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// Copyright (C) 2007-2012  CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007  OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//

//  File   : SALOMEDSImpl_AttributeGraphic.hxx
//  Author : Sergey LITONIN
//  Module : SALOME
//
#ifndef SALOMEDSImpl_AttributeGraphic_HeaderFile
#define SALOMEDSImpl_AttributeGraphic_HeaderFile

#include "SALOMEDSImpl_Defines.hxx"
#include "SALOMEDSImpl_GenericAttribute.hxx"
#include "DF_Attribute.hxx"
#include "DF_Label.hxx"
#include <map>

/*
Class       : SALOMEDSImpl_AttributeGraphic
Description : This class is intended for storing information about
graphic representation of objects in dirrent views
*/

class SALOMEDSIMPL_EXPORT SALOMEDSImpl_AttributeGraphic :
  public SALOMEDSImpl_GenericAttribute
{

public:
  SALOMEDSImpl_AttributeGraphic();
  ~SALOMEDSImpl_AttributeGraphic();

  static const                    std::string& GetID() ;

  void                            SetVisibility( const int, const bool );
  bool                            GetVisibility( const int );
  const std::string&              ID() const;
  void                            Restore( DF_Attribute* theWith );
  DF_Attribute*                   NewEmpty() const;
  void                            Paste( DF_Attribute* theInto);

  void                            SetVisibility( const std::map<int, int>& );

  const std::map<int, int>&       GetVisibility();

private:
  std::map<int, int>  myVisibility;

};

#endif