/usr/share/vala-0.14/vapi/gstreamer-audio-0.10.vapi is in valac-0.14 0.14.2-2ubuntu2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[CCode (cprefix = "Gst", lower_case_cprefix = "gst_")]
namespace Gst {
[CCode (cheader_filename = "gst/audio/gstaudioclock.h")]
public class AudioClock : Gst.SystemClock {
public void* abidata;
public weak Gst.AudioClockGetTimeFunc func;
public Gst.ClockTime last_time;
public void* user_data;
[CCode (has_construct_function = false, type = "GstClock*")]
public AudioClock (string name, Gst.AudioClockGetTimeFunc func);
public static Gst.ClockTime adjust (Gst.Clock clock, Gst.ClockTime time);
[CCode (has_construct_function = false, type = "GstClock*")]
public AudioClock.full (string name, Gst.AudioClockGetTimeFunc func, GLib.DestroyNotify destroy_notify);
public static Gst.ClockTime get_time (Gst.Clock clock);
public static void invalidate (Gst.Clock clock);
public void reset (Gst.ClockTime time);
}
[CCode (cheader_filename = "gst/audio/gstaudiofilter.h")]
public class AudioFilter : Gst.BaseTransform {
public weak Gst.RingBufferSpec format;
[CCode (has_construct_function = false)]
protected AudioFilter ();
[CCode (cname = "gst_audio_filter_class_add_pad_templates")]
public class void add_pad_templates (Gst.Caps allowed_caps);
[NoWrapper]
public virtual bool setup (Gst.RingBufferSpec format);
}
[CCode (cheader_filename = "gst/audio/gstaudiosink.h")]
public class AudioSink : Gst.BaseAudioSink {
public weak GLib.Thread thread;
[CCode (has_construct_function = false)]
protected AudioSink ();
[NoWrapper]
public virtual bool close ();
[NoWrapper]
public virtual uint delay ();
[NoWrapper]
public virtual bool open ();
[NoWrapper]
public virtual bool prepare (Gst.RingBufferSpec spec);
[NoWrapper]
public virtual void reset ();
[NoWrapper]
public virtual bool unprepare ();
[NoWrapper]
public virtual uint write (void* data, uint length);
}
[CCode (cheader_filename = "gst/audio/gstaudiosrc.h")]
public class AudioSrc : Gst.BaseAudioSrc {
public weak GLib.Thread thread;
[CCode (has_construct_function = false)]
protected AudioSrc ();
[NoWrapper]
public virtual bool close ();
[NoWrapper]
public virtual uint delay ();
[NoWrapper]
public virtual bool open ();
[NoWrapper]
public virtual bool prepare (Gst.RingBufferSpec spec);
[NoWrapper]
public virtual uint read (void* data, uint length);
[NoWrapper]
public virtual void reset ();
[NoWrapper]
public virtual bool unprepare ();
}
[CCode (cheader_filename = "gst/audio/gstaudiosink.h")]
public class BaseAudioSink : Gst.BaseSink {
public void* abidata;
public uint64 next_sample;
public weak Gst.Clock provided_clock;
public weak Gst.RingBuffer ringbuffer;
[CCode (has_construct_function = false)]
protected BaseAudioSink ();
public virtual unowned Gst.RingBuffer create_ringbuffer ();
public int64 get_drift_tolerance ();
public bool get_provide_clock ();
public Gst.BaseAudioSinkSlaveMethod get_slave_method ();
[NoWrapper]
public virtual unowned Gst.Buffer payload (Gst.Buffer buffer);
public void set_drift_tolerance (int64 drift_tolerance);
public void set_provide_clock (bool provide);
public void set_slave_method (Gst.BaseAudioSinkSlaveMethod method);
[NoAccessorMethod]
public int64 buffer_time { get; set; }
[NoAccessorMethod]
public bool can_activate_pull { get; set; }
public int64 drift_tolerance { get; set; }
[NoAccessorMethod]
public int64 latency_time { get; set; }
public bool provide_clock { get; set; }
public Gst.BaseAudioSinkSlaveMethod slave_method { get; set; }
}
[CCode (cheader_filename = "gst/audio/gstaudiosrc.h")]
public class BaseAudioSrc : Gst.PushSrc {
public weak Gst.Clock clock;
public uint64 next_sample;
public weak Gst.RingBuffer ringbuffer;
[CCode (has_construct_function = false)]
protected BaseAudioSrc ();
public virtual unowned Gst.RingBuffer create_ringbuffer ();
public bool get_provide_clock ();
public Gst.BaseAudioSrcSlaveMethod get_slave_method ();
