/wine/libwined3d.def is in wine1.6-amd64 1:1.6.2-0ubuntu4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LIBRARY wined3d.dll
EXPORTS
wined3d_mutex_lock @1
wined3d_mutex_unlock @2
wined3d_check_depth_stencil_match @3
wined3d_check_device_format @4
wined3d_check_device_format_conversion @5
wined3d_check_device_multisample_type @6
wined3d_check_device_type @7
wined3d_create @8
wined3d_decref @9
wined3d_enum_adapter_modes @10
wined3d_get_adapter_count @11
wined3d_get_adapter_display_mode @12
wined3d_get_adapter_identifier @13
wined3d_get_adapter_mode_count @14
wined3d_get_adapter_monitor @15
wined3d_get_adapter_raster_status @16
wined3d_get_device_caps @17
wined3d_incref @18
wined3d_register_software_device @19
wined3d_set_adapter_display_mode @20
wined3d_buffer_create @21
wined3d_buffer_create_ib @22
wined3d_buffer_create_vb @23
wined3d_buffer_decref @24
wined3d_buffer_get_parent @25
wined3d_buffer_get_priority @26
wined3d_buffer_get_resource @27
wined3d_buffer_incref @28
wined3d_buffer_map @29
wined3d_buffer_preload @30
wined3d_buffer_set_priority @31
wined3d_buffer_unmap @32
wined3d_device_acquire_focus_window @33
wined3d_device_begin_scene @34
wined3d_device_begin_stateblock @35
wined3d_device_clear @36
wined3d_device_clear_rendertarget_view @37
wined3d_device_color_fill @38
wined3d_device_create @39
wined3d_device_decref @40
wined3d_device_draw_indexed_primitive @41
wined3d_device_draw_indexed_primitive_instanced @42
wined3d_device_draw_primitive @43
wined3d_device_end_scene @44
wined3d_device_end_stateblock @45
wined3d_device_evict_managed_resources @46
wined3d_device_get_available_texture_mem @47
wined3d_device_get_back_buffer @48
wined3d_device_get_base_vertex_index @49
wined3d_device_get_clip_plane @50
wined3d_device_get_clip_status @51
wined3d_device_get_creation_parameters @52
wined3d_device_get_depth_stencil @53
wined3d_device_get_device_caps @54
wined3d_device_get_display_mode @55
wined3d_device_get_front_buffer_data @56
wined3d_device_get_gamma_ramp @57
wined3d_device_get_geometry_shader @58
wined3d_device_get_gs_cb @59
wined3d_device_get_gs_sampler @60
wined3d_device_get_index_buffer @61
wined3d_device_get_light @62
wined3d_device_get_light_enable @63
wined3d_device_get_material @64
wined3d_device_get_npatch_mode @65
wined3d_device_get_pixel_shader @66
wined3d_device_get_primitive_type @67
wined3d_device_get_ps_cb @68
wined3d_device_get_ps_consts_b @69
wined3d_device_get_ps_consts_f @70
wined3d_device_get_ps_consts_i @71
wined3d_device_get_ps_sampler @72
wined3d_device_get_raster_status @73
wined3d_device_get_render_state @74
wined3d_device_get_render_target @75
wined3d_device_get_sampler_state @76
wined3d_device_get_scissor_rect @77
wined3d_device_get_software_vertex_processing @78
wined3d_device_get_stream_output @79
wined3d_device_get_stream_source @80
wined3d_device_get_stream_source_freq @81
wined3d_device_get_surface_from_dc @82
wined3d_device_get_swapchain @83
wined3d_device_get_swapchain_count @84
wined3d_device_get_texture @85
wined3d_device_get_texture_stage_state @86
wined3d_device_get_transform @87
wined3d_device_get_vertex_declaration @88
wined3d_device_get_vertex_shader @89
wined3d_device_get_viewport @90
wined3d_device_get_vs_cb @91
wined3d_device_get_vs_consts_b @92
wined3d_device_get_vs_consts_f @93
wined3d_device_get_vs_consts_i @94
wined3d_device_get_vs_sampler @95
wined3d_device_incref @96
wined3d_device_init_3d @97
wined3d_device_init_gdi @98
wined3d_device_multiply_transform @99
wined3d_device_present @100
wined3d_device_process_vertices @101
wined3d_device_release_focus_window @102
wined3d_device_reset @103
wined3d_device_restore_fullscreen_window @104
wined3d_device_set_base_vertex_index @105
wined3d_device_set_clip_plane @106
wined3d_device_set_clip_status @107
wined3d_device_set_cursor_position @108
wined3d_device_set_cursor_properties @109
wined3d_device_set_depth_stencil @110
wined3d_device_set_dialog_box_mode @111
wined3d_device_set_gamma_ramp @112
wined3d_device_set_geometry_shader @113
wined3d_device_set_gs_cb @114
wined3d_device_set_gs_sampler @115
wined3d_device_set_index_buffer @116
wined3d_device_set_light @117
wined3d_device_set_light_enable @118
wined3d_device_set_material @119
wined3d_device_set_multithreaded @120
wined3d_device_set_npatch_mode @121
wined3d_device_set_pixel_shader @122
wined3d_device_set_primitive_type @123
wined3d_device_set_ps_cb @124
wined3d_device_set_ps_consts_b @125
wined3d_device_set_ps_consts_f @126
wined3d_device_set_ps_consts_i @127
wined3d_device_set_ps_sampler @128
wined3d_device_set_render_state @129
wined3d_device_set_render_target @130
wined3d_device_set_sampler_state @131
wined3d_device_set_scissor_rect @132
wined3d_device_set_software_vertex_processing @133
