This file is indexed.

/usr/share/pymt-examples/games/tictactoe/tictactoe.py is in python-pymt 0.5.1-0ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
from pymt import *
from OpenGL.GL import *


# PYMT Plugin integration
IS_PYMT_PLUGIN = True
PLUGIN_TITLE = 'TicTacToe Game'
PLUGIN_AUTHOR = 'Thomas Hansen + Mathieu Virbel'
PLUGIN_DESCRIPTION = 'Tic Tac Toe game!'

class TTTWinner(MTWidget):
    def __init__(self, **kwargs):
        super(TTTWinner, self).__init__(**kwargs)
        self.game = kwargs.get('game')
        self.text = kwargs.get('text')

    def draw(self):
        set_color(0, 0, 0, .9)
        center=Vector(self.get_parent_window().size)/2
        drawRectangle(pos=(0, center.y-50), size=(self.get_parent_window().width, 100))
        drawLabel(label=self.text, pos=center, font_size=28)

    def on_touch_down(self, *largs):
        self.parent.remove_widget(self)
        self.game.restart()
        return True

    def on_touch_move(self, *largs):
        return True

    def on_touch_up(self, *largs):
        return True

class TTTGame(MTButtonMatrix):

    def __init__(self,**kwargs):
        kwargs.setdefault('matrix_size', (3, 3))
        super(TTTGame, self).__init__(**kwargs)
        self.player_images = (MTWidget(),MTSvg(filename='cross.svg'),MTSvg(filename='circle.svg') )
        self.player = 1
        self.done = False
        self.testpoint = (0,0)

    def restart(self):
        self.done = False
        self.player = 1
        self.testpoint = (0, 0)
        self.reset()

    def show_winner(self, text):
        popup = TTTWinner(game=self, text=text)
        self.get_parent_window().add_widget(popup)

    def select_area(self,i,j):
        self.matrix[i][j] = self.player
        winner = self.check_win()
        if winner is not None:
            self.done = True
            self.show_winner("WINNER !")
        elif self.check_full():
            self.done = True
            self.show_winner("GAME OVER :(")
        else:
            if self.player == 1:
                self.player = 2
            else:
                self.player = 1

    def on_resize(self, w, h):
        self._width, self._height = w,h

    def on_touch_down(self, touch):
        if self.done:
            return True
        i,j = self.collide_point(int(touch.x),int(touch.y))
        if self.matrix[i][j] == 0:
            self.select_area(i,j)
        else:
            pass

    def draw_tile(self, i, j):
        image = self.player_images[self.matrix[i][j]%3]
        glPushMatrix()
        glTranslatef(self.width/self.matrix_size[0]*i, self.height/self.matrix_size[1]*j,0)

        s =  (self.width/self.matrix_size[0],self.height/self.matrix_size[1])
        if self.matrix[i][j]%3 == 0:
            set_color(0.25, 0.25, 0.25)
            drawRectangle(pos=(20,20),size=(s[0]-40, s[1]-40))
        if self.matrix[i][j]%3 == 1:
            set_color(1,0,0)
            drawCircle(pos=(s[0]/2, s[1]/2), radius=s[1]/2)
        if self.matrix[i][j]%3 == 2:
            set_color(0,0,1)
            drawCircle(pos=(s[0]/2, s[1]/2), radius=s[1]/2)
        if self.matrix[i][j] > 2:
            set_color(0,1,0)
            drawCircle(pos=(s[0]/2, s[1]/2), radius=s[1]/2)

        sx, sy = s[0]/image.width,  s[1]/image.height
        set_color(1, 1, 1, .99)
        glScaled(sx,sy,1)
        image.draw()
        glPopMatrix()

    def check_row_win(self, p1, p2, p3):
        if (self.matrix[p1[0]][p1[1]] == self.player and
            self.matrix[p2[0]][p2[1]] == self.player and
            self.matrix[p3[0]][p3[1]] == self.player):
            self.matrix[p1[0]][p1[1]] = self.matrix[p2[0]][p2[1]] = self.matrix[p3[0]][p3[1]] = 3+self.player
            return True
        return False

    def check_win(self):
        if self.check_row_win((0,0),(1,0), (2,0)):
            return (0, 0)
        if self.check_row_win((0,1),(1,1), (2,1)):
            return (0, 1)
        if self.check_row_win((0,2),(1,2), (2,2)):
            return (0, 2)
        if self.check_row_win((0,0),(0,1), (0,2)):
            return (0, 0)
        if self.check_row_win((1,0),(1,1), (1,2)):
            return (1, 0)
        if self.check_row_win((2,0),(2,1), (2,2)):
            return (2, 0)
        if self.check_row_win((0,0),(1,1), (2,2)):
            return (0, 0)
        if self.check_row_win((2,0),(1,1), (0,2)):
            return (0, 0)
        return None

    def check_full(self):
        full = 0
        for x in range(0, self.matrix_size[0]):
            for y in range(0, self.matrix_size[1]):
                if self.matrix[x][y] == 0:
                    full += 1
        if full == 0:
            return True
        return False

def pymt_plugin_activate(w, ctx):
    ctx.game = TTTGame(size=w.size)
    w.add_widget(ctx.game)

def pymt_plugin_deactivate(w, ctx):
    w.remove_widget(ctx.game)

#start the application (inits and shows all windows)
if __name__ == '__main__':
    w = MTWindow()
    ctx = MTContext()
    pymt_plugin_activate(w, ctx)
    runTouchApp()
    pymt_plugin_deactivate(w, ctx)