public void set_provide_clock (bool provide);
public void set_slave_method (Gst.BaseAudioSrcSlaveMethod method);
[NoAccessorMethod]
public int64 actual_buffer_time { get; }
[NoAccessorMethod]
public int64 actual_latency_time { get; }
[NoAccessorMethod]
public int64 buffer_time { get; set; }
[NoAccessorMethod]
public int64 latency_time { get; set; }
public bool provide_clock { get; set; }
public Gst.BaseAudioSrcSlaveMethod slave_method { get; set; }
}
[CCode (cheader_filename = "gst/audio/gstaudiofilter.h")]
public class RingBuffer : Gst.Object {
public void* abidata;
public bool acquired;
public weak Gst.RingBufferCallback callback;
public void* cb_data;
public weak GLib.Cond cond;
public weak Gst.Buffer data;
public uchar empty_seg;
public bool open;
public int samples_per_seg;
public int segbase;
public int segdone;
public Gst.RingBufferSegState segstate;
public weak Gst.RingBufferSpec spec;
public int state;
public int waiting;
[CCode (has_construct_function = false)]
protected RingBuffer ();
public virtual bool acquire (Gst.RingBufferSpec spec);
public virtual bool activate (bool active);
public void advance (uint advance);
public void clear (int segment);
public virtual void clear_all ();
public virtual bool close_device ();
public virtual uint commit (uint64 sample, uchar[] data, uint len);
public uint commit_full (uint64 sample, uchar[] data, int in_samples, int out_samples, ref int accum);
public bool convert (Gst.Format src_fmt, int64 src_val, Gst.Format dest_fmt, out int64 dest_val);
public static void debug_spec_buff (Gst.RingBufferSpec spec);
public static void debug_spec_caps (Gst.RingBufferSpec spec);
public virtual uint delay ();
public bool device_is_open ();
public bool is_acquired ();
public bool is_active ();
public void may_start (bool allowed);
public virtual bool open_device ();
public static bool parse_caps (Gst.RingBufferSpec spec, Gst.Caps caps);
public virtual bool pause ();
public bool prepare_read (int segment, uchar readptr, int len);
public uint read (uint64 sample, uchar[] data, uint len);
public virtual bool release ();
[NoWrapper]
public virtual bool resume ();
public uint64 samples_done ();
public void set_callback (Gst.RingBufferCallback cb);
public void set_flushing (bool flushing);
public void set_sample (uint64 sample);
public virtual bool start ();
public virtual bool stop ();
}
[CCode (cheader_filename = "gst/audio/gstaudiofilter.h")]
[Compact]
public class RingBufferSpec {
public bool bigend;
public uint64 buffer_time;
public int bytes_per_sample;
public weak Gst.Caps caps;
public int channels;
public int depth;
public Gst.BufferFormat format;
public uint64 latency_time;
public int rate;
public int seglatency;
public int segsize;
public int segtotal;
public bool sign;
[CCode (array_length = false)]
public weak uchar[] silence_sample;
public Gst.BufferFormatType type;
public int width;
}
[CCode (cheader_filename = "gst/audio/multichannel.h", cprefix = "GST_AUDIO_CHANNEL_POSITION_")]
public enum AudioChannelPosition {
INVALID,
FRONT_MONO,
FRONT_LEFT,
FRONT_RIGHT,
REAR_CENTER,
REAR_LEFT,
REAR_RIGHT,
LFE,
FRONT_CENTER,
FRONT_LEFT_OF_CENTER,
FRONT_RIGHT_OF_CENTER,
SIDE_LEFT,
SIDE_RIGHT,
NONE,
NUM
}
[CCode (cheader_filename = "gst/audio/audio.h", cprefix = "GST_AUDIO_FIELD_", has_type_id = false)]
public enum AudioFieldFlag {
RATE,
CHANNELS,
ENDIANNESS,
WIDTH,
DEPTH,
SIGNED
}
[CCode (cheader_filename = "gst/audio/gstbaseaudiosink.h", cprefix = "GST_BASE_AUDIO_SINK_SLAVE_")]
public enum BaseAudioSinkSlaveMethod {
RESAMPLE,
SKEW,
NONE
}
[CCode (cheader_filename = "gst/audio/audio.h", cprefix = "GST_BASE_AUDIO_SRC_SLAVE_")]
public enum BaseAudioSrcSlaveMethod {
RESAMPLE,
RETIMESTAMP,
SKEW,
NONE
}
[CCode (cheader_filename = "gst/audio/gstringbuffer.h", cprefix = "GST_")]
public enum BufferFormat {
UNKNOWN,
S8,
U8,
S16_LE,
S16_BE,
U16_LE,
U16_BE,
S24_LE,
S24_BE,
U24_LE,
U24_BE,