wined3d_device_set_stream_output @134
wined3d_device_set_stream_source @135
wined3d_device_set_stream_source_freq @136
wined3d_device_set_texture @137
wined3d_device_set_texture_stage_state @138
wined3d_device_set_transform @139
wined3d_device_set_vertex_declaration @140
wined3d_device_set_vertex_shader @141
wined3d_device_set_viewport @142
wined3d_device_set_vs_cb @143
wined3d_device_set_vs_consts_b @144
wined3d_device_set_vs_consts_f @145
wined3d_device_set_vs_consts_i @146
wined3d_device_set_vs_sampler @147
wined3d_device_setup_fullscreen_window @148
wined3d_device_show_cursor @149
wined3d_device_uninit_3d @150
wined3d_device_uninit_gdi @151
wined3d_device_update_surface @152
wined3d_device_update_texture @153
wined3d_device_validate_device @154
wined3d_palette_create @155
wined3d_palette_decref @156
wined3d_palette_get_entries @157
wined3d_palette_get_flags @158
wined3d_palette_get_parent @159
wined3d_palette_incref @160
wined3d_palette_set_entries @161
wined3d_query_create @162
wined3d_query_decref @163
wined3d_query_get_data @164
wined3d_query_get_data_size @165
wined3d_query_get_type @166
wined3d_query_incref @167
wined3d_query_issue @168
wined3d_resource_free_private_data @169
wined3d_resource_get_desc @170
wined3d_resource_get_parent @171
wined3d_resource_get_private_data @172
wined3d_resource_set_private_data @173
wined3d_rendertarget_view_create @174
wined3d_rendertarget_view_decref @175
wined3d_rendertarget_view_get_parent @176
wined3d_rendertarget_view_get_resource @177
wined3d_rendertarget_view_incref @178
wined3d_sampler_create @179
wined3d_sampler_decref @180
wined3d_sampler_get_parent @181
wined3d_sampler_incref @182
wined3d_shader_create_gs @183
wined3d_shader_create_ps @184
wined3d_shader_create_vs @185
wined3d_shader_decref @186
wined3d_shader_get_byte_code @187
wined3d_shader_get_parent @188
wined3d_shader_incref @189
wined3d_shader_set_local_constants_float @190
wined3d_stateblock_apply @191
wined3d_stateblock_capture @192
wined3d_stateblock_create @193
wined3d_stateblock_decref @194
wined3d_stateblock_incref @195
wined3d_surface_blt @196
wined3d_surface_create @197
wined3d_surface_decref @198
wined3d_surface_flip @199
wined3d_surface_from_resource @200
wined3d_surface_get_blt_status @201
wined3d_surface_get_flip_status @202
wined3d_surface_get_overlay_position @203
wined3d_surface_get_palette @204
wined3d_surface_get_parent @205
wined3d_surface_get_pitch @206
wined3d_surface_get_priority @207
wined3d_surface_get_render_target_data @208
wined3d_surface_get_resource @209
wined3d_surface_getdc @210
wined3d_surface_incref @211
wined3d_surface_is_lost @212
wined3d_surface_map @213
wined3d_surface_preload @214
wined3d_surface_releasedc @215
wined3d_surface_restore @216
wined3d_surface_set_color_key @217
wined3d_surface_set_mem @218
wined3d_surface_set_overlay_position @219
wined3d_surface_set_palette @220
wined3d_surface_set_priority @221
wined3d_surface_unmap @222
wined3d_surface_update_desc @223
wined3d_surface_update_overlay @224
wined3d_surface_update_overlay_z_order @225
wined3d_swapchain_create @226
wined3d_swapchain_decref @227
wined3d_swapchain_get_back_buffer @228
wined3d_swapchain_get_device @229
wined3d_swapchain_get_display_mode @230
wined3d_swapchain_get_front_buffer_data @231
wined3d_swapchain_get_gamma_ramp @232
wined3d_swapchain_get_parent @233
wined3d_swapchain_get_desc @234
wined3d_swapchain_get_raster_status @235
wined3d_swapchain_incref @236
wined3d_swapchain_present @237
wined3d_swapchain_set_gamma_ramp @238
wined3d_swapchain_set_window @239
wined3d_texture_add_dirty_region @240
wined3d_texture_create_2d @241
wined3d_texture_create_3d @242
wined3d_texture_create_cube @243
wined3d_texture_decref @244
wined3d_texture_generate_mipmaps @245
wined3d_texture_get_autogen_filter_type @246
wined3d_texture_get_level_count @247
wined3d_texture_get_lod @248
wined3d_texture_get_parent @249
wined3d_texture_get_priority @250
wined3d_texture_get_resource @251
wined3d_texture_get_sub_resource @252
wined3d_texture_incref @253
wined3d_texture_preload @254
wined3d_texture_set_autogen_filter_type @255
wined3d_texture_set_lod @256
wined3d_texture_set_priority @257
wined3d_vertex_declaration_create @258
wined3d_vertex_declaration_create_from_fvf @259
wined3d_vertex_declaration_decref @260
wined3d_vertex_declaration_get_parent @261
wined3d_vertex_declaration_incref @262
wined3d_volume_create @263
wined3d_volume_decref @264
wined3d_volume_from_resource @265
wined3d_volume_get_parent @266
wined3d_volume_get_priority @267
wined3d_volume_get_resource @268
wined3d_volume_incref @269
wined3d_volume_map @270
wined3d_volume_preload @271
wined3d_volume_set_priority @272
wined3d_volume_unmap @273
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