S32_LE,
S32_BE,
U32_LE,
U32_BE,
S24_3LE,
S24_3BE,
U24_3LE,
U24_3BE,
S20_3LE,
S20_3BE,
U20_3LE,
U20_3BE,
S18_3LE,
S18_3BE,
U18_3LE,
U18_3BE,
FLOAT32_LE,
FLOAT32_BE,
FLOAT64_LE,
FLOAT64_BE,
MU_LAW,
A_LAW,
IMA_ADPCM,
MPEG,
GSM,
IEC958,
AC3,
EAC3,
DTS,
MPEG2_AAC,
MPEG4_AAC
}
[CCode (cheader_filename = "gst/audio/gstringbuffer.h", cprefix = "GST_BUFTYPE_")]
public enum BufferFormatType {
LINEAR,
FLOAT,
MU_LAW,
A_LAW,
IMA_ADPCM,
MPEG,
GSM,
IEC958,
AC3,
EAC3,
DTS,
MPEG2_AAC,
MPEG4_AAC
}
[CCode (cheader_filename = "gst/audio/gstringbuffer.h", cprefix = "GST_SEGSTATE_")]
public enum RingBufferSegState {
INVALID,
EMPTY,
FILLED,
PARTIAL
}
[CCode (cheader_filename = "gst/audio/gstringbuffer.h", cprefix = "GST_RING_BUFFER_STATE_")]
public enum RingBufferState {
STOPPED,
PAUSED,
STARTED
}
[CCode (cheader_filename = "gst/audio/gstaudioclock.h")]
public delegate Gst.ClockTime AudioClockGetTimeFunc (Gst.Clock clock);
[CCode (cheader_filename = "gst/audio/mixerutils.h")]
public delegate bool AudioMixerFilterFunc (Gst.Mixer mixer);
[CCode (cheader_filename = "gst/audio/gstringbuffer.h")]
public delegate void RingBufferCallback (Gst.RingBuffer rbuf, uchar data, uint len);
[CCode (cheader_filename = "gst/audio/audio.h")]
public const int AUDIO_DEF_RATE;
[CCode (cheader_filename = "gst/audio/audio.h")]
public const string AUDIO_FLOAT_PAD_TEMPLATE_CAPS;
[CCode (cheader_filename = "gst/audio/audio.h")]
public const string AUDIO_FLOAT_STANDARD_PAD_TEMPLATE_CAPS;
[CCode (cheader_filename = "gst/audio/audio.h")]
public const string AUDIO_INT_PAD_TEMPLATE_CAPS;
[CCode (cheader_filename = "gst/audio/audio.h")]
public const string AUDIO_INT_STANDARD_PAD_TEMPLATE_CAPS;
[CCode (cheader_filename = "gst/audio/audio.h")]
public static unowned Gst.Buffer audio_buffer_clip (Gst.Buffer buffer, Gst.Segment segment, int rate, int frame_size);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static bool audio_check_channel_positions (Gst.AudioChannelPosition pos, uint channels);
[CCode (cheader_filename = "gst/audio/mixerutils.h")]
public static GLib.List<Gst.Element> audio_default_registry_mixer_filter (Gst.AudioMixerFilterFunc filter_func, bool first);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static Gst.ClockTime audio_duration_from_pad_buffer (Gst.Pad pad, Gst.Buffer buf);
[CCode (cheader_filename = "gst/audio/multichannel.h")]
public static Gst.AudioChannelPosition audio_fixate_channel_positions (Gst.Structure str);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static int audio_frame_byte_size (Gst.Pad pad);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static long audio_frame_length (Gst.Pad pad, Gst.Buffer buf);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static Gst.AudioChannelPosition audio_get_channel_positions (Gst.Structure str);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static uint audio_iec61937_frame_size (Gst.RingBufferSpec spec);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static bool audio_iec61937_payload (uchar src, uint src_n, uchar dst, uint dst_n, Gst.RingBufferSpec spec);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static bool audio_is_buffer_framed (Gst.Pad pad, Gst.Buffer buf);
[CCode (cheader_filename = "gst/audio/multichannel.h")]
public static void audio_set_caps_channel_positions_list (Gst.Caps caps, Gst.AudioChannelPosition pos, int num_positions);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static void audio_set_channel_positions (Gst.Structure str, Gst.AudioChannelPosition pos);
[CCode (cheader_filename = "gst/audio/multichannel.h")]
public static void audio_set_structure_channel_positions_list (Gst.Structure str, Gst.AudioChannelPosition pos, int num_positions);
[CCode (cheader_filename = "gst/audio/audio.h")]
public static void audio_structure_set_int (Gst.Structure structure, Gst.AudioFieldFlag flag);
}